Absolutely!!
Muzzles are one of my favorite parts of drawing animals/furry characters & really fun to draw expressions for. I always start to draw long muzzled characters the same way, by drawing two circles, one representing the basic shape of the head, and the second where the basic placement of the nose is going to be.
From there I sus out the basic shapes without worrying about details. things like the mouth and nose details I always add in last, since theyre less important in the sketching stage than the basic shapes.
For open mouthed or front-view muzzles I basically always use the same process.
This same process also works for shorter muzzled characters as well
It took me a while to get good at drawing muzzles from different angles & stuff, but once you figure out a good method that works for you its WAY easier than it seems. the most important part of drawing muzzles is just understanding the shape of your characters face.
I hope that was helpful! I dont usually make tutorials but I tried to make this as clear as I could, my sketch process is pretty messy lol.
A guide on my process for colouring like in the Arcana which I developed through studying the style.
Now, this is just for sprites or for neutral lighting. In the case of most memories/CGs, you have more interesting colours to use, but the process is identical. There are just extra steps.
Using my favourite memories for each character as examples (hopefully, you can tell which ones) you can see this process. All of this happens on layers above the base drawing.
Usually, you set a colour-filled layer to the setting “multiply” over the entire drawing, then using a “screen”, “add”, or “hard light” layer, you add the lighting. Depending on the intensity of the lighting, the outline will be coloured to be lighter.
The shading colour rarely changes, aside from slight hue changes.
Misc advice/tips/tricks below. I may update it depending on if I get further questions.
Czytaj dalej
I’m not really good at explaining or teaching things… so… Here you go. This is more like an example of how I draw noses, rather than how you need to draw them. I mean, it’s pretty basic, but maybe some artists have other ways to do it }: ? I hope it at least helps a little bit! (nothing fancy, but… yeah). sorry it took me so long to produce this half-assed thing }X D
Some of you have been asking for a tutorial on how I draw faces so I threw together a thing for you. *finger guns*
Just random and for like cartoons not real life
here comes small shading…tutorial? set of advises?? name it whatever you want. hope someone of y’all will find it at least a bit helpful!
special thanks to @cozy-capybara for literally inspiring me to make this thing
Wake up while we still have a chance.
a few ppl asked a while ago how to do the glitchy texture effect n i never rlly gave a good answer so heres a small tutorial:
1. add a wave modifier first, make the height really small (like 0.1-0.2), turn the speed to 1 and the width to less than 0.4
2. add a subsurf second (sometimes u dont need this one though, its mostly to stop the face/eyes collapsing on low poly models)
3. add a decimate modifier last
The Back and Spine
Pallete challenge but i did some crappy background lel.
high quality expression references with varied facial types
Sylwester | i will mostly post sketches, because i'm too lazy to end them
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