(Español)
Escort: ¿No sé supone que deberían llegarnos preguntas ?
Toolshed: se paciente, siempre es demorado la espera en estas cosas
Escort: hablando de espera, ¿donde están los demás?
Toolshed: según ellos "haciendo reconocimiento", pero la verdad están espiando a los nuevos vecinos
(English)
Call girl:Are not we supposed to be getting questions?
Toolshed:be patient, the wait is always delayed in these things
Call girl:talking about waiting, where are the others?
Toolshed:according to them "doing recognition", but the truth is spying on the new neighbors
Disclaimer: This list will not include Catnap, because he deserves his own lore section for describe this complicated relationship.
PICKY PIGGY: Picky or "Miss Piggy" as Dogday used to refer to her, was an experiment that was in charge of feeding the entire playcare; from home sweet home to the counselor's office. However because of Priya's "background"; The experimentation with Picky's mind ranged from forcing her memories to giving her terrible brainwashing; Therefore, the gluttonous personality of the character she embodied with the psychological discomfort of her person constantly fought. Dogday, being able to do little or nothing for her, was limited to placing limits on her when she had a food binge or reassuring her when she couldn't consume even a glass of water. and although it was a small gesture, both sides of Picky were grateful for that gesture from her leader, realizing that Dogday ate mostly nothing and noting her obvious repulsion towards the raw meat she hid and gave behind the scientists' backs. tuna sandwiches. other data: -Although she didn't have functional legs like Crafty or Dogday, she knew how to use her pig hooves to hold things and cook. -Bubba and she use some camouflage liquid bands; which prevents other experiments from recognizing them as adults and attacking -sometimes he jokes about sneaking unpleasant things into all the adults' food (ex. on Chinese food day he said "by the way, have you seen a dogday plushie? I saw him playing near the kitchen before turning on the shredder")
BOBBY BEARHUG:
Bobby/#1186 was what Dogday could consider a "right-paw bear" and a great friend he could count on from start to finish (even before he recognized that she was his friend Minerva). Dogday, aware of Bobby's deaf-mute and that with his paws it was difficult for him to communicate with the children, she acted as a translator so that the children understood what Bobby wanted to say; and in turn, she let Bobby know how loved she was by the playcare children. Other data: -before Dogday arrived at playcare, she was the children's favorite; Although she always maintained a high position in popularity among the little ones in playcare because she was the closest maternal figure to her. -she communicated through morse code (using footprints and scratches) -Dogday realized that she was Minerva because she used a typical Colombian swear word with Hoppy that Dogday (when she was Libby) frequently heard to Minnie when she got angry. -No. Dogday won't say what the swear word is.
Kickin Chicken: Kickin/#1192 was the critter who was most emotionally dependent on Dogday; Well, the person behind the chicken, Carlo Buggatti, who was a normal teenager whose only connection with PP.Co was that his older brother worked there, ended up transformed into that because in an attempt to find his brother he learned something he shouldn't have. , and the playtime scientists preferred to take advantage of it before feeding it to Boxy Boo. As soon as he realized that Dogday could remember and the gas had no effect on him, he told him his entire story at once and begged that it didn't matter if he forgot who he was, that DD wouldn't do it and call him that when no adult was watching him. Dogday accepted the heavy task and helped in everything he could so that he would not be alone and cope a little better with the terrible situation. Other data: - the reason they both have a headband in the illustration is because Kickin, being the only biped, often hit his head; and Dogday, in his desire to ensure that he is not alone, learned to do it even if he ends up equally beaten. -In the brainwashing he underwent he forgot many things, except what he looked like from the outside; In an attempt to compensate for all the support that Dogday gave her, she told her things about the outside that even Dogday when she was human did not know, such as; about what a plane trip was like or that he was a "mate."
Hoppy Hotscotch:
Unlike the character in the series, Hoppy/#1192 was entirely problematic; She was aggressive with the newly arrived children and isolated those she considered weaker. She also hated the fact that an inferior experiment (in the sense of being of a later number than hers) like Dogday wanted to give her orders; Therefore, every time she could, she was aggressive with the dog and if she could find a way for her to end up punished, she did so. There even came a point where Dogday exhausted all of her methods of reasoning with her. Other data: -thanks to Hoppy's terrible character and her horrible way of acting; They made Hoppy's character one of the most hated in playcare. -ironically she was the one who best pretended to tolerate adults. -She was the only critter who partially joined the happy day plan just to annoy the dog, but when she realized that it wasn't a raid, and instead it was a massacre, she tried to fix things… but now It was late when he wanted to do it. -unlike canon (where Hoppy is on the autism spectrum), Margarette is not on the spectrum; She is just a teenager with a horrible character as a result of circumstances.
Craftycorn:
Craft/#1194 started out having a distant character and only focusing on the only thing that kept him sane which was making crafts, and Dogday instead of breaking the wall of craftycorn followed his way of doing things to get closer (and describing it as " feeling a deyabu about it"); He was totally aware that not everyone interacts in the same way, so he started trying to make crafts even though they looked bad on him. Over time he became one of the most trusted friends the unicorn had, giving that love and respect through gifts given by him. Other data: -Like Bobby, Dogday recognized his friend Kennichi through language; in his case he in an outburst of anger in Japanese. -It was known that unlike Dogday, Craft hated being referred to as the character assigned to him, either as crafty (that's why they called him Craft) or as a girl. -However, in a Dogday joke he made to exchange voice boxes he told him "Wasurete, I prefer to sound like a squeaky toy than to sound like the doctor"
Bubba Bubbaphant:
More than being a friendly figure; Bubba / #1187 or "Mr. Bubbaphant" was a guide for Dogday, not only because he was one of the oldest critters; He is the only one who, due to his function, his adult faculties remained as intact as possible. He was always there when Dogday needed guidance when he arrived, and when he needed advice once he served as leader (although he often struggled to keep up with Bubba's detailed explanations). His work as a teacher was greatly displaced when the Delight sisters arrived at school, so Dogday motivated him to be a support for the students who could not keep up with the new teachers (who were extremely relentless and did not conceive the idea that Not everyone learns at the same rate; which is why they were very hard on the poorest students). other data: -While he is conscious enough to remember many things about his human life, he does not remember being Horatio Buggatti. -Dogday accidentally commented that when speaking Spanish he had an accent similar to Kickin. -Like Picky, he wears a band of liquid camouflage to avoid detection as an adult.
To Libby/DogDay: Are there any other humans that know about you?
Player: She's sleeping right now due to some meds they gave her, but I can answer that question because I deal with them too.
Player: AHEM
Player: The MOB people have been after me for a while now since I'm one of the few ex-employees of Playtime Co. who isn't dead, missing, or in a legal mess; but I somehow ended up giving in so they can have everything I know about that shitty company in exchange for ensuring Dogday gets proper care and repairs, because giving her legs and the organs those gremlins ate is totally out of my league (I'm an administrative technician, not a doctor or scientist).
Player: What they found with Dogday is that even though she's not comfortable with adults around her, she makes an effort to cooperate, causing them to treat her almost like a princess for being so cooperative.
Player: And those who know about my princess's existence are, if I'm not mistaken= 5 toy designers that the company fired so they wouldn't be given the patent for their creations that are working on modernizing and adapting Dogday's body, 5 doctors from Sawyer's "side" who feel remorseful (or at least they betrayed him to avoid life imprisonment) that are in charge of her physical recovery, 1 former psychologist from the nursery school that guides her mental recovery, 1 criminal analyst or something like that that takes note of her testimonies, My wife;who is in recovery, but hearing about Libby and her progress helps her to improve on her own, old Maxwell Paxton who is the case officer on the police side of MOB (who is training the new officer for when he takes his break to moving, Michael O'Hara or something like that)…
?????: Mr. Layer; is this the double D to play dodgeball with monsters? Kissy said she would play and we shared the minis to play!
Player: ohhh, and some of their little gremlins come to play with Dogday a lot.For example, she, Evelyn; is the daughter of the new officer O'Hara
Player: and not Evelyn; Libby is sleeping right now, and what did I say about playing with them?
Evelyn: pouts
Player: "I don't know why, but the new case officer's daughter is awfully similar to Libby… I hope that's just my impression…" - or I know why, but the new case officer's daughter is awfully similar to Libby… I hope that's just my impression…"
I normally don't do this, but I need help.
Long story short, I'm short on money and need help. I'm trying to support my family with bills and trying to get a better job with better pay for a car.
And by commissions, I can do art and writing for pay.
My email is haruto5498@gmail.com on PayPal.
Thank you for reading.
Name: CraftyCorn Van Creati.
Age: 22.
Height: 3'0 mts/9'8 fts.
Species: Smiling critter creature. Unicorn.
Occupation: half-time teacher/artist.
Genre: female (she, they).
Sexuality: pan.
Magical usser type: Witcher.
Birth place: Skylands (Elliot's Heights).
Birth day: april 2nd.
Personality:
The newly titled young witcher DeColorina, is a somewhat shy but enthusiastic lady. A person who usually looks at the beauty of things and can find charm and inspiration in the most common things; Unlike Dogday who grew up surrounded by the typical culture of witchers, Crafty grew up in a family that disowned them to the point that she ran away from home as a child just because she couldn't adapt to what they demanded of her.
She even finds it difficult to admit or carry the attitudes of a witcher such as using her magic so sporadically or the ability to cope with her treatment, which causes her to accidentally manifest her magic in a somewhat explosive way, but not harmful.
She is someone quite cultured, sometimes being a voice of information, translation or presentation in a complementary or alternative way to Bubba; and when she gains trust with someone she can talk about her love of art and plants, feeling freer to be able to use them without problems in the comfort of her studio or talking with people she truly trusts. She's Not only is she good at painting, but she is very skilled at creating sculptures and acting (although she is terrible at sewing)..
Although she is an affable and calm person, she has moments where she usually makes me very emotional, aggressive or explosive. Especially when it comes to things like duels or conflicts(being a recurring gag how he gets too involved in a situation like a sports game or a chase that he ends up helping one of her friends.).
Around half year before the events, the newly titled Witcher DeColorina, trained by the Witcher of "Crow" (Dogday's mother) in everything she could, went to Main City in search of repaying the kindness of the Sunnyhowl family to her.
Since she arrived in Main city, she works in a local kindergarten (because she cannot live on art alone, yet) where she works as a teacher with a group of 10 sisters who each work teaching a different subject; getting along better with the only one of the sisters who is also a witch, Poma Delight.
Depending on the situation, she works 5 days a week from 6 a.m. to 6 p.m.; and on Saturday mornings.
In her free time she will spend it at her house (which she uses as a workshop) or at the restaurant. the piggyA recurring joke is that if it comes suddenly it is full of paint or leaves.
Unlike Dogday, she has good combat skills, in addition to that she can defend herself in these ways:
- Quite fast analysis of situations.
- persuasion in difficult situations.
- if things get tense, a stick is also a good option to defend yourself.
- also be careful with his kicks; They are literally hard hats.
as a witcher, she has good handling; but not perfect of it. She still often has the habit of losing control in small ways.
Her title in magic is based on the 'orchidae die Decolorina' or 'Decolorina flower', a variant of the 'Salvae Terrae' or 'plant of salvation' from witcher mythology.
The 'orchidae di decolorina' is also called "royal bloom" because in ancient times it was considered the opposite of poppies and due to its rarity in its color palette it was considered more valuable than diamonds.
The uses that she gives to it are=
#1 plant flowering: this is the most common use you can give to your magic. but it can only give growth to plants that have flowers and fruits; Sometimes it is usually bigger than I expected or it is the wrong plant.
#2 tracking with flowers: she can perceive people through flowers; She can't see them literally, it works more like a radar for "presences."
#3 manipulating and giving life to plants by giving them small commands: similar to Dogday and probably learned from Mrs. Sunnyhowl; Crafty can give life and small commands to plants, although her command is "can you help crafty with...?"
#4 give life to the paintings: as an extra skill with his love of art and his somewhat tight economic situation, he realized that by using crushed flowers and fruits, his paintings have a more striking finish, and sometimes when they continue cool ones react to your mood (scaring someone once you made them angry or scary)
(funfact: For Picky's birthday he decided to take a portrait for her; However, while painting her, she had been scared after watching a movie by a certain "Tomie" and the painting of her unconsciously took on a similar appearance. Bubba thought her gift was in bad taste, but Picky was so delighted with it that she insisted on paying her a miniature version of theyself.)
Unlike Dogday, she has not yet mastered the voluntary form of overflowing, so she never resorts to that form... yet.
favorite food: margarita pizza «especially the restaurant version of picky that includes real daisys *jiggles*»
Favorite dessert: Pavlova «creamy and delicious!!! especially with confided flowers!!»
hated food:haute cuisine, especially tenderloin Wellington «I have bad memories of haute cuisine in my biological home, it didn't help that most of my relatives were carnivores and it was disgusting»
smell: Jazmin.
strength: creativity, thinking outside the house, kindness
weakness: explosive, shy, low confidence
favorite physical appearance: long hair «At home they would have hated me for having it so long, but I love it and I can customize it however I want»
hated physical appearance: height and horn «I don't hate them per se, but it's very difficult for me to find clothes and especially hats without having problems»
person you respect most: Mr. Sunnyhowl's pack «I can't choose anyone from Didi's family over another! everyone was so sweet and kind to me that they treated me like part of her family! *ugly crying*»
person you don't want as an enemy: Bobby «I had bad sleeping habits, but the mere idea of her chasing me like she does Catnap terrifies me so much that I prefer to perform less but sleep well»
hobby:visit art galleries, gardening, participate in duels
Some crush?:«When I was younger I quite liked Dogday, but now I see him as an older brother. Now... I have seen a strange bounty hunter who... is cute... I would like to know more about him...»
Just some Chibis otps for September
(yes, I love the Nana's manga too much...)
(Yeahh...The name is ridiculous, but it is the one that best fits what I want to do.-)
“WELCOME TO PLAYTOWN!! The place where the unimaginable can become reality; where magic coexists with day to day and where the entire earth is a constant rough diamond in exploration,where things that one could only imagine in dreams can come true, where even something like a smile has power to turn in colours at this gray world..."
-Elliot Ludwig {founder of Playtown and famous explorer}.
Unlike to what it might seem, Playtown IS NOT a Town, it's actually a continent discovered by explorer Elliot Ludwing in the year 17XX; but it remains with the original name that he gave it out of respect for his memory... And because the irony was so funny to them that they got used to the fact .
It also has several great capitals, cities and towns in coastal, mountainous, desert, industrial areas, forests, frosts and some skyislands in the clouds (How have they not flown away? I leave them with the doubt-).
Within the continent there are some regions (called "Great zones") of interest which are=
Main city (Great Capital).
Elliot's Height's (oldest zone).
GamesSquare.
PlayGround.
The forgoten Towns.
Map mapped by Bron T´ Saurus.
[I make the map, I know; it's awful].
Its main currency is the playcoin, however in more rural areas galiostro crystal is still used (a specific type of crystal that functions as a quasi-infinite energy receptor, and which of course still maintains constant use in the territory).
His main language (for the convenience of the script) is English (although it can vary depending on how much he wants to make a comic in Spanish, and if someone who speaks another language makes a drawing he should not strictly stick to English); accents are welcome.
The native language (most frequently spoken on the Sky Islands or Forgotten Towns) is called Toynabe.
As mentioned above, magic is an innate element in the playtown continent; something in which Ludwig in his research and expeditions stood out as an authentic "Serendipity" to him, which caused many of the natural phenomena typical of the continent; such as the islands of the sky that remain constant above it or that the climate in some sectors can change up to 16 times per year.
In the only places where this element seems to follow the conditions of the rest of the world is in the places where there are large fields of poppies (which has given rise to thinking that this flower has canceling properties of it).
Currently and due to the earth's own influence, all inhabitants have the ability to use magic and regulations have been made so that it does not get out of control.
Although in Ludwig's time he looked at his surroundings with fascination; For other contemporary explorers they were simply classified as "good people" and "bewitched people"; To date, normalization and various investigations by Leith Pierre (successor of Elliot's investigations about the continent) gave rise to the current classification, which has 6 classifications of magic users; which are=
Magicians:
Focused on laws and classification studies.
Descendants of great academics and "good people" who found a way to make sense of magic under complex systems of spells, mantras and the academic class system in order to have permission to use it freely; usually they specialize in the theoretical field, regulation, tax rulings and head the Playtown legal system.
To externalize their magic they use wands.
Alchemists:
focused on progress and sciences.
Descended and interested in workers who tried to import various refined non-native materials from the continent and make them work; They have found a way to mix magic with technologies; and in turn, bringing back the branch of alchemy from the past.
They share a hybrid system between academic and practical to have permission to use it freely.
In general, they tend to focus on heavy jobs, such as mechanics, construction and experimentation; and in rare cases in pharmacy or economy.
To externalize their magic they use alchemical circles on watches or embroidery.
Shamans:
focused on physical and mental health.
knowledgeable about the body and mind of a person to the point of being able to decipher many diseases before they manifest themselves. Although it is common for them to dedicate themselves to medicine regardless of the type of education they had; It is said that to identify a true shaman you must ask them for a prediction.
They usually dominate in the branches of medicine, nursing, psychology, psychiatry… and for some reason in divination.
To externalize their magic they use cards.
Exorcists:
focused on religion and spirituality.
The great exponents when explanations do not exist and the world beyond entertainment becomes present and calms the spiritual needs of people; They usually have a type of cloistered education and many dogmatically prefer to remain celibate.
Over time they have gained enough influence that some have enough influence to join the branch of magicians.
Actualmente la religión predominante es el "prototypism", who surrender all their devotion to those they consider the prototype of all living beings.
To externalize their magic they use jewelry with unique engravings.
Witchers:
descendants of original inhabitants of the continent and focused on conservation and nature.
They are the only ones who refused to enter the system, not much information is told beyond the rumors of their abilities with the paranormal dealings and anecdotes of several encounters of exorcists and disappearance of soldiers in their territories.
They are the only ones who don't need any external element to externalize magic, however a witch will always have a familiar.
Cursed:
originally a punishment for those who used to use their magic in destructive ways by being stripped of their magic; and now it is given a military design thanks to the discovery of "the doctor."
That discovery was that he discovered that when a body is of its magic it gains resistance and strength beyond imagination; and thanks to various experiments, the degree of controlling and transmuting the user of it according to their range is reached.
Their education takes the boarding school and academy system in equal parts.
It is common to see them dedicated to various military, police, navy… etc. branches. Although there is the case that when they desert they go to witch territory.
They cannot externalize magic, in some cases they can even cancel it when the curse is activated.
They are recognized by certain types of specific markings on the right arm that identify their rank.
Extra notes=
Witchers and magicians hate each other because of issues of culture clash, the systematic segregation and because in matters of law it becomes a dangerous war to involve either party.
The exorcists and the cursed do not relate very well either, more than anything because of the relationship of subordination that exists.
Curiously, the cursed and witchers tend to correlate a lot and see themselves as equals; it is common for several cursed people to desert and go to forgotten towns to reside.
Shamans are "social butterflies" with the other branches, and because health is not denied to anyone.
Magicians and alchemists will always work in synergy when they are together.
to a lesser extent and for warlike matters, alchemists and cursed people can relate in a neutral way
For the safety of half the world, constant diplomatic relations are maintained between magicians and exorcists to adjust terms.
There is a debate whether this problem with experimentation can occur since the time of Harley Sawyer or if Elliot Ludwig can be blamed as a side effect of his arrival.
Yeah... these sons of a *CENSURE BEEP* still existing. And they will continue to annoy the normal lives of these non-humanoid beings.
Its main indelible mark being the change in the meaning of the "cursed" in a military manner. and it is known that they have had under their control a family of exorcists that is equivalent to a royal family in the disappeared city of Gasétude, in Playgrounds.
Y siguiendo el orden inverso de eliminaciones; sigue la dueña del diseño que más veces tuve que hacerle los zapatos hasta que me salieran decentes, un poco tonta pero fiel amiga y la personaje que mejor le dijo sus verdades a Heather: Lindsay!! Que si se preguntan porque se le ve algo rojo sobre la falda; es que es de esas entrenadoras que usan trajes de baño en cualquier zona... Y a ella realmente le encantan sus trajes de baño a pesar de que no es entrenadora del tipo agua XD. (Además que funciona como referencia a su antiguo diseño en camp tv)
Su equipo Pokémon (para quien no lo sepa) son: kirlia, liligant, floette, litten, togekiss y audino (todos shiny de remate XD)
And following the reverse order of eliminations; follow the owner of the design that more times I had to make shoes until I got decent, a little silly but faithful friend and the character who best told his truths to Heather: Lindsay! What if you wonder why you see something red on the skirt; is that it is one of those trainers who wear swimsuits in any area ... And she really loves her swimsuits even though she is not a water type XD trainer.(It also works as a reference to its old design in camp tv)
His Pokémon team (for those who don't know) are: kirlia, liligant, floette, litten, togekiss and audino (all shiny of XD auction)
It has been an honor and a pleasure to have been with you this year on this platform. see you in 2023...
spend it with family
spend it with friends
spend it with your pets.
spend it watching anime.
See ya later ~
⭐¡¡ABRO COMISIONES!!⭐ ⭐OPEN COMMISSIONS!!⭐ ESP:no tengo mucho que decir; solo soy una chica magica que gusta mucho de muchas cosas de forma muy variada y viaja de historia a historia. ENG: I do not have much to say; I am just a magical girl who likes a lot of many things in a very varied way and travels from history to history.
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