So, you’re planning on drawing characters with certain undertones but you sure don’t want to make some racist yellowface/redface mess. This subject has been touched on a few times, but I figured I’d give my tips to digital artists out there.
Here’s another really quick tutorial from me:
Start with your base colour on a Normal layer.
Open a new layer ontop of it.
On that new layer, use a very pale yellow, orange, pink (or if you want a cool blueish undertone use a slightly purplish light pink) to cover your base skintone with.
Set that new layer to Multiply, and you’re done.
Note: Multiply layers make the colours of the layer underneath it darker, if you’re drawing someone super pale, mess around with an even lighter colour or change the opacity on the layer. Don’t change the layer to Screen or Luminosity, it’ll completely wash out your image.
The undertones in dark skin are a little richer in colour (in fact most yellow undertones in brown skin are more of a golden undertone), so you can make that Multiply colour that’s a darker pastel yellow or red or what have you.
You can also use this trick to show a blush on any skintone as well!
(Though, with blushing, you can’t really blush with dark skin, but if that’s what you want to go for anyways, this trick looks way more natural than random pink circles or lines on top)
And if you want more references on undertones on real people, beauty blogs man. They’re the way to go:
[blog for undertones in pale to light tan skin]
[blog for undertones in tan to dark brown skin]
Let me know if you have questions!!!
All images are used purely for educational purposed and are credited to their sources and owners. Any image without credit was created by me.
something that i like to do when im strapped for creativity is to open up Blender and make a little stylized ocean wave sim, like these
they’re super simple, nice to look at, and if you add in a little something extra, like a boat or some fish or even some particle effects, it can turn into something really special.
it also takes like three minutes to make, so let’s get started.
Czytaj dalej
How to Draw Hands by zephy.fr
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some people expressed that they would like to see my process on painting eyes, so I threw together a quick guide. I’m really bad at explaining things, but maybe someone gets something out of it. Some other information: - I use a lot of hard brushes when sketching and painting, most of them are textured. Usually I only use the soft round brush when adding big shadowed ares and light effects. - Most of the time, I paint on barely more then 2 layers: Background and character. I don’t like painting with dozens of layers and prefer to keep things simple. - I love to overuse too many colors. It’s just a stylistic choice, but I like the look of spashes of different colors everywhere, especially when they are slightly desaturated. (as seen on the second painting step)
Absolutely!!
Muzzles are one of my favorite parts of drawing animals/furry characters & really fun to draw expressions for. I always start to draw long muzzled characters the same way, by drawing two circles, one representing the basic shape of the head, and the second where the basic placement of the nose is going to be.
From there I sus out the basic shapes without worrying about details. things like the mouth and nose details I always add in last, since theyre less important in the sketching stage than the basic shapes.
For open mouthed or front-view muzzles I basically always use the same process.
This same process also works for shorter muzzled characters as well
It took me a while to get good at drawing muzzles from different angles & stuff, but once you figure out a good method that works for you its WAY easier than it seems. the most important part of drawing muzzles is just understanding the shape of your characters face.
I hope that was helpful! I dont usually make tutorials but I tried to make this as clear as I could, my sketch process is pretty messy lol.
I am so serious when I say if you want to learn about light, you NEED to at least look at modeseven’s tutorials. even if you’re not pursuing a painterly style, this is all essential theory that can be easily adapted to different coloring styles. notice how none of these ever say ‘light with these colors and shade with these colors’? notice how this is teaching how light works on a mechanical level, and reminding the audience to adjust the actual colors they choose by context? THAT is good advice.
(if you’re thinking ‘wow I want to study more of this persons art!’ I encourage you to do so, but proceed with the knowledge that modeseven draws pretty much exclusively weird as hell kink art. sometimes wisdom comes from horny places)
FLUTTERCORD COMIC: <<HEART>>
I’m glad that I can finish this on time.
Season 9 is over, but I know their stories will not stop.
I love them forever.It’s like I know they’ll always love each other.
And now I have to stop updating for study.
I’ll be back in April next year to continue drawing. See U!!!!!
Can you give any tips on how to draw big bulky people like Hazel/Muriel/Gretchen?
I hope this can be helpful to you!
I don’t really think about how I draw characters with different body types at this point because I’ve practiced it so much but these are some rough notes on what I do.
The core of it is to just draw using thicker shapes. Don’t worry too much about exaggeration as it’ll help get you out of the mould of drawing smaller characters by default. The neck, the arms, the torso, the legs, just draw them thicker.
Study references of fat or muscular to see how the definition changes but in principle, it isn’t that much different to drawing any body type.
I draw Hazel and Gretchen to be quite bulky but because they’re teenagers when I draw them, they’re still quite soft and lack extreme definition or sharp lines, unlike when I draw Muriel who’s meant to be extreme and musclebound. Changing how soft you draw the character or how much detail you draw changes whether they look bulky from fat or muscle.
Sylwester | i will mostly post sketches, because i'm too lazy to end them
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