animation run cycle notes for my upcoming 2D animation video course package
SO I… spontaneously decided I really wanted to get into 3D stuff this year, and my dumb idiot brain IMMEDIATELY decided the best way to do this was to dive right into character modelling– right after designing something I obviously wouldn’t be able to make with my non-existent skill set!
–HOWEVER!!! I did take a solid week or two to read through manuals, watch zbrush and blender tutorials, etc… and managed to make (imo) a pretty decent bust! Sans shoulders! <:’^)
Beleth uh, ended up way different from her original concept HAHAHA… but I actually ended up liking her more this way! For now I’m content to leave her as is, though I’d like to go back when I’m more experienced with zbrush and give her an actual body.
Do you have any advice for maintaining a celebrity's likeness in a drawing without compromising your art style? When I try to draw real people they look completely different from how they should be and my art style ends up totally skewed as well. Thanks in advance!
This is a tough skill to develop! but with some hard work and research you’ll be able to do it!!!
My recommendation is to study professional caricature! Even if the end goal isn’t to do exaggerated crazy portraits of the the celebrity, studying the art form can help you learn to apply those concepts more subtly in your own style!
The key element of caricature is studying a persons face and looking for what makes them unique or different from the ‘standard’ anatomical face model, eg how do their proportions stray away form the ‘rules’.
once you take note of these things experiment by exaggerating them in different ways through quick thumbnail sketches
thumbnails by Court Jones for Proko.com
They might not look like the person right away but keep experimenting! trial and error is your friend!!!
(for more info on Caricature the Proko youtube channel has a whole in depth series by Court Jones the artist above! I Highly recommend checking it out and the other lecture series the channel!)
Once you have done this research you can apply it to your style and design the celebrity just like the design team on Netflix’s BoJack Horseman designed Character actress Margo Martindale! She and many other celebrity cameo’s on the show look like themselves but also like they belong in the world of the show!
The final thought I want to leave you with is: don’t worry too much about art style or let it get in the way of learning new ways to draw. There is a lot of pressure on the internet to find your own unique art style and have everything be consistent all the time but this thinking can actually get in the way of your artistic growth if you focus on it too much or to early.
I Personally dont care about consistency at all in my art, I design the style of the drawing based on the project (eg. am I going to animate this character, is it an illustration, what age group am I targeting? what Genre? if you want to see examples of this I have plenty on my instagram)
I have a lot of feelings on the topic of art styles but I dont want this post to be essay length or take me a week to write so please watch this video by Kesh on youtube about it : Stop Trying to Find Your Art Style He talks about this issue way more clearly and concisely then I ever could!
Hope this Helps!!!
-Mod Todd (ko-fi)
Hey how did you do that line effect on your models? asking for a friend.
So for a simple outline the easiest thing to do is open up your properties window (which should be displayed by default on the rightmost side of the screen. It’s got all of your render and output info displayed) and go to the section marked “Post Processing”
Open it and check the box called “Edge.” This’ll give your model a nice little outline when you render it (you can change the color by clicking on the rectangular box underneath the threshold slider)
and that’s just a simple way to get the basic result.
NOW if you’d like something a little more dynamic-looking, like this
Then you’ll want to go back to the properties window and instead of clicking on “Post Processing,” click on the box marked “Freestyle” (it should be at the very bottom)
Now, at the top of the properties window, click on the “Render Layers” tab. It’s gonna look like a stack of photos, right next to tab with the camera on it.
Once you’ve clicked on that, scroll down to the very bottom of the window, and click on “Freestyle Line Style”
Once you’ve opened that up, click on the “Geometry” tab. This’ll let you alter the style of the line.
and now you can add your modifiers! There are a lot of different styles to choose from, so don’t be afraid to experiment with them! “Sinus Displacement” makes a sort of zigzag pattern, “Blueprint” adds in some fancy circles, and “Spatial Noise” or “Polygonization” will typically get you that sort of loose, sketchy look if that’s what you’re going for.
blender is pretty neat, huh!
Art of DEATH STRANDING
Disclaimer: I’m completely self taught so my art is not necessarily anatomically correct nor realistic. This is just how I personally draw shoes.
Chunky Big Shoes !! Shoes are one of my absolute favorite things to draw so I’m glad you like how I draw them! these are the only real tips I have lmao. I always just make a vague shape (sorta,,,looks like a cartoon steak or smthn) and then draw the shoes.
hey! >this post< got a some attention and i saw a tag asking for the tutorial, so i decided to go through with it. here’s that tutorial!
tutorial below the cut!
Czytaj dalej
Hi there! Hope you’re having an amazing day as well! :D Here are some tutorial sketches on how I approach drawing male and female characters, and Handsome Jack. I tend to focus on varied uses of curves and angles when drawing male or female characters. Hope this helps!
Hey friends!
It’s Meg for this week’s TUTOR TUESDAY! Today we take a little look at hopefully some exercises that will help with drawing horns! So go draw some peeps with horns, my dudes. If you have any recs send ‘em in here or my personal. Keep practicing, have fun, and I’ll see you next week!
something that i like to do when im strapped for creativity is to open up Blender and make a little stylized ocean wave sim, like these
they’re super simple, nice to look at, and if you add in a little something extra, like a boat or some fish or even some particle effects, it can turn into something really special.
it also takes like three minutes to make, so let’s get started.
Czytaj dalej
Sylwester | i will mostly post sketches, because i'm too lazy to end them
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