Disclaimer: I’m completely self taught so my art is not necessarily anatomically correct nor realistic. This is just how I personally draw shoes.
Chunky Big Shoes !! Shoes are one of my absolute favorite things to draw so I’m glad you like how I draw them! these are the only real tips I have lmao. I always just make a vague shape (sorta,,,looks like a cartoon steak or smthn) and then draw the shoes.
Someone asked for a tutorial on how I make my art wobble like in the above gif, so that’s what this is! It’s not very hard, all you need is a drawing program with layers, preferably Photoshop or another one with animation capabilities, but if you don’t have one, you can just export the frames individually as jpgs or pngs and compile them in another program or online gif maker. I’ll be using Photoshop in this tutorial because that’s the program I use.
Czytaj dalej
I’m not really good at explaining or teaching things… so… Here you go. This is more like an example of how I draw noses, rather than how you need to draw them. I mean, it’s pretty basic, but maybe some artists have other ways to do it }: ? I hope it at least helps a little bit! (nothing fancy, but… yeah). sorry it took me so long to produce this half-assed thing }X D
I know you probably get these asks a lot, but I've really been trying to try drawing comic pages. I really admire how free and flowing your style is! I've seen your little tutorials and tips and idk what's wrong but I just can't seem to wrap my head around panel composition? Like I do wonderful painting comps, but I can't seem to break out. Do you have any resources or help to get started?
thank you very much!!!!! im just using this ask as an excuse to draw random comic tips i hope thats okay and that you’ll get something out of it
did that help…
do you have any tips for drawing a nose when the face is front facing?
This was really fast but I hope this helps:
Depending on the shape of the nose, the way you chose to render the contour lines will change. I used Rose, Quazky, and Glasner as examples in the lower right corner there. For TH, I generally don’t render the bottom of the nose with a line but with a shadow for simplicity’s sake. I hope that makes sense.
PS - I made a new brush for rendering technical drawings and I love it. *A*
Can we just……
Talk about………
All of……………
The…………………….
Similarities??????????????????
Ok this is a real quick one but let me show you how to get more-or-less accurate sizes for child characters. Kids are tricky to draw, they are - from toddler up to about teens people change radically almost every year so pinpointing character’s size during those years is pure hell.
What you need to do to make everything super easy for yourself is to check their Head Proportion. What makes kids look like - well, kids, is that their heads are proportionally large in comparison to their body.
Average adult is about 7,5 heads tall in comparison to their own body, however with children under 10 that number is just under 6 heads with about 1 head shorter the younger you go down to 3 heads as an infant.
Easiest way to figure the so-so head-height of a certain age is to find images of said age group and do a quick count on them
at which after you can replicate it in your own works - don’t mind if it’s not 1:1 with reference, finding images that are actually of the age you need is tricky and kids in general vary a lot so someone might be a lot taller than others. You have a bout 0,5 -1 heads of wiggle room before it starts to look way older.
Proportions are super important in art and i lovingly recommend everyone to figure out basics of them - it’s the easiest way to get notifically better with art. I could go on about proportions but let’s wrap this up. Need to note however that head proportion is not same as character height - a character can be 15 feet tall but still have head-height of 6, HH is simply a way to scale out the body.
teach me?? how to draw?? the action of kissing????
Step 1. yearn
Seriously, where did Steve find that armor? I hope he didn’t steal it from an aggressive warrior or something…I don’t want him to get in trouble, ya know? It’s been a year since this tutorial is on Patreon, so I’ll post it for everyone now! (I have to work on a reptile scales or transparent materials tutorial one day tho)
Underwater tutorial: https://darhak.tumblr.com/post/642964456883765248/steve-why-is-he-always-like-this-metal-tutorial
Fire tutorial: https://darhak.tumblr.com/post/186828219798/thats-my-first-and-probably-not-last-art
Hey got any tips of drawing in the cr style?
Well first off, study the sprite sheets of the characters. They can all be found on the Cookie Run wiki.To draw in a style it helps to study the style too and figure out the elements of how the characters are put together. For Cookie Run it goes hand in hand with my style because a lot of it is very Geometric. Even with cookies who are oddly shaped.
I talked about this with my Discord once about how basic shapes can really go into making the character design solid and this seems to largely be the basis of how CR renders it’s characters.
Even characters build like Purple Yam and Milk Cookie use this more basic geometry when building the foundation of the character. It all comes down to a more simplistic style based on shapes.
That being said, When I build characters I use basic shapes to do it. That’s why a lot of my earlier drawings of the CR OCs look so different compared to now, because back then I was learning it. The easiest way to do it is to try drawing a CR character, build them as you see them, and then adapt that into how you draw.
And obviously cookies aren’t all the same shape! Shapes really can go into how people will interpret your character and their personality! So don’t be afraid to think outside of the box and look at different shapes for different characters!
That’s about as many tips as I have for now, but that’s the fundamentals over how I go about it.
Sylwester | i will mostly post sketches, because i'm too lazy to end them
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