You can’t break that which isn’t yours…
Here, have som grungy recolours for the Wormrat cage:
Come take a look
Cottonwood Hills: a Sunset Valley makeover!
The various subhoods (with their lot sizes) can be viewed here.
Scenery pictures here: part 1, part 2, part 3 and part 4.
What’s changed?
Grass and rock textures have been replaced.
Island has been made playable.
Denser residential area lot placement.
Additional or modified lots (including lots suitable for IP gameplay, see subhoods post for details regarding sizes).
Minor road edits.
Replaced all palm trees, mixed cottonwood trees in with the blackgum trees and added various other vegetation.
Added various decoration throughout the world, including signs, traffic lights, billboards etcetera (see scenery pictures for details).
Street names have been altered to match tree theme.
Important notes:
World size: 56.3MB.
This world is empty, unpopulated and tagged as a ‘normal world’!
All lots are empty, except for the waterfall lot (as I didn’t want to mess up the rock placement, so I left it in place).
All of SSV’s routing issues should be fixed, please message me if you come across any problems.
My recent SSV downloads all fit Cottonwood Hills. I will be adding exact locations for Cottonwood Hills to future uploads.
Most original SSV spawners are still in place (with various other spawners added).
Cottonwood Hills has SSV’s original lighting and water resources, as I use Brntwaffles’ lighting mod (Fresh cut day 2.5 with Lucky Palms water).
To build your own diving lot and make it playable, please follow this excellent tutorial (you will find one diving area lot in the ocean, but you can add more in Edit World).
If you’re having trouble placing a lot, but it has the appropriate size: go into buy/build mode on the empty lot, place one object (can be anything), go back to edit town, bulldoze the lot so it’s empty again. You should now be able to place your lot.
Requirements:
Patch 1.55.
Expansions: WA, AMB, LN, PETS, SHT, SPN, UNI, IP.
Store worlds: Monte Vista, Sunlit Tides, Lucky Palms, Lunar Lakes, Aurora Skies.
Download Cottonwood Hills (Sims3pack)
Download Cottonwood Hills (CAW files)
...But i guess you should be rewarded with something, right?
Anyway, i'm glad GOS is back to normal, unfortunatly they lost a lot of downloads after they had to return to a previous backup, one of those might have been a pair of rug recolours someone requested:
Unfortunatly for Sims 3 users, this rug is for sims 2, some might ask "How about you livejournal for sims 2 stuff" Well, bodyshop and cas went quite buggy a while ago, so i haven't been playing a lot of sims 2 actually...
Anyway, here are some rug recolours for sims 2 players (The mesh is by Sandy and it's included, so thank her for her generous policy):
Links:
Mediafire: http://www.mediafire.com/download/s9f4cbt1n4sywz6/Precious_and_Not-So-Precious_Rugs.rar SimFileShare: http://www.simfileshare.net/download/1969852/
Download at the Plumb Bob Keep
Heya!
This is a small mod for TS2 that fixes the intense lag you get when you're in step 4 of CAS (makeup/accessories/jewelry/etc)
If you have Sims2RPC, disregard the included "dsound.dll" file, simply copy the .asi file into your TSBin/mods folder.
If you don't have Sims2RPC, you will need The Sims 2 Mansion & Garden, and you must have a No-CD executable for it.
Move both the .asi and the "dsound.dll" files into your TSBin folder of your M&G installation.
So my earliest memory is from my first time playing any sims game, it was sims 2 for console, I think I was 8 years old, and I think it was near my birthday too, or was easter, the memory is kind of fuzzy in those regards I just had got the copy, and I start playing, I think I went to free mode first and foremost, and I try to recreate the characters of this anime called Kaleido Star, which was airing at the time in a specific nacional kids channel, anyways, I don't think any of them look like the characters, but, long story short, they were all living in a single room house cubicle, and sims died and it was an overall mess, details are kinda vague on that. But I guess I still wanted more.
The earliest memory of the sims you have. On your mark, get set...go!
Download at the Plumb Bob Keep
Oh, I have that, got it from a second hand game store for like 50 cents, my copy came also bundled with another tool called style factory that is for custom hair meshes. I've used both very briefly, it was a weird tool kinda yeah. My copy doesn't have like a manual, so i don't know if it ever did have one Other than that it seems the copyright is by some company called GedonSoft GmbH.
was this a thing? i have no memory of it but if anyone could provide some info
the description says:
A new tool offering easy and fast creation of your own fashion collection and accessories for your Sims. Importing things into the game itself is easier than the blink of an eye. In addition, you can also design your own tattoo and know the latest trends and clothing styles.
Yeah, like, it makes sense when a large boat uses a larger texture, an hourglass that you see for like... 10 seconds.. not so much, if you can encompass details in smaller textures to the point none of them would be lost... better to do that than have 2k Textures for a piece of deco clutter that's gonna be used a lot but barely occupies the space of a slot
I was curious and decided to summarily investigate the base game's heaviest textures.
Most are 1024x1024. However, the urn sculpture is 512x2048:
Also, the Grim Reaper's hourglass' texture is uselessly big:
His ass is not respecting "texture size roughly matching the size of the object on the screen" !! lol
Edit: I initially did not look at EPs. PineappleForest pointed out the Bon Voyage pirate ship uses two 2k textures. Looking through EP files, I also found three for the Freetime basketball courts. Considering the sizes of these objects, a fair use.
(In general I find that the textures from later EPs are better in general 🤔 like you don't see the flat floodfilling you have in some base game textures.)
Happy 20th anniversary to The Sims 2! I absolutely love The Sims 2 and how this game was treated. Every platform for it provides different, unique gameplay and lore. Out of all the PC versions, this is the one I tend to gravitate towards. There's just something about it. So here's a gift to celebrate it! This gift consists of 9 conversions (+ an extra of the Torchemada Wall Torch to include a flipped version) from The Sims console and The Sims Bustin' Out. This was heavily inspired by the master bedroom at the Goth Manor location, also in spirit of Halloween coming up! Please let me know if there’s any issues!
The Sims console and The Sims Bustin' Out collection file for The Sims 2 can be found on my collection files page: Found Here
20th Anniversary Gift For The Sims 2 - SFS
Alt Download - Patreon
Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Modern Mission Bed Information: The modern mission bedding is included.Mesh and textures were converted by me. Price - §3,000 Category - ‘Comfort > Beds’ Polycount: 1704 (the frame alone is just 196) Texture Sizes - 256x256
Modern Mission End Table Information: Has 9 deco slots, shown in last photo.Mesh and textures were converted by me. Price - §250 Category - ‘Surfaces > End Tables’ Polycount: 68 Texture Sizes - 128x128
Traditional Oak Armoire Information: Mesh and textures were converted by me. Price - §550 Category - ‘Miscellaneous > Dressers’ Polycount: 700 Texture Sizes - 256x256
Faux Bearskin Rug Information: Mesh and textures were converted by me. Price - §4,300 Category - ‘Decorative > Rugs’ Polycount: 231 Texture Sizes - 256x128
Queen Vivanco Roses Information: Mesh and textures were converted by me. Price - §99 Category - ‘Decorative > Plants’ Polycount: 314 Texture Sizes - 256x128
"Eruption of Decadence" TapestryInformation: Mesh and textures were converted by me. Price - §8,100 Category - ‘Decorative > Wall Hangings’ Polycount: 72 Texture Sizes - 256x256
Torchemada Wall Torch (left and right versions)Information: Mesh and textures were converted by me. Price - §250 Category - ‘Lighting > Wall Lamps’ Polycount: 438 Texture Sizes - 128x64
Torchemada CandelabraInformation: Mesh and textures were converted by me. Price - §400 Category - ‘Lighting > Floor Lamps’ Polycount: 455 Texture Sizes - 128x128
Topiary SkullInformation: Mesh and textures were converted by me. Price - §101 Category - ‘Garden Center > Shrubs’ Polycount: 972 (1084 overgrown) Texture Sizes - 128x128
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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