This sounds like hell to me not going to lie
Fucking with my brain by throwing House of Leaves into the rotation of textbooks I've been working through this semester
can i get a hell yea if you’re still gonna be wasting your time on this website in 2014
I think we as a website are sleeping on the potential of Microsoft teams default memes
I’m always feeling like wait did I just do something unforgivable? But all I did was walk somewhere or turn in a paper late
sibling behavior ig
La escuela no me deja mucho tiempo para dibujar pipipi
Also, if you get the reference *Kisses you on the forehead*
johto pokemon vs pokemon from new york
bonus: that phenomenon where japanese tourists visit paris and have a breakdown bc of how shit it is
Yeah, sorry, having a mortal form and shit to do is too much bad sensory rn, can you just bury me in the snow instead?
stupid silly creature
I've said that organizational dysfunction should be a villain more often, mostly because of my belief that we need stories that give us information about how to deal with the biggest actual problems we, as a society, face. It's just very hard to write a story about organizational dysfunction that includes actually beating the organizational dysfunction.
But there's one place where organizational dysfunction does have an opportunity to show its villainous nature: videogames. Specifically, management videogames, where making decisions about organizational goals and who to hire is already central to gameplay.
Now, the average "management" game is not really about management per se. Everything is hyper abstract, you have a god's eye view, and you have ultimate authority over everything that you do. You are still looking for weak links and problems to correct, but a lot of that is pathing issues (if the game has that) or restructuring physical space.
So a management game that's about organizational dysfunction would be one where you're the new boss, looking to right the ship, and it would need to be an opaque organization, one where you can't just look inside someone's mind and see the "takes credit for others' work" trait.
I guess when I put it like that, I'm imagining something that's more like a detective game, as you do interviews and comb through piles of documents. And it's not as simple as "fire the bad people", because often those people are pulling a lot of weight, that's one of the reasons they've stuck around for so long, and replacing them is genuinely a hit to the company's ability to do ... whatever it's trying to do.
(Definitely also possible to do this same thing set in a government agency, a non-profit, or any other organization, though the actual problems will look at least somewhere different.)