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1 year ago

Leshy đŸ’šđŸ–€đŸ›

Leshy đŸ’šđŸ–€đŸ›
Leshy đŸ’šđŸ–€đŸ›

without bandages and eyes scarf :

Leshy đŸ’šđŸ–€đŸ›

Leshy in MLP eyes style :

Leshy đŸ’šđŸ–€đŸ›
Leshy đŸ’šđŸ–€đŸ›

edit : update Leshy's reference


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1 year ago

Lighting the gas, keeping the gate, bossing the girl. God and anime fight for me.


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9 months ago
Trying To Force Myself To Draw Shit To Get Out Of An Art Block Thing Using A Ref For Poses I Have No

trying to force myself to draw shit to get out of an art block thing using a ref for poses i have no idea who the artist is and i feel so bad if yall know pls tell me so i can credit


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1 year ago
*Forces My Other Therian Art In Your Face*

*Forces my other therian art in your face*

I know it's still not the therian symbols, but i think it still looks nice!

This is a Design comp entry for blubirddo on DA! Part of me didn't want to submit it cuz I'm super proud of this design and kinda wanna keep it X3

✹Reblogs greatly appreciated✹

Close ups below

*Forces My Other Therian Art In Your Face*
*Forces My Other Therian Art In Your Face*
*Forces My Other Therian Art In Your Face*
*Forces My Other Therian Art In Your Face*

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7 months ago
first slide, titled "how to draw some burn scars" with "some" being underlined. The text under reads "3rd/4th degree mostly, because most people on this website apparently never seen a burn survivor." below that is a red box with text reading "(all caps) all scars are different! (end caps) there is no one correct way to draw a scar. this is more of an overview than a step-by-step tutorial".
the right side of the slide has three drawings, each showing a person's forearm. The text above them reads "there's many types of scars, actually". The first one shows a hypertrophic scar, with the text "draw a darker patch of skin and shade underneath to show depth. notes: it sticks out a bit, it can be slightly discolored (darker), it's not really this bright red color that people draw burns with, it interacts with the rest of the skin - you can see it pull skin inward".
The second one shows a keloid scar, with the text "it sticks out a lot, much more discolored, it can be red, pink, purple, it doesn't with the rest of the skin as much - it has sharper, more defined edges". The third and last arm shows a severe contracture with the top of the hand resting on the forearm, with the text "burns make skin contract; scars affect range of motion (ROM) and can lock or limit movement, they afect all areas of the body vbut are most visible on the neck, joints, and hands". There's a fourth additional drawing showing a man's torso; he has a lighter burn scar on the far side of his ribcage, with his arm seemingly fused to it above the elbow. He has visible body hair but is lacking it on the scar itself. The several notes around it read "healed scars can also turn lighter; a burn scar has a tendency to pull surrounding structures* inward, here it makes a contracture. *-not only skin. scars affect cartilage (like in ears), nipples, etc. also notice the lack of hair on the scar".
second slide, titled "how do burns look like (for people who draw them but don't seem to know)". there's an arrow labeled "not like this (heart)" leading to a drawing of an anime girl with half of her skin being plain red and no other changes. text box below her reads "'don't worry man I watched ATLA when I was 14' type OC", with the following noted; "the Red, has fingernails despite 3rd degree burns, has eyebrows despite 3rd degree burns, has hair despite 3rd degree burns, eye is totally fine it's only fire LOL, nose and ears also fine, why is it red, more flexible than your average abled person, why is it red". below is a disclaimer reading "(one or two is fine, but why is it always all of it? burns do things, especially one as seveer as implied here)". the right side of the image shows pictures of body parts with burn scars on them, the first being a hand with a severe contraction in the fingers. the burn and contracted joints are labeled on the image. next to it is a drawn comparison between a non-burned hand with stretched out fingers, and a burnt hand with curled fingers. photo under that is of a pair of feet being held by a hand. the link below goes to "SurvivorNotVictim.com/Scar-Photos". my added text reads "not red! the scars mostly show through texture and tissue damage" and "no toenails". next to that is art of a scarred leg from the mid-calf down, it has visible skin pulling, no nails, and discolored patches of skin. text reads "some pinkness/redness can show, but it's A) not going to be a consistent color, B) other aspects of the scar still show up. Remember the body is 3D and skin pulls accordingly (more or less); scars form toward the ankle because it sticks out". at the bottom of the image is a portrait photo of Marzieh Ebrahimi, an Iranian woman with a chemical burn on one side of her face, smiling. Text next to her reads "a scar can be more defined in one place and less in another (forehead/chin); the skin is darker and less saturated, not red; Marzieh's scar is more visible because of her eye and nose than the discoloration". Next to that is a simplistic portrait drawing of her recreating the picture. Note reads "just some darkening of the skin, lighter and darker lines to imply skin pulling, and attention to some basic effects of burns (e.g., scar on eyebrow ridge = no eyebrow) looks more like an actual burn than the red paint thing".
Third slide, titled "skin grafts". On the right is a photo of a white woman posing with her scars visible to the camera, the source is linked as SurvivorNotVictim.com/Scar-Photo. Text reads "one of the most common visible kinds of skin grafts is the mesh one", with an arrow pointing to the woman's arm, where her skin has a mesh pattern. There is a drawn comparison of non-burnt skin and skin with the mesh graft for comparison. Text box reads "it leaves a specific kind of texture in the skin. Grafts sometimes have stronger highlights than other parts of the skin (you can see it on both photos)". Under that is a photo of Kenny Matthews (@IKenDawg), a Black man with burn scars. There is a text box on the right that reads "skin grafts will usually be thicker than the rest of the skin and thus can stick out; they can be discolored (both darker or lighter, more yellow or red, more/less saturation, etc.) and have a visible start and end. It applies to all skin colors BTW". Below that are two portrait drawings, one of a Black man with a large, darker skin graft on his cheek, and a white woman with yellowish grafts on her jaw and nose.
Fourth slide, titled "nose and eyes". The left side features various nose drawings, while right and bottom show different kinds of eyes. The text in the nose section reads "Usually if nose was visibly burned, it will be seen on the nostrils and septum". The first nose drawing shows someone with pale skin and nostrils pulling strongly downwards. Second one shows a person with darker skin and fourth degree burns; his eyes are covered by skin and the external parts of the nose are largely gone, leaving the red internal part visible. Text attached reads "With very severe burns, the external part of the nose can be removed. In this case the nose will be red because the insides of the nose are red". Third drawing shows a white man with burns below his eyes; his septum is completely gone, and the nostrils pull to the sides. Attached text reads "Nostrils can also pull to the sides, making the nose wider. Sometimes the septum will be absent if burns were severe enough. That generally causes some degree of asymmetry". Last nose drawing shows someone with a lot of keloid and hypertrophic scars on his face, with one of them formed around their nose. Text attached reads "Nose can also pull to one side. The constricted nostril can then be very flat". There's a simple sketch underneath that shows a nose with symmetric and asymmetric nostrils from below. Eye section. The first text box reads "Eyes are not affected as often as you'd probably assume (mostly because blinking and all) but eye damage is frequent in chemical burns (as opposed to thermal)". First drawing features a darkskin person with burns on their forehead and around their left eye. The skin pulls their eyelids upward and to the side at a 45-degree angle, resulting in the red of the eye showing on the sides. Attached text reads "Eye pulls out and up, so the red parts show accordingly. The eyelids themselves are stretched, eye is fine". Second drawing is of an Arab man with a chemical burn on the left side of his face. He's missing his eyebrow and eyelashes on that side. He has ptosis and his actual iris is blurrier while the white part is redder. Text reads "Here eyelids pull down so the eye looks like it's drifting up". Third drawing shows a person with tan skin and severe burns. They have no hair of any kind, and their nose bridge is significantly pushed to the side. Their right eye is wide open with a red shiny eyelid at the bottom, their iris pointing extremely outward, and blood vessels showing. Their left eye looks very small with swollen eyelids and partially opaque iris. Text reads "The redness you can sometimes see is a result of chronic conjunctivitis, it's not an open wound situation. Here the right lower eyelid is missing so it looks like it's red and shiny. The left lower one is turned outward and it causes corneal scarring, which results in parts of the eye looking white(r) and the eyelids to swell". The bottom section features four eye adjacent conditions and their characteristics. The first one shows a person with one of their eyes missing and an empty pale-red socket visible. It's titled "Enucleation". Text underneath reads "If the eye is as badly damaged as in 90% of OCs with burns then they will get it removed. Despite popular perception there is quite literally nothing 'gore' about an eye socket. The redness/whiteness is the same thing as on your eyelid when you pull it. The empty socket has a much smaller opening and is very flat in comparison to a full socket. If the character has a protruding brow ridge, the shadow will fall on the whole area". Second one features a dark-skinned person's eye, which is brown with a white spot on the lens. Text reads "Cataracts is a condition of the lens, so it affects the lens by making it to appear clouded. Causes blindness". Third one shows an eye of a pale person; it's slightly red with blood vessels visible and the irid is blurry with a large opaque spot in the middle. Text reads "Corneal scarring causes pain, red sclera, and the opaqueness that can happen over the whole eye, not just lens. Also causes blindness".
Continuation from the previous slide. Last one shows an eye with the upper eyelid fallen down. Text reads "Ptosis is caused by nerve damage more than anything else. It makes the eyelid fall down, but does not affect the eye itself. Can technically make someone unable to see if the eyelid doesn't open". Fifth slide description starts from here. It shows a three-step process of drawing the skin texture. First step shows a patch of light skin, titled "get a base". Second step puts various brown lines of different sizes on the skin, largely going from the upper left to bottom right, spreading out on the right. Text reads "Draw slightly darker lines of various lengths to imply contractures". There’s a second, smaller drawing, first with the lines going in similar direction and the other with the lines all pointing different ways and going over each other. Text above them is "try to keep them going in a direction that makes sense" and "not just random strokes" respectively. Third step adds some shadows and highlights on the scars. Text reads "add subtle shading to show texture changes, can also add highlights". Below that is a small drawing of a patch of skin with a red line going through it; one side is shaded and one isn't for comparison. The upper right has a drawing of a man shown from the back; he has burn scars on his left shoulder. That shoulder is less muscular than the right one, and he has keloids and grafts visible. Text underneath reads "You really don't have to draw 10000 lines to show the contractures. A few smaller and some bigger ones do it just fine. Remember that you can ad keloids, hypetrophic scars, and graft discoloration!".
sixth slide, titled "other things to think about". it features a few different burn survivor characters and the text "no two burn survivors are the same". first one is a Black woman with a burn just on her face and neck, empty eye socket, and no ear, wearing a very wide-brimmed sun hat. note next to her reads "sun protection". below her is a white man with scarring on the side of his head, including two large keloid scars. he's missing a lot of hair on his scalp. underneath him is a drawing of a Latino man with short black hair and contracture scars on his forearm, fusing it around the elbow; he's wearing a large compression glove on his hand. in the center of the image are two women; a South Asian young woman wearing a pastel hijab using crutches with a visible prosthetic leg, and a Black woman with short pink hair and all four limbs amputated using a powerchair. The first woman has no actual burns visible while the second one has her stumps covered in distinct discolored scars, but they're both smiling at each other. text between them reads "burns can result in amputation, either because of the initial damage or infection. sometimes burns are visible, sometimes not so much". under them is a portrait of a white woman scratching her neck with her remaining fingers. she's completely bald with scars on her head, face, and hand. her eye is slightly red with a discolored white part in the middle of the iris. text next to her reads "research actual symptoms of burn scars (like scratching) (like sun protection), etc."

Overview of some topics when it comes to drawing characters who are burn survivors.

DISCLAIMER. Please keep in mind that this is an introductory overview for drawing some burn scars and has a lot of generalizations in it, so not every “X is Z” statement will be true for Actual People. I'm calling this introductory because I hope to get people to actually do their own research before drawing disabled & visibly different characters rather than just making stuff up. Think of it as a starting point and take it with a grain of salt (especially if you have a very different art style from mine).

Talking about research and learning... don't make your burn survivor characters evil. Burn survivors are normal people and don't deserve to be constantly portrayed in such a way.

Screenshot that reads, "In a 2022 survey of the burn community, Phoenix Society for Burn Survivors found 59% ranked 'burn survivors & the media: changing the portrayal of the survivor' as a top need for support."

edit: apparently tum "queerest place on the internet" blr hates disabled people so much that this post got automatically filtered. cool!


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2 weeks ago

dealing with the worst case scenario

your condom breaks

you feel a lump on your breast

your friends are ignoring you

you’re stranded on an island 

you got rejected by a crush

you get into a car accident

you got stung by a bee/wasp

you got fired from your job

you’re in an earthquake

your tattoo gets infected

your house is on fire

you’re lost in the woods

you get arrested abroad

you get robbed

your partner cheated on you

you’re on a ship that’s sinking

you fall into ice

you’re stuck in an elevator

you hit a deer with your car

you have food poisoning

your pet passed away

you fall off of a horse

you or your friend has alcohol poisoning

you have toxic shock syndrome

your house has a gas leak


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10 months ago

STORYBOARD/ANIMATIC TIPS

ko-fi✏

I made these for my friends, but I thought that might be helpful for yall as well! hehe! Now whenever someone asks for storyboard tips I can throw this at them!

STORYBOARD/ANIMATIC TIPS
STORYBOARD/ANIMATIC TIPS
STORYBOARD/ANIMATIC TIPS
STORYBOARD/ANIMATIC TIPS
STORYBOARD/ANIMATIC TIPS

Examples of storyboards I made for fun:

STORYBOARD/ANIMATIC TIPS
STORYBOARD/ANIMATIC TIPS
STORYBOARD/ANIMATIC TIPS

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10 months ago
Text: How I draw fat people, by a fat person.
Text: BEFORE I SAY ANYTHING! Fat people have many shapes and sizes, all of these tips can exist in different variations and ratios of fat distribution. This is not a comprehensive guide of how to draw fat people, These are just things I like to keep in mind. Study references of real people and pay attention to how fat behaves. Also find more anatomy-based studies of fat! This is more of a cartoon slash illustration based study. I recommend Morpho: Fat and Folds.
Text: Fat distribution rough approximation. Cheeks, Chin, neck, chest, underarms, waist, hips, thighs, calves, crotch, butt, scapula, hips. Mostly bone, Mostly fat.
Text: Fat sags from bones / muscle.
Text: Back rolls: Shoulders, waist top, body bend, waist bottom, hips. Stomach fold ends at hip dip. Torso, Waist, Hip, Thigh.
Text: Fold at bottom of skull. Body rolls act kind of like thick fabric when twisted.
Text: Fat hangs from arms. Armpit fold connects to chest fold.
Text: Neck fold. Double chin. Neck starts closer to front of the chin. Armpit fold.
Text: Some people have ab folds. Tapers into middle. Some people have rib folds.
Text: Cheeks! Cheek bulges at top. Corner of mouth pushes cheek up. Skin stretches.

hey these are some tips for some of the little details in drawing fat folks that some people might not know!

everyone has fat on their bodies so its a worthwhile skill to have, but most art tutorials leave it out. heres some other good tips from artists!!

the strawberry patch
strawberrylind.tumblr.com
as requested- my zine about fat and plus size body types from instagram!💖 happy drawing everyone!
fat bodies tutorial!
artxreferences.tumblr.com
ALRIGHT SO my pal @kalreyno wanted help with drawing fat characters and as a fat artist i felt like i could give a bit of helpful insight on
hometownrockstar
hometownrockstar.tumblr.com
some notes on drawing fat bodies in a stylized or cartoony art style! i tried to explain and illustrate things i keep in mind while drawing
how to draw fat faces and necks better
Tumblr
something i notice a lot with artists trying to draw fat people is that even if they get the bodies decent they often draw the heads and nec

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11 months ago

I got a laptop with Windows 11 for an IT course so I can get certified, and doing the first time device set-up for it made me want to commit unspeakable violence

Windows 11 should not exist, no one should use it for any reason, it puts ads in the file explorer and has made it so file searches are also web searches and this cannot be turned off except through registry editing. Whoever is responsible for those decisions should be killed, full stop.

Switch to linux, it's free and it's good.


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11 months ago
Ciro: “made A Lil Tutorial On How I Do Fabric Folds By Request!”

Ciro: “made a lil tutorial on how i do fabric folds by request!”

Source: Twitter


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1 year ago

art cheats

hello i am here today to not lose track of the art cheats i have discovered over the years. what i call art cheat is actually a cool filter/coloring style/way to shade/etc. that singlehandedly makes art like 20 times better

80’s anime style

glitch effect

glow effects

adding colors to grayscale paintings

foreshortening ( coil )

foreshortening ( perspective )

clipping group (lines)

clipping group (colors)

dramatic lighting ( GOOD )

shading metal

lighting faces

that is all for today, do stay tuned as i am always hunting for cool shit like this


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1 year ago

Something I try to keep in mind when making art that looks vintage is keeping a limited color pallette. Digital art gives you a very wide, Crisp scope of colors, whereas traditional art-- especially older traditional art-- had a very limited and sometimes dulled use of color.

This is a modern riso ink swatch, but still you find a similar and limited selection of colors to mix with. (Mixing digitally as to emulate the layering of ink riso would be coloring on Multiply, and layering on top of eachother 👉)

Something I Try To Keep In Mind When Making Art That Looks Vintage Is Keeping A Limited Color Pallette.

If you find some old prints, take a closer look and see if you can tell what colors they used and which ones they layered... a lot of the time you'll find yellow as a base!

Something I Try To Keep In Mind When Making Art That Looks Vintage Is Keeping A Limited Color Pallette.

Misprints can really reveal what colors were used and where, I love misprints...

Something else I keep in the back of my mind is: how the human eye perceives color on paper vs. a screen. Ink and paint soaks into paper, it bleeds, stains, fades over time, smears, ect... the history of a piece can show in physical wear. What kind of history do you want to emulate? Misprinted? Stained? Kept as clean as possible, but unable to escape the bluing damages of the sun? It's one of my favorite things about making vintage art. Making it imperfect!

Something I Try To Keep In Mind When Making Art That Looks Vintage Is Keeping A Limited Color Pallette.

You can see the bleed, the wobble of the lines on the rug, the fading, the dirt... beautiful!!

Thinking in terms of traditional-method art while drawing digital can help open avenues to achieving that genuine, vintage look!

Something I Try To Keep In Mind When Making Art That Looks Vintage Is Keeping A Limited Color Pallette.
Something I Try To Keep In Mind When Making Art That Looks Vintage Is Keeping A Limited Color Pallette.
Something I Try To Keep In Mind When Making Art That Looks Vintage Is Keeping A Limited Color Pallette.

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2 years ago
Nowhere! My Current DND Character :)
Nowhere! My Current DND Character :)
Nowhere! My Current DND Character :)

Nowhere! My current DND character :)

A tielfing Fighter with a funky magic tattoo and familiar

Long time no see huh? I am so horrible at posting, but may try to start again!!


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1 week ago

‘’She’s hot in but like a stuck up bitch way, like I wanna have s4x with her to knock her down a few pegs.’’


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1 year ago
A Note To All College Kids, So Microsoft Word Has Default Settings For Papers.
A Note To All College Kids, So Microsoft Word Has Default Settings For Papers.
A Note To All College Kids, So Microsoft Word Has Default Settings For Papers.
A Note To All College Kids, So Microsoft Word Has Default Settings For Papers.

A note to all college kids, So Microsoft word has default settings for papers.

If you search MLA, or APA you can get an entire paper template.

REPEAT: Microsoft word will Format your entire paper!

You never have to spend hours lining everything up again.


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1 year ago

Tuebl.ca is my new most favoritest site. 

for people who don’t know, Tuebl.ca is essentially a FREE AND AUTHORIZED ONLINE LIBRARY WHERE YOU CAN DOWNLOAD FREE .EPUB VERSIONS OF POPULAR BOOKS.

When I say authorized, I mean popular authors PUT THEIR BOOKS UP THERE FOR FREE BECAUSE THEY KNOW EBOOKS WILL GET THEM NEW FANS WHO WILL THEN GO ON TO BUY THEIR  BOOKS.

I’m talking like John Grisham. Jacqueline Carey. Stephanie Meyers. Jeffrey Eugenides. FUCKING ANNA QUINDLEN. A SONG OF ICE AND FIRE.

that’s just the start. seriously. try it out.


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1 year ago
Source for More Facts Follow NowYouKno

Source for more facts follow NowYouKno

A road has no special qualifiers. It connects point a to point b.

A street connects buildings together, usually in a city, usually east to west, opposite of avenue.

An avenue runs north south. Avenues and streets may be used interchangeably for directions, usually has median

A boulevard is a street with trees down the middle or on both sides

A lane is a narrow street usually lacking a median.

A drive is a private, winding road

A way is a small out of the way road

a court usually ends in a cul de sac or similar little loop

a plaza or square is usually a wide open space, but in modern definitons, one of the above probably fits better for a plaza as a road.

a terrace is a raised flat area around a building. When used for a road it probably better fits one of the above.

uk, a close is similar to a court, a short road serving a few houses, may have cul de sac

run is usually located near a stream or other small body of water

place is similar to a court, or close, usually a short skinny dead end road, with or without cul de sac, sometimes p shaped

bay is a small road where both ends link to the same connecting road

crescent is a windy s like shape, or just a crescent shape, for the record, above definition of bay was also given to me for crescent

a trail is usually in or near a wooded area

mews is an old british way of saying row of stables, more modernly seperate houses surrounding a courtyard

a highway is a major public road, usually connecting multiple cities

a motorway is similar to a highway, with the term more common in New Zealand, the UK, and Austrailia, no stopping, no pedestrian or animal traffic allowed

an interstate is a highway system connecting usually connecting multiple states, although some exist with no connections

a turnpike is part of a highway, and usully has a toll, often located close to a city or commercial are

a freeway is part of a highway with 2 or more lanes on each side, no tolls, sometimes termedexpressway, no intersections or cross streets.

a parkway is a major public road, usually decorated, sometimes part of a highway, has traffic lights.

a causeway combines roads and bridges, usually to cross a body of water

circuit and speedway are used interchangeably, usually refers to a racing course, practically probably something above.

as the name implies, garden is usually a well decorated small road, but probably better fits an above

a view is usually on a raised area of land, a hill or something similar.

byway is a minor road, usually a bit out of the way and not following main roads.

a cove is a narrow road, can be sheltered, usually near a larger body of water or mountains

a row is a street with a continuous line of close together houses on one or both sides, usually serving a specific function like a frat

a beltway is a highway surrounding an urban area

quay is a concrete platform running along water

crossing is where two roads meet

alley a narrow path or road between buildings, sometimes connects streets, not always driveable

point usually dead ends at a hill

pike usually a toll road

esplanade long open, level area, usually a walking path near the ocean

square open area where multiple streets meet, guess how its usually shaped.

landing usually near a dock or port, historically where boats drop goods.

walk historically a walking path or sidewalk, probably became a road later in its history

grove thickly sheltered by trees

copse a small grove

driveway almost always private, short, leading to a single residence or a few related ones

laneway uncommon, usually down a country road, itself a public road leading to multiple private driveways.

trace beaten path

circle usually circles around an area, but sometimes is like a “square”, an open place intersected by multiple roads.

channel usually near a water channel, the water itself connecting two larger bodies of water,

grange historically would have been a farmhouse or collection of houses on a farm, the road probably runs through what used to be a farm

park originally meaning an enclosed space, came to refer to an enclosed area of nature in a city, usually a well decorated road.

mill probably near an old flour mill or other mill.

spur similar to a byway, a smaller road branching off from a major road.

bypass passes around a populated area to divert traffic

roundabout or traffic circle circle around a traffic island with multiple connecting routes, a roundabout is usually smaller, with less room for crossing and passing, and safer

wynd a narrow lane between houses, similar to an alley, more common in UK

drive shortened form of driveway, not a driveway itself, usually in a neighborhood, connects several houses

parade wider than average road historically used as a parade ground.

terrace more common in uk, a row of houses.

chase on land historically used as private hunting grounds.

branch divides a road or area into multiple subdivisions.


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1 year ago
Tweet 1: I Can See A Lot Of People Either Avoiding Plan B & Ending Up Pregnant Or Attempting To Take

Tweet 1: I can see a lot of people either avoiding Plan B & ending up pregnant or attempting to take multiple doses & getting sick.

Tweet 2: anyone w a credit card (not everyone, I know) can/should use ella ella-rx.com they’ll ship it overnight $45

SIGNAL BOOST. Ella is another form of emergency contraception/the morning-after pill. It’s more effective than Plan B and can be taken up to FIVE DAYS after your mishap, rather than three days. Please spread this around; with all of the anti-choice legislation flying about and how difficult it can be for some people to get Plan B even OTC (like minors, people living in small towns, etc.), this might be the only way a lot of people can get their hands on the morning-after pill.


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10 months ago
Hii

Hii

Here you go, another old drawing..

Click for better quality

*posts the drawing and runs away*

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Ű§ÛŒÙ†Ù… یه Ù†Ù‚Ű§ŰŽÛŒ Ù‚ŰŻÛŒÙ…ÛŒ ŰŻÛŒÚŻÙ‡ŰŒ Űčین ŰšÙ‚ÛŒÙ‡ ÙŸŰłŰȘŰ§Ù…..

ŰŹÙ‡ŰȘ کیفیŰȘ ŰšÙ‡ŰȘ۱ ŰčÚ©Űł کلیک Ú©Ù†ÛŒŰŻ Ű±ÙˆŰŽ ŰŻŰ§ŰŻŰ§ŰŽÛŒŰ§

*وی ŰšŰčŰŻ ۧŰČ ÙŸŰłŰȘ Ú©Ű±ŰŻÙ† ۯ۱ Ù…ÛŒŰ±ÙˆŰŻ*


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1 year ago
“It’s Not Forever, I’ll Be Back.”

“It’s not forever, I’ll be back.”

When I first watched this episode, I was praying that Echo would be safe. Seeing them hug in the end, definitely made me emotional.😭


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3 years ago
Beyond This, Consider How These Professions Might Vary Depending On Who The Customers Are - Nobles, Or

Beyond this, consider how these professions might vary depending on who the customers are - nobles, or lower class. Are they good at their job or just scraping by? Do they work with lots of other people or on their own? City or village?

For younger characters:

Apprentice to any of the above

Messenger/runner

Page/squire

Pickpocket

Shop assistant

Student

Looks after younger siblings

(Images all from Wikimedia Commons)


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9 years ago
by Leia Fee, with additions by Susannah Shepherd

Quick Contents

Introduction

General remarks

What’s  normal?

Reactions to injury - including emotional reactions, fainting and shock. 

Minor injuries - such as bruises, grazes and sprains

Head injuries - from  black eyes to severe concussions

Broken bones 

Dislocated joints

Cutting and Piercing - for various locations, including blood loss symptoms and figures.

Blunt trauma - getting hit, internal injuries.

Burns - including electrical burns

Hostile environments - such as extreme cold and heat, oxygen deprivation and exposure to vacuum.

References - useful websites.

Read More →


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9 years ago

THE ART SCHOOL DILEMMA

Hey friends, here’s the thing I was talking about. Prepare for some information and advice in a probably not extremely coherently written way.

Art school is expensive, like ridiculously expensive, especially if you haven’t gotten a good chunk of scholarships to help pay it off. And it is an even more painful thing for those who WANT to go to art school but most definitely can’t. I’ve attended two art schools - Ringling College of Art and Design and currently Laguna College of Art and Design - majoring in Game Art at both schools. Both were great learning experiences, and I grew a lot as a person. I’m currently finishing my second semester at LCAD as transferring fucked me over. And I started to realize at this half way point that I knew exactly what I wanted to do, and that all these superfluous classes were honestly meaningless to my goal and just wasting money. And it is with that I announce that I will probably be dropping out to focus on independent study. I may be doing one more semester at LCAD, but most likely not. And I’d like to share the ton of advice I’ve collected from friends who work in the entertainment industry, as well as instructors. Now note that this is mostly directed towards entertainment design majors (animation, game art, etc.) and media majors, but it can most likely hold true for other arts. ;) This is also geared more towards people who want to work in contract or salary jobs, vs just freelancing.

The question many ask is completing art school worth the debt? I brought up this question to some friends who graduated from places like Gnomon, and most told me no, it wasn’t. Because most of what you learn in art school will not only be outdated by the time you get out (in regards to programs and pipelines), but with the internet it’s now easy to get all the resources you need for far cheaper or even free. There’s a post going around by Noah Bradley, a concept artist, that’s basically the same advice I’m going to be giving, however I’ve got some other stuff to addon. Now, with that being said, what’s even the value of going to art school? Well there’s definitely pros you can get out of it but once you’ve gotten those out of the school, there is no reason to stay unless you really need that piece of paper. Art school is a great way to network, as often instructors are people who (hopefully) have worked in the industry, and if you do have instructors like that BUDDY UP WITH THEM, MAKE THEM LIKE YOU, THEY ARE IMPORTANT. And this is the same for your peers, this sounds awful but I’ve always been told it’s a good idea to hang around with the best artists in class, you don’t necessarily have to be friends with them, but watching them work and ABSORBING THEIR METHODS will help make you a better artist too. As well as hanging out with just good people in general.  Aside from networking, the second importance of art school is to help you figure out specifically what you want to do. (Hopefully, if it’s not then get the hell out of there) For example, when I went into school I just wanted to do game art but didn’t know what part of it I wanted to do, now I know I want to be a 3D character artist. Once you have that knowledge of specifically what you want to do that’s when it’s usually a good idea to get out of there and save your money. If you know what you want to do prior to going to art school, well, you don’t need to go, unless you’re incapable of networking or learning outside of a school setting.

As for the degree, you do not need it to be successful in the art industry. I’ve been told countless times that they have NEVER been asked what school they went to, or what degree they got. They just want to make sure you, as a person, are fit for their company, and that you have a good portfolio. The degree is good to have if you’d like to teach art, or do something outside of art that requires it, but that’s about it.

Onto the advice. Independent study isn’t easy, and it definitely takes a certain type of mindset and discipline in order to achieve success - honestly something I didn’t have prior to me going to art school. It’s important to have a plan laid out, especially if you’re going to focus a year or two of your time on this one thing you want to be. I’m honestly awful at organizing information, so I’m just going to bullet point my advice. B)

Figure out what you want to be, this needs to be specific, there are generalist jobs out there, but they are few and in between. So some examples of something more specific would be character artist, 3d modeler (for environments, assets or characters), rigger, animator, visual development, concept artist (characters, environments, assets, etc.). You need to know specifically the job you want to do.

Research studios and jobs you’d be interested in, read over the requirements for these jobs, take note of them and what you need to improve on as well as learn

Look into online classes, workshops, video tutorials that relate to those job requirements. For game art there’s a TON of things out there. If there’s any self-taught animators out there that have some recommendations please feel free to send some my way and I’ll add them to the end of this post. 

Focus ALL your time on that goal, so for example, once I switch over to my independent study plan, I will ONLY be doing 3D character work and putting all the time I can into focusing in learning zbrush and getting better.

Join online forums related to the industry you’re shooting for (for for game art places like conceptart.org and polycount.com)

Post your work there, you’ll get a lot of shitty critique from people who have nothing better to do but crit people all day, but you’ll also get a lot of valuable advise from people in the industry. Take in all that crit and keep improving.

Make a list of phone numbers for companies you want to work for

Make a list of contact info of networks if you have them

If you don’t have networks, go to conventions, expos, and meetups, make networks, talk to people, show them your work, it is DIRE you do this. If you’re not going to school this is one of the only ways you can make networks aside from online. And in real life meetings are going to be that much more meaningful.

If you have networks, ask around if they know anyone in these companies you’re interested in working for.

If they do talk to these people about what it’s like working there, what they did to get in, what they think you need to do to get your work to their standard.

Also know that a lot of these companies are full of mediocre artists, something my instructor made a point of is that we only see their star artists publicly, but not the hundreds of okay artists in the back. You do not have to hold your standard to these top artists, you just need to be better than the okay artists. Obviously it’s a good idea to shoot for the top, but do not let the idea that you’ll never be that good so you won’t get a job discourage you, because in reality that is NOT the majority.

Once you’ve got your portfolio started (it doesn’t have to be completely ready, just have a few solid pieces to show), start CALLING up the companies mentioned before. DO. NOT. EMAIL. I know this is extremely difficult for people who have anxiety (myself included) but it’s imperative that you call. In an email it’s so much easier for a recruiter or hiring manager to ignore it or tell you they don’t have time currently. On the phone is a lot harder for people to ignore you, and chances are they’re not going to hang up on you haha.

When you call ask if they have INTERNSHIPS FIRST, do not ask about jobs. If you ask for a job they’re going to tell you to look on their site online and the conversation ends there. Now this is where things might get a little tricky, some companies require you to be in school in order to apply for an internship, but a lot of companies haven’t even thought of offering internships! (especially if you look at smaller studios and don’t shoot for the big ones just yet)

If they don’t have internships or haven’t thought about having internships, explain to them that you’re interested in helping them out in the studio in exchange for experience. Now this is very different then when people come to you asking you to do free art in “exchange for getting viewership” or whatever bs. Working in a studio you are going to learn the ins and out of a professional pipeline, you are here for the education you wouldn’t get while in school. And for the stuff you’d learn in school (like programs) you are going to learn them at a MUCH faster rate while working in a studio. They are far more likely to hear your pitch for an internship that is at no cost to them vs someone looking for a job. An internship is also an important opportunity to see if you’re a fit for their company, and it is not uncommon for companies you’ve interned at to hire you later on. 

Sometimes if you’re rejected by the first person who answers, call again and see if you get a different person. Sometimes person A is having a bad day and doesn’t want to hear your jargon, but person B may be willing. And that second call might be enough to get them to hear you out and look at your work. 

Sometimes a portfolio book is more effective than a website. It’s easy for a hiring manager to ignore something online (similar to the email thing mentioned earlier), but a physical portfolio book is RIGHT THERE AND HARDER TO IGNORE OR TOSS. So consider making one.

Be proactive, stay on track, be disciplined, do your research and don’t waste time. Consider places you may of ignored before (example, while I majored in games, I’m looking into the toy industry too!)

Good luck, and everything will be okay. Work hard and believe in your capabilities as a successful artist. Beat that stereotype and don’t let money be the reason you can’t make it.

I hope this all helps, and is somewhat useful. This is mostly me just retelling advice that I was given. ;P 

Below are some stuff to watch/look into (these are mostly geared towards game art, but if any other people want to recommend some other resources I’ll add them here! These are not all free, but a lot more affordable than a four year college)

Resources

Gnomon Videos (Mostly entertainment design and game art focused.)

Feng Zhu Videos (Huge range of videos, mostly GA/concept related)

Noah Bradley’s Art Camp (12 week courses focused on either covering all the important fundamentals of concepting or environment concept design)

CGMA (CG Masters Academy, lots of industry professionals teaching online classes - either 2D digital art or 3D. Lots of courses!)

CDA (Concept Design Academy, offers several tracks focusing on character design, environment design and storyboarding)

Conceptart.org (Great place to get inspiration, keep track of upcoming art events, get critique through the forums and participate in contests. GA focused  but still has lots of variety.)

Polycount (A great resource for getting feedback and advice on 2D and 3D work. GA focused.)

Robotpencil (Mentorship programs taught by Anthony Jones and others! GA/Concept focused.)

LUCIDPIXUL (Mentorship program, but also very valuable youtube videos. GA/Concept focused.)

ArtStation (Another great place for inspiration, and also view job postings. GA focused.) 

Ctrl+Paint (Digital painting tutorials, majority of the content is free.)

Proko Videos (ANATOMY)

Shaddy Safadi (Digital painting tutorial, environment focused)

SILA (Society of Illustrators Los Angeles)

Creative League (Community of animators and creatives, posts resources and other helpful things. Animation focused.)

Animation Resources (As it’s named, animation resources. :P Animation focused, also has illustration resources as well.)

Ross Draws (Nice speed paint stuff!)

Level Up! (Artist interviews, freebies and resources)

Books

The Animator’s Survival Kit (Important book to have for animators, very thorough when it comes to traditional animation.)

Illusion of Life: Disney Animation (Often dubbed as an Animator’s Bible)

Digital Painting Techniques (Personally own this book, and love it! Great techniques on painting digitally)

Color and Light (Staple book every artist should consider checking out, written by James Gurney. Focuses on the use of light and color.)

Imaginative Realism (Another Gurney book, focused on painting things that don’t exist in real life and how to go about it.)

Picture This: How Pictures Work (Importance of shape language)

Any of Scott Robinson’s books (It’s good shit)


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