is ilganyag's interactions with the blacktongues out of sync with time and she has to actively look for -when- to screw around with people or does she keep relatively in sync with the living world?
I almost hate to answer this one 'cause it can curtail theorizing, but we're getting close to it coming up in the comic anyway.
Have you noticed that Sette is interacting with the world on her own timeline? She's not reaching through a waterfall and knocking Ssael's hat off. Living entities - human or senet - are bound to their own timeline. It flows down and around them, the lens through which they view and interact with their reality. Ilganyag is no different. She cannot time travel, personally, inside the khert.
Of course she can theoretically look at memories from any time and glean valuable, highly anachronistic information from them, but she herself is a causal being trapped inside the khert that cannot interact with instantiated reality and people from another timeline. This would all be so, so much simpler if she could change history. Instead all she can do is research the future through scavenged memories, and try to change what happens.
It's a really awkward position, I find, but fascinating. To know pieces of the future, to have goals that you want, to change little things over a long span of time and watch how you're nudging the future in a different direction. It's like playing labyrinth, tilting the board back and forth as the shiny silver marble rolls inexorably forward, avoiding pitfalls, riding the edge, red eye on that goal of goals at the centre.
hey netizens! i'm not sure how many people are aware, but youtube's been slowly rolling out a new anti-adblock policy that can't be bypassed with the usual software like uBlock Origin and Pi-Hole out of the gate
BUT, if you're a uBlock Origin user (or use an adblocker with a similar cosmetics modifier), you can add these commands in the uBlock dashboard (under My Filters) to get rid of it!
youtube.com##+js(set, yt.config_.openPopupConfig.supportedPopups.adBlockMessageViewModel, false) youtube.com##+js(set, Object.prototype.adBlocksFound, 0) youtube.com##+js(set, ytplayer.config.args.raw_player_response.adPlacements, []) youtube.com##+js(set, Object.prototype.hasAllowedInstreamAd, true)
reblog to help keep the internet less annoying and to tell corporations that try shit like this to go fuck themselves <3
Hi it’s time for my twice yearly “I have feelings about Ghost Trick” post
My prank for today is I drew this. YOU SHOULD SEE THE LOOK ON YOUR FACE.
my personal curse is the knowledge that I function best with rigid structure and strict routine but am almost totally incapable of independently establishing or maintaining that structure and routine
wheres your whimsy. wheres your fucking whimsy
I didn't think Duane was so misogenistic ;_; since he, in the end, tolerated his daughter learning pymary.
I think we’re fooling ourselves a bit if we don’t acknowledge he’s something of a misogynist. The challenge with Duane and with many of the characters in our cast is that they are inescapably marked by the cultures they grew up in. Just as we ALL are. We ALL have biases within us that we have to acknowledge and consciously overcome. There is no pure and unblemished person. It’s not possible in this bitch of a world.
Duane relenting that night and agreeing to teach Mikaila pymary was a battle - fought and successfully won - against his own misogyny. It was a good thing. But it was not a moment when a light switch flipped and he was suddenly a paragon of gender equality. He’ll keep struggling daily with his biases the same way we all do.
Everyone around you has biases. You can write people off because of them, or you learn to love in spite of them and help them understand more and grow. I do this with Duane the same way I have to do it with my dad and a lot of other people in my life. It’s the most difficult thing.
At what point did you decide you wanted to take your RP setting and assortment of characters, and turn them into a fully fleshed out story? Was it something you had in mind all along, or was there a turning point? If so, how did you start the process of taking loose concepts and fleshing them out into the super detailed world of unsounded?
It’s complicated!
Long, long ago, I was working on a fantasy novel called Tanners. It took place in Alderode, starred a group of thieves, assassins, and social outcasts, concerned a war between rival gangs, and was not great. I was still in my early twenties and impressively stupid.
A couple years later, my friends and I were in need of a new setting for our RP after we fell out with the owner of the place we’d played in previously. I sat down and wrote out Sharteshane, which existed in the same universe (and borrowed a few details) from Tanners.
I’d already pulled Duane, Sette, and Murkoph from Tanners for the purposes of RP in the older game, and started developing Bastion to be my main in a new game in this new setting. It worked well. My friends and I had a lot of fun there over the years, and the setting and characters all just became increasingly more rich and detailed as the stories spun on.
All good things must come to an end though, and RP eventually did. Afterwards, I needed a new project, and webcomics were really taking off. I wanted to do one too! I went back and looked at Tanners (which I still loved even though it was dumb), looked at RP, and decided that the latter could save the former. I took cool things I’d discovered and developed in the game, like Duane and Sette’s chemistry and the Black Tongues, and decided to work them into something entirely new but familiar. It would lean heavily on things that were and are important to me, like highly dysfunctional families, the irreconcilable evils of human institutions, and sad boys beating each other up.
It all came together pretty quickly once I decided to do it. I had the pieces and I knew the themes. It all plugged together with minimal stress.
While most of Unsounded’s big concepts were devised specifically for the comic - pymary, the khert, senet beasts, the First World, Cresce - you can still see the seam between RP content and Tanners content if you know where to look. That seam is where a lot of the plot and conflict happen. Alderode and Ssaelism are almost purely Tanners. Sharteshane and Gefendur are purely RP. Duane and Murkoph are Tanners and Sette and Bastion are RP.
And I really like this. Because Duane slowly making his way towards home feels like me making my way home from RP to Tanners. Tanners was a place of naivete, ignorance, comfortable tropes. RP was a place of worldliness, experience-building, chaos. Duane and I are heading home, but we won’t recognise it, and it won’t recognise us.
Anyway, many of the (what probably seem like neurotic) details in Unsounded come from years of me DMing that RP game. If you know anything about DMing, you know you have to be able to pretty quickly conjure up answers to all kinds of player questions, and be able to write and world-build in real-time as you play. After ten years of writing and refereeing Sharteshane, though, I didn’t want to spend excessive time there in Unsounded. That’s why the story barely touches the place, and we’ve spent most of our time in Cresce and Alderode.
Hello! This is a tumblr blog. I do stuff. Actually I don't really do stuff, I just reblog things. Yup. That's about it. Banner art is by @painter-marx, icon is by @rifuye
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