Tossing

Tossing

I really want to use this feature for puzzles, but I can't think of a good one lol. Maybe I'll just make objects that do something when you yeet them.

More Posts from Alkaliii and Others

2 years ago

Aug 10, 2021

Aug 10, 2021

CS Alert textbox


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9 months ago
Escape  1981
Escape  1981
Escape  1981
Escape  1981
Escape  1981

escape  1981

akira TORIYAMA 鳥山明

#鳥山明 #akira TORIYAMA #Dragon Ball #toriyama akira #manga #TORIYAMA akira #Dr.スランプ #ドラゴンボール

1 year ago

Battle Transition

So I was really happy with this. Then, I spent some time on other stuff. And when I came back, I found one of my shaders was broken... So the current version is a tiny bit different.

Battle Transition

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9 months ago
A Bunch Of Dialogue Poses For W-8075 (real Name Pending), Our Tutorial Waka!

A bunch of dialogue poses for W-8075 (real name pending), our tutorial Waka!

I'm on holiday so I'm making a lot of progress on Fakutori. Not a lot of visual stuff, but I expect to have something playable later this summer! :)


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art
1 month ago

Explosives

Explosives

So I sorta like to develop by copying Zelda's homework. In this case, that means adding a bomb object. You can bomb jump with it, although not as crazy as the BOTW speedrun tech shenanigans lol.

I plan for the player to use this when they need MORE destructive power to proceed. I guess I should work on a breakable wall model.

You can wishlist this game on Steam! -> https://store.steampowered.com/app/3163190


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1 year ago

Banter Box

Banter Box

Implemented! I like it but it does add extra button presses to something some don't enjoy while in the middle of gameplay... maybe I should save it for cutscenes?


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2 years ago

Jun 18, 2022

OptOut encounters. I need to add more sound effects, an alarm sound for when one of these pops would be fitting.


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2 years ago

Jul 10, 2021

Jul 10, 2021
Jul 10, 2021
Jul 10, 2021

yea that's right, I made the trees move


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1 year ago

Damage Popups

The whole point is to provide context on what important modifiers might have applied to the damage. I've overhauled the battle system a bit since so they don't look like this anymore but yea progress...


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1 year ago

Tower

Tower
Tower
Tower
Tower

Doing the bricks on the bottom was heck. I guess this is a good time to tell you this specific one won't be in the game... not because it's bad or anything but because while porting to Godot 4 I switched to 3D. So now I have to model the bricks on the bottom... heck. At least you'll be able to jump from rooftops to rooftops... hopefully


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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