people have asked me how i draw eyes so i made an extremely slap-dash eye tutorial! this is simply about how i draw a simple neutral eye, nothing to do with expressions (that’s a whole other thing).
start with the horizontal guide on the face, to help place the eyes. put circles where the eyes will go!
adjust the circles into diamond shapes– i got this idea from sinix design on youtube, it’s very helpful and easier to see where the lids should end than with a circle.
draw the top lid/lash lines, leaving a bit of space at the top of the diamond. keep each eye in time with each other– drawing one whole eye first makes it harder to match the other one.
then the bottom lids. i usually try to do all the lid shapes with a single curved stroke each. keep it simple pals!
irises & pupils. sometimes i’ll draw filled-in black circles for the irises, to help figure out where to place them naturally!
lid creases, use the leftover diamond at the top as a loose guide for where to place them. remember that the lid curves around the eyeball.
make adjustments! things don’t always come out perfect immediately. i usually have to thicken the lash line (i like mine quite thick), move the bottom lid up or down, and sometimes resize a whole eye (easier on computer than traditional, i know!). if you’re on a computer make sure to flip your canvas often so you can see these little things ❤
and to practice, just doodle a lot of small eyes! keeping them small makes them easier and faster to finish, so you can focus on your strokes and playing around with shapes, tilt, lid space, all that. don’t worry about making the irises perfect circles/ovals or any of that, just try to capture the character. have fun!
Chapters: 1/1 Fandom: One Piece Rating: General Audiences Warnings: Creator Chose Not To Use Archive Warnings Relationships: Roronoa Zoro/Vinsmoke Sanji, Roronoa Zoro & Vinsmoke Sanji Characters: Roronoa Zoro, Vinsmoke Sanji, Kuina (One Piece), Monkey D. Luffy, Portgas D. Ace, Aka Ashi no Zeff | Red-Leg Zeff Additional Tags: Soulmates, Alternate Universe - Soulmates, POV Alternating Summary:
reminder to worldbuilders: don't get caught up in things that aren't important to the story you're writing, like plot and characters! instead, try to focus on what readers actually care about: detailed plate tectonics
I haven’t mentioned this before, but I’m close to graduating with a psychology degree. As I was organizing things to move back in at university, I came across some notes from my Developmental Psych class. Psychologist Urie Bronfenbrenner presented an ecological systems model of child development, which represents a dynamic model of how people develop psychologically depending on their environment. I realized this may be an interesting reference for writers as we consider worldbuilding.
The individual is at the center. Each level interacts with the others and may affect them in different ways and to different degrees at different times. The individual is at the center of the model and has inherent traits which are the result of genetics. The microsystem is the individual’s most immediate surroundings. These are the places and people they come into close contact with on a daily basis, including the home and peer groups. The way microsystems treat the individual influence them, but the behavior of the individual also influences how the microsystems react to them. The mesosystem is essentially comprised of links between microsystems - between home and school, between home and church, between family and peers. Active involvement between microsystems promotes harmony and a sense of like-mindedness. The exosystem consists of linkages between systems that do not directly influence the individual, but do so indirectly by influencing a microsystem. For instance, the parents’ workplaces influences the parents’ behavior in the presence of the individual. The macrosystem consists of more distant influences that still have a significant impact on the individual. These elements often include beliefs, values, and other aspects of culture. For instance, life in a country at war will influence an individual differently than life in a country at peace. The chronosystem simply incorporates the meaningful passage of time. What is in each system, how much it affects an individual, and how can all shift in time.
One can relate Bronfenbrenner’s model to creating a fictional sense of place however one likes, but I’ve drawn some parallels between each level and a corresponding element in worldbuilding. The model looks something like this.
The main character (or characters) lies at the center of your worldbuilding. It is through their eyes, or over their shoulder, that the reader experiences the world in which your story is set. A strong sense of place is vital to telling a satisfying tale, and a great deal of it comes down to your protagonists. Like in the original model, the protagonist has certain inborn traits that are a result of nature, but are also influenced by nurture - the other systems, in this case. The world is reflected in the hearts, minds, and behaviors of the people who live in it, and the people are reflected in the world they populate.
These are the people the protagonists interacts with most, and it’s a two-way street of influence. Their behavior influences the protagonist, but the protagonist affects them as well. You can present a great deal of information about the world through the interactions between characters. The way your protagonist interacts with parents and siblings can reveal family structure and dynamics, and interactions with friends or coworkers can shine light on social classes, pastimes, or employment. What your characters do, how they do it, and how they speak or feel about it will reveal what is normal or not.
Where are all these interactions taking place? The actual physical locales in seen in your story have an impact on the way people behave, but don’t forget the direct effect of setting the scene. One behaves differently at school, as opposed to the mall - how can you use differences like this to portray societal norms and mores in your story? Additionally, the events and values of a world leave physical reminders, which may be as simple as smog over a city unconcerned by or incapable of controlling pollution. Perhaps there is graffiti in the streets leftover from social or political unrest. The remnants of a torn-down shrine or monument may reflect changing values, war, or persecution of certain religions or other groups. Living conditions can portray class differences. Possibilities are endless.
Social structure has ramifications on who can interact with whom and what’s considered appropriate. These rules may be very strict or much more informal. If there are rigorous separations in place according to class, an interaction between members of different status will be shocking to your characters. Speaking out against an elder coworker may have severe consequences, or employees may be under forced retirement deadlines - these differences reveal if old age is revered or looked down upon. What holidays do people celebrate, and how? What manners of speech or behavior are unique to the setting? Social norms will be reflected in the behavior of your characters, but the population is capable of changing those norms.
The setting at large still has far-reaching influence on your story. The geography itself will determine a number of things about the setting, including the landscape, weather, physical resources available, methods of transportation and more. All of these things trickle down into each of the layers beneath it and leave their fingerprints. If transportation is unfavorable, how does this affect information and cultural exchange? How about the economy? The physical setting is an umbrella of elements which may change everything under it, even in small or indirect ways.
The genre determines, amongst a few other things, how much of each of the above is needed. In essence, genre can be your guide to where you should place your focus in worldbuilding. Fantasy and science fiction often call for a greater emphasis on the physical setting and cultures, while realistic fiction set in real-life places readers are likely to be familiar with is likely to need emphasis on the protagonist and supporting cast. Some genres, such as historical fiction, may need a more evenly balanced blend of each system. The plot structure itself will also have an influence. For instance, in a ‘pursuit’ plot, the ticking clock and pursuit itself are typically considered of more import than the characters, while ‘forbidden love’ plots are all about the people and culture.
Remember, as always, to mold writing advice to your work and not the other way around. The influence of one or more of these systems may be heightened or lessened, depending on the needs of your story, and they may interact differently, perhaps even from chapter to chapter. Thank you for reading, and I hope this can be a useful model for you to use as a springboard in some of your worldbuilding.
Do you have a lot of lore to keep track of? Whether you're an author, a Game Master, or simply someone who really really likes worldbuilding, this post is for you.
Here's a quick overview of what I'll be talking about:
Platforms people use to create personal wikis
Formats and organization systems you may find useful when creating your own wiki
A brief look at the actual content you might put in your wiki (I'm planning a more in-depth post on that later with more images and demos)
And because this is gonna be a long'un, I'm putting a read-more here! I'll also make downloadable epub and PDF versions of this post available for free on my Ko-Fi at some point in the future.
(I'm also planning to reblog with a list of links later on, but I want this initial post shows up in search)
Also now that you're here, I'm going to say this isn't, like, super comprehensive or anything. I'm just talking about stuff I know a little about or have experience with. Please feel free to reblog with additions and/or corrections as needed!
According to Wikipedia, "a wiki is a hypertext publication collaboratively edited and managed by its own audience, using a web browser."
In this case, you'll likely be the sole person making updates to your wiki. The web browser part is optional these days as well, as you'll soon see.
Websites for creating worldbuilding wikis
WorldAnvil
This one is actually designed for people who want to create big worldbuilding wikis.
Pros: Worldbuilding prompts! Those are great. It's got a pretty comprehensive set of article types too.
Cons: Kind of expensive to upgrade for features like making your wiki private, and it does NOT work well with adblock turned on, so if you don't want to pay for a membership you'll get inundated with ads. I'm not a huge fan of the interface in general and a lot of it isn't intuitive, but I like what they're doing so I support them anyway.
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Tiddlywiki/Tiddlyhost.com.
In addition to having a cat as its icon and also a silly name, each 'article' you create with this is called a 'tiddler' which makes me think of Chuck Tingle. I haven't used it much myself yet, but I did make an account and it seems pretty neat.
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Miraheze
A community-hosted wiki platform that runs on MediaWiki (which is what Wikipedia runs off of).
Pros: It's not Fandom.com.
Cons: You have to request a wiki and can't just make it yourself, as far as I can tell. I haven't actually looked into this one as much.
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Neocities
An option for if you want to go super oldschool and create a website using only basic html and hyperlinks (without the handy shortcuts of bbcode or Markdown). Monthly cost is $5 usd if you want to have more space and your own domain.
Pros: 100% control over your content.
Cons: Doesn't support PHP databases for wiki software, and can be fairly labour-intensive to update if you break a link or something.
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Fandom.com
Unfortunately, this one is the top result you'll get when you look up how to make your own wiki. I'm only including it here to tell you to stay as far away from it as possible!!
Its staff are known to ban wiki creators from their own wikis and a bunch of other nonsense that I'm not getting into here.
Programs and apps/web apps for creating worldbuilding wikis
Obsidian.md
My personal favourite. I'm planning to make a whole post about how I use it in the near future as part of this article series.
It's a markdown-based application that you can get on just about any platform (Windows, MacOS, Linux, iOS, Android, etc) which is great. Obsidian is really easy to pick up and use and also has great themes and community plugins!
Best thing is, it's FREE and you only have to pay if you use their publishing service, which... I don't, so.
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Notion
I've heard this one is pretty good too. Idk if it costs anything. It's another "second brain" style app (might be markdown also?) and I think it might do more than Obsidian, but I haven't checked it out much myself.
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Microsoft Word/Google Docs etc.
...Or just about any word processor that lets you create internal hyperlinks. Word may work best due to the collapsible headings so it doesn't get too unwieldy, but *shrug* whatever floats your boat.
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Excel/Google Sheets etc.
Or, again, any spreadsheet creator that lets you create internal hyperlinks.
I'd recommend having some basic spreadsheet knowledge before doing this. It could get complicated. Before I started using Obsidian, I was using Sheets to keep track of my glossary, notes about characters, and plot ideas.
There are as many organization systems as there are people who want to organize their stuff. Everybody needs something a little different! I find the ones that work best for me are systems that have a lot of customization options.
Here are a couple I know of.
Johnny Decimal
This system is absurdly simple in its concept and yet so versatile. From their website (it's just johnnydecimal dot com but I'll link it in a reblog later):
Take everything you need to organise and sort it in to, at most, ten large buckets.
Make sure the buckets are unambiguously different.
Put a label on each bucket.
Their website has a better explanation than I can give in this post, but I'll sum up the appeal of this system as quoted from their site: "There's only one place anything can ever be."
Usefully, part of this method is creating a directory for the rest of the system.
So if you're like me and tend to shove things wherever only to lose track of it later, this is a great system—especially when used in conjunction with the Zettelkasten Method (see below).
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Zettelkasten Method
Originally devised as an extensive paper-based knowledge management system, Zettelkasten is meant to easily add new entries to a knowledge base while giving each one a unique ID for easy 'linking.'
The creator of this method said 'it is not important where you place the note, as long as you can link to it.'
As with the Johnny Decimal system, I can't explain it super succinctly (nor can the website, if I'm being honest), so I'll include a link in a future reblog for a video that gave me an excellent run-down of the basics.
An organization system is only useful if you can actually, y'know, use it.
It can be fun to set up a super-detailed organization system with predetermined categories for everything, but is it easy for you to use? How will you navigate it?
Making decisions
There will be a lot of decisions to make as you set up your system. The only set-in-stone rule I follow is... don't set anything in stone. It's okay if you decide something that doesn't work later on.
Figuring out your categories
My advice: go fairly broad. You can always sub-categorize. I'm going to go over my own wikis for Athenaeum and Rocket Boosters in detail in a later post, but here are the starting top-level categories I'd recommend for worldbuilders:
A meta category for notes about your database, templates, and any relevant research you've done.
Characters, including main characters, minor characters, and important figures
Worldbuilding
In the last category, which is the main reason for the existence of my wiki, I might have:
Culture
History
Locations
Organizations
Lore (if relevant)
Technology
Transportation
I'll go over the nuances of these 'main' subcategories in that future post I mentioned. In other words, the stuff that actually goes in those categories!
Determining the importance and relevance of worldbuilding elements
You'll need to figure out whether a topic is complex enough to deserve its own entry, or if it should be a sub-heading under another entry. It's okay if you decide on both! I have short subheadings under some entries that amount to "see [link to main entry on that topic]."
I've also decided to expand subheadings into their own topics, and I've removed topics as their own entry and shoved them under subheadings. I do this a lot, in fact! So it's okay if you don't know.
Templates
Will you be creating several of one type of entry?
Individual character profiles
Towns and cities
Factions
(to name a few)
It might be handy to figure out the basic types of information you'll need about each of those things and create a template for them.
A character template might have spaces for the basics, such as name, role, age, and so on.
Some characters will have a lot more information, and some might have even less than what your template dictates! And that's fine.
A word of warning about using system-creation as procrastination
Creating a wiki can be a daunting task. You might decide it's not for you, and that's okay. But you might also decide to go headlong into the process and work on every minute detail, and that is also okay, but.
But.
Beware of using your wiki as an excuse to procrastinate your actual writing/session preparation. Yes, use it to keep track of all the lore you've injected into your manuscript/campaign/whatever, just make sure it stays in its place as a companion to your main project rather than becoming your main project.
How formal should your entries be?
Honestly this one's entirely up to you. I have a mix. Some entries are written like Wikipedia entries with a thorough explanation of the topic with proper punctuation and formatting, while others are simply bullet-point lists of thoughts and ideas that I can return to at a later date.
What methods do you use to keep track of your lore and worldbuilding? Let me know in a reblog or comment!
And please make sure to check the notes. I'll be reblogging with links, and then reblogging that reblog to make sure they're, y'know, actually visible in the notes.
Are you still stuck for ideas for National Novel Writing Month? Or are you working on a novel at a more leisurely pace? Here are 102 resources on Character, Point of View, Dialogue, Plot, Conflict, Structure, Outlining, Setting, and World Building, plus some links to generate Ideas and Inspiration.
CHARACTER, POINT OF VIEW, DIALOGUE
10 Days of Character Building
Name Generators
Name Playground
The Universal Mary Sue Litmus Test
Priming the idea pump (A character checklist shamlessly lifted from acting)
How to Create a Character
Seven Common Character Types
Handling a Cast of Thousands – Part I: Getting to Know Your Characters
It’s Not What They Say . . .
Establishing the Right Point of View: How to Avoid “Stepping Out of Character”
How to Start Writing in the Third Person
Web Resources for Developing Characters
What are the Sixteen Master Archetypes?
Character: A compilation of guidance from classical and contemporary experts on creating great dramatic characters
Building Fictional Characters
Fiction Writer’s Character Chart
Character Building Workshop
Tips for Characterization
Fiction Writer’s Character Chart
Villains are People, Too, But . . .
Top 10 Tips for Writing Dialogue
Speaking of Dialogue
Dialogue Tips
Advantages, Disadvantages and Skills (character traits)
How to Write a Character Bible
Character Development Exercises
All Your Characters Sounds the Same — And They’re Not a Hivemind!
Medieval Names Archive
Sympathy Without Saintliness
Writing the Other: Bridging Cultural Difference for Successful Fiction
Family Echo (family tree website)
Interviewing Characters: Follow the Energy
100 Character Development Questions for Writers
Behind the Name
Lineage Chart Layout Generator
PLOT, CONFLICT, STRUCTURE, OUTLINE
How to Write a Novel: The Snowflake Method
Effectively Outlining Your Plot
Conflict and Character within Story Structure
Outlining Your Plot
Ideas, Plots & Using the Premise Sheets
How to Write a Novel
Creating Conflict and Sustaining Suspense
Plunge Right In . . . Into Your Story, That Is!
Fiction Writing Tips: Story Grid
Tips for Creating a Compelling Plot
Writer’s “Cheat Sheets”
The Thirty-six (plus one) Dramatic Situations
The Evil Overlord Devises a Plot: Excerpt from Stupid Plotting Tricks
Conflict Test
What is Conflict?
Monomyth
The Hero’s Journey: Summary of the Steps
Outline Your Novel in Thirty Minutes
Plotting Without Fears
Novel Outlining 101
Writing the Perfect Scene
Fight Scenes 101
Basic Plots in Literature
One-Page Plotting
The Great Swampy Middle
SETTING, WORLD BUILDING
Magical World Builder’s Guide
I Love the End of the World
World Building 101
The Art of Description: Eight Tips to Help You Bring Your Settings to Life
Creating the Perfect Setting – Part I
Creating a Believable World
An Impatient Writer’s Approach to Worldbuilding
Fantasy Worldbuilding Questions
Setting
Character and Setting Interactions
Creating Fantasy and Science Fiction Worlds
Creating Fantasy Worlds
Questions About Worldbuilding
Maps Workshop — Developing the Fictional World Through Mapping
World Builder Projects
IDEAS, INSPIRATION
Quick Story Idea Generator
Solve Your Problems Simply by Saying Them Out Loud
Busting Your Writing Rut
Writing Inspiration, or Sex on a Bicycle
Creative Acceleration: 11 Tips to Engineer a Productive Flow
The Seven Major Beginner Mistakes
Complete Your First Book with these 9 Simple Writing Habits
Free Association, Active Imagination, Twilight Imaging
Random Book Title Generator
Finishing Your Novel
Story Starters and Idea Generators
REVISION
How to Rewrite
One-Pass Manuscript Revision: From First Draft to Last in One Cycle
Editing Recipe
Cliche Finder
Revising Your Novel: Read What You’ve Written
Writing 101: So You Want to Write a Novel Part 3: Revising a Novel
TOOLS and SOFTWARE
My Writing Nook (online text editor; free)
Bubbl.us (online mind map application; free)
Freemind (mind map application; free; Windows, Mac, Linux, portable)
XMind (mind map application; free; Windows, Mac, Linux, portable)
Liquid Story Binder (novel organization and writing software; free trial, $45.95; Windows, portable)
Scrivener (novel organization and writing software; free trial, $39.95; Mac)
SuperNotecard (novel organization and writing software; free trial, $29; Windows, Mac, Linux, portable)
yWriter (novel organization and writing software; free; Windows, Linux, portable)
JDarkRoom (minimalist text editor; free; Windows, Mac, Linux, portable)
AutoRealm (map creation software; free; Windows, Linux with Wine)
1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
An ongoing list of writing resources I tend to come back to while writing. (None of these are mine)
Last updated: 09/07/21
Tips On Introducing Backstory
Fantasy Guide to Writing Architecture
Muggle Technology Through the Ages:
How To Foreshadow
How To Write A Realistic Argument
How To Write An Apocalypse
How To Make Your Story Scary
How To Make Your Writing Longer
Humour in Dialogue/Narrative
How To Write Close Platonic Relationships
How To Write A Kiss
Writing Intimidating Characters
How To Write Teasing In A Romantic Relationship
Resources For Writing Sketchy Topics
Resources For Writing Injuries
Symptoms of dying that aren’t coughing up blood
Tips On Writing Time Skips
Tips On Writing Flashbacks
How To Write Falling In-Love
Cheat Sheet For Writing Emotion
Writing Pain
Writers Guide: Hand to Hand Combat
Body Language Cheat Sheet For Writers
Fainting and losing your consciousness for writers
How To Write A Fight Scene
Writers Guide: Guns
Words For Skin Tone | How To Describe Skin Colour
How to write passages like film effects
Words to use instead of “said” organized by emotion/intention 2.0
do you wake up and immediately go to work? no! you have coffee and breakfast first, you wash your face, you get dressed. similarly, you have to warm yourself up before facing a writing challenge. warm-ups are also a great way to fight writers' block. here are some ways to do this:
-keysmash poem; mash that keyboard until you get 6-12 random letters. these are the first letters of each line of a poem you will write. oh, you say you're not a poet? i didn't ask! just mash that keyboard and cough a poem up and never read it again. -letter to the editor; pick a topic that pisses you off. the smaller and more arbitrary, the better. write a paragraph detailing the issue to a neutral third party with as much passive aggression as you can muster. -rewrite; grab a random page of some old project of yours and rewrite it. really think about what you like and dislike about that page, look at it from a new perspective, twist it around until it's different-- doesn't matter if the rewrite is better or worse, because you aren't editing here. you're just getting your gears spinning. -fictionalize it; think of something that happened to you, like a brief interaction with a stranger or a funny mix up at work. turn it into a one-page scene. -dream journal; record an interesting dream. list out details you can remember, or write it like a journal entry, or wax poetic about what it all means. -shitty fanfiction; self explanatory. the more self-indulgent, the better. set a timer for ten minutes, blast off, and then pretend it never happened. -deleted scenes; think about the in between moments of your project. write an email from one of your main characters, or a scene from their childhood, or a text conversation log, really anything that you wouldn't put in your main work. -confessional; pick a fictional character, yours or one from a piece of media you love. write their ten confessions in as much detail as you want.
happy writing! let us know if you try any of these, and reblog if you find this helpful!
Got these from Pinterest, idk how to credit but these are not mine.