Nothing Soothes My RSD Soul Like Having My Presence Acknowledged And Feeling Genuinely Needed/appreciated

Nothing soothes my RSD soul like having my presence acknowledged and feeling genuinely needed/appreciated

More Posts from Public-charmer and Others

6 years ago

Important! Let’s help Tyler!

Tyler is looking to accomplish his mom’s bucket list.

Watch video here: https://youtu.be/Iug57dXNoJQ

He recently made a video explaining that his mom was just diagnosed with a rare form of cancer that is highly aggressive. All he wants to do is help complete her bucket list and spend as much time as he possibly can with her. He asks that we just share this video to help make that happen

If you don’t know, Tyler is also someone who is all about spreading love and positivity. He uses his phrase SmileAlways to do so much like we have done with PMA.

As a community we can help Tyler accomplish this. Please spread his video out as much as you can or reblog this. Anything to help this man out. He is so deserving of being able to do this for his mom and I know as a community we can do that.

Important! Let’s Help Tyler!
Important! Let’s Help Tyler!
Important! Let’s Help Tyler!

Sorry the tags aren’t completely in line with the subject matter but this is important as he is a friend of Mark, Seán, and Ethan.

5 years ago

1d10 Ways To Explain Your D&D Character’s Amnesia...

You were captured! And your Brain partially devoured by a hungry Mind Flayer. You managed to escape its grasp, but not before your memories became forfeit.

You walked across one of the many forest circles into the Feywild as a Child. You lived a crazy but happy life there, and saw things no regular man, woman or child could see. That was until you wandered back into the Prime Material Plane, and suddenly those memories scattered, and you were left as a being with no memory, alone in the woods… (See ‘Fey Crossings: Memory Loss’, Page 50 of the Dungeon Master’s Guide).

You were once a powerful Wizard that knew their own mortality. In a fit of desperation, you crafted a Clone of yourself, younger and more perfect in almost every way. But when you died of a combination of old age and madness, something went wrong. You woke up in the younger body of your Clone, but your memories were lost. But every now and again, you remember the spells of your past, if only you could remember them so well as to cast them…

You were once a Prodigy, a Wizard with a sharp mind. So great was your intellect that you were brought before a Local Member of Nobility who wished to employ you as their Diplomatic Representative and Adviser to their Workings. You sat down with them and their Family, until you noticed a thin red string of ooze behind each of them. Before you could react, the Oblex struck at your mind. Your memories quickly became scattered and faded as you ran from the attacking creature. You escaped, but collapsed. When you woke up, all you remember saying is the Noble’s Name and “Red String”. And to this day, you still check people for that suspicious “Red String”.

A Deal with a mighty Devil cost you your memories in exchange for phenomenal arcane powers. You often wonder what you were like back then. Were you Married? Were you a Parent? Or even a Traitor? And that seems to bring an amusing smile to your face…

Perhaps you were a great hero, or a well-loved citizen, or some lonely cleric just took pity on you. You don’t remember… Thanks to a failed resurrection ritual, you were indeed brought back to life, but brought back with no memories of before…

You have a great fear of caves, the underground, and most of all the weather. Perhaps because your mind was shattered by the maddening winds of Pandemonium. How did you get there you might ask, were you imprisoned there by some otherworldly being, or did you venture there of your own volition? (See ‘Pandemonium: Mad Winds’, Page 62 of the Dungeon Master’s Guide).

Your memories were snatched away from you by a powerful mage, perhaps because you knew too much about a certain someone or a certain something…

You’re originally from the Prime Material Plane, but travelled to Elysium on some sort of extra-planar pilgrimage. How did you get there? You don’t remember. All you remember is staring at those pearly white beaches, never willing to leave. (See ‘Elysium: Overwhelming Joy’, Page 60 of the Dungeon Master’s Guide)

Your mind was shattered by the Abyssal Demon Lords. Sometimes you can still feel their maddening presence…

1 month ago
Oh Law.

Oh Law.

Crappost

1 year ago
Sigh. Spider-wan

sigh. spider-wan

3 months ago
Don’t Let The Narrative Fool You It Is MAOMAO’s Harem

Don’t let the narrative fool you it is MAOMAO’s harem

6 years ago

Eternal ADHD mood:

Eternal ADHD Mood:
5 years ago

Hotlinks to all Tables: A complete list of every trinket table for quicker access compared to scrolling through the entire blog or sifting through the archive. This also functions as the easiest link to reblog or save for reference purposes as it’s updated with each new table. Now with 85 full d100 loot tables, category specific rolling tables a working rollable Omni Loot Table.

—Note: The links sometimes don’t work on mobile devices or some apps. Try using a desktop or browser extensions if they aren’t working. 

-The Omni Loot Table: A loot meta-table that allows the user to roll randomly on the 85 tables this blog has collected. This grants a DM literally billions of unique trinkets, equipment and items that players can find to enrich their world and playing experience.

All Unique Minor Magic Weapons: A collection of flavourful weapons of artifact level quality suitable for low level characters. Much like the Minor Weapon Enchantments that some of them draw inspiration from, they provide small bonuses and combat options that are restrained by limited uses, niche situations or come with risky drawbacks. 

-Unique Minor Magic Weapons, 1   /   -Unique Minor Magic Weapons, 2

Minor Weapon Enchantments: A collection of minor bonuses that are weaker than a standard +1 weapons, as they come with trade-offs, risks, prerequisites, limited uses or niche benefits. These enchantments provide feat-like bonuses, low level class abilities, modify damage types, provide short bursts of power or replicate the effects of low levels spells. Rollable Minor Weapon Enchantments Table. 

-Random Weapon + Random Minor Weapon Enchantment.

-Random Unique Weapon + Random Minor Weapon Enchantment.

-All Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.

-Minor Magic Items, 1    /   -Minor Magic Items, 2

-Minor Magic Items, 3

-All Unique Weapons: Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Distinctive weapons that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.

-Unique Weapons, 1   /   -Unique Weapons, 2

-Unique Weapons, 3   /    -Unique Weapons, 4

-Unique Weapons, 5   /    -Unique Weapons, 6

-Unique Weapons, 7   /   -Unique Weapons, 8

-Masterwork Weapon Bonuses: Over 20 homebrew weapon improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary weapons would not be considered “magic” or “+1” weapons. Compatible with Pathfinder, D&D 5e and other D20 systems. Rollable Masterwork Bonus Table

-Running the Numbers: On Balancing Homebrew Masterwork Weapon Bonuses

-Random Weapon + Random Masterwork Weapon Bonus.

-Random Unique Weapon + Random Masterwork Weapon Bonus.

-Wild Magic Surges: A collection of Wild Surge options for DMs and PCs who find the published tables limiting, repetitive or boring, three things wild magic by definition, should never be. Rollable Wild Magic Surge Table.

-All Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.

-Sealed Glass Vials, 1   /    -Sealed Glass Vials, 2

-Sealed Glass Vials, 3   /    -Sealed Glass Vials, 4

-Sealed Glass Vials, 5   /    -Sealed Glass Vials, 6

-Sealed Glass Vials, 7   /    -Sealed Glass Vials, 8 

-All Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.  

-Trinkets, Books, 1   /   -Trinkets, Books, 2 

-Trinkets, Books, 3   /   -Trinkets, Books, 4

-Trinkets, Books, 5   /    -Trinkets, Books, 6

-Trinkets, Books, 7   /    -Trinkets, Books, 8 

-All Rings: Enough rings and bands to wear three on every finger and toe while still having dozens to spare. These small circular pieces of gems, metal, wood or bone always add more to the story than the sum of their parts. 

-Trinkets, Rings, 1   /    -Trinkets, Rings, 2

-All Necklaces: Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into the bearer’s personality, wealth, rank or social class and often serves as an iconic part of that character’s look. While a locked metal torque can instantly mark the bearer a penniless slave and a string of lustrous pearls mark their owner a flauntingly wealthy noble, so can an adventurer’s necklace mark them as a creature to bestow quests upon.

-Trinkets, Necklaces, 1   /   -Trinkets, Necklaces, 2

-All Artifacts: Artist masterpieces, rare magics and opulent combinations of jewels and precious metals. These objects can be found in the throne rooms of kings, the demiplanes of archmages and the pinnacle of a dragon’s hoard.

-Trinkets, Artifacts, 1

-All Valuables: More useful than regular trinkets, these items have either a clear purpose, a reliable ability or are made from a fairly costly material.  

-Trinkets, Valuable, 1   /   -Trinkets, Valuable, 2 

-Trinkets, Valuable, 3   /   -Trinkets, Valuable, 4

-Trinkets, Valuable, 5   /   -Trinkets, Valuable, 6

-Trinkets, Valuable, 7   /   -Trinkets, Valuable, 8

-All Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.

-Trinkets, First

-Trinkets, 1   /   -Trinkets, 2   /   -Trinkets, 3

-Trinkets, 4   /   -Trinkets, 5   /   -Trinkets, 6

-Trinkets, 7   /   -Trinkets, 8   /   -Trinkets, 9

-Trinkets, 10   /   -Trinkets, 11   /   -Trinkets, 12

-Trinkets, 13   /   -Trinkets, 14   /   -Trinkets, 15

-Trinkets, 16   /   -Trinkets, 17   /   -Trinkets, 18

-Trinkets, 19   /   -Trinkets, 20   /   -Trinkets, 21 

-Trinkets, 22   /   -Trinkets, 23   /   -Trinkets, 24

-Trinkets, 25   /   -Trinkets, 26   /   -Trinkets, 27 

-Trinkets, 28   /   -Trinkets, 29   /   -Trinkets, 30

-Trinkets, 31   /   -Trinkets, 32   /   -Trinkets, 33

-All Worthless Trinkets: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.

-Trinkets, Worthless, 1   /   -Trinkets, Worthless, 2 

-Trinkets, Worthless, 3   /   -Trinkets, Worthless, 4

-Trinkets, Worthless, 5   /   -Trinkets, Worthless, 6

-Trinkets, Worthless, 7   /   -Trinkets, Worthless, 8

-Trinkets, Worthless, 9

-All Mottos: Whether they’re called adages, maxims or creeds, these simple statements are essentially promises made to oneself, family, or institution. A character’s motto can be a goal in itself or a moral anchor that centers his life and guides his action. A mixed collection of real life and fictional mottos that can aid a DM to quickly expand the history of the campaign or to aid a PC in a richer character creation.

-Mottos, 1   /   -Mottos, 2   /   -Mottos, 3

-Mottos, 4   /   -Mottos, 5   /   -Mottos, 6

-Mottos, 7   /   -Mottos, 8   /   -Mottos, 9

-Mottos, 10   /   -Mottos, 11

-Battle Cries: Simplistic and bone chilling warcries, complex and inspiring calls to arms and primal wordless screams of rage that shakes the enemy down to their iron-shod boots. A collection of simple phrases, threats, insults and violent promises for creatures to yell before and during combat to add verbal spice to each attack.

-Battle Cries, 1   /   -Battle Cries, 2   /   -Battle Cries, 3

-Battle Cries, 4   /   -Battle Cries, 5  /   -Battle Cries, 6

-Battle Cries, 7

-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.

—Keep reading for all reference and resource tables.

Keep reading

4 years ago
“Don’t Call Trump Supporters Nazis, It Hurts Their Feelings.”

“Don’t call Trump supporters nazis, it hurts their feelings.”

6 years ago
We Are T E A M C R A F T E D
We Are T E A M C R A F T E D
We Are T E A M C R A F T E D
We Are T E A M C R A F T E D
We Are T E A M C R A F T E D
We Are T E A M C R A F T E D
We Are T E A M C R A F T E D
We Are T E A M C R A F T E D
We Are T E A M C R A F T E D

We are T E A M C R A F T E D

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