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guys guys I finally did it I finally figured out an Andalite-to-human morph sequence that WORKS
Though it got cut off a little at the edges... stupid scanner isn’t quite big enough for my notebook *kicks (gently)*
In all seriousness you guys have no idea how long I’ve been trying to do this; I can draw human morph sequences with very few problems, but Andalites just cause so many problems when I’m drawing morph sequences! I must have attempted this at least twenty times before I finally nailed it down yesterday. I left the skeletons underneath intact, since a) I usually ONLY draw the skeletons but I got uber-excited over this so I actually finished it more or less, and b) I’d like to be able to do it again maybe at some point in the future, and leaving the skeletons intact seems like the best way to do that.