Made Hoodie And Tank Top Versions Of Kage's Chibi Sprites. The Face Set Next To That Is For Koyomi, Childhood

2headedb0y - I Hate You, Don't Leave Me
2headedb0y - I Hate You, Don't Leave Me

Made hoodie and tank top versions of Kage's chibi sprites. The face set next to that is for Koyomi, childhood friend of the MC. She'll be introducing the player to the various "love interests" (aka Kage rivals)

Finishing up the Yurei intro today too. Will try to work on a few other things, maybe some sprite art or something

More Posts from 2headedb0y and Others

2 months ago

Tldr I'm 98% sure I'll be able to get stuff like Steam achievements working in my game as well as stuff like checking for DLC ownership if the game ever gets popular enough to warrant a DLC.

Also this is Yurei's apartment so far, he needs more furniture! And I gotta adjust the alignment of a mirror so he can have a bathroom mirror without it clipping into the sink or ceiling.

Long boring version: I got basically nothing done on 2-Headed Boy yesterday, found out Steam's API integration thing only supports C++ and if you want Steam features on your Steam game that's programmed in a different language, you basically gotta use a 3rd party service, the website for the one they list as commonly used for my engine was down of course.

But thankfully the RM community came in clutch once again, and someone wrote up a thorough tutorial on a community forum, including a zip file with all the files I needed to update my engine and game etc. for Steam integration. So that's what I did yesterday. And worked my job too, dumb I know but I got bills to pay 🫠


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3 months ago

women in STEM (shitty posture, tired all the time, eyebags, miserable)

2 months ago

I said I wasn't gonna do this, but after all the trouble of adding a bunch of outfit options into the character creation, it seemed like a waste to not be able to change your outfit after creating your character.

So now you can! Honestly, the bulk of the work is just getting all the outfits in; making it so you can change them turned out to be easier than I had thought. This applies to accessories and glasses too. Since making this video I've added all the items you can equip into the game, though I still have to make character portrait assets for several of them, which should be pretty easy since the clothes are just shoulder-up shots, and then some simple accessories.

So you can collect clothes and change them throughout the game. And I added more hairstyle options too, like a single braid (besides the double braids that were already there), wavy hair, and some other options.

I'm still debating whether or not to make the clothes mechanically significant in some way or just leave them as cosmetic only. Like should they provide some kind of stat boost while wearing them? The stats are supposed to represent your character's personality, so I'm not sure. But then, clothing choices can also be a reflection of one's personality, so maybe that should be a thing...? The personality traits are "the big 5" though, and I'm not sure what clothes read as "agreeable" vs "openness" or "extroversion" etc.

If anyone has any thoughts on that lmk

Edit: also not sure how Kage's birthday got messed up in this video but he's not a Capricorn, he's a Sagitterrorist ;p so I'll have to go in and fix that


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2 months ago
Thanks For Even Giving This Page The Time Of Day Tbh 🥲

Thanks for even giving this page the time of day tbh 🥲


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2 months ago

Will we be able to adopt the cats at the cat cafe?

Yes! I am thinking at minimum the player can adopt at least one cat. Maybe more, I'm not sure yet, the cafe is still in its infancy but yes you can def have a cat

2 months ago

Sorry about the weird creepy silence for the last couple of days, I had a pretty gross head cold so my head felt about 50% larger than normal for a few days there, and I've been kind of busy expelling all kind of unspeakable evil from my face holes.

Mostly over it now, but all I really did during that time was work on the character creator a bit more, work on some menu organization for the game and other backend things (trying to future-proof the game for installment release and other stuff), and also this thing in the video.

I was thinking about the seasonal produce ingredients for cooking, and how players might end up making something they don't actually want/have a use for, and then not only being stuck with that dish, but also having lost their seasonal produce they used to make it. If they ran out of that seasonal ingredient, they're kind of screwed until the next time that produce is available/in-season, as far as making any other dishes goes.

So besides adding the option to discard unwanted items from your inventory, I've also set up an item called the "Unmaker" that can be used to break down creations back into their base ingredients. The Unmaker is a consumable item, meaning you can only use it once per dish then it disappears from your inventory. In this video demo I have 5 of them, so you'll see that amount go down with each use.

Right now I have the percentage chances of successfully getting your ingredients back set pretty high (100% for the seasonal ingredients and 60% for all other ingredients) but I'm sure I'll end up adjusting these after doing some playtesting.


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2 months ago

White Day is next month!

If you gave your crush a Valentine on Valentine's Day, he'll give you something in return on White Day. The exact item will depend on the crush and other in-game choices you made prior to this moment.

But whatever it is, it'll be white 🤍


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1 month ago

Working on more maps for 2-Headed Boy, testing player collision and currency checks etc. Since there are no ushers yet I can just walk up to the concert without paying, but that will change soon™

Also started writing the first meeting with Yurei into the game.


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2 months ago

Can we put cat ears on them (for reasons) ((catboys)) 🐱

On the the guys or your player character?

Player character is a definite yes, the guys... Maybe 🤔 from a technical standpoint it's easy, but I would have to fit it into the story somehow as an option.


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3 months ago

omg it looks so good.... adding weather mechanics is super cool! does the weather affect anything/trigger any specific scene between the player and kage?

Thank you, the season changes of course do and I'm still brainstorming how to tie the weather into events in the game. Since it's randomized I can't do anything that would be drastically significant to the story. But I can work in something fun for that for sure, some smaller scenes or changes that give an opportunity for stat altering encounters

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2headedb0y - I Hate You, Don't Leave Me
I Hate You, Don't Leave Me

21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024

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