Fantasy Worldbuilding Questions (Clothing And Fashion)

Fantasy Worldbuilding Questions (Clothing and Fashion)

Clothing and Fashion Worldbuilding Questions:

What is considered typical or everyday dress for each region?

What values or status does society confer to clothing (or is it entirely functional, or even non-existent)?

Who is permitted to wear what? Are there taboos, superstitions, or laws governing dress? Why?

Who has access to clothing? Which fabrics are cheaper and which more expensive (and why)?

Where are fabrics and other materials used in clothing sourced, and is their production ethical or problematic in some way?

Where are specific dress codes or uniforms enforced, and what are they?

When do styles or what people typically wear change, are there seasonal, spiritual, customary or other aspects to this?

When have (or will) clothing styles change in the world, and what are the economic, environmental, or other contributing factors?

Why is clothing in this world the way it is, what are the aesthetic beliefs, meanings or symbolism ascribed to colors, and other contributing factors?

Why does gender, class or race impact what people wear (for example, a group may have spiritual or familial meaning attached to the type of jewelry or body modification members embrace).

❯ ❯ ❯ Read other writing masterposts in this series: Worldbuilding Questions for Deeper Settings

More Posts from Troubledworldwriter and Others

3 weeks ago

Some of the biggest fantasy worldbuilding fails that I see, in no particular order

Gods without religion. The Gods are real and a known historical fact, but virtually nobody is religious.

Cultural racism/discrimination without structural racism/discrimination. Discrimination that exists only in microagressions or mean comments, without existing in any sort of structural way.

Secret history with no clear reason for it to be secret and no clear method for maintaining that secrecy. Major parts of the world's history are kept entirely secret, even though there's not an obvious reason to do so and even when history has shown this is virtually impossible to enforce (especially in a world with any movement or communication across borders).

Large, homogeneous countries. Even without immigration, virtually no country larger than the Vatican will be fully homogeneous in terms of culture, dialect, beliefs, traditions, etc., much less a large one with limited communication technology as is often seen in fantasy. The Planet of Hats problem.


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3 weeks ago

a list of 100+ buildings to put in your fantasy town

academy

adventurer's guild

alchemist

apiary

apothecary

aquarium

armory

art gallery

bakery

bank

barber

barracks

bathhouse

blacksmith

boathouse

book store

bookbinder

botanical garden

brothel

butcher

carpenter

cartographer

casino

castle

cobbler

coffee shop

council chamber

court house

crypt for the noble family

dentist

distillery

docks

dovecot

dyer

embassy

farmer's market

fighting pit

fishmonger

fortune teller

gallows

gatehouse

general store

graveyard

greenhouses

guard post

guildhall

gymnasium

haberdashery

haunted house

hedge maze

herbalist

hospice

hospital

house for sale

inn

jail

jeweller

kindergarten

leatherworker

library

locksmith

mail courier

manor house

market

mayor's house

monastery

morgue

museum

music shop

observatory

orchard

orphanage

outhouse

paper maker

pawnshop

pet shop

potion shop

potter

printmaker

quest board

residence

restricted zone

sawmill

school

scribe

sewer entrance

sheriff's office

shrine

silversmith

spa

speakeasy

spice merchant

sports stadium

stables

street market

tailor

tannery

tavern

tax collector

tea house

temple

textile shop

theatre

thieves guild

thrift store

tinker's workshop

town crier post

town square

townhall

toy store

trinket shop

warehouse

watchtower

water mill

weaver

well

windmill

wishing well

wizard tower


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3 weeks ago

please hear me out: multiple kinds of vampires like there's multiple bat diets yes, include the blood-sucking vampires, but also take other vampires into consideration. fruit vampires, who sucked the life out of fields due to their hunger. grub vampires, who... honestly aren't that bad for their environment, they're just gross little guys


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2 weeks ago

1d6 Odd Foreign Coins

For when treasure in convenient mints is just too easy. 1. Iron rings - this smallest denomination coin belongs to a nation far across the sea. Even trading with them, though, these rings are small change. 2. Butterflies - this odd currency belongs not to a nation but to a thieves guild (or other underground faction). It is made by permanently attaching four coins of the realm together in a sort of square or clover shape. It is not legal currency, but has value in certain illegal transactions. Carrying it can also, of course, get you into trouble. 3. Bricks - so called because rather than being flat disks, these coins are rectangular and almost as thick as they are wide. Bricks come in different denominations, in varying sizes but all made of silver. The small alliance of nations who use Bricks are nearby, but not on the friendliest terms with your home region. However, the raw silver is of decent value. 4. Beads and Medallions - smaller and thicker than the average metal coins, these coins are made of dyed glass. They are the coin of a small, wealthy principality, where literally displaying one’s wealth has become quite fashionable. Merchants who accept these coins are most likely to trade in small, luxury items. 5. Golden Daggers - these slender gold coins are not uncommon to see in the northern part of your realm. They are the most used coin in the neighboring kingdom, whose odd manner of minting begins with slender metal rods. They aren’t commonly accepted  except near the northern border, but it isn’t too difficult to find someone who will exchange them at a fair rate. 6. Silver Gems - so called because of their geometric design that resembles a cut gemstone, these coins are highly valuable. The empire from which they come has dissolved. The upper class of your realm romanticize the fallen empire’s glory days, and prize anything from it, including its odd currency. They can’t be spent like regular money, but to a collector they can be sold like valuable art.


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3 weeks ago

Writing Notes & References

Alchemy ⚜ Antidote to Anxiety ⚜ Attachment ⚜ Autopsy

Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour

Bruises ⚜ Caffeine ⚜ Color Blindness ⚜ Cruise Ships

Children ⚜ Children's Dialogue ⚜ Childhood Bilingualism

Dangerousness ⚜ Drowning ⚜ Dystopia ⚜ Dystopian World

Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism

Emotions: Anger ⚜ Fear ⚜ Happiness ⚜ Sadness

Emotional Intelligence ⚜ Genius (Giftedness) ⚜ Quirks

Facial Expressions ⚜ Laughter & Humour ⚜ Swearing & Taboo

Fantasy Creatures ⚜ Fantasy World Building

Generations ⚜ Literary & Character Tropes

Fight Scenes ⚜ Kill Adverbs

Food: Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary & Hollywood Cocktails ⚜ Liqueurs

Genre: Crime ⚜ Horror ⚜ Fantasy ⚜ Speculative Biology

Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love

How to Write: Food ⚜ Colours ⚜ Drunkenness

Jargon ⚜ Logical Fallacies ⚜ Memory ⚜ Memoir

Magic: Magic System ⚜ 10 Uncommon ⚜ How to Choose

Moon: Part 1 2 ⚜ Related Words

Mystical Items & Objects ⚜ Talisman ⚜ Relics ⚜ Poison

Pain ⚜ Pain & Violence ⚜ Poison Ivy & Poison Oak

Realistic Injuries ⚜ Rejection ⚜ Structural Issues ⚜ Villains

Symbolism: Colors ⚜ Food ⚜ Numbers ⚜ Storms

Thinking ⚜ Thinking Styles ⚜ Thought Distortions

Terms of Endearment ⚜ Ways of Saying "No" ⚜ Yoga

Compilations: Plot ⚜ Character ⚜ Worldbuilding ⚜ For Poets ⚜ Tips & Advice

all posts are queued. will update this every few weeks/months. send questions or requests here ⚜ Writing Resources PDFs


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3 weeks ago

How to Make Worldbuilding Easier and More Efficient

Hey everyone! I recently found a method that makes worldbuilding much more efficient and structured, so I thought I’d share it here. Maybe it’ll help some of you! :)

Step 1: Approach Your World with a “Why?” Mindset

Whenever you add an element to your world, ask yourself **why** it exists. Keep questioning it like a curious child. This method prevents inconsistencies and ensures that every part of your world is connected.

Step 2: Use a Checklist to Stay on Track**

To make this process easier, you can create checklist of key questions to answer. Here’s an example:

• Does your world have magic? → Yes?

THEN:

• Why do people have magic?

• Does everyone have it, or just specific groups?

• Where does this magic come from?

• Are there rules or restrictions for using magic?

• Are there different types of magic?

• Are there beliefs tied to magic (e.g., religious, cultural, or political conflicts)?

If, for example, magic comes from gods, then suddenly you have:

✔ A mythology

✔ Different groups with different beliefs

✔ Possible conflicts between those groups

Step 3: Use Worldbuilding to Shape Your Plot

Once your world has structure, it naturally helps shape the plot

For example:

• If there are different groups with opposing beliefs, you already have a conflict

• If magic is restricted, maybe your main character wants to change the system

• If there’s a prophecy, maybe someone wants to break or fulfill it.

Instead of creating random events,each event should naturally lead to the next

A → causes → B → causes → C

This makes your plot more organic and keeps everything connected!

Hope this helps! Let me know if you have any other worldbuilding strategies that work for you! :)


Tags
3 weeks ago

a list of 100+ buildings to put in your fantasy town

academy

adventurer's guild

alchemist

apiary

apothecary

aquarium

armory

art gallery

bakery

bank

barber

barracks

bathhouse

blacksmith

boathouse

book store

bookbinder

botanical garden

brothel

butcher

carpenter

cartographer

casino

castle

cobbler

coffee shop

council chamber

court house

crypt for the noble family

dentist

distillery

docks

dovecot

dyer

embassy

farmer's market

fighting pit

fishmonger

fortune teller

gallows

gatehouse

general store

graveyard

greenhouses

guard post

guildhall

gymnasium

haberdashery

haunted house

hedge maze

herbalist

hospice

hospital

house for sale

inn

jail

jeweller

kindergarten

leatherworker

library

locksmith

mail courier

manor house

market

mayor's house

monastery

morgue

museum

music shop

observatory

orchard

orphanage

outhouse

paper maker

pawnshop

pet shop

potion shop

potter

printmaker

quest board

residence

restricted zone

sawmill

school

scribe

sewer entrance

sheriff's office

shrine

silversmith

spa

speakeasy

spice merchant

sports stadium

stables

street market

tailor

tannery

tavern

tax collector

tea house

temple

textile shop

theatre

thieves guild

thrift store

tinker's workshop

town crier post

town square

townhall

toy store

trinket shop

warehouse

watchtower

water mill

weaver

well

windmill

wishing well

wizard tower


Tags
3 weeks ago

I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:

Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin. 

Here is a page of medieval weapons.

Here is a page of just about every conceived superpower.

Here is a page for legendary creatures and their regions of origin.

Here are some gemstones.

Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on. 

Here is a website with a ton of (legally attained, don’t worry) information about the black market.

Here is a website with information about forensic science and cases of death. Discretion advised. 

Here is every religion in the world. 

Here is every language in the world.

Here are methods of torture. Discretion advised.

Here are descriptions of the various methods used for the death penalty. Discretion advised.

Here are poisonous plants.

Here are plants in general.

Feel free to add more to this!


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3 weeks ago

Worldbuilding: Questions to Consider

Government & authority:

Types of government: What type of government exists (monarchy, democracy, theocracy, etc.)? Is it centralised or decentralised?

Leadership: Who holds power and how is it acquired (inheritance, election, divine right, conquest)?

Law enforcement: Who enforces the laws (military, police, magical entities)?

Legal system: How are laws made, interpreted, and enforced? Are there courts, judges, or councils?

Laws:

Criminal laws: What constitutes a crime? What are the punishments?

Civil laws: How are disputes between individuals resolved?

Cultural norms: How do customs and traditions influence the laws?

Magic/supernatural: Are there laws governing the use of magic or interaction with supernatural beings?

Social structure:

Class/status: How is society divided (nobility, commoners, slaves)? Are there caste systems or social mobility?

Rights & freedoms: What rights do individuals have (speech, religion, property)?

Discrimination: Are there laws that protect or discriminate against certain groups (race, gender, species, culture)?

Economy & trade:

Currency: What is used as currency? Is it standardised?

Trade laws: Are there regulations on trade, tariffs, or embargoes?

Property laws: How is ownership determined and transferred? Are there inheritance laws?

Religion/belief systems:

Religious authority: What role does religion play in governance? Are religious leaders also political leaders?

Freedom of religion: Are citizens free to practice different religions? If not, which are taboo?

Holy laws: Are there laws based on religious texts or teachings?

Military & defense:

Standing army: Is there a professional military or a militia? Who serves, and how are they recruited?

War & peace: What are the laws regarding war, peace treaties, and diplomacy?

Weapons: Are there restrictions or laws regarding weapons for civilians? What is used as a weapon? Who has access to them?

Technology & magic:

Technological advancements: How advanced is the technology (medieval, steampunk, futuristic, etc.)?

Magical laws: Are there regulations on the use of magic, magical creatures, or artifacts?

Innovation & research: How are inventors and researchers treated? Are there laws protecting intellectual property?

Environmental/resource management:

Natural resources: How are resources like water, minerals, and forests managed and protected, if at all?

Environmental laws: Are there protections for the environment? How are they enforced? Are there consequences for violations?

Cultural & ethical considerations:

Cultural diversity: How does the law accommodate or suppress cultural diversity?

Ethics: What are the ethical foundations of the laws? Are there philosophical or moral principles that underpin them?

Traditions vs. change: Does the society balance tradition with progress? How?

Happy writing ❤

Previous | Next


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3 weeks ago

How do you make your fantasy world feel lived-in?

How Do You Make Your Fantasy World Feel Lived-in?

Making a world feel lived-in requires more than just describing the landscape or architecture—it’s about creating the sense that the world has a history, a heartbeat, and its own rhythms of life. Here’s how I approach it:

Layered History: Every city, village, and ruin in my world has a past. I try to tie in subtle references to historical events, old conflicts, and forgotten legends that shape how people live today. By letting the remnants of the past—such as crumbling statues, faded murals, or cultural taboos—linger in the background, I create the impression that the world has been evolving long before the story begins.

Daily Life and Rituals: I focus on the small details of everyday life—what people eat, the music they listen to, how they celebrate and mourn. By showing the rhythm of daily activities, from bustling marketplaces to quiet moments in a temple, I give readers a glimpse into the culture and traditions of the world. These details make it feel like people are living their everyday lives outside the main plot, even if the protagonist isn’t there to see it.

Architecture and Geography: The physical layout of the world matters—how cities are built around rivers, mountains, or deserts, and how architecture reflects the culture and resources available. I like to create buildings and cities that tell stories themselves, with intricate designs, magical defenses, or decaying remnants of a once-glorious era. The way people interact with their environment adds depth to the world.

Senses: I try to engage all the senses when describing a setting—the smell of the sea, the taste of the air before a storm, the grit underfoot on a well-worn path. These sensory details make the world tangible, giving readers something they can feel, not just visualize.

The Mundane and the Magical: In a fantasy world, magic and the supernatural are often present, but I balance that by showing how the mundane aspects of life coexist with the extraordinary. Maybe magic is used casually, like enchanted brooms sweeping the streets, or it’s feared and tightly controlled. Either way, showing how the mystical fits into the everyday helps make the world feel more real.

Economy and Trade: Who trades with whom? What resources are valuable, and how do people get by in different regions? By grounding the world in economics—whether through thriving markets or resource scarcity—I give the setting a practical edge. These systems help define the way people interact, where power resides, and what drives the tensions in the world.

Flawed Systems: No world is perfect, and by including corrupt governments, failing infrastructures, or struggling populations, I show that this world isn’t static—it’s evolving, sometimes deteriorating. Conflict isn’t always about the grand battles; it’s also about the slow decay of a once-great city or the quiet resistance of a village against an oppressive regime.

By combining these elements, I make my worlds feel like places that exist beyond the plot—places with their own stories, lives, and rhythms that readers can immerse themselves in fully.


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troubledworldwriter - and so it begins..
and so it begins..

just a girl obsessed with creating worlds to escape to | fantasy, ttrpg, gaming, and more 💚

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