Onto to the secret room!
It is a very small room, making me wonder how Lurien walked into here. All three colors associated with the Watcher’s Spire are here, though the purple glow is dominant.
First things first, Lurien has his own Lore Tablets, which is very unique in the kingdom. No, seriously, he’s the only guy who has a lore tablet with no magic or science behind it. (Not to mention a private lore tablet, not a public notice.)
The only lore tablet we can read is Lurien’s last words, which I read for you in the last part. Here is it is repeated below. To quote Lurien’s last journel entry:
“Sleep beckons eternal and these words become my last. Though my gaze shall no longer fall upon this city, I will act forever in its protection. For King, for bug, for Hallownest, I head now to my rest.”
His last words tell of Lurien’s determination, dedication, and peace.
One interesting thing to note is that we only get to read Lurien’s thoughts, not the other Dreamers. We know nothing of Herrah’s thoughts, except for everything being done for Hornet. We read Monomon’s reports, but please forgive me for stating how those tanks merely report events happening like a science report, not giving us Monomon’s personal thoughts on the matter. Those come from Quirrel translating her actions to us.
I’ll be honest, this room infuriates me for one simple reason, every lore tablet and all the ‘wanderer’s’ journals lying here are clearly written by Lurien and contain his thoughts, but we are not allowed to read any of them…except for his last entry!!! The 1 Dreamer we know little about and we have an entire room with his diaries and we can’t read it!!!
Lemm would have a field day in here. Can you imagine the classified information or missing links Lurien has in here?
And don’t think “classified” and go “Oh! Pale King fanboy!” No. Look around. I can’t even find a single Hallownest crest here, much less Monarch Wings representing the Pale King. (Except the chair. Maybe.) Take a look.
If we move on, it is easy to notice how the lamp is out. This is the first time we’ve seen a lamp that was clearly supposed to give light, but there’s none. It’s almost as if either the bug inside the lamp died OR the Spire staff did not expect anyone to enter this room anymore.
Artist Aspidiske did a comic about that lamp, so I will let you read it. On the Last Day - Aspidiske - Hollow Knight (Video Games) [Archive of Our Own]
Before I touch on the entrance to this secret room, allow me to remark on what’s bugging me. Lurien’s journals are just dumped on the ground. All other journals in the Spire are at least on shelves, these are in piles. And I would like to know why as we haven’t seen Lurien being particularly organized or disorganized before.
Now! The Entrance!
The secret room to Lurien’s last thoughts is blocked by a statue of Lurien! Which is very weird once you stop to think about it.
In game, you come across several statues in Hallownest. These statues tend to come in three categories: Items of worship (like the Pale King or the Radiance statue at Crystal Peak), statues of civilizations gone by (most often seen in the Queen’s Gardens), or memorials to dead people.
And here’s Lurien with not one, but three statues to himself.
Only one of the three statues breaks when you hit it, leading you to the secret room, which makes sense for finding secrets. But real life before Lurien went to dreaming…
It makes no sense for Lurien to have this statue when he was awake. The statue is pretty, but very unpractical for someone to use that hidden room. And this is Lurien we are talking about here. Out of the Dreamers, he is the only one who goes for both the beautiful and practical. And based on the section regarding the pillows, Lurien isn’t vain either, so he wouldn’t have a statue of himself, much less three!!!
The statues, Lurien’s character, the dark lamp, and the journels have me thinking. What if Lurien was NOT the person who put the statue there, but rather his people put the statue up after he went into the Dreamer. Remember we already know that Weavers rearranged Herrah’s Den so it would be a shrine for her. So it is not much of a stretch to say Lurien’s people rearranged the Spire to honor Lurien after he passed into the Dreaming.
If this is true, then the statue for Lurien is a memorial statue. It is still extermely rare as it has COLOR whereas the other statues have more stone or metal like colors. Lurien’s colored statue gaurds his last thoughts, preserving the Watcher’s last thoughts and allowing those in depersate need to read any of Lurien’s journels.
Then this begs the question, what about the other two statues? I hereby argue that these statues are indeed of the Watcher but not Lurien. If the secret room has all of Lurien’s thoughts, with the last entry being his last thoughts, and the statue was put up after Lurien “died”, than the other two statues could have put up when the previous Watchers passed away. Yes, I agrue that those bottom two statues belong to the Watchers before Lurien. And those statues also guard rooms with the previous Watchers’ thoughts. Yet we are prevented from accessing them lest the fans confuse those two Watchers with Lurien himself.
If this theory is true, what does it say about Lurien? He is the third Watcher in a line. Firstly, the job of Watcher was not created for Lurien, but rather Lurien proved himself in such a way that the Pale King appointed him to the position. Secondly, Lurien is in a tradition. Did you notice how all the statues looked the same? They all have a simple blue robe and shared mask. Lurien isn’t just wearing the robes for fashion, he is honoring the Watchers who have come before him. Third, if all three Watchers are wearing such simple robes and mask, they are hiding their individual identities. Whether it be so people of Hallownest can focus on the mask or so the Watchers’ can protect their families, I shall leave that up to the fans as there are 3 Watchers, leaving room for interpretation. Fourth, the inner character of the Watcher was always more important than the species of the Watcher. Again, all three Watchers are wearing simple robes that hide which species they are. To this day, fans debate on what species Lurien is. Yet all along, we were looking at the wrong thing, myself included. Personal character and individual skill were the most important aspect of Lurien. And that character and skills made him the most powerful bug right under the Royal Couple.
So, what do you think? Please reblog and share your thoughts!
If you wish to read more of the Essay, click one of these links below.
Part 1.0: Herrah's Den : Here
Part 2.0: Monomon's Archives: Here
Part 3.0: Lurien's Spire: Here
Part 3.25: Lurien's Spire: Windows and Colors: Here
Part 3.5: Even More of Lurien's Spire. Here
Part 3.7: What is WRONG with Lurien's Spire?: Here
Part 3.8: Even, even More of Lurien's Spire: Secret Room (You are here)
Part 3.9 Watcher Knight Boss Room! Here
Part 4.0 What We Know We Don't Know About the Dreamers' Houses: Click Here
Link to essay on Ao3: Here
If you have thoughts you wish to share, please feel free to comment or reblog! Especially with the above observation!
Results are in! 19 votes!
Each Dreamer's house will go up in an individual post!
Honestly, I am quite grateful as I finally got a chance to count how many pages my essay is. Herrah has 9 pages, Monomon has 10 page, and Lurien...is still a work in progress, but looks like he'll have 30 pages.
For Future Reference...thank you Original Poster for creating this.
Okay, let’s be real—dialogue can make or break a scene. You want your characters to sound natural, like actual humans talking, not robots reading a script. So, how do you write dialogue that feels real without it turning into a mess of awkward pauses and “ums”? Here’s a little cheat sheet of what real people actually do when they talk (and you can totally steal these for your next story):
1. People Interrupt Each Other All the Time In real conversations, nobody waits for the perfect moment to speak. We interrupt, cut each other off, and finish each other's sentences. Throw in some overlaps or interruptions in your dialogue to make it feel more dynamic and less like a rehearsed play.
2. They Don’t Always Say What They Mean Real people are masters of dodging. They’ll say one thing but mean something totally different (hello, passive-aggressive banter). Or they’ll just avoid the question entirely. Let your characters be vague, sarcastic, or just plain evasive sometimes—it makes their conversations feel more layered.
3. People Trail Off... We don’t always finish our sentences. Sometimes we just... stop talking because we assume the other person gets what we’re trying to say. Use that in your dialogue! Let a sentence trail off into nothing. It adds realism and shows the comfort (or awkwardness) between characters.
4. Repeating Words Is Normal In real life, people repeat words when they’re excited, nervous, or trying to make a point. It’s not a sign of bad writing—it’s how we talk. Let your characters get a little repetitive now and then. It adds a rhythm to their speech that feels more genuine.
5. Fillers Are Your Friends People say "um," "uh," "like," "you know," all the time. Not every character needs to sound polished or poetic. Sprinkle in some filler words where it makes sense, especially if the character is nervous or thinking on their feet.
6. Not Everyone Speaks in Complete Sentences Sometimes, people just throw out fragments instead of complete sentences, especially when emotions are high. Short, choppy dialogue can convey tension or excitement. Instead of saying “I really think we need to talk about this,” try “We need to talk. Now.”
7. Body Language Is Part of the Conversation Real people don’t just communicate with words; they use facial expressions, gestures, and body language. When your characters are talking, think about what they’re doing—are they fidgeting? Smiling? Crossing their arms? Those little actions can add a lot of subtext to the dialogue without needing extra words.
8. Awkward Silences Are Golden People don’t talk non-stop. Sometimes, they stop mid-conversation to think, or because things just got weird. Don’t be afraid to add a beat of awkward silence, a long pause, or a meaningful look between characters. It can say more than words.
9. People Talk Over Themselves When They're Nervous When we’re anxious, we tend to talk too fast, go back to rephrase what we just said, or add unnecessary details. If your character’s nervous, let them ramble a bit or correct themselves. It’s a great way to show their internal state through dialogue.
10. Inside Jokes and Shared History Real people have history. Sometimes they reference something that happened off-page, or they share an inside joke only they get. This makes your dialogue feel lived-in and shows that your characters have a life beyond the scene. Throw in a callback to something earlier, or a joke only two characters understand.
11. No One Explains Everything People leave stuff out. We assume the person we’re talking to knows what we’re talking about, so we skip over background details. Instead of having your character explain everything for the reader’s benefit, let some things go unsaid. It’ll feel more natural—and trust your reader to keep up!
12. Characters Have Different Voices Real people don’t all talk the same way. Your characters shouldn’t either! Pay attention to their unique quirks—does one character use slang? Does another speak more formally? Maybe someone’s always cutting people off while another is super polite. Give them different voices and patterns of speech so their dialogue feels authentic to them.
13. People Change the Subject In real life, conversations don’t always stay on track. People get sidetracked, jump to random topics, or avoid certain subjects altogether. If your characters are uncomfortable or trying to dodge a question, let them awkwardly change the subject or ramble to fill the space.
14. Reactions Aren’t Always Immediate People don’t always respond right away. They pause, they think, they hesitate. Sometimes they don’t know what to say, and that delay can speak volumes. Give your characters a moment to process before they respond—it’ll make the conversation feel more natural.
if they ever make Legends Kyrum and we see the two brothers fight with the two dragons, there BETTER be knights riding Scoliopede.
We need another cool rising option besides Zebstrika and Soutland.
not daily pokemon: scolipede
Reblog this Pokemon + cat meme for my friend.
Just because I cannot fully appreciate it, doesn't mean she can't.
Oh yes!
Except when the title comes first and now you have to figure out the plot, the characters, and the premise all while using the title as a spring-board. And don't forget writing it so you don't waste what title!
Why are titles so hard 😭
Excuse me while I save this for a reference...
How To Write A Chase Scene
Before anyone takes off running, the reader needs to know why this matters. The chase can’t just be about two people running, it’s gotta have a reason. Is your hero sprinting for their life because the villain has a knife? Or maybe they’re chasing someone who just stole something valuable, and if they don’t catch them, it’s game over for everyone. Whatever the reason, make it clear early on. The higher the stakes, the more the reader will care about how this chase plays out. They’ll feel that surge of panic, knowing what’s on the line.
Sure, a chase scene is fast, people are running, dodging, maybe even falling. But not every second needs to be at full speed. If it’s too frantic from start to finish, the reader might get numb to the action. Instead, throw in some rhythm. Use quick, sharp sentences when things get intense, like someone stumbling or almost getting caught. But then slow it down for a second. Maybe they hit a dead end or pause to look around. Those brief moments of slow-down add suspense because they feel like the calm before the storm kicks up again.
Don’t let the setting just be a backdrop. The world around them should become a part of the chase. Maybe they’re tearing through a marketplace, dodging carts and knocking over tables, or sprinting down alleyways with trash cans crashing behind them. If they’re running through the woods, you’ve got low-hanging branches, roots, slippery mud, and the constant threat of tripping. Describing the environment makes the scene more vivid, but it also adds layers of tension. It’s not just two people running in a straight line, it’s two people trying to navigate through chaos.
Running isn’t easy, especially when you’re running for your life. This isn’t some smooth, graceful sprint where they look cool the whole time. Your character’s lungs should be burning, their legs aching, maybe their side starts to cramp. They’re gasping for air, barely holding it together. These details will remind the reader that this chase is taking a real toll. And the harder it gets for your character to keep going, the more the tension ramps up because the reader will wonder if they’ll actually make it.
Don’t make it too easy. The villain should almost catch your hero or the hero should almost grab the villain. But something happens last second to change the outcome. Maybe the villain’s fingers brush the hero’s coat as they sprint around a corner, but they manage to slip out of reach just in time. Or maybe your hero almost gets close enough to tackle the villain, but slips on some gravel, losing precious seconds.
And Don’t let the chase end in a way that feels too predictable. Whether your character gets away or is caught, it should be because of something clever. Maybe they spot a hiding place that’s almost impossible to notice, or they use their surroundings to mislead their pursuer. Or, the person chasing them pulls a fast one, Laying a trap, cutting off their escape route, or sending the hero down the wrong path. You want the end to feel earned, like it took quick thinking and ingenuity, not just dumb luck or fate.
if you have any questions or feedback on writing materials, please send me an email at Luna-azzurra@outlook.com ✍🏻
I want to go to Japan now just for this...
The dino benches are super cute. The angle is a little weird, though. And there's other seating if you're scared of dinosaurs. Looks like there's non-dino flat benches in the back on the right and a raised stone bench / retaining wall area on the left with grass and trees. I'm a little worried that there's no arm rests on any of the seating areas, though. It might be difficult for people with mobility issues to stand back up. Super cute for in front of a dino museum, though! And I totally want one.