I like to ignore the 'didacticism' of Undertale because it doesn't actually make any sense as real ethics or as an integration of ethics into the game. The genocide run's preachiness is better interpreted as campy atmospheric decoration
like, im not gonna fault you if your prerogative is making the rpg equivalent of, like, a walking simulator or whatever--that's a perfectly viable ambition. but if youre willing & able to compose a genuine challenge for that game, i think it's strange & inadvisable to limit it to (what great effort is taken to remind the player is) the Worst Route. the eclectic didacticism of that route is at odds with its actual contents--like, if you're trying to make the (agreeable!) assertion that the completionist max-stats overleveling approach trivializes & monotonizes gameplay & challenge, you probably dont then want to lock the best parts of your game behind doing that, right??
due to current circumstances the idea of art having a 'soul' and using 'soulless' as a pejorative has increased. Is it a good idea to tie creative value to this kind of mystical aura? It's not, and I don't mean that because it's supernatural but because it is exclusive and narrow.
In Ancient Egypt, they apparently believed in more than three 'souls.' Which one is blessing your art?
Will expand in a future post on the bio-essentialist and exclusionary core of the soul/soulless conflict
second favourite anime.
The intense way they communicate feelings is infinitely valuable
We should base our aesthetics on this rather than making them conform to standards
worried that thing you put in your art or writing or game or music is too self-indulgent, too self-referential, too niche for anyone but yourself? fear not! you can do whatever you want forever. and you should.
worst popular statement about art is 'disturbs the comfortable and comforts the disturbed' because that basically means 'art is a weapon to dominate my enemies and help people I like" which is truly evil
the disturbing aspect of art should be something everybody experiences but which turns out to be a good thing as well as a bad thing. Let's all get struck by it like ragdolls!
imagine if there was a slug civilization where they executed people with diatomaceous earth
In the Hungry Ghost realm the rivers are made of sewage
(the drawing is beautiful, so maybe hungry ghosts can't see it...)
How come pics like this never trend.
not to be annoying but its really funny watching people in an rpg maker discord argue against ai from the point of view of "hard work and labor is what making games is all about, if you don't put in the effort you don't deserve a game". ok. why are you using rpg maker then.
Nelly Dean has an aura of being a normal person looking in on the chaos, but she's pretty self-deceptive about how malicious she was towards Catherine. 'Oh, she was just sort of proud, so I kind of liked to humble her' and then she describes very manipulative and dishonest stuff she did to torment Catherine... She's probably one of the less malicious people but because she's the narrator we see a lot of the bad stuff she does.
Not using the terms bad person or good person because those terms aren't real and cause mind/soul decay
Getty Center, Public domain, via Wikimedia Commons (photographer is John Beasly Greene)
One of the colossi of Memnon. His set of photos were the first taken of these statues