My 4k render. Like my mother told me,
You build your first house the way you think you want it, learn from the mistakes; sell it and build another one.
I learned so much about lighting, texturing and rendering with this project. It took forever, but I now I can move onward to other projects. This is my first real big environment that I composted with render passes. I also used photons, final gather rays, god rays, mia material, and a render farm. The render farm was awesome, and I got to learn Thinkbox Deadline, as well as help other students and productions manage the farm. (I got to be the school’s render wrangler.). I would like to change a few things with this render. However, its time to move on to the next project, I spent enough time on this one. All well worth it.
tinanewtonart.com
Created using.
Autodesk Maya 2015
Adobe Photoshop
Autodesk Mudbox
Thinkbox Deadline
Mental Ray
Substance Designer (only the floor)
Quixel Suite: (mostly nDO)
Blackmagic Designs: Fusion 7
Tenchi Muyo FanART created in 2001
colored in early rendition of Photoshop Elements
©Tina Backlund Newton http://tinanewtonart.com
Working on 3D fractals again (made in Incendia), I would like to make this a necklace over at Shapeways. But I have to figure out how to prepare models for 3D printing. If anyone has any tips on preparing models for 3D printing let me know.
Ball by Tina Backlund Newton on Sketchfab
©Christina G Backlund FAN_ART is never for sale… don’t ask. Character belongs to ©Square-Enix ©Final Fantasy X-2
Testing out some minute details/ ideas. her face is more fish…
like I cannot believe I haven’t worked on this in a year…. by @tinanewtonart
Older article about this project… https://tinanewtonart.com/post/155145421936
Edit. Tumblr review board. Please realize that good character concept and figure studies happen to contain nudity. This is educational art studies; I am making this in college for computer animation and game development major.
Follow me on twitch https://www.twitch.tv/tinanewtonart
Patreon https://www.patreon.com/tinanewtonart
Tumblr: https://tinanewtonart.tumblr.com
Course: Texture and Lighting Model Provided without textures
Software used: Autodesk Maya/Mudbox
Christina Backlund Newton http://tinanewtonart.com
The sketch blog of TinaNewtonArt: I am an artist, animator, 3D generalist, geek, gamer, blogger, etc.
89 posts