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So I finally got to making a small video for pearlessential. Like the game, it was overscoped and I spent a bit too much time producing it, but I'm happy with how it turned out.
It also let me polish up my video producing skills which is nice.
OptOut encounters. I need to add more sound effects, an alarm sound for when one of these pops would be fitting.
i feel like Mario as a metroidvania is a concept that hasn't been explored as much as it should
i feel like it's rich with potential for that
I don't think you could implement anything like the standard upgrade treadmill without doing violence to Mario's basic idiom. When I picture a Mario game with a large interconnected world, I see something less like a metroidvania and more like the sub-game "The Great Cave Offensive" from Kirby Super Star; i.e., there'd be no permanent upgrades, but a wide range of temporary, mutually exclusive powerups, most of which can only be obtained in particular regions of the map, with the open-world traversal being purely a challenge of routing – identifying an obstacle at point A as requiring a powerup which can only be obtained at point B, and figuring out how to travel between those two points using the capabilities that powerup provides.
Shaders are literal witchcraft, although getting this one to work was a bit of a hassle since a lot don't play well with an orthographic camera. Don't mind the jesus tech, It get's patched out later.
less buggy than push... sorta
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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