So Many Of You Asked For A Tutorial On How I Paint Faces/ Add A Light Source, So Here You Go! 😍 Let

So Many Of You Asked For A Tutorial On How I Paint Faces/ Add A Light Source, So Here You Go! 😍 Let
So Many Of You Asked For A Tutorial On How I Paint Faces/ Add A Light Source, So Here You Go! 😍 Let
So Many Of You Asked For A Tutorial On How I Paint Faces/ Add A Light Source, So Here You Go! 😍 Let
So Many Of You Asked For A Tutorial On How I Paint Faces/ Add A Light Source, So Here You Go! 😍 Let
So Many Of You Asked For A Tutorial On How I Paint Faces/ Add A Light Source, So Here You Go! 😍 Let
So Many Of You Asked For A Tutorial On How I Paint Faces/ Add A Light Source, So Here You Go! 😍 Let
So Many Of You Asked For A Tutorial On How I Paint Faces/ Add A Light Source, So Here You Go! 😍 Let
So Many Of You Asked For A Tutorial On How I Paint Faces/ Add A Light Source, So Here You Go! 😍 Let

So many of you asked for a tutorial on how I paint faces/ add a light source, so here you go! 😍 Let me know if you guys have any feedback or if you want to try it yourself! 💜

More Posts from Nastysynth and Others

4 years ago

Hey how did you do that line effect on your models? asking for a friend.

So for a simple outline the easiest thing to do is open up your properties window (which should be displayed by default on the rightmost side of the screen. It’s got all of your render and output info displayed) and go to the section marked “Post Processing” 

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Open it and check the box called “Edge.” This’ll give your model a nice little outline when you render it (you can change the color by clicking on the rectangular box underneath the threshold slider) 

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and that’s just a simple way to get the basic result. 

NOW if you’d like something a little more dynamic-looking, like this 

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Then you’ll want to go back to the properties window and instead of clicking on “Post Processing,” click on the box marked “Freestyle” (it should be at the very bottom) 

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Now, at the top of the properties window, click on the “Render Layers” tab. It’s gonna look like a stack of photos, right next to tab with the camera on it. 

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Once you’ve clicked on that, scroll down to the very bottom of the window, and click on “Freestyle Line Style” 

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Once you’ve opened that up, click on the “Geometry” tab. This’ll let you alter the style of the line. 

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and now you can add your modifiers! There are a lot of different styles to choose from, so don’t be afraid to experiment with them! “Sinus Displacement” makes a sort of zigzag pattern, “Blueprint” adds in some fancy circles, and “Spatial Noise” or “Polygonization” will typically get you that sort of loose, sketchy look if that’s what you’re going for. 

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blender is pretty neat, huh! 

6 years ago
Goat Daddy 

Goat daddy 

actually please don’t call him daddy : (


Tags
5 years ago
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such
Aaahh So Yeah. I’m Nothing Amazing At Trees, But My Friend Huispe Has Been Asking For This For Such

Aaahh so yeah. I’m nothing amazing at trees, but my friend Huispe has been asking for this for such a long time now, I decided to finally do it. Hopefully it can be useful for any of you out there <3 (there’s prolly plenty of typos in there too but I am just so tired right now aughhh)

5 years ago

Art tips for facial features?

I would love to help but you need to be bit more specific. “facial features” can mean a lot of stuff.

Most vague tip i can give is uh - silhouette, shapes and proportions: silhouette helps block out unique features, geometric shapes can aid with structure and keeping the same face consistent between drawings, and proportions convey characteristics like age easily to the viewer.

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5 years ago

Do you have any advice for maintaining a celebrity's likeness in a drawing without compromising your art style? When I try to draw real people they look completely different from how they should be and my art style ends up totally skewed as well. Thanks in advance!

This is a tough skill to develop! but with some hard work and research you’ll be able to do it!!!

 My recommendation is to study professional caricature! Even if the end goal isn’t to do exaggerated crazy portraits of the the celebrity, studying the art form can help you learn to apply those concepts more subtly in your own style! 

The key element of caricature is studying a persons face and looking for what makes them unique or different from the ‘standard’ anatomical face model, eg how do their proportions stray away form the ‘rules’.

once you take note of these things experiment by exaggerating them in different ways through quick thumbnail sketches 

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thumbnails by Court Jones for Proko.com

They might not look like the person right away but keep experimenting! trial and error is your friend!!!

(for more info on Caricature the Proko youtube channel has a whole in depth series by Court Jones the artist above!  I  Highly recommend checking it out and the other lecture series the channel!)

Once you have done this research you can apply it to your style and design the celebrity just like the design team on Netflix’s BoJack Horseman designed Character actress Margo Martindale! She and many other celebrity cameo’s on the show look like themselves but also like they belong in the world of the show!

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The final thought I want to leave you with is: don’t worry too much about art style or let it get in the way of learning new ways to draw. There is a lot of pressure on the internet to find your own unique art style and have everything be consistent all the time but this thinking can actually get in the way of your artistic growth if you focus on it too much or to early. 

I Personally dont care about consistency at all in my art, I design the style of the drawing based on the project (eg. am I  going to animate this character, is it an illustration, what age group am I targeting? what Genre? if you want to see examples of this I have plenty on my instagram)

I have a lot of feelings on the topic of art styles but I dont want this post to be essay length or take me a week to write so please watch this video by Kesh on youtube about it : Stop Trying to Find Your Art Style He talks about this issue way more clearly and concisely then I ever could!

Hope this Helps!!! 

-Mod Todd (ko-fi) 

4 years ago
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i am SO sorry for the super long response, but i thought this might make a nice little tutorial opportunity, since soft body physics can be… frustrating, to say the least. i’ve noticed that it tends to respond better to spherical meshes than most others, so getting it to work with something with a lot of hard edges and flat planes can be a little tricky (at least in my experience).

so! to get started, here’s my basic setup

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the only thing i’ve done so far is place my object in the scene, along with a plane to act as the ground and a camera to record everything.

next you want to select your object, and in the properties menu on the right, select the physics tab (should be the very last one, the icon looks like a bouncing ball)

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and for your object, you want to apply a collision and a soft body modifier (some people use rigid body instead of collision, so if you have issues with one there’s a chance the other might work out better. as for me, i usually stick to collision)

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then select your plane and apply the collision modifier only.

now when you hit the play button at the bottom of the screen, this happens

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it’ll just kinda float in place.

so to fix that, you select the object, go back into the physics menu, and look at its soft body settings

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now uncheck the box that says “Soft Body Goal” (this’ll let gravity do its thing)

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now when you press play after that

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poor dude just kinda dies.

so there are a couple things i like to do to help it not… do… whatever that is.

go back into your object’s soft body menu and click on the tab that says “Soft Body Edges”

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now underneath where it says “Collision:” you want to make sure that you have either “Edge” or “Face” (or both, why not live a little) applied to the object (this can help prevent clipping!)

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we’re trying to make it wiggle n’ jiggle while still maintaining its shape, so what usually works for me is to crank up the “Bending” spring as high as it’ll go (which is 10) and enabling “Stiff Quads”

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and we’re left with this!

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and that’s how i do it! there are probably more efficient ways to get this effect, but for me

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4 years ago
How To Draw Hands By zephy.fr
How To Draw Hands By zephy.fr
How To Draw Hands By zephy.fr
How To Draw Hands By zephy.fr
How To Draw Hands By zephy.fr

How to Draw Hands by zephy.fr

Support the artist and follow them on instagram!

5 years ago
All Images Are Used Purely For Educational Purposed And Are Credited To Their Sources And Owners.  Any
All Images Are Used Purely For Educational Purposed And Are Credited To Their Sources And Owners.  Any
All Images Are Used Purely For Educational Purposed And Are Credited To Their Sources And Owners.  Any
All Images Are Used Purely For Educational Purposed And Are Credited To Their Sources And Owners.  Any
All Images Are Used Purely For Educational Purposed And Are Credited To Their Sources And Owners.  Any
All Images Are Used Purely For Educational Purposed And Are Credited To Their Sources And Owners.  Any

All images are used purely for educational purposed and are credited to their sources and owners.  Any image without credit was created by me.

5 years ago

i literally love how your color and shade if it’s ok do you have any tips on digital coloring? you don’t have to answer this if you don’t feel like it :) thanks!!

hello friend!! i have a tutorial i made on twitter a while ago which is more or less how i make my colours more interesting. i still use the technique and in general it’s just a lot of colour adjustment nothing too special LOL here!!

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5 years ago

Hiya how do you draw arms crossed over?

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nastysynth - shrek husbando
shrek husbando

Sylwester | i will mostly post sketches, because i'm too lazy to end them

196 posts

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