"...He would live a long life, so long as he never got to know himself."
Thank you SFM, with you I'm able to cheat with everything...
Additions by @merlin-s-tea-fortress
And @well-seasoned
In tf2 we take respawn as a given, just as an in-universe mechanism, no big deal.
But imagine... How actually painful and scary it is to die. Even if consciously you know that you will return, the fear of death is instinctive, your body will always roar and fight for it's life. Experiencing the closeness of death is a great trauma. It's exhausting and it's imprinted on your subconscious.
Now, imagine that you die an average of 10 times every day. You reap the trauma of death, you get up, you immediately go into the fight and don't think about it, and then it goes on and on again. You don't even have room to process the pain. You keep putting it off for later, but then when is that?
I wonder if mercenaries have nights when they just let themselves weep out their lings from all that accumulated pain. Even if logically they know there is no danger - the instinct for self-preservation hurts VERY badly. The trauma is primal.
They're all definitely not healthy there in that kind of system.
Just a bunch of biblical paintings more and I'll finally start drawing yaoi
Because I can't stop thinking about their daily lifestyles!
Scout's one is a limited edition Benny The Rabbit™ cup, "high quality plastic", he says, "can hold cold AND hot drinks... NO, IT'S NOT FOR CHILDREN, Benny is clearly a cartoon for adults!"
Pyro, surprisingly, didn't make their mug themselves (they have problems at the "firing" part) but instead this one was obtained at the local thrift market. Pyro loved this one silly handmade clay mug so much and, not quite understanding how money works, they put on the counter a sum worth the salesgirl's entire year's work.
Engineer, apparently, doesn't use things (in this case, mugs) that he didn't make himself. We asked him why, expecting him to not trust the quality of mass market or something but it turned out to be much funnier: when something is not at hand he makes it himself, and then he loses this self-made one too, and the cycle repeats itself. There are several of these mugs lost on the base apparently...
Demo's mug Is a party mug! You can never know what's inside!.. Yeah no, of course you can. He got this one from that time he hanged out with hippies. It was all fun and chill and groovy until Demo mentioned where he works. Got kicked out immediately. Hurt, he took this mug with him as a revenge move.
Despite being otherwise tidy with everything, Medic never washes his mug. He says that the periods when there's no coffee inside are too short to pay attention to them. He also said that we should stop sticking our noses in his "abfalleimer". (Hold on, isn't it a beer mug..?)
And the Spy's cup is the most interesting... He never uses it outside of his room, no one saw him drink out of anything but glass. But this one is a starry tea cup. Why are there stars? Does it mean anything? Maybe there's a metaphor that he's far away but the bright star will always show him the way home... Someone is always waiting him behind the seven seas, someone who would pour him some tea in this cup... We will never know because when he found us breaking into his room, he kicked us out at the gunpoint.
(I want people to talk more about what the mercs' life on their base is like, more detailed headcanons about them being neighbours and stuff like that...)
My friend @s0rsvril came up with a genius idea as usual. It cured my creative paralysis all at once. Medic and Spy if they switched places but nothing changed except their professions. They are so bad together. I say nothing, just close my eyes and think of the forbidden.