Okay, this could actually make sense. Also explains how the White Lady could know everything going on in Hallownest.
Alright, here me out...
What if the White Lady is a fungus?
(also have this old artwork I never posted)
the prophecies begin protagonists... as pokemon starters! 💧🔥🍃
This is the go-to for development in my book, because if your character has a personality trait, congrats! You’re half way there!
—Confidence:
Can lead to selfishness, over abundance of pride, stubbornness and unwilling to admit wrong doings/beliefs/actions.
—Extroversion
Unable to understand proper boundaries that others have set, tries to bring people out of their comfort zone even when unnecessary, rude.
—Intelligence
One of those nerds that every class has that reminds the teacher of the homework, looks down on those less intelligent and doesn’t care of the social/economical/personal reasons as to why they don’t share the same intellect, prideful.
—Kindness
Nativity, allows the wrong people to walk free, toxic positivity, doesn’t want to understand how some people may just be evil, leading the team into multiple dangerous, avoidable situations.
—Romantic
‘Doesn’t take no for an answer’, makes people uncomfortable, overwhelms people with fantasies of romantic dinners/adventures despite it still being the first date, moves too fast for their love interest.
Whenever I think about the dark side and how Star Wars talks about it, it's never as small as having a temper or being prideful
It's those character flaws to an extreme
It's the loss of control. The loss of stability. The loss of who you really wanted to be. It's everything you would be if you sacrificed any kind of restraint
No one's turn to the dark side has ever been treated as a freeing experience because that's not what it is. Most dark side users have been broken down and twisted by even worse characters into following them. In most cases, it takes years of pain and suffering to be fully corrupted. It takes direct brainwashing to turn someone quickly. The very few who seemingly turned to the dark side completely by their own choice were just inherently drawn to the worst aspects of a person's nature
Many jedi have their own flaws and struggles. Quite a few lose their way and need time to rediscover themselves and who they are as jedi, but many of them never fall to the dark side because the dark side is more severe than having negative traits
The light side represents who a person is when they are at peace with themselves. It's who they are when they accept their vices as part of them, and then refuse to let those same vices dominate them. Keeping your worst traits under control is not a form of repression
The dark side is the full rejection of all of your positive traits. It's embracing your vices to the point that compassion and kindness no longer exist. It's expressing every negative emotion without thought or restraint
Light represents freedom. You're free to decide for yourself what kind of person you want to be. You're free to choose your way forward. You're free to change and grow as you please
Darkness is the one that represents being trapped. It's the side that chains you to your hatred and refuses to let go. It's what blinds you to the goodness in the world and lose sight of everything you hoped to be
That's why there's no such thing as positive corruption in Star Wars
For Future reference,
1. Gerontocracy
A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.
2. Stratocracy
A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.
3. Timocracy
A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.
4. Gynarchy
A society governed by women. Leadership roles are exclusively or predominantly held by females.
5. Noocracy
A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.
6. Kleptocracy
A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.
7. Cyberocracy
A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.
8. Hologarchy
A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.
9. Ecocracy
A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.
10. Psionocracy
A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.
11. Syndicracy
A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.
12. Cryptocracy
A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.
13. Technomancy
A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.
14. Animocracy
A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.
15. Necrocracy
A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.
16. Elementocracy
A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.
17. Dreamocracy
A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.
18. Symbiocracy
A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.
19. Chronocracy
A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.
20. Shadow Council
A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.
21. Guildocracy
A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.
22. Arcane Senate
A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.
23. Beastocracy
A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.
24. Celestocracy
A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.
25. Labyrinthine Council
A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.
26. Mirrorocracy
A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.
27. Puppetocracy
A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.
28. Songocracy
A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.
29. Crystal Dominion
A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.
30. Ethereocracy
A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.
31. Mercantocracy
A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.
32. Coinclave
A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.
33. Tradeguild Dominion
A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.
34. Barterocracy
A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.
35. Resource Syndicate
A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.
36. Artisan Assembly
A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.
37. Agrarian Council
A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.
38. Guilded Senate
A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.
39. Commodocracy
A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.
40. Marketocracy
A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.
41. Tradewind Dominion
A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.
42. Coincouncil
A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.
43. Craftocracy
A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.
44. Miner’s Syndicate
A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.
45. Spice Dominion
A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.
-------
🔥 BONUS ALERT!🔥
🚀 Unlock the Ultimate Fantasy Worldbuilding Book Series Planner 🚀
Ready to take your worldbuilding to the NEXT LEVEL? You can grab this game-changing planner that will revolutionize your writing process!
📚 Organize, Create, and Conquer!📚
Store ALL your writing resources in one place and make worldbuilding EFFORTLESS and INTERACTIVE. With 25+ stunning fantasy illustrations and an editable wanted poster on Canva, this planner is your go-to SERIES BIBLE.
🌍 Craft Your Epic World Like a Pro!🌍
Not only does it include worldbuilding worksheets, but it also guides you step by step on how to create a COMPELLING world. Plus, you'll get a pre-set writer planner that takes you from idea generation to book publishing!
🎯 Don’t Miss Out! 🎯
Grab yours NOW and elevate your storytelling!
Oh this happened to me recently.
I want to write a fanfic about a guy going dancing. Okay, I need a festival. What kind of festival could work with an underground kingdom? Okay, which festival could I pull off? Ooh! This one works well with harvest season-oh! The traditions and-oh now I have more headcanons on how the economics work in the City of Tears-
Wait-what do you mean I haven't finished writing the burb to the story yet, much less the outline?
Writing fics is hilarious- what do you mean I have to Google diagrams of stairs now??
Finally took a minute to put together the art vs artist for the first half of 2024 (everything here is from Jan to June)! I haven't really been able to draw as much this year except class doodles but I'm pretty happy with it.
Didn't draw as many cute pieces or animals as last year but that's alright. But damn, no OCs this time. Sad. :+
I also drew a couple of slightly horror pieces this year, which I hadn't done in a hot minute (I can't do this in class or people will look over my shoulder and think I'm planning murder or something lol).
Also, lately I've been more active on Cara, so if you would like, please support me there! I'm looking for more friends on Cara :D https://cara.app/livyamelarts
Top row: Raskolnikov (Crime and Punishment), Razumikhin (Crime and Punishment), Lara Tybur (AoT)
Middle row: T.S. Eliot, me, Belle (Beauty and the Beast)
Last row: Armin and Annie (AoT), Dana Scully (the X Files), Yor Forger (Spy x Family)
Thank you for looking!!
Seriously, I woke up to 40 likes, reblogs, and follows. Thank you all for these presents!
Oh this caused a pause because I'm still writing fics with these characters.
1. Yes they have to fight, 2. Tell me who’s fighting who in the tags! (I’ll add the most ridiculous combos in a reblog)
Lurien had to go hide more stuff inside his Spire. His essay is now 35 pages and counting. It might take a bit before the next part is up.
While I'm writing the next part, you all can go look inside his Spire and see if you can discover the really weird thing for yourself.