some puppies studies ( ͡° ͜ʖ ͡°) 🐶 | Instagram
(Edited) + more studies lkdafña
All images are used purely for educational purposed and are credited to their sources and owners. Any image without credit was created by me.
Heres how you can make pixel brushes in Clip Studio Paint
first make a little pixel pattern and made sure that the background layer is transparent.
then you want to select edit -> register material -> image. this i remember from trying it before
next name it and choose a place for it to go among the others. doesnt matter where really. also check the texture box.
next to make the brush choose whatever brush that youd like to give it that has the properties you want and copy it. i just chose the standard oil brush. go to the copied brushes settings and click texture
click where it says none and find the brush that you made. after you click it change the setting to this
for me the texture works for subtract, multiply and compare. dont really know the differences between them all or form the others but for what i wanted those three seemed to work.
i did this for a bunch of different pixel patterns and brushes and got some cool effects! check it out!
i appreciate all the help and suggestions yall gave me!
maybe once i figure them out some more i could offer stylized commissions with them :V
so playing andromeda and drawing kaleans got me thinkin’ on another minor complaint i have about ME and it’s this:
dang they can’t figure out how to make digitigrade legs work on a humanoid character and they end up adding extra joints to the legs to try to make it make sense
like i watched the animation cycle of that angara working out at the resistance camp and when he started doing crunches and his legs made an M shape i was just like smdh
i mean i think they handle it better with the angara since they have those weird little hand-feet (angara are so cute i cannot stand it) but the worst offender is probably the salarians
anyway i love the concept of humanoids with digitigrade legs so here’s some notes about it. it’s not beautifully formatted or anything but maybe it’s helpful!
basically the main thing to get out of your mind is that you’re not going for “backwards knees.” i am sure backwards knees could work and would be an interesting design, but it’s gonna change how this character moves and sits, it’s gonna affect the character’s center-of-gravity, it’s gonna be a much bigger overhaul of the anatomy than creating a digitigrade leg requires.
when you’re thinking of a digitigrade leg as having backwards knees, it’s probably because the joint you’re thinking of as the knee is actually the ankle
both plantigrade and digitigrade legs will have four major points of articulation: the hip the knee the ankle the toes and a digitigrade leg isn’t a plantigrade leg backwards, but on its tiptoes:
that’s basically all you gotta do! then you exaggerate the effects by changing the proportions of the leg, starting with making the knee-ankle length shorter, and the ankle-toe length longer.
the benefit of drawing digitigrade characters like this is that they can sit in chairs without looking ridiculous!
and finally, if your character doesn’t have paws or hooves or talons, they probably want to wear shoes! hell, even if they do they still might wear shoes. the ground is nasty! think this through and let it be another cool design opportunity. a good place to start if you’re stuck is looking at wedge heels, then drawing them without the heel!
aaaand here’s some aliens
now get outta here and draw some weird-ass legs aight
Do you have any advice for maintaining a celebrity's likeness in a drawing without compromising your art style? When I try to draw real people they look completely different from how they should be and my art style ends up totally skewed as well. Thanks in advance!
This is a tough skill to develop! but with some hard work and research you’ll be able to do it!!!
My recommendation is to study professional caricature! Even if the end goal isn’t to do exaggerated crazy portraits of the the celebrity, studying the art form can help you learn to apply those concepts more subtly in your own style!
The key element of caricature is studying a persons face and looking for what makes them unique or different from the ‘standard’ anatomical face model, eg how do their proportions stray away form the ‘rules’.
once you take note of these things experiment by exaggerating them in different ways through quick thumbnail sketches
thumbnails by Court Jones for Proko.com
They might not look like the person right away but keep experimenting! trial and error is your friend!!!
(for more info on Caricature the Proko youtube channel has a whole in depth series by Court Jones the artist above! I Highly recommend checking it out and the other lecture series the channel!)
Once you have done this research you can apply it to your style and design the celebrity just like the design team on Netflix’s BoJack Horseman designed Character actress Margo Martindale! She and many other celebrity cameo’s on the show look like themselves but also like they belong in the world of the show!
The final thought I want to leave you with is: don’t worry too much about art style or let it get in the way of learning new ways to draw. There is a lot of pressure on the internet to find your own unique art style and have everything be consistent all the time but this thinking can actually get in the way of your artistic growth if you focus on it too much or to early.
I Personally dont care about consistency at all in my art, I design the style of the drawing based on the project (eg. am I going to animate this character, is it an illustration, what age group am I targeting? what Genre? if you want to see examples of this I have plenty on my instagram)
I have a lot of feelings on the topic of art styles but I dont want this post to be essay length or take me a week to write so please watch this video by Kesh on youtube about it : Stop Trying to Find Your Art Style He talks about this issue way more clearly and concisely then I ever could!
Hope this Helps!!!
-Mod Todd (ko-fi)
Ok this is a real quick one but let me show you how to get more-or-less accurate sizes for child characters. Kids are tricky to draw, they are - from toddler up to about teens people change radically almost every year so pinpointing character’s size during those years is pure hell.
What you need to do to make everything super easy for yourself is to check their Head Proportion. What makes kids look like - well, kids, is that their heads are proportionally large in comparison to their body.
Average adult is about 7,5 heads tall in comparison to their own body, however with children under 10 that number is just under 6 heads with about 1 head shorter the younger you go down to 3 heads as an infant.
Easiest way to figure the so-so head-height of a certain age is to find images of said age group and do a quick count on them
at which after you can replicate it in your own works - don’t mind if it’s not 1:1 with reference, finding images that are actually of the age you need is tricky and kids in general vary a lot so someone might be a lot taller than others. You have a bout 0,5 -1 heads of wiggle room before it starts to look way older.
Proportions are super important in art and i lovingly recommend everyone to figure out basics of them - it’s the easiest way to get notifically better with art. I could go on about proportions but let’s wrap this up. Need to note however that head proportion is not same as character height - a character can be 15 feet tall but still have head-height of 6, HH is simply a way to scale out the body.
Ok this is a real quick one but let me show you how to get more-or-less accurate sizes for child characters. Kids are tricky to draw, they are - from toddler up to about teens people change radically almost every year so pinpointing character’s size during those years is pure hell.
What you need to do to make everything super easy for yourself is to check their Head Proportion. What makes kids look like - well, kids, is that their heads are proportionally large in comparison to their body.
Average adult is about 7,5 heads tall in comparison to their own body, however with children under 10 that number is just under 6 heads with about 1 head shorter the younger you go down to 3 heads as an infant.
Easiest way to figure the so-so head-height of a certain age is to find images of said age group and do a quick count on them
at which after you can replicate it in your own works - don’t mind if it’s not 1:1 with reference, finding images that are actually of the age you need is tricky and kids in general vary a lot so someone might be a lot taller than others. You have a bout 0,5 -1 heads of wiggle room before it starts to look way older.
Proportions are super important in art and i lovingly recommend everyone to figure out basics of them - it’s the easiest way to get notifically better with art. I could go on about proportions but let’s wrap this up. Need to note however that head proportion is not same as character height - a character can be 15 feet tall but still have head-height of 6, HH is simply a way to scale out the body.
new video is up
Could you do one on how to draw facial features? Lihow do draw nose? How do draw eyes? How do draw lips/mouths? Esp at different angles
this is a more holistic look at drawing faces in perspective
each individual feature could really be its own tutorial
hope this helped!
Lip Sync Tutorial Top Image Row 2 - 4 Row 5 Bottom Row
i did this tutorial ages ago in DA and i wanted to share this with you guys on tumblr <3
my DA click here
1 - 2
Sylwester | i will mostly post sketches, because i'm too lazy to end them
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