Your personal Tumblr journey starts here
In connection with my new job, an interesting thought occurred to me.
Enjoy the mess of my head!
Tahu - rooibos with strawberries, pomegranate and red cornflower.
In fact, it is more of a tea drink than tea itself; there is no base for that.
Rooibos comes from Africa, like Tahu - from the hottest heat.
Despite this, it has not only a bright taste, but also the sweet delicate notes of Ta-Vahi before the fire.
Gali - Milk Oolong.
Few people can immediately understand it, but if they succeed, then it’s like tea when brewed correctly - a delicate and soft taste that refreshes, without the wrong impurities. You don't soak oolong in milk, you fools.
Lewa - Herbal green collection with mango and pineapple. It seems like there are anchan leaves flashing in it?
A complete cacophony at first glance, but the taste is a bright tropical juicy taste that takes you into dreams of parrots and jungles.
Onua is Pu-erh, in which some buds of the tree itself have been added.
It seems strange to many and seems primitive in its origin, but if you try it, you can get hooked. It has the smell of spicy earth and herbs, and the buds give off a delicate sweetness.
Pohatu - buckwheat tea.
An absolute madman in an absolutely harsh environment. It smells like honey and is invigorating.
Kopaka - Earl Grey.
A follower of the classics who finds it difficult to accept something new, but if you choose the right blend, it reveals itself from new unexpected sides.
I ordered my first toa mata and am very excited to wait, sorry
Avak can shred
I like to imagine that the guitar in avak's dynamo from bionicle heroes is actually done by avak himself. Also the fact that he's supposed to be the "stone" piraka only furthers my point of him liking rock music
Guys, this is no joke. An alpha version of the unreleased BIONICLE fan that we’ve been hunting as if it was the Holy Grail, THEE Legend of Mata Nui, has been released to us fans! <3
Hero Matau.
I like much more do this stuff with less color. What do you think?
As you can see here!!!
Wait a second... THRUST! is that you?
Let’s see…Covered in green
Has a helicopter motif
Laughs like a complete dorkus
Peridot?!?
Yay! Yippee! Woo! Yeah! Yay! Woo! Yeah! Yippee! Wahoo! Yay! Wee! Woo! Yeah! Hoo! Yeah! Yay! Yippee!
It’s probably good that bionicle and hero factory isnt on the shelves anymore because the amount of impulse purchases i would be making would not be healthy for my wallet
Insect inspired tahu mata design, ill probably draw each of the toa mata like this eventually
This theory has been rattling around in my head for some time, I might make a Knowledge Tower video about it someday, but I’m not certain if its a good fit, given its more of a theory than anything where I actually do some science in it. Maybe you all can let me know if this is a good video idea in the notes?
Anyway, the crux of this theory is something to try to explain how all of this:
Actually fits into the body of the GSR.
This is a long post, so I’ll put the rest under the cut.
We already know from Greg quotes that the MU map isn’t really to scale, its more to show the rough position of the islands rather than their actual relative size compared to one another, hence why Odina is so large, and why Voya Nui seems to take up most of the southern continent despite being described as being relatively small in story.
But even using this as a guide for placement only, it still doesn’t really gel with the actual layout of the Great Spirit Robot, with everything in the torso area having to be squished up into the upper torso given the empty space in the abdomen.
This is further compounded by this image, which places the giant vortex in the endless ocean that leads to the great waterfall in the middle of the chest of the GSR, once again placing both the southern continent and Karda Nui squarely in the upper torso:
I’ve seen more than a few fan maps of the MU that try to address this problem, but all the ones that I have seen have never quite been satisfying to me, they make the southern continent especially far too small than what the storyline suggests it should be in order to get everything to fit.
But my solution, which I don’t think I’ve seen elsewhere before, came to me when I remembered that Karda Nui was in a dome that was underneath the southern continent - it was on a separate layer. And, well, Karda Nui can be on a separate layer, why not other sections of the MU as well?
That thought let me to making these maps of how I think the MU could possibly be laid out:
As you can see, from this layered approach, not only can you fit everything in nicely, but you can also keep the continents large without having to compromise to make them fit in. It even allows for additional domes that could house some of the other locations / smaller islands that are mentioned in the story that are not included in the official map. I did also play around with the size of each island compared to the offical map, given Greg already confirmed that the sizes on it were not accurate and so I could maximise the liveable land area of the MU.
I also used the fact that Greg has confirmed that ways to get into Karda Nui are via portals (with the canon one known being near the southern continent and also being where Destral moved itself to during the Karda Nui arc) to get around the issues not only of travel between layers, but also of travel between the head, torso and limbs without having to mess around with relative positions of those places moving when the robot moves its joints. The way I figure it, if the portal took up the entire sea gate tunnel width, then it could be entirely possible that the inhabitants weren’t aware they were going through a portal at all, it could just look like a regular tunnel to them, leading to the MU map from the inhabitants perspective I included here too.
I’ve tried to include as many canon compliant details into these maps as I could (e.g. connections between the torso and arms at multiple points to explain the routes taken by the Federation of Fear, room in Artakha and Xia’s domes for the islands they used to share them with before they were destroyed, the position of the pit being based both on proximity to Daxia but also on the placement of Mahri Nui in the Faber concept art above etc.), but I may have missed some details, so do let me know if you spot any.
I could also potentially use these maps in the future to work out things like total land area of the MU for the Faber and Farshtey sizes given I can determine the area a pixel represents in each, so these could be quite useful to Knowledge Tower videos in the future, but first I’d like to get some peer review on the core ideas from the wider fandom here on Tumblr.
What do you think of the maps and the idea behind them?
What if bionicle was bugs
Must investigate further
Im cooking up an au where the ninja from ninjago are toa and also one where the original toa are elemental masters in ninjago
This theory has been rattling around in my head for some time, I might make a Knowledge Tower video about it someday, but I’m not certain if its a good fit, given its more of a theory than anything where I actually do some science in it. Maybe you all can let me know if this is a good video idea in the notes?
Anyway, the crux of this theory is something to try to explain how all of this:
Actually fits into the body of the GSR.
This is a long post, so I’ll put the rest under the cut.
We already know from Greg quotes that the MU map isn’t really to scale, its more to show the rough position of the islands rather than their actual relative size compared to one another, hence why Odina is so large, and why Voya Nui seems to take up most of the southern continent despite being described as being relatively small in story.
But even using this as a guide for placement only, it still doesn’t really gel with the actual layout of the Great Spirit Robot, with everything in the torso area having to be squished up into the upper torso given the empty space in the abdomen.
This is further compounded by this image, which places the giant vortex in the endless ocean that leads to the great waterfall in the middle of the chest of the GSR, once again placing both the southern continent and Karda Nui squarely in the upper torso:
I’ve seen more than a few fan maps of the MU that try to address this problem, but all the ones that I have seen have never quite been satisfying to me, they make the southern continent especially far too small than what the storyline suggests it should be in order to get everything to fit.
But my solution, which I don’t think I’ve seen elsewhere before, came to me when I remembered that Karda Nui was in a dome that was underneath the southern continent - it was on a separate layer. And, well, Karda Nui can be on a separate layer, why not other sections of the MU as well?
That thought let me to making these maps of how I think the MU could possibly be laid out:
As you can see, from this layered approach, not only can you fit everything in nicely, but you can also keep the continents large without having to compromise to make them fit in. It even allows for additional domes that could house some of the other locations / smaller islands that are mentioned in the story that are not included in the official map. I did also play around with the size of each island compared to the offical map, given Greg already confirmed that the sizes on it were not accurate and so I could maximise the liveable land area of the MU.
I also used the fact that Greg has confirmed that ways to get into Karda Nui are via portals (with the canon one known being near the southern continent and also being where Destral moved itself to during the Karda Nui arc) to get around the issues not only of travel between layers, but also of travel between the head, torso and limbs without having to mess around with relative positions of those places moving when the robot moves its joints. The way I figure it, if the portal took up the entire sea gate tunnel width, then it could be entirely possible that the inhabitants weren’t aware they were going through a portal at all, it could just look like a regular tunnel to them, leading to the MU map from the inhabitants perspective I included here too.
I’ve tried to include as many canon compliant details into these maps as I could (e.g. connections between the torso and arms at multiple points to explain the routes taken by the Federation of Fear, room in Artakha and Xia’s domes for the islands they used to share them with before they were destroyed, the position of the pit being based both on proximity to Daxia but also on the placement of Mahri Nui in the Faber concept art above etc.), but I may have missed some details, so do let me know if you spot any.
I could also potentially use these maps in the future to work out things like total land area of the MU for the Faber and Farshtey sizes given I can determine the area a pixel represents in each, so these could be quite useful to Knowledge Tower videos in the future, but first I’d like to get some peer review on the core ideas from the wider fandom here on Tumblr.
What do you think of the maps and the idea behind them?
made this guy, idk really know what to call it. it's silly
Was ninjago an attempt at a bionicle reboot? Something that tried to get at the essence of why bionicle was so popular and worked? The thing that made bionicle so successful was its flavorful characters and deep worldbuilding but on top of that ninjago also has the
Gang of color coded heros with elemental powers
Collection of golden mcguffens that unlock their true powers
A dark lord to defeat who dips out to cause lots more problems later with his new reptilian army
during the arc with the reptilian army a child is revealed to be the chosen one and is magically aged up and has the powers of light
I made a tiny version of him for fun and also in case I want to buy him
so this version doesn't have any clipping or anything and is pretty structurally stable so it should actually be buildable
i still haven't named them
wanted to try to make a really flexible but still fairly simple ccbs skeleton
I have made a self moc
They are some sentient plants that inhabited a rahkshi shell after Spherus Magna was restored and they have a very nice garden
I may have no idea how to build a bohrok but that's not going to stop me from making lesbian bonkles
she has an experimental kraana of disunity intended to be used against toa to pit them against each other but unfortunately I just made her disconnected from the bohrok hivemind and she left to do her own thing. Needless to say they never made any more of that type of kraana (I actually have no idea how kraana are made).
oh yeah she also needs a name
made a rahkshi oc
She has dodge karata and a staff of fusion, which can fuse and Un-fuse inorganic materials, including the inorganic parts of biomechanical organisms (yes, I just stole Geo's power). She is very nice now that Makuta is dead and no longer has influence over her.
made some bohroks for an art prompt
man, I want one of these guys.....
Child me…
Why have you done this…..
proof of concept
I used Kai's climber mech's instructions to buld takanuva to see how it would look
oh yeah and heres the rest of the pre-HRT(Heckin stRuck by lighTning) gang
them <3