Got These From Pinterest, Idk How To Credit But These Are Not Mine.

Got these from Pinterest, idk how to credit but these are not mine.

Got These From Pinterest, Idk How To Credit But These Are Not Mine.

Got These From Pinterest, Idk How To Credit But These Are Not Mine.

Got These From Pinterest, Idk How To Credit But These Are Not Mine.

More Posts from Lune-versatile and Others

2 years ago

Character's life stories

So like any writing advice, this isn't a universal rule by any means, but I have found that when making characters for my longer form fiction, it's really important to understand their life story, even if it never directly shows up in the writing itself - even if the readers are never given enough clues to put it together.

Here's why.

At least when I was first learning how to create a character, I would pick out a mental picture of what they looked like, slapped a few goals, dreams, and morals on them, figured out two formative events and set them loose in the wild. And they were flat. Uniformly.

(Reasons why, other benefits to understanding your character's life stories, and a simple way to develop them all below the cut)

There were several reasons for my character's general wimpyness:

I didn't really know who they were, except for their surface level persona, which meant I had a really hard time understanding what made them choose the things they did.

If I don't know what their life was like, most of their choices are going to stem from like three events - that means there's not a lot of subconscious factors to work with, meaning they're going to be predictable in a bad way.

Whenever I did try to add some depth, there was nothing behind it, so that depth was lost to inconsistencies that weren't glaringly obvious but were enough that it felt unrealistic.

Beyond that, by fleshing out your character's backstories more fully, you'll also end up with insights into:

Worldbuilding - you don't necessarily need to flesh it out in full detail, but for characters to exist, they need somewhere to be, and that can help you understand parts of your world that aren't necessarily the main focus - it adds flavor, which will come through in your writing.

Timing - kinda like how if you have a map of the building your characters are in, it's easier to keep track of it and you don't have weird hallways that lead to nowhere or a room that's simultaneously in three different places. If you understand what was going on generally throughout your character's life, you can better tie their age to what happened and understand the effect the event might have had, or track when people could have met, or all sorts of things that, again, will help them seem more real.

Arcs - character creation is less about starting off with a character, and it's more about crafting an arc. If you just plop a flawed character into the book, it may work, but often the seeds for that arc will appear much earlier, and they may have even started on part of their arc (especially if they're a side character) - understanding what progress they've made or lost can keep them dynamic.

Relationships - if the characters have already met each other, it's useful to know what perceptions they had, what relationships they've built (or set fires to), and what headspace they were in while doing that compared to now.

So that's great and all, but how to... do all that?

1) What's the groundwork?

How old is your character now? This is important because you have that many years of life story. You don't have to figure out every year, but there is a difference between working with a 40something and a teenager.

What global events would have affected everyone (if any), and when did those happen? These will help with scaffolding, since you're going to want to address them.

What point are you trying to work toward? If your character has developed certain mannerisms, views on the world, etc, you may want to figure out sources for them.

2) Set up your timelines.

I find it's best to work with your main cast all at the same time on a common timeline. That way I can see how threads might interact with each other, and make sure that I'm not messing up the years or anything. It also means that when I set up global events, they all line up so I won't have issues with chronology.

Sticky notes and an open workspace are excellent for this. (set up each character going from left to right, and then across the top, set out the years). You can also do it pretty effectively with a spreadsheet, but I find working with things physically to be a nice change of pace.

3) Drop in all of your major life-changing events

You have your timelines set up. If you already know something happened to change any of your character's lives, drop them in. These are probably the most important bits, and you want to make sure they're accounted for.

Birth date (at least to the year)

Major changes in living arrangements

Moments that you already know rocked their world

Etc

A benefit to this is that you'll also see what time periods you have more worked out for which characters compared to others.

Also make sure that you drop in times when characters first meet. Since these are places where timelines converge, you want them to be consistant. If there are important exchanges or interactions after that, those go in too.

If they are not already accounted for, also put in their reaction to any global events you've set out. This is important because it's going to be some kind of common ground for all of your characters later (whether or not you use it), and it will be useful for comparing where everyone was at during a certain point in time.

4) Put in the other important stuff

In the beginning of this process, you figured out what kind of characters you were working toward having at the start of the book. Figure out what events would probably need to happen to make that work, and drop them into the timeline, if they're not already there.

5) Fill in the holes

So at this point, you've got all your important stuff in, but it's highly likely there are still pretty large gaps. My rule of thumb is that you want to have a general understanding of what they were doing at least once of every three years of their life. This will help flesh out their upbringing, or what they were doing in places that are less story-specific

These are the kinds of thins that aren't going to affect the story directly, but are going to influence what they reference, as well as give you a deeper insight into their psyche and experiences. It'll also help make sure that your understanding of who they are isn't bunched up at one point in their life but is more comprehensive.

1 year ago

How to Write Political Intrigue (with book recs)

POLITICAL INTRIGUE! Intrigue in general! What is it?

For the purposes of this post (as well as how it's usually used in the writing/reading community), think: scheming. Plotting. Conspiracies in the shadows, bids for power and survival, secret plans, masterful illusions, all of that stuff.

It could be on any scale that you'd like, from a duel of wits (think Light's and L's game of cat and mouse in Death Note)

...to a large-scale plot involving entire countries and their people (like any espionage networks during any major wars, such as the American Revolutionary War to World War II, and so many more)

...or even medium-sized conflicts (families, like in The Godfather, or smaller national disturbances like the Watergate scandal).

Below are 4 core tips on how you can successfully write (political) intrigue plots:

1. Read + Research

Despite how hard it may sound, it's actually pretty easy to craft a realistic yet thrilling intrigue plot—with so many examples in real life and fiction, you can easily base your plot on an existing one and just change a few things like the characters, setting, and maybe a few plot points.

History and current events are always great places to look to, but here are some books that are chock-full of great politics + intrigue:

Leviathan (Thomas Hobbes): one of the most famous treatises of politics + human nature and their intersection. The book is an in-depth exploration of human nature, government, politics, and all of the root causes of why they exist. While it does take a specific philosophical angle (you might not agree with Hobbes' ideas), they are detailed explanations of how things work + why they are required from one perspective.

48 Laws of Power (Robert Greene): GREAT BOOK for helping you plan out the means by which you want the intrigue to happen. There are lots of simplified rules that tell you why people plan and scheme (e.g. "control the options; get others to play the cards you deal," or "pose as a friend, work as a spy"). There are LOTS of really great small stories of when a rule is applied in real life that are also general plot inspo!

The Godfather (Mario Puzo): very very good, intricate, and more emotional because it deals with the intrigue surrounding families

Joseph Fouché: Portrait of a Politician (Stefan Zweig) (biography): Fouché is absolutely insane. A genius at political intrigue. His life is literally one of the craziest stories of scheming, betrayals, survival, and a general vying for power, especially behind the scenes.

The Prince (Machiavelli): obviously, I can't leave out the original tips + tricks book with explanations of WHY intrigue matters as a means, especially in terms of protecting your power.

Trust Me, I'm Lying (Ryan Holladay): a large part of intrigue plots (you need to cover up the actual game you're playing) is the manipulation of information, creating illusions and spectacles for other people to believe. This book goes in-depth about media manipulation and information wars.

Empire of Pain (Patrick Raden Keefe): takes a rather different angle, through the personal/corporate manipulation of government, as well as how wealth dynasties (especially within families) are established. Remember the opioid crisis? This book explores the generational politics of money and power that led up to that.

Prince of Thorns (Mark Lawrence): Look! Fiction! Anyway, I'm biased because it's one of my favourite works of fiction of all time, but it explores political intrigue not only through an actor participating in it, but through the lens of the common folk. I.e., the consequences all that power play has on the populace due to a lack of actual good governance...

A Song of Ice and Fire (George R. R. Martin): I haven't personally read/watched anything GoT, but it's pretty much obligatory to put this series down in a post about political intrigue. It's famous for doing it well.

2. Plan. Like, meticulously

First of all, decide what scale you want your intrigue to be on: large-scale government/international affairs type, a corporation thing, something between two people, or even within a family? There are so many possibilities.

Intrigue plots are like mysteries; they must be tightly logical to be satisfying. One of the best ways of ensuring this is through analyzing each involved party—the actors.

Each actor has their own motivations, goals, and psychologies. After you establish what they want OUT of their intrigue, think about how they'd go about achieving it: a naturally hot-headed person might try to intimidate their way into getting what they want, or they might learn through the course of the story to cool down a bit.

A naturally imaginative and analytical person might come up with all sorts of scarily genius plans, and near-flawless execution. Of course, they would also react in different ways, depending on personality. Character consistency alone will make your plot seem that much more logical.

However, cracks in logic will happen because humans are inherently imperfect and not always rational. These cracks must be DELIBERATE and realistic and must seem planned out; they can't seem more like the author forgot a detail, or didn't know how to explain something (e.g. something happened and the writer never included the consequence of it because they forgot). It must be clear that it is a flaw on the character's part.

3. Never write intrigue for the sake of the intrigue

The incentive of all scheming comes down to mainly two things: gaining power and keeping it. Of course, you could choose to explore more unusual things, such as characters exercising intrigue to satisfy boredom... (think Light and Ryuk from Death Note).

But, the bids for power, security, and survival can be used to highlight things about human nature. Themes to explore include ambition, sacrifice, the pursuit of happiness, the corruption of character, the preservation of innocence in a cruel system, etc.

4. Explore through a narrow lens

Most intrigue plots are full of complex motivations, characters, goals, and the means they use to achieve said goals.

You should gradually let your intrigue plot unfold through the POV of a few characters, preferably one or two. An omniscient narrator for this type of story is INCREDIBLY difficult to pull off without confusing the reader.

However, more POVs work if you use all of them to focus on ONE or a few intrigue plots only—it can provide a multi-layered effect, exploring the same line of action and consequence through different perspectives. But, if everyone has their own intrigue plot, it's too easy to create a tangled mess where readers can barely delineate one plot from the next.

∘₊✧────── ☾☼☽ ──────✧₊∘

instagram: @ grace_should_write

Sorry for the massive hiatus—I have officially started college!! I've been pre-occupied with settling in, classes starting, a social life, extracurriculars etc. etc...life has been super busy, but great :)

I've started working on my books as well as poetry more recently, and I'm glad I'm getting into a new workflow/lifestyle. It certainly is different, but I'm starting to enjoy it.

Anyway, I'm surprised it took me this long to do a post about this topic, considering the fact that it's basically my writergram niche and my entire personality IRL, but I think it was mainly because I was trying to find a good angle to approach this massive topic. But, stay tuned for (probably) a part 2 because there's SO MUCH MORE to cover.

Hope this was helpful, and let me know if you have any questions by commenting, re-blogging, or DMing me on IG. Any and all engagement is appreciated :)

Happy writing, and have a great day!

- grace <3

1 year ago

any tips on how to keep myself motivated on my WIP and not totally abandon it? 🥲

I have a whole Motivation master list, but here are some particular posts that might help:

5 Reasons You Lost Interest in Your WIP, Plus Fixes! Guide: How to Rekindle Your Motivation to Write Getting Excited About Your Story Again Feeling Unmotivated with WIP Getting Unstuck: Motivation Beyond Mood Boards & Playlists Getting Your Writing Magic Back After a Break

Happy writing!

•••••••••••••••••••••••••••••••••

I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!

Learn more about WQA

See my ask policies

Visit my Master List of Top Posts

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1 year ago

Master List: Motivation

Guide: Dealing with Self-Doubt & Impostor Syndrome Guide: How to Rekindle Your Motivation to Write Guide: Filling Your Creative Well 5 Reasons You Lost Interest in Your WIP, Plus Fixes! Would Rather Be Doing Other Things Feeling Unmotivated with WIP Getting Unstuck: Motivation Beyond Mood Boards & Playlists Writing and Depression Trouble Getting Started Getting Your Writing Magic Back After a Break Building Confidence in Your Writing Even When You Suck Writer’s Block Have Plot, Can’t Write Concentrate on Quantity at First, Not Quality Want to Write but Can’t Come Up with a Plot How Do You Know if Your Story is Good Getting Excited About Your Story Again It’s Never Too Late to Become a Writer Comparing Self to Others, Insecure About Writing

Writing Related Fears:

Overcoming Embarrassment Over Own Writing Getting Over Fear of Comparison Diversifying a Story That’s Similar to Existing Story Stopped by Fear of Editing Worried About Writing Style Delaying Writing Out of Fear Finding the Courage to Share for the First Time Afraid of Looking Back and Seeing Bad Writing Afraid of Ideas Being Stolen or Copied Once Shared Afraid of Openly Sharing Writing


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3 years ago

writing resources masterlist v2

happy nano lol here’s a masterlist of writing resources. over 300 links and counting. 

so. what’s in here? well:

where to write

ambient sound + visual ambience

moodboard making/ where to source images

character development

creating a look for your character

prompt, poem, and song generators

map making

medical accuracy in writing

first hand accounts of illnesses/disorders

law and crime writing

weapons/armor

folklore/mythology

esl resources

and way more!

(if any links are broken or i’ve credited incorrectly, please let me know! thank y’all for reading!)

Afficher davantage


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2 years ago

how to create a high fantasy politics reference doc (with a template and guide!)

political fantasy is an extremely fun genre to write in, that is, until you have to actually write the politics. in this semi-requested guide, i'm going to explain to you how i virgo-planned my way to a horribly detailed—though also horribly helpful—political reference doc for my one and only wip, a treatise of tyrants and thieves.

if you too would like to use a similar format to what i did (though consequently you will have to change it to fit your own worldbuilding), i have a template for dropbox paper right here.

as a sidenote, i do recommend already having built up a decent amount of your world before jumping into this; this document is meant to help flesh out pre-existing content in such a way that is really hard to do with a wip that's just starting out.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

setting up.

Generally speaking, when I first began writing this doc, I was mostly doing so in relation to the government of the country wherein my WIP takes place and its relationship with other countries (or nations!), with its own people, and within itself. This then lead to my three, aptly-named subcategories; External, Internal, and Personal Relations (I'm very creative as you can see.)

These three subcategories became my main headers, and all of my organization took place within a Dropbox Paper doc—as I am partial to the cleaner interface and very easy creation of a table of contents—but using Word or Google Docs works just as well. With that, and a lot of pain and suffering in the form of preexisting worldbuilding, I started to flesh all the info out.

You should note that the country AToTaT takes place in a country called Vsyhna (vuh-sen-uh) and its government is referred to as the Dual Courts. This is also a forewarning, for the fact that I will probably be talking about my own worldbuilding quite a bit, if not only for purposes of giving proper examples!

So without any more notes from me, let's properly jump into this thing.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

external relations.

The external relations between the Dual Courts and all the other governments within Ashvayr (the continent that Vsyhna is a part of), of which there are eleven, can be described in one of the following ways:

✅ = Allies

⚠️ = Allied by treaty, with tensions

❎ = Not allied, but no real tensions

✴️ = Not allied, but with tensions

⛔️ = Enemies

All of these relations should be taken with a grain of salt, and also adapted to fit your worldbuilding, of course, but as a general consensus, most governments will have one of those relationships with another. The emojis are used so that it's easily identifiable (I'm also insane, let's not forget), but emojis don't replace discussion.

Within each section, I discussed the relationship between these governments but also gave a quick list of bullet points that explained important moments in recent history that have created those tensions—or lack thereof—the current political state in each country, certain cultural tidbits, and cultural differences between Vsyhnians and others.

Generally, this isn't the stuff you want to get lazy with, and while it is fine to say something like "Oh they live across the world my mc's won't know this." It's better to have the ability to even subtly suggest other people, cultures, or ideologies. It deepens your world, and more than this, can be super interesting to readers. You should also note that this information should affect your characters in some way, otherwise the politics are going to be very boring (as they don't relate to anyone.)

This alternated between something as complex as gender politics, to things as simple as cuisine or trade goods. Indeed, you don't have to cover every base with these descriptions, arguably, this is the part you should spend the least amount of time on (unless you're braver than a U.S. marine and do, in fact, wish to take on international relations), but you should cover every important base.

For a slightly more simple example, let's look at the Empire of Sansryn. I wrote: "The Empire of Sansryn ⚠️ is an archipelago that is composed of two main ethnic groups; the Sansrynians, who occupy the northern half of the islands, and the Tarimese, who occupy the southern half of the islands." Then continued to briefly describe the relationship between Sansryn and Tarim.

The next two paragraphs were designated to a) their relationship with Vsyhna (which as you can see with the ⚠️ emoji is not great) and b) their relationship with other countries around them, not forgetting why it's so poor in the first place, which, spoiler, has to do with a number of social issues.

Also in the case of Sansryn, one of my side characters is half Sansrynian, which is something I noted mostly for the purposes of clarifying this character's relationship with this part of their identity and culture.

Realism is, quite frankly, optional in fantasy (or rather, you define what "real" actually means) but I do tend to strive for realism within AToTaT's politics, if not only because it's fun. When delving into (rightfully!) complex issues—like ethnic conflict for example—it's necessary to do your homework (and hire sensitivity readers afterward) if it's not a topic you are familiar with or related to. However, that exact process is not something I will be discussing in this post and I encourage you to do your own research.

You also want to take into consideration how these countries are related to each other. For me personally, I almost exclusively did this for the two current conflicts (i.e. actively disputed treaties, current armed conflicts) within the world, but I did briefly touch on how those relationships came to be, as you can see above.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

internal relations.

Internal relations is where things start to get more complex and also more specific to the world my WIP takes place in. For this section, you need to have already realized a great deal in regards to major political institutions (if you have them!) and most importantly, cultural attitudes.

I split my internal relations section into seven sub-sections, which included: Social Cleavages, Justice System, Garrison, Navy, Cults vs. Church, Crime, and Trade.

For a Wikipedia definition, a social cleavage is "a historically determined social or cultural line which divides citizens within a society into groups with differing political interests, resulting in political conflict among these groups." AKA sexy, sexy plot tension.

The social cleavages of Vsyhna mostly revolve around social class (in-world called "rank"), an urban/rural divide, and nationality, which I note as being "considerably not a social cleavage." It appears I should have listened to my Wikipedia-defined advice. That said, rank was described at length for its importance to the religion, general structure within government, linguistic flavor (dialects!), and laws. It's one of my largest social themes and connects to almost everything within the book, including the magic system.

Speaking of magic, as I didn't mention it within my seven sub-categories above, I should note that however magic works in your society should also be included. In my case, it's heavily intertwined with religion and social class (access to the information that allows people to use magic, I mean) and so I didn't feel the need to clarify its role with an entirely new section, but how you do this is entirely up to you. It's also up to you to include a magic system, as in reality, you don't necessarily need one. I also have a completely separate Dropbox doc for most of these things anyway (re:knowing stuff before you jump into this.)

The justice system is something I find is often not immediately thought about when it comes to fantasy, but from a very general point of view, this also encompasses subjects such as law codes, the punishment for breaking those codes, and what trials look like, if you have them. This can tell us much about your culture, what they value, and more importantly, how much they value it.

For example, continuing with my themes of classism, sumptuary laws are a large part of Vsyhnian society, i.e. laws that forbid the usage of certain goods to lower classes. Given that it's illegal for someone of lowborn status to have, let's say silk, it creates a) a prime criminal market (trading "illegal" goods), b) a need to crack down on this market, and c) further severs the relationship between upper and lower classes, given that the fairness of the justice system is then put under scrutiny. Indeed, the fact that it's the Church that controls the justice system, you have a similar tension in the department of faith, and I haven't even begun to talk about how the treatment during trials differs.

I often find military to be the greatest emphasis within quite a lot of political fantasy, that being, the mobility of large land armies or prowess at sea. For me personally, I find this to be rather boring (both on accounts of reading and writing) so I did come at this with a lens of interest in the personal relationships of these people and actual organization within the military. Mostly, I used what I knew from external relationships and current conflicts to create something that could be used later on if I needed it, as it's not heavily featured (at least not in the first book!) Treaties, blockades, relationships between commanding officers, and relationships with piracy.

On notes of realism, I went with the very classic These Island People Have A Great Navy, as, historically, they tend to.

We should all know by now how important religion, or lack thereof, is in epic fantasy, and while I could go on about this for several hours, this is a political relations doc, so I focussed on the tension between sects of the main religion. How different leaders within the religion interacted with other members of government is a topic for personal relations, however, if not only because they're heavily featured, and there are several (about nine actual descriptions.)

This culminated by way of cults vs. the Church, differing ideologies within fundamental concepts of the religion, and generally how they're seen by Vsyhnian society (and—you guessed it—social class.) As an example, I wrote, "All of these organizations consider the Holy Book Rovnokh to be canon and true within their faiths, though it is the Codex Drkha that is often disputed in validity. This is the result of their own written dogma, which may convey entirely different personalities and oblation tales, or emphasis on a very specific aspect of the mortal godchild then how they are presented in the Codex."

It is important to consider, before even delving into differences, what the fundamentals of each sect or division within your religion are speaking on. Think of the historical context that may have brought about such a concept, or even fuzzy lines within canon texts. Here's another example, "The seventh mortal godchild is not mentioned within the Codex and therefore not considered a valid mortal godchild, though Vrah’s appearance in the Holy Book and the Children of the Bone’s own text—which are older than the Codex—say otherwise. 'Vrah' is more used as a term to describe magic and not at all a person, when it is mentioned in the Codex."

Crime and trade, as you can imagine in a society plagued by rules that dictate trade—and in many cases make the trade of certain items a crime—is quite important. As I hinted earlier in the justice system section, the "illegal" trade of certain goods, which goes against sumptuary laws. That said, crime happens for a number of different reasons, and I took the time here to think about partner organizations, illegal magic producers, and gangs.

Crime can actually be an excellent tool of worldbuilding, if not only for the fact that it is so specific to the country and history it resides in. Why does something need to be stolen? Fabricated? Spied on? And who is getting the most out of it?

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

Trade was something I rather lazily did with the above Vsyhnian roadmap—I don't plan on discussing economics at all, nor following merchants as they move goods though the country.

I want to note once more that all of this is extremely relative information; what you need to write about to create political tension is entirely up to you and your story. As a general bit of advice, however, it is helpful to ensure that everything can come back around to your characters—if not now, then at some point within the series or story as a whole. Politics can become boring very easily, especially when not personal.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

personal relations.

For our final and most interesting section, I did two, somewhat important things before actually writing anything out; that being creating two charts. The first is a political alignment chart, the second is a chart that defines the different positions of government. While again, this is totally relative, this is what I came up with:

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

Take the time to think about and research other forms of government, what each "branch" might do, and how they do it. More importantly though, think about how the culture and religion would, can, or do influence the government, and how the government has responded to such action. Look to history especially!

The charts allowed me to very easily place my main characters, their families, and all the previous groups of people (gangs, cults, social classes) into categories that can then, more or less, directly define their relationships with one another. This made the process that I will now describe to you a little less tedious.

I divided this category into three sections: Nobleborn Houses (that being houses of great import and high rank), the Prelacy (leaders of the Church), and Others of Note.

There are ten nobleborn houses, however, I only did mass amounts of details for five of the most important. I should also note that two of my four main characters are a part of two of these houses, and it's for that reason that I felt I needed to be as in-depth as possible. For Houses, the organization went something like this:

House Name:

A general description of the house, its history, and how it rose to power, as well as what they generally control within the government or country and how long they've had this position.

Try to be as diverse as possible within these descriptions—cover a lot of different bases and don't be afraid to do it! A family rising to power as a result of the money they, for example, gained from growing roses says a lot about the culture and commerce of a particular country.

Public Opinion:

What the people think of this family, given all social standings and occupations. Naturally, when I say all, I don't mean think about what every carpenter thinks of the royal family, I just made sure it was a general consensus!

Opinion of the Other Five Houses:

This, I tended to keep as short as possible, but like the external relations above, I wanted to know what and how the relationship was what it was. For several, I already had an idea, but for...so many more I did not (hear the pain in my voice? there's pain in my voice.)

Opinion of the Remaining Houses:

Shorter than even short as possible, but the same idea as before.

Main Members:

Probably one of the more important sections; I listed out all the members of the main part of the family, that is, the immediate family of the person involved in government (or main character.) This not only defines your side characters—of which there are bound to be many—but also clarifies the conflicting motives of the people in charge. And they should conflict, hopefully with the motives of your main characters. Extended family was discussed when important, such as prominent aunts, uncles, or grandparents, but for sake of simplicity, lengthy descriptions were kept for parents and children.

I also included charts after this about minor houses sworn to these noble houses, but to be completely honest, I didn't fill out most. That said, I did repeat this process for all five houses, and the good news, is that after you talk about the relationship with one of the other five, you're done completely, so, yay one less bullet point each time. Also, don't feel pressured to have a name for everyone or everything! In fact, I mostly skip over names of people unless I really have to know them in text, far more characters are simply [BROTHER] or [PARENT], though this could be a laziness thing. Or a conlang one.

A worldbuilding note: I also included house colors, sigils, and heads in this instance, as well as their connection to certain magical oaths.

For the remaining five nobleborn houses, I only listed house heads, sigils, and colors, if not only because I described their relationship with everyone else, earlier. That said, I also included house heir and extra notes, if I needed them.

The Prelacy was organized slightly differently, as important members of the Church, they don't necessarily have family members interacting with them. Instead, I focussed on backstories, their relationships with the Arkan (the monarch, sort of), and once more, motive (and personalities, given that I don't give side characters a full oc profile.)

As shown in the chart above, there is one High Vokhsv and six Vokhvs that work under them; the former had a more in-depth section of text, however, the six got just about as much detail as the lesser five noble houses.

My last and final section was short and sweet (thank God) and covered two topics very briefly, that are so world-specific I won't even bother explaining them. That said! That's what this section is for; anything else that you might have missed.

I won't lie, the personal relations section was probably the most time-consuming part of this entire doc, but in the end, it did pay off. The entire thing took about from the 22nd of February to the 18th of April, and came out to around 30k. Do I suggest you also write this much? Not unless you feel like you need it. I don't really plan out plot, so for me, this was my plan, hence the length and detail.

Thank you so much for reading! I hope you enjoyed this far too long breakdown of my political reference doc of my WIP, A Treatise of Tyrants and Thieves and good luck with your own process, writing, and research <3

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

references.

Some links I found helpful:

The template link, once more ($1).

Brandon Sanderson's 2020 creative writing lectures (YouTube)

Designing a fantasy legal system (Worldbuilding Stack Exchange)

Unpacking Folk Tales/Motif Index (Uni. of Alberta)

Real Inequality in Europe since 1500 (Journal, PDF)

Diplomacy (Wikipedia)

Public Diplomacy in Early Modern Europe (Journal)

The Spy Chiefs or Renaissance Venice: Intelligence Leadership in the Early Modern World (Oxford Brookes Uni., PDF)

Branches of the U.S. military (SOU)

those who were interested.

@chovansjtsjina @zielenheil @lord-fallen @ninazeniks @viesceral @introverteddumbass @wisteria-eventide & anyone else, feel free to reply, send an ask, or dm me about questions!

4 years ago

Writing Tips/What Beta Readers Taught Me

Since I’ve been learning a lot from my beta readers, I’d thought I’d share what I’ve learned (and just some general writing tips) here. (Mind you, this is just off the top of my head so not everything from the beta notes is included.)

- Besides themes find the “glue” that hold your story together. For example, in Avatar: The Last Airbender, the glue was the Fire Nation War (and trying to stop it). This main goal was present throughout all four seasons, including in the side-quests. All characters had different motivations for teaching Aang, but the war kicked off all the events and was why Aang was learning the elements to begin with.

- In order to help the characters feel more like real people, have them react differently to the same event. For instance, when a character dies, Person A could be sad about it while Person B could be angry.

- Don’t be afraid to extend out scenes for tension.

- Have your character asks questions. Especially if they’re new to a place/culture.

- If you want to do a twist, drop small clues leading up to it, so it won’t come out of nowhere.

- Don’t have the characters share everything with each other.

- For research, try to find a video/source with a first-hand experience. For example, for anxiety, try and find a video with a person talking about what its like to have anxiety.

- It’s always good to have a second pair of eyes of your writing.

- When it comes to descriptions, use the five sense to help draw the reader in. Namely touch, sight, smell, hearing, and taste.

- Have the character’s choices impact the plot, not the other way around. For instance, Aang running off after learning he was the Avatar was what allowed the Fire Nation to succeed in the war. 

- Find the main theme of your story (see chart) and revolve everything (character arcs, chapters, etc.;) around it. This will help cut out fluff chapters and make the writing more cohesive.

image

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2 years ago

how to write relatable characters

writing relatable characters may seem like an easy task, especially when you’re constructing your protagonist. but what if you want to make your antagonist likeable? what if you want people to hate your protagonist but still root for them? all of this and more requires that your characters be relatable. they need to feel real, so how do you do that? here’s how:

- flaws: this is probably obvious. everyone has flaws, so we should give our characters flaws, too. this applies even if your character is non-human; they cannot escape the personification that we as writers or readers project onto them. we are humans reading, so we expect to see human qualities everywhere we look. if you’re having trouble of identifying your character’s flaws, here are some prompts for ways to think about flaws beyond a list:

what skills do they lack? what do they struggle with?

can their strengths be turned against them as a weakness?

what makes them react emotionally or impulsively?

are they aware of their flaws? if so, do they want to improve them or change them?

- quirks: these are what make your character unique or special, and no, i don’t mean purple eyes or unique physical traits. i mean: what makes your character authentically themselves? what traits define them that few others have? some ways to think about this are:

how do they react when nervous? do they have a tell? similarly, how do they react on behalf of any emotion?

what skills do they have that hardly anyone else has?

what obscure thing are they obsessed with?

do they have a unique outlook on life compared to their peers?

- values: these come from life experiences: where we were raised, our family and friends, our community, religious affiliations, etc. i suggest identifying eight to ten values that define your character and then narrowing that list down to five values that mark their core or essence. think about how these values influence their choices, decisions, and ultimately, the plot of the novel. here are some more prompts to think about values:

how do they react when their values are challenged? are they one to speak up or do they sit back in the shadows?

what, if anything, will change or shatter their values?

are their actual values misaligned with their believed values?

- stakes: what is at risk for your character? what is motivating them? stakes don’t need to be over the top or life or death; they can be as simple as maintaining a relationship or reaching a goal. unless there’s an outside influence (ie. percy’s mother being kidnapped in The Lightning Thief), most stakes—especially those relatable—tie back to values. even those influenced by outside factors can tie back to values: the only reason percy is motivated to get his mother back is because he cares for her and she is the one person who has always advocated for him and cared for him. he values family and riordan uses his family to motivate him and incite the plot. generally, there will be one overarching stake for your character, but throughout your novel, there should be several smaller stakes. these may not service the plot but should elaborate on your character nonetheless. some ways to think about stakes include:

how can i use internal or external factors to create convincing, relatable stakes that tie back to basic values?

why does the overarching stake matter to my character? why do they care?

how can i raise the stakes or introduce new ones that are relevant to my character and illustrate them as a relatable being?

- connection: even if your character is an introvert, they will still be connected to someone, something, or even an idea. we, as humans, look to certain people, pets, objects, and ideas to maintain our sense of reality whether we realize it or not. if your character prides themselves in having no attachments, think about the ideas or themes that mark the cornerstones of their reality. most human beings strive for some form of connection, so here are more prompts for thinking about your characters and connection:

what does connection mean to my character? how do they show how they value their connections or relationships?

how does my character’s behavior change when around different connections?

what connections define my character and their reality? how will these connections influence my character and/or the plot?

how will removing or challenging a connection change, influence, or motivate my character?

a good rule of thumb is to treat a character as a human, not a plot device. there is a time or place in which a character must act as a plot device, but if you’re wanting your readers to be compelled by your narration and the characters within them, you should strive to write your characters as human (aka as relatable). one of the greatest pleasures i find in writing is when other’s identify themselves in my writing.

you’re not just here to tell a story, you’re here to connect with others through the illustration of your characters. let the reader navigate your prose as a detective, to search for and identify the evidence provided by you. that is to say, show us how these things manifest in your character. don’t tell us.

happy writing! hopefully this post gave you some ways to start thinking about how to show the relatability of your character. if you have any questions about implementing these tools or about writing characters, our ask box is always open.


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4 years ago
People Have Asked Me How I Draw Eyes So I Made An Extremely Slap-dash Eye Tutorial! This Is Simply About
People Have Asked Me How I Draw Eyes So I Made An Extremely Slap-dash Eye Tutorial! This Is Simply About
People Have Asked Me How I Draw Eyes So I Made An Extremely Slap-dash Eye Tutorial! This Is Simply About

people have asked me how i draw eyes so i made an extremely slap-dash eye tutorial! this is simply about how i draw a simple neutral eye, nothing to do with expressions (that’s a whole other thing).

start with the horizontal guide on the face, to help place the eyes. put circles where the eyes will go!

adjust the circles into diamond shapes– i got this idea from sinix design on youtube, it’s very helpful and easier to see where the lids should end than with a circle.

draw the top lid/lash lines, leaving a bit of space at the top of the diamond. keep each eye in time with each other– drawing one whole eye first makes it harder to match the other one.

then the bottom lids. i usually try to do all the lid shapes with a single curved stroke each. keep it simple pals!

irises & pupils. sometimes i’ll draw filled-in black circles for the irises, to help figure out where to place them naturally!

lid creases, use the leftover diamond at the top as a loose guide for where to place them. remember that the lid curves around the eyeball.

make adjustments! things don’t always come out perfect immediately. i usually have to thicken the lash line (i like mine quite thick), move the bottom lid up or down, and sometimes resize a whole eye (easier on computer than traditional, i know!). if you’re on a computer make sure to flip your canvas often so you can see these little things ❤

and to practice, just doodle a lot of small eyes! keeping them small makes them easier and faster to finish, so you can focus on your strokes and playing around with shapes, tilt, lid space, all that. don’t worry about making the irises perfect circles/ovals or any of that, just try to capture the character. have fun!


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4 years ago
Blue’s Feathers And Wings Compendium: Atypical Wing Shapes
Blue’s Feathers And Wings Compendium: Atypical Wing Shapes
Blue’s Feathers And Wings Compendium: Atypical Wing Shapes

Blue’s Feathers and Wings Compendium: Atypical Wing Shapes

Part 1 [Standard ]| Part 2 [Atypical] | Feather Markings | Tail Feathers

A compendium of different feather marking types that can be used for inspiration in writing and art; especially if you want to be explicitly clear on the markings and don’t want to just have “striped” or “spotted”.

Disclaimer: I am aware that some of these markings have different names when coming from different birds, and that some of these markings are more artistic than realistic, but this for the fun and benefit of others, not for science.


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