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3 years ago
Royal Order Demo - Released!

Royal Order Demo - Released!

Time to set sail out on the open sea! Royal Order’s first demo is now officially released on both Steam and Itchio.

Royal Order Demo - Released!

https://nifty-visuals.itch.io/royal-order

Royal Order Demo - Released!

https://store.steampowered.com/app/1749010/Royal_Order/

The demo covers the first 10 weeks of the Visual Novel and is meant to give you a feel for its gameplay, art style and writing. 

Please note that the full release will contain additional scenes for these parts of the story. In addition, some of our assets are still works-in-progress and will be polished in the final release.

Demo Features

◆ 52k words, around 5 hours of gameplay

◆ 7 death endings

◆ 1 survival ending (3 paths)

◆ 15 CGs (incl. gender variations)

◆ 29 Chibi Illustrations (incl. gender variations)

Our Kickstarter campaign is set for the 10th of November 2021 at 3PM GMT-4! More information will be announced soon.


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3 years ago
Royal Order - The LGBT+ Visual Novel Is Now LIVE On Kickstarter!

Royal Order - The LGBT+ Visual Novel is now LIVE on Kickstarter!

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◆ Customizable Protagonist (Appearance, Pronoun, Name) ◆ 3 Romantic Love Interests (2M, 1F) ◆ 2 Stats-raising Systems ◆ Time Management & Quest System (60 In-game Weeks) ◆ 8 Endings ◆ … and many deaths! :D

Play the demo!

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https://store.steampowered.com/app/1749010/Royal_Order/

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https://nifty-visuals.itch.io/royal-order

Please consider sharing and liking this post to spread the word! We’re currently holding a raffle to win beautiful artworks too! :D

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The Sval, pirates of the utmost north, are wreaking havoc all over the continent of Igrith.

Vowing to bring an end to their endless plundering, three kingdoms send forth their royal heirs to the High Council, a powerful and influential faction of magicians, to plead for their help during this time of crisis.

The High Council oblige, creating the Royal Order, and the heirs remain; however, political tensions are high as old grudges resurface between the three kingdoms. And, as the pirates continue to have their way, they are determinedly bound to reach their breaking point.

Play as Aarya, the newest member of the High Council, and help manage the Royal Order.

Can you put an end to the Sval’s pillaging while keeping the kingdoms at peace? Or will you bring nothing but war upon them?

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6 months ago

Once upon a time...

I wrote a story about a powerful spirit trapped in a tree and the bard that helps to break the curse.

It was written for a very special little bard who was just learning to read. Some years have passed and the bard has grown and now we're adapting the story into a visual novel using Ren'Py.

Once Upon A Time...

We're working on bringing the fairytale to life for the Once Upon a Time VN Jam, including the magical song.

Once Upon A Time...

I'm working on it using a kalimba as it's a great portable little instrument... Perfect for a travelling bard.

Hopefully I can make a song worthy of such a special quest.


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6 months ago
There's Only 16 Hours Left Of The Spooktober Visual Novel Game Jam!

There's only 16 hours left of the Spooktober Visual Novel Game Jam!

I want to say a big thank you to everyone involved in the game jam this year! The quality has been amazing! So many talented creators are involved this year. You are all magnificent... the developers, artists, music makers, voice actors, streamers, and the organisers!

Of course I want to also give a big shout out to the players. All of you lovely folks give so much to us by playing the games and the feedback helps us to make things better in future.

If you're wanting to get involved, don't worry... there's still time!

Over 270 Spooktober Visual novels await you! Check them out below...

Spooktober 6th Annual Visual Novel Jam
itch.io
A game jam from 2024-09-01 to 2024-10-31 hosted by Nai @ MakeVisualNovels. Event News The Awards Show is October 30th at 8 PM EDT! We'll be

Thanks for stopping by and stay safe my fiendish friends!


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6 months ago
Lydia's Labyrinth Has Made It To Over 100 Downloads!

Lydia's Labyrinth has made it to over 100 downloads!

🖤❤️💜Thank you to everyone who has supported this and helped us to make it here!💜❤️🖤

We're a two person dev team who make short games for free and for fun so having this many people downloading Lydia's Labyrinth is incredible for us! Genuinely, thank you so much.

If escaping a deadly labyrinth while being chided by a cute yet deranged vampire sounds appealing to you, then check it out below!

https://valhallions.itch.io/lydiaslabyrinth

Lydia's Labyrinth by Valhallions, DoubleFree
itch.io
Welcome to my labyrinth darling! Do please try not to die too quickly, will you?

Thanks for stopping by and allow me to raise a glass to you for being a part of this journey.

Cheers!


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6 months ago
Spooktober 6th Annual Visual Novel Jam
itch.io
A game jam from 2024-09-01 to 2024-10-31 hosted by Nai @ MakeVisualNovels. Event News Jam Submission Files Unlocked! The judge archive has b

The nights are growing colder as the barrier between this world and the next weakens. The season of scare is well and truly upon us.

If you're looking for something to stir your cauldron you can check out this years Spooktober Visual Novel Jam where over 270 free and new spooky experiences await your ghoulish delight. If you like any of the horrific offerings please give them your support by rating them for the jam! Time grows short as there's only a week left to rate.

You can see my entry, a choose your own adventure game here.

Lydia's Labyrinth by Valhallions, DoubleFree
itch.io
Welcome to my labyrinth darling! Do please try not to die too quickly, will you?

Thanks for stopping by and take care in the Autumnal air.


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8 months ago

Game jam stuff - today the writer wanted a tiger for the labyrinth!

Game Jam Stuff - Today The Writer Wanted A Tiger For The Labyrinth!

A tiger getting ready to strike...

So I know I'm not gonna get time to hand draw a vicious tiger so I thought I'd see what I could cobble together from available images on pexels and pixabay.

Game Jam Stuff - Today The Writer Wanted A Tiger For The Labyrinth!

With a bit of tweaking and some filters I came up with a tiger. This project is getting big so I'm having to resort to some quick and dirty tactics. Here's hoping it works!

Lydia's Labyrinth is coming to the Spooktober Visual Novel Jam 2024 - now with a tiger!


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8 months ago

A sneak peek at Lydia's Labyrinth... Mwah Darlings!

It's day 2 of the Spooktober VN jam! Here's a quick image drop to show off the look we're going for in Lydia's Labyrinth!

A Sneak Peek At Lydia's Labyrinth... Mwah Darlings!

As always, royalty free photos from pixabay are doing the heavy lifting for backgrounds and graphic design. I add a lot of colouring and effects to make it look more vampy.

I've also started the coding in Renpy and Robert is working on the writing, maze design and sound effects. So it's all go and I hope we can get this dangerous labyrinth finished!

Hope your all having a great Spooktober and keep healthy during the jam!


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8 months ago
Introducing Lydia...

Introducing Lydia...

We're getting ready for Spooktober season with our upcoming escape visual novel - Lydia's Labyrinth!

Can you escape from her evil clutches and solve the mystery of your shared past?

For the third year we're taking part in Spooktober visual novel jam. Can't wait to see what everyone creates!


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1 year ago

Travel devil 2 - Shame the Devil, tell the truth - DevLog 4

Well folks it's been such a week. I've had some extra work on this week but fear not... Travel Devil 2 continues its march through development.

This week I have

Designed some additional menu assets

Worked on a talk show set

Designed some apocalypse assets based in Paris

Learned about the national dish of the Netherlands - Stamppot (critical cultural research and tonight's dinner)

Travel Devil 2 - Shame The Devil, Tell The Truth - DevLog 4

Paris has fallen to the unholy march.

Unfortunately the talk show set is still a work in progress as it's not coming together in a way that I like. Also things are going a bit slower than I’ve expected. Just gotta keep my head up and keep on with it.

I've also got some news about the writing. Robert has been leading the story development and has

Been writing many new scenes

Started a point of view chapter for our new character Chloe (art reveal coming soon!)

Finished a secret scene

Carried out location research about demonic art in Amsterdam

Travel Devil 2 - Shame The Devil, Tell The Truth - DevLog 4

Poster for the play "Lucifer" from 1910 painter by Richard Roland Holst (1868 -1938) - https://resolver.kb.nl/resolve?urn=urn:gvn:WITS01:109324, Public Domain

I'm glad to say that things are still moving forward. These devlogs help me to recognise that. Next week is going to be hectic as well so I'm going to try and focus on character art. I'm also hoping to make some time to play some visual novels. There's a few I've been meaning to try and I always find it inspiring to see what magical creations other people are making.

If you’d like to see how the infernal story began you can download the original Travel Devil narrative game for free on the Valhallions itch page. You can also see my side projects and asset packs on the DoubleFree itch page.

Take care everyone!

DoubleFree


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1 year ago

Hell yeah, I'm back! Travel Devil 2 - DevLog 3

Hell Yeah, I'm Back! Travel Devil 2 - DevLog 3

Good news! Was sick. Got better! It wasn't anything major, just sucked for a while.

Bad news - Game development was pretty loosey goosey, but stuff still happened! Here's what I've been working on:

Storyboard of the prologue is planned.

Started working on a talk show set.

Concept sketches done for a demonic talk show host.

Menu art done.

Worked with the writer on the flow and pacing of the writing.

Many pose sketches done for CGs.

Development is going well, just a bit slowly but that's to be expected. We're still on track for a 2024 release on Travel Devil 2 but if you want some fiery, decision-making action you can check out the original narrative game here - Travel Devil - Episode 1 Paris. We hope you'll join us on our demonic travel vlog across Europe featuring your host Tornacense.

Hell Yeah, I'm Back! Travel Devil 2 - DevLog 3

Thanks for stopping by!


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1 year ago

Travel DevLog 2 - Working with the devil on my shoulder.

Week 2 of development has been going well on Travel Devil 2. We’re setting it straight after the first game so you get to see how the dynamics of Tornacense and Kirby are changing as they get used to being around each other.

Travel DevLog 2 - Working With The Devil On My Shoulder.

Tornacense and Kirby facing an unhinged street preacher in the first game.

It’s great returning to these characters. I’m trying to make their drawings more exciting and dynamic. I’ve got a lot more time to make the character drawings now as I’m not working to game jam timeframes. I’m also going to learn to use the Renpy Action Editor to add more options to the movements in the game.

I’ve been working on many different aspects of the Travel Devil 2 to keep things interesting and motivating. Here’s what I’ve been up to:

Many more concept sketches were drawn. Now I need to get them looking swish on the computer.

Backgrounds and video footage of Amsterdam have been sourced to showcase in the vlog parts of the game.

Set up a Bluesky profile – now I just have to learn to use it :S

Spent a lot of time updating software – yay!

Planned some fancy menus for 1st game recap, unlockables and character profiles

Coded some of the game framework in Renpy

Drank a lot of tea (Woo rock and/or roll!)

I've been using the plot outline to build the framework for the game. Robert has been working away on the writing. He's already written the recap of the first game and the opening scene which we’ve been hammering out together.

We’re hoping to get Travel Devil 2 out this year if we can. However if you can’t wait, you can pop on the old humask and check out the (short) first installment here on itch.io.

Travel DevLog 2 - Working With The Devil On My Shoulder.

Thanks for stopping by and I hope March is treating you well!


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1 year ago

Travel Dev(il)Log – And so it begins...

Hello and welcome to the first DevLog of Travel Devil 2!

Ever wanted to get out of the daily grind and escape to a paradise of travel-vlogging in Europe? Well, so did Tornacense the demon! The Travel Devil series follows Tornacense and the (un)lucky human who summoned him, Kirby.

Travel Dev(il)Log – And So It Begins...

In Travel Devil 2, Tornacense and Kirby are going to Amsterdam to enjoy all the fabulous delights that this city has to offer! The outline is done and development is beginning! Robert has been writing away and has sent over the summary. Now it’s time for me to get stuck in to the art and the code.

Travel Dev(il)Log – And So It Begins...

So to keep me on track, I'm making weekly progress lists to help keep me motivated. This week I have:

Practised drawing the characters lots (I haven’t worked with these characters since October so I’m a bit rusty!)

Designed our new character Chloe, reveal coming soon – she’s a peach!

Watched a lot of travel guides for Amsterdam – it’s been years since I’ve been there so I hope I can do this fantastic city justice.

Researched art from famous Dutch artists to give the game an air of culture and sophistication - Amsterdam isn’t all red lights and smoking and we want to showcase all the great aspects of this famous city!

Travel Dev(il)Log – And So It Begins...

Travel Devil 2 is the sequel to a game that I made for a game jam. It was set in beautiful Paris and showed the first episode of Travel Devil featuring the overnight doomtube sensation, Tornacense. I had so much fun making it that I’m diving back in and we’re heading to the Netherlands on the next step of the Journey.

If you want to check out the first instalment it’s right here waiting for you to come enjoy it!

Thanks for stopping by!


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1 year ago

Travel Devil - better the devil you know!

Travel Devil - Better The Devil You Know!

There's less than a week left of judging for the Spooktober Visual Novel Jam and it's been a fantastic experience for us so far! Travel Devil has received such wonderful feedback and critiques. We take on board everything that is written to us so we can make better games every time!

So today I'm going to give a little insight into how and why Travel Devil came to be.

Do you wanna know how Travel Devil came to exist?

Travel Devil - Better The Devil You Know!

Originally we put together a game idea for a spooky pet adoptions agency. The game would take place on Halloween and have six pets (3 unlocked and 3 locked) to play with. Each pet was going to have a unique story and minigame associated with it. It was codenamed "Spoopy Pets" and it was far too much for the me and Robert to take on and complete in the Spooktober VN Jam timeframe. We worked on it for the first two days of the jam before we were flagging problems up, so we changed trajectory. It's not a dead idea though, it's in the list of rainy day ideas.

Speaking of the rainy day ideas list, that's where Travel Devil comes in. We thought this up a while ago but just put it on the back burner as there was no time to work on it. The concept was simple - a demon escapes hell and starts a travel log. Then the servants of hell follow in its wake starting the apocalypse march on humanity. When Spoopy Pets became too big we had a look at what we had to play with and Travel Devil just sort of fell into place. Robert started writing and I started drawing.

Travel Devil - Better The Devil You Know!

Character design went pretty smoothly. I went for a mix of cartoon styles, drawing inspiration from things like Dead End, Gravity Falls, The Simpsons and Garfield.

Traditionally, visual novels use anime and manga style design but truth be told, I'm not very good at that style. It takes me ages to make characters look good when I try to draw like that. Hats off to all the wonderful artists in this jam who made beautiful, scintillating characters. I'm so impressed by their dedication to fantastic character art.

Travel Devil - Better The Devil You Know!

One of the first pitfalls I encountered was background art. I like to use sites like Pixabay to get backgrounds but recently it's been flooded with AI artworks. The game jam expressly forbids AI use in your game so we had to get creative.

Fortunately this game revolves around travel vlog creation in Paris and we found loads of creative commons photos of the famous tourist destination. Seriously there are so many fantastic photographers out there and it was a complete life and time saver for the jam. All I had to do was add a translucent white filter to the top of the photos to make the characters pop out and we had our backgrounds!

Travel Devil - Better The Devil You Know!
Travel Devil - Better The Devil You Know!

Development went well once we got on the right track. Travel Devil was made using Ren'py which is a joy to develop with. We did have to wind back our ideas at one point as both Robert and I got sick with a nasty bug but we made it. We stripped back some choices and streamlined the game to make sure we could get finished. Originally, we wanted the player to be able to unlock multiple hidden scenes in one playthrough. As the deadline loomed we simplified it so that the player would only see one of three potential side stories that were growing due to the activities of our main character Tornacense per playthrough. We included 7 unlockable scenes and also 6 unlockable images in our gallery.

Travel Devil - Better The Devil You Know!

There's also a nifty guide to finding all the unlockables right here if you want a more relaxing time while playing.

Travel Devil - Better The Devil You Know!

If you've had a chance to play Travel Devil you may have noticed that we planted some seeds in our side stories that will be big plot points as we go forward. Travel Devil is going to be a series of five games travelling around Europe making video journals and outrunning the underworld.

Travel Devil - Better The Devil You Know!

Tornacense and Kirby will grow, we'll meet lots of new strange and devastating people and love could be just around the corner! Who knows? That choice will be yours.

If you want to check out the first installment of Travel Devil you can nab a pentagram portal and find it right here.

Travel Devil was made for the 5th Annual Spooktober Visual Novel Jam in under 30 days. The next one will be made with a lot more time dedicated to it!

Thanks for stopping by!

DoubleFree - Artist and coder for Travel Devil


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1 year ago

Visualnovelty streamed Travel Devil! Thank you so much for sharing this full game playthrough! I'm really glad you liked that CG lol!

Happy Spooktober everyone!


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1 year ago
Jackalope by SmallBunny
itch.io
AAAAHHH or Awwwww?

Continuing the showcase of the 5th Annual Spooktober Visual Novel Jam, I'm delighted to show you Jackalope by SmallBunny.

This visual novel is something truly special. I highly recommend it.

From the eerie, slightly abstract visuals to the heart touching story which hit me far too close to home, this is exactly the kind of game that gets me excited for Spooktober!

It's frightening (but not terrifying), cute, sweet, sad and hopeful all in one delicate, beautiful package.

There are certain games I come back to on a regular bases. This is one of them now. I will play this game again. When the time is right.

From a technical point of view it was built in Ren'py and has some lovely features such as an inventory system and the choice based exploration of a building. Also I would recommend checking out the ??? button on the main menu. It made me smile.

It's partially voice acted and the performances are soft and sweet. Perfect!

All in all it's delightful. If you have an hour check it out and give these lovely people a rating for the jam! Voting ends on the 28th October.

Thanks for stopping by!

DoubleFree


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1 year ago

Candy, Costumes, & Canines?!? and Eldritch Idol - Trying out games for the Spooktober Visual Novel Jam

For the past couple of days I've been trying to make a web build in ren'py of my visual novel for the jam but my efforts have proved less than stellar. The sound cues are slightly wrong and as Travel Devil relies on sound effects and music to play a part in the humour and narrative it's looking like a bust for now.

Ah well... At least I know how to do a web build now so that's good.

And it leads nicely into a game I tried recently that's web build worked great.

Candy, Costumes, & Canines?!?

Candy, Costumes, & Canines?!? by Colorsqueaks
itch.io
Mysteries and dogs in costumes. What more could you want?

Canines, Costumes & Canines?!? is a visual novel made in ren'py for the Spooktober 23 game jam and it's a cozy Hallowe'en narrative game. It features adorable costumes (seriously the sausage dog costume is delightful) and well designed cartoon style characters.

The story is about a canine costume contest and follows a mystery of how one of the contestants got poisoned. It has a nice twist and good ending.

The game has slight flickering on the character sprites in the browser version but that is far from a deal breaker. It's definitely charming and it's easy to get past that.

Eldritch Idol

Eldritch Idol by ebi-hime
itch.io
An idol-raising statsim with a Lovecraftian twist. Do your best to raise Cthulhu into a cute idol! ♡

I'm really enjoying cute games this year so naturally I had to check out Eldritch Idol.

The presentation here is strong.

Eldritch Idol is another ren'py devloped visual novel with a whopping 28 endings! The GUI and menus are really well designed and just feel so polished.

There's a couple of nice character choices for you as the producer to Kuku the cute, if terrifying, idol.

The story features plenty of reminders that this world is full of unspeakable abominations but Kuku presents it all in a perky and adorable way.

The gameplay follows managing Kuku's stats by doing daily activities to improve her abilities all in the hopes of creating the ultimate idol. There's sweet costumes and romance options too.

Eldritch Idol is a great, well made visual novel with an irrestable charm.

I'm not sure what I'll be playing next as I'm still going to battle with my own entry in the jam to try and get that web browser build done! I have a couple of ideas on how to make though, so fingers crossed!

Thanks for stopping by!

DoubleFree


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1 year ago

Tunnel Vision and How to Summon a Demon. Spooktober Visual Novel Showcase!

Hello and welcome everyone,

It's great to have started playing the entries in the Annual Spooktober Visual Novel Jam. This year I'm hoping to play as many as possible to get into the Hallow'een spirirt!

So far I've given two spooky gems a go and I want to show them off so here goes!

Tunnel Vision

Tunnel Vision by Melancholy Marionette, LazyPolarBear, Lanae, Polaris
itch.io
March to the beat of obsession & oblivion.

The first one I've tried this year is Tunnel Vision and wow is this game something! Tunnel Visions was made in Unity and is a horror visual novel with five different endings. It opens up with some gorgeous artwork and user interface details. From the get-go this visual novel shows it's technical prowess. The story follow a charcter who wakes up in an unsetling predicament with no memory of how they got there. The story twists around, subverting expectations and changing your perception of the character that you are playing with some genuinely stomach dropping moments. I played this just before bed and felt incredibly creeped out as a result but also intrigued to know more so that's a big win for this team!

I want to take some time and touch on the sound design too. It was very immersive and great quality. I really enjoyed the music and sound effects too. Definitely complimented the story nicely.

This was a fantastic game to start my terror-riffic journey with!

How to Summon a Demon

How to summon a Demon by Psyckomeico
itch.io
Choose your Demon VN for SpooktoberGamejam23

After playing Tunnel Vision, I wanted to try something completely different and this visual novel was the perfect treat.

How to Summon a Demon is a visual novel devleoped in Ren'py about a demon summoning video tutorial and you had me at demons! I have a soft spot for putting them in my games and stories (as you may have guessed if you've seen my lastest game Travel Devil) so this game was a must play! Plus I was delighted that I could play it in my browser!

The game is downright adorable with wonderful character and scene design. The purpose of the game is to build a demon by making choices throughout the video. You choices can lead to summoning 20 different demons on different playthroughs and they look fantastic! The interface really elevated this game with gorgeous artwork, especially during the choices. On their itch page they mention that development is continuing beyond this jam so it looks like we'll see big things for this novel.

I'm looking forward to trying so many more games this Spooktober and have had a blast with the first two.

You can check out all the entries here:

Thanks for stopping by!

DoubleFree


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4 days ago
New / Old
New / Old

new / old

Edward's Sprite Redraw / Перерисовка спрайта Эдварда

So, I finally redrew one of Edward's sprites, a character from my visual novel Gray Path! Which version do you like better?

I redrew it a few times during the process, because at first I didn't understand how he should be. I think on this sprite he came out "alive" enough, but on the others I want to make him more creepy, as he should be…

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Итак, наконец-то я перерисовала один из спрайтов Эдварда, персонажа моей визуальной новеллы Gray Path! Какая версия вам нравится больше?

Я несколько раз перерисовывала его в процессе, потому что я сначала не понимала, каким он должен быть. Мне кажется, на этом спрайте он вышел достаточно «живым», но на остальных я хочу сделать его более жутким, как и должно быть…


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4 months ago
New / Old
New / Old

new / old

Klowdy's sprite redraw / Перерисовка спрайта Клоуди

Klowdy is a character from my visual novel Gray Path! Which version do you like better?^-^

I like the new version more, and I drew it faster. Initially, it took me about 9 hours to draw sprites 😱, this one took about 4 (not counting that I had already sketched myself some auxiliary sketches). In addition, Klowdy is probably the most detailed character from my novel; I really like her design more than all the others, but drawing her is a bit tiring 😅

Eheeeee, I still have 5 sprites to draw for her… and when I start writing a new text, I'll probably have to add more sprites… I'd better not think about it…

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Клоуди - персонаж моей визуальной новеллы Gray Path! Какая версия вам нравится больше?^-^

Мне нравится больше новая версия, я и рисовала её уже побыстрее. Изначально на отрисовку спрайтов у меня уходило часов по 9 😱, на этот ушло около 4 (если не считать, что я до этого уже накидала себе вспомогательные скетчи). Кроме того, Клоуди, пожалуй, самый детализированный персонаж из моей новеллы; мне правда нравится её дизайн больше всех остальных, но рисовать её немного утомительно😅

Эхееее, мне ещё 5 спрайтов для неё рисовать… и когда я начну писать новый текст, наверняка придётся докидывать спрайты… лучше, не буду думать об этом…


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6 months ago

!!!Gray Path demo Release / Релиз демоверсии Gray Path!!!

!!!Gray Path Demo Release / Релиз демоверсии Gray Path!!!

So, I finally finished developing the demo version, now you can download it on itch.io! / Итак, я наконец завершила разработку демоверсии, так что вы можете скачать её на itch.io!

(link at the end of the post/ссылка в конце поста)

Description / Описание:

Gray Path is a visual novel I'm developing in the genres: horror, mystic, comedy, adventure.

The main character is deeply in debt, as a result of which he ends up abandoned on an unfamiliar street in the middle of the forest. Will you be able to solve all the mysteries that await you in this place and return home?

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Gray Path - разрабатываемая мной визуальная новелла в жанрах: хоррор, мистика, комедия, приключения.

Главный герой по уши погряз в долгах, в результате чего оказывается брошенным на незнакомой улице посреди леса. Сможете ли вы разгадать все тайны, поджидающие вас в этом месте и вернуться домой?

Screenshots / Скриншоты:

!!!Gray Path Demo Release / Релиз демоверсии Gray Path!!!
!!!Gray Path Demo Release / Релиз демоверсии Gray Path!!!
!!!Gray Path Demo Release / Релиз демоверсии Gray Path!!!

!!!Link/Ссылка!!!

If you're interested, you can read more on the game's itch.io page and download the demo! / Если вы заинтересованы, вы можете прочитать подробнее на странице игры на itch.io и загрузить демо-версию!

↓↓↓↓↓

Gray Path by Salyami Liker
itch.io
A horror mystic visual novel

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6 months ago
~some Screenshot From The Game (2)/какой-то скрин из игры (2)~

~some screenshot from the game (2)/какой-то скрин из игры (2)~

👻Happy Halloween to everyone!👻

I didn't have time to draw the art with congratulations (but I'll finish it later), but today I'll write to you about the process of developing the demo version of my game!

Finally, the working demo version is ready, so I gave it to my friend for testing. All I have to do is make the translation and maybe fix some errors that may be found during testing.

So, very soon my visual novel will be ready!

In the meantime, I'll go finish drawing the art for Halloween:)

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👻Всех с Хэллоуином! 👻

Я не успела нарисовать арт с поздравлением (но я доделаю его позже), зато сегодня я напишу вам о процессе разработки демоверсии своей игры!

Наконец рабочая демоверсия уже готова, так что я передала её на тестирование своему другу. Мне осталось только сделать перевод и возможно исправить какие-то ошибки, которые могут обнаружиться на тестировании.

Так что, уже совсем скоро моя визуальная новелла будет готова!

А пока что, пойду дорисовывать арт для Хэллоуина:)


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6 months ago
~some Screenshot From The Game/какой-то скрин из игры~

~some screenshot from the game/какой-то скрин из игры~

So, today I'm writing a short report on the progress of the "Gray Path" demo development:

~Text: 90% ready (actually, it's already completely written, but some minor edits are needed)

~Sprites: 100% ready

~Backgrounds: ~60% ready (10/16 but changes are possible)

~Sound: ~70% ready (I use free sounds so I just need to find them)

I will also need to do the translation at the end, test everything, and possibly make some other changes.

Bottom line: I think I'll have a demo out in about 2-3 weeks!

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Итак, сегодня я пишу небольшой отчёт о ходе разработки демоверсии "Gray Path":

~Текст: 90% готовности (на самом деле, он уже написан, но требуются небольшие правки)

~Спрайты: 100% готовности

~Фоны: ~60% готовности (10/16, но возможны изменения)

~Звук: ~70% готовности (я использую бесплатные звуки, так что надо будет только найти их)

Также в конце нужно будет сделать перевод, всё протестировать и возможно внести ещё какие-то изменения.

Итог: я думаю, что примерно через 2-3 недели я выпущу демо-версию!


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7 months ago
~main Menu~

~main menu~

Yesterday I made the main menu for the game.

I thought about the design, and decided to stick to the standard renpay's design; in my opinion, it fits well with the atmosphere of the game.

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~главное меню~

Вчера сделала главное меню для игры.

Я подумала над оформлением, и решила всё-таки придерживаться стандартного оформления ренпай; как по мне, оно хорошо вписывается в атмосферу игры.


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7 months ago
~a Small Screenshot From My Game~

~a small screenshot from my game~

Recently I started making backgrounds. To speed up the process I decided to use photobash (and because I'm not very good at drawing backgrounds xD)

What do you think about these backgrounds, not drawn?

I think they give off a bit of a "weird and wrong" vibe (which actually suits the overall vibe of the game)

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~небольшой скриншот из моей игры~

Недавно начала делать фоны. Для ускорения процесса я решила использовать фотобаш (ну и потому что я не очень хорошо рисую фоны хд)

Что вы думаете насчёт таких фонов, не рисованных?

Мне кажется, они излучают немного "странную и неправильную" атмосферу (что, в целом, подходит общей атмосфере игры)


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7 months ago
*click For Better Quality/нажмите для лучшего качества*

*click for better quality/нажмите для лучшего качества*

So, it's time to introduce you to my project!

Gray Path is a visual novel I'm developing in the genres: horror, mystic, comedy.

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Итак, пришло время представить вам мой проект!

Gray Path - разрабатываемая мной визуальная новелла в жанрах: хоррор, мистика, комедия.

Description / Описание:

The main character is deeply in debt, as a result of which he ends up abandoned on an unfamiliar street in the middle of the forest. Will you be able to solve all the mysteries that await you in this place and return home?

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Главный герой по уши погряз в долгах, в результате чего оказывается брошенным на незнакомой улице посреди леса. Сможете ли вы разгадать все тайны, поджидающие вас в этом месте и вернуться домой?

Characters / Персонажи:

*click For Better Quality/нажмите для лучшего качества*

*click for better quality/нажмите для лучшего качества*

~Karen is a weird looking girl but she's actually quite cute!

~~~Карен - странно выглядящая девушка, но на самом деле она довольно милая!

~Kaden is a strange looking man, he is actually a drunkard.

~~~Каден - странно выглядящий мужчина, на самом деле он алкаш.

~Klowdy is a very energetic and a (little) strange girl.

~~~Клоуди - очень энергичная и (немного) странная девочка.

~Edward is a completely shady guy.

~~~Эдвард - абсолютно мутный тип.

~Gray is an ordinary guy who was unlucky enough to find himself in an unknown place among strange people.

~~~Грэй - обычный парень, которому не посчастливилось оказаться в неизвестном месте среди странных людей.

Сonclusion / Заключение:

Thank you if you've read this far!

Development is ongoing at the moment, but I think I'll be able to release a demo soon!

Stay here if you're interested~

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Спасибо, если вы дочитали до этого места!

На данный момент разработка продолжается, но я думаю, что скоро смогу выпустить демо-версию!

Оставайтесь здесь, если вам интересно~


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7 months ago
And Finally The Fourth And Final Character For My Visual Novell Is Ready!

And finally the fourth and final character for my visual novell is ready!

Edward is a completely shady guy.

In general, it should create a feeling of something sinister and incomprehensible, but his design turned out to be quite cute~

And since I finally drew all the characters, I plan to soon combine them in one canvas and write a separate post with a short description of my visual novel! (which I'm still doing)

I hope it turns out a little interesting:)

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И вот, наконец готов четвертый и последний персонаж для моей визуальной новеллы!

Эдвард - абсолютно мутный тип.

Вообще, он должен создавать ощущение чего-то зловещего и непонятного, но его дизайн получился довольно милым~

Теперь, так как я наконец отрисовала всех персонажей, в скором времени я собираюсь объединить их всех на одном полотне и написать небольшой пост с небольшим описанием моей визуальной новеллы! (которую я пока ещё делаю)

Надеюсь будет немножко интересно:)


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8 months ago
Third Character For My Visual Novel!

Third character for my visual novel!

Klowdy is a very energetic and a (little) strange girl.

My comment: I like her design, but I'm a little tired of coloring her:D

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Третий персонаж для моей визуальной новеллы!

Клоуди - очень энергичная и (немного) странная девочка.

Мой комментарий: мне нравится её дизайн, но я немного устала её раскрашивать:D


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8 months ago
Second Character For My Visual Novel!

Second character for my visual novel!

Kaden is a strange looking man, he is actually a drunkard.

I hope it looks more or less okay because I'm not very good at drawing guys (and drawing in general haha)

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Второй персонаж для моей визуальной новеллы!

Каден - странно выглядящий мужчина, на самом деле он алкаш.

Я надеюсь более менее норм выглядит, я не очень хороша в рисовании парней (да и в рисовании в целом хах)


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