Learning To Tuck Yourself Into A Tight Ball Is Not Strictly Necessary For The Morph Ball, But You Will

Learning to tuck yourself into a tight ball is not strictly necessary for the Morph Ball, but you will kinda transform into an oblong egg shape if you can’t tuck yourself in enough when the transformation happens.

More Posts from Nerdy-the-artist and Others

11 months ago

Part 4, the penultimate week and the last full week of these. Not really much else to say at this point, so I don’t have excuses to dilly dally, right? Let’s dive straight in!

Day 22: Stalk

Scan of Space Pirate Logs

“Project Shadow has yielded significant results. The MSC-MK3 cloaking device has proven to be a highly effective cloaking unit, able to conceal a soldier from a vast range of visible light spectrums. While certain frequencies of light can still detect a cloaked soldier, they are not within a spectrum that most sapient species can see without ocular enhancements. There are two main downsides to the tech, however. Projectiles being fired while cloaked can completely disrupt the cloaking field, as it will attempt to envelope the projectile, causing a system overload which requires a lengthy factory reset in order to continue functioning. For this reason, troopers equipped with the MSC-MK3 should be instructed to only use melee weapons. More significantly, the energy expenditure for cloaking is immense, requiring near constant upkeep in order to function. For this reason, the MSC-MK3 should only be used by internal security for installations with proper energy dispensaries. Science Teams aboard the Research Frigate Siriacus claim that models with superior energy efficiency shall be made available soon, but with the caveat of being too expensive for mass production.”

Day 23: Savage

Scan of Crashed Civilian Ship

“While various burn marks across the hull indicate small arms fire scorching the exterior, the attack that brought down the vessel was an explosion near the engines, causing them to short out before the ship could approach the atmospheric limit. Several deep gouges are visible on the roof of the hull, with a large chunk being cut out. The molten metal around the cuts indicate a heated blade piercing the plating. Given the blood staining the inside of the vessel, the fate of the occupants bears no thinking about.”

Day 24: Taunt

Scan of Gandrayda’s Power Suit Mimicry

“Although Gandrayda’s shapeshifting capabilities can mimic the form of an individual, it has a great deal of trouble copying the functions of said form. While she may be able to mimic the outer coating of an animal to near perfection, the internals are rarely mimicked with any amount of finesses. However, certain functionalities can be replicated, albeit imperfectly. Energy blasts can be created, though strength and range are hampered greatly. Movement can be achieved, though only through patterns she is already accustomed to. Thus, while her mimicry of the Power Suit does have certain marked similarities in function, such as the Power Beam, Grapple Beam, and Double Jump Boots, other abilities remain beyond her ability to mimic. Unfortunately, this is enough to fool most beings without a thorough biometric scan. Do not get distracted by the recreational uses for her shapeshifting abilities.”

Day 25: Clone

Suit Maintenance Record Playback

“Eres attached to suit. Countermeasures active. Containment Measures active.

Isolation between Suit and Wearer… successful. Suit Immobilization… successful. Visor hue warning… successful. Self immolation… failed.

Multiple components of wearer compromised by Eres Consumption. Emergency tissue surgery commencing… successful.

-Fast forward seven hours

Removal of armor plating detected, further insulation of wearer required.

-Fast forward 27 hours

Warning, breach of suit through all layers detected. Eres consumption of wearer imminent and unavoidable. Attempting detonation of suit’s power core… failed.

Eres assault fought back by unknown pathogen. No information available on pathogen.

What we cannot gain… we take.

Eres presence not detected. Severe damage of Power Suit present. Will remain in stasis until further notice.”

Day 26: Haze

Scan of Space Pirate Logs

“It has been a whole cycle since the planet identified as Aether was discovered. Our operations on the planet have been slower and far more cautious after the Amelioration Incident on Talon IV. It has become apparent that biological manipulation via Phazon will instead be putting them under control of a force outside of our current ability to control. However, the extremely potent energy signature of Phazon still makes it an extremely potent energy resource with boundless combat applications. However, the strange nature of this world has lead to many disappearances from scouting and security groups. Those who survive report the sky suddenly growing dark as a Phazon based mist rolls into the area. They have even reported seeing teammates fade out of existence before their eyes. When such events occur, encounters with hostile entities become increasingly common. Until we can discover the nature of this phenomenon, patrols outside of our bases of operations will be heavily restricted. We have already lost eight whole teams to such incidents.”

Day 27: Strike

Scan of Space Pirate Logs

“It appears as though the Galactic Federation has created a special fighting force specifically dedicated to replacing some of their reliance on independent contractors in recent decades. What little information our spies have been able to glean on these soldiers calls this advanced combat element ‘Operation Golem’. These soldiers are far more capable than typical ground troops, utilizing advanced combat exoskeletons with modular weapon hardpoints. These soldiers have already eliminated several of our facilities and outposts with great proficiency. Out of 16 engagements, we count only 1 casualty, occurring only when the team was outnumber 7 to 4 by Metroids. The obvious combat proficiency of this team represents a risk if such technology begins to proliferate in our enemies’ forces. Our spies have identified General Alex Miles as being in charge of Operation Golem. Efforts have begun in order to track him down for assassination.”

Day 28: Vendetta

Space Pirate Revenant logs

“With the command of the God of Death, we go forth, seeking the Hunter clad in metal. She trespasses His domain, challenging His rule over life and its end. Death cannot be stopped. It cannot be halted. To cease the end of living things is to tear the fabric of the universe. To challenge His will is to challenge the rules of nature. As sure as the stars will one day burn out, all things shall perish, save for the God of Death and His chosen. The Hunter challenges the very notion of Death itself. We cannot end her, for that is not our place. Our place is be bring her before Him, so that she maybe shown the futility of struggle against a God, a rule of nature, and a thread in the fabric of reality. He is Death. With each destruction, his thread in the fabric of reality becomes frayed. He can repair this fray, but we must ensure she does not flaunt this desecration to the natural order. We must find the Hunter, for The God of Death commands it.”

Maytroid 2024 is here!

I am so excited to get to work on these new prompts. Last year, my entries for each day were fairly sloppy, and I was new to the series, so I was lacking a fair bit of information. Now, I’m armed with more knowledge and am eager to use it.

For those who haven’t seen what I did for Maytroid last year, what I’m going to be doing instead of art is something more writing focused. These little text entries are mostly styled after the scans from the Metroid Prime series. Matter of fact, this new set of prompts actually lends itself much better than last year’s, as I have a lot more leeway to play to my own strengths than last year (I still don’t know what the fuck I’m gonna do with Gorea). These are all canon to my own Metroid AU currently, though as things change in development, these may become out of date. They will give the vibe my stories are going for, but these shouldn’t be held to as the absolute canon for them. I’ll be posting these week by week, around 7 at a time, starting today.

Day 1: Ridley

Transcript of Security Footage

Several individuals in this footage cannot be identified at this time. They shall be identified as Pirate 1, Pirate 2, and Pirate Major.

Ridley: What I want to know… is why he is not in custody.

Pirate Major: I gave them their orders, they knew he was to be brought in alive, and instead they killed him.

Pirate 1: You told us to take care of him! We thought you meant an execution, not milk and cookies!

Pirate Major: Insolent Wretch! You say such things about your orders in front of our Commander?! You know how we handle that sort of insubordination!

Pirate 2: Cool it, we’re already in hot water.

Pirate 1: We’re in hot water because of the life of some winy little nobody that begged for his life with money he didn’t even have.

Ridley: While your insolence is… aggravating… I am willing to forgive this misstep.

Pirate Major: What?

Ridley: He was an insignificant pawn. We can always find another. As I was saying, I am willing to forgive this on one condition. Did he die in pain?

Pirate 2: Yes. He did suffer before he died.

Ridley: What methods or torture did you employ?

Pirate 1: Waterboarding. Works wonders on humans. I always liked how they sound when they cough and gasp for air.

Ridley:Mmmmm… was blood shed before his end?

Pirate 2: Yeah. My partner here has… quite the way with knives.

Ridley: Do tell.

Pirate 1: Slashed his wrists. Those arteries gush lots of blood from humans. And we started pulling teeth when he lied.

Ridley: Delicious. You have escaped capital punishment, but you will still be serving as guards for the Metroid containment units. For further forgiveness, you will need to be more creative with your implements. I find Revine’s death, by your account, to be quite dull. Your are dismissed, unless you wish to enlighten me further.

Day 2: Fiery

Scan of Pipe System in Norfair

“These pipes appear be delivering superheated magma into the Norfair region. Given the proximity to Ridley’s personal quarters, likely explanations include terraforming the area for Ridley’s own comfortability, additional protective measures, or the intentional destruction of Chozo artifacts not deemed useful. The latter is most likely, as the immediate area was once a Chozo burial tomb. It is now completely submerged in magma, disintegrating much of the artifacts within.”

Day 3: Winged

Scan of SA-X Mutations

“This X-Parasite copy has suffered some form of destabilization of its copying abilities. Abnormalities include a malformed, beak like structure around the mouth, several atrophied fingers, several hypertrophied fingers, small patches of feathers, and an extraneous structure protruding from its back resembling a Chozo wing bereft of feathers. These unusual deformities could be the result of DNA infusions during childhood complicating the process of anatomical replication within X-Parasite offspring. This individual seems to suffer great stress from its predicament, but it is unsafe to assume that its combat functionality is greatly hampered. Adaptation is this species’s main trait.”

Day 4: Pirate

Scan of Space Pirate Elite

“Subject is a member of an unknown species known only from individuals working within Ridley’s special operations group, The Revenants. This group acts as Ridley’s personal enforcers and assassins, fanatically worshipping their commander as a literal God of Death. They wield melee weapons personalized to their unique fighting styles. Each weapon is charged with electricity, giving them an additional ranged attack capability. They have operated since before the Galactic Federation, making a name for themselves in fighting Chozo warriors. Their endurance, agility, and strength cannot be overstated, in spite of their gaunt appearance.”

Day 5: Mecha

Scan of automaton codenamed Mecha Ridley

“Subject is a battle ready drone, seemingly created by Ridley’s fanatical special forces, the Revenants. Mecha Ridley is heavily weaponized, as there could be no altar to the God of Death without the ability to take a life. Weapons include flamethrowers, guided munition launchers, and superheated claws. Mecha Ridley’s armor is highly durable, but greatly hampers mobility compared to its inspiration. Additionally, as a cult idol of worship, advanced artificial intelligence was not prioritized during production. Mecha Ridley displays average combat intellect for a war drone. Recommend staying moving and outsmarting the automaton.”

Day 6: Fang

Scan of Rundas’s Necklace

“Rundas appears to have begun collecting Metroid Fangs as trophies since last he was approached. Assuming one fang was taken from each Metroid he has eliminated, he has defeated 15 Metroids in the two months since he was last seen. Unfortunately, his ego has grown with his kill count.”

Day 7: Cunning

Scan of Abandoned Home

“Old Bird and Grey Voice’s abandoned home has been left mostly in tact, minus the usual signs of neglect. However, there appear to be a plethora of traps lain around the home. Various grapple snares have been detected, alongside explosive charges, beam emitters, and microphones. Much of these systems appear to be inert, and once reported directly to Mother Brain. It is clear she anticipated you might return here before confronting her. Given her destruction, several trap systems remain completely dormant. Still, any approach must be made with great caution.”


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1 year ago

Is the song in your "GIRLS" edit one you remixed yourself? Or is there another original source (besides the voice clip)?

Yeah, I mixed it myself, I remembered that old meme with the song Boys by Charlie XCX and when I knew the amount of syllables lined up with the Velma meme, I knew I had to make it. Feel free to use it or make your own with some better fine tuning.

3 months ago

Can someone explain to me why the first Murder Drones post I make here is a meme about an AU? I did not expect this to be how it goes. Eh. @ddwhaleshark here ya go.


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10 months ago

How I would implement each type of Space Pirate

Given the variety of Space Pirate types (species?) at their disposal, I figured I would make an effort to maximize their usage and find specific niches for each of them. Of course, each variety of Space Pirate will be predominantly featured in the games they appeared (IE Zebesians will be the main enemy encountered in my rewrite of Zero Mission) but I’d like to sprinkle some other variants throughout each story. To that end, here’s the different roles I would have each Space Pirate variant fill.

Firstly, I don’t think I’m gonna use the Metroid Prime 2 Echoes Space Pirates. Their design just… doesn’t fit in with the others. That will likely disappoint many of you, but that’s just what I’m doing. Feel free to tell me how you would implement them in the comments or in a reblog.

Zebesians-Security/Sentries

How I Would Implement Each Type Of Space Pirate

These guys are known for their ability to crawl along walls and leap great distances. They also lack any obvious prehensile appendages, making the operation of extraneous equipment difficult. In the games they appear in, they are usually seen patrolling corridors and shafts for Samus. To that end, I feel like treating them as guards for the many Space Pirate facilities therein would be a good use of them.

Metroid Prime Space Pirates-Technology operators/pilots

How I Would Implement Each Type Of Space Pirate

These guys are synonymous with Metroid Prime’s story of insatiable technological aspiration. To that end, these guys could be tasking with piloting fighter crafts, setting up weapons emplacements, testing out prototypes (such as the beam troopers), or simply conducting dangerous research. There isn’t really any noticeable affinity for any specific line of work for these Space Pirates, so they can be a sort of Jack of all trades type that can be slotted into any role needed by High Command.

Urtraghians-Hunter Killers/Trackers/Raiders

How I Would Implement Each Type Of Space Pirate

As I have stated before, the Urtraghians’ eel like visage evokes that of a predator, a bogeyman for the Galaxy. To that end, these guys could make for good trackers, using their enhanced sensory capabilities to track their quarry with precision. They could also be used to intimidate underlings and captives into submission, given their sharp teeth and reputation for consuming disloyal members of their own species. I could almost imagine them like the Zorgons from Zathura, insatiable, predatory spacers terrorizing the innocent.

Federation Force Pirates-Heavy Infantry

How I Would Implement Each Type Of Space Pirate

Canonically, these guys are massive, and I would imagine they have the durability to match. I think the obvious choice for them is to be a heavy enemy type akin to the Hunters in Halo or closer to the Barons of Hell in Doom. They are deadly behemoths that you don’t wanna get close to, especially with that energy blade able to cleave you in two with ease. Hell, you could say that these things have a habit slurping up the insides of their victims with their proboscis. Creepy stuff.

Metroid Prime 4 Beyond Space Pirates-Elite Soldiers/Shock Troops

How I Would Implement Each Type Of Space Pirate

Metroid Prime 4 Beyond hasn’t released yet, so this designation is tentative. We may, and likely will, get some further details to flesh out this new variety of Space Pirates in full, with habits, specialties, and story telling beats making this new variety more unique. Until then, my temporary role for them is to be shock troops and warriors for the Space Pirate empire. Their ornamental and intimidating armor, combined with their tall stance and seeming pride, makes them an ideal candidate for the soldiers of the Space Pirates, capable of getting any mission done… except when it involves killing The Hunter. But when she’s not there, they’ve got it handled!

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


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2 months ago
Decided To Draw V Today. I Still Haven’t Quite Cracked The Code On Her Hair, But I’m Getting There.
Decided To Draw V Today. I Still Haven’t Quite Cracked The Code On Her Hair, But I’m Getting There.
Decided To Draw V Today. I Still Haven’t Quite Cracked The Code On Her Hair, But I’m Getting There.
Decided To Draw V Today. I Still Haven’t Quite Cracked The Code On Her Hair, But I’m Getting There.

Decided to draw V today. I still haven’t quite cracked the code on her hair, but I’m getting there.


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6 months ago

It’s my blog, and I get to nerd out about Metroid fan covers if I want.

Track 10: Power

I swear, I love this track so much. I was never a fan of the original Raven Beak theme. The percussion felt lacking, the vocal element didn’t seem to match the gravity of the situation, and the overall track just seemed discordant and lacking pattern. However, “Power” absolutely improves upon the base track in almost every way I can possibly think of.

The entire album returns a lot of old leitmotifs, from the iconic Brinstar depths, to the chase theme of the SA-X. Most importantly to “Power” is the eerie loop of the Super Metroid save room. It appears elsewhere in the album, but it is actually the first leitmotif within the final track. Its inclusion is brilliant. Raven Beak has been spying on us, lying to us, and manipulating us through the Network Station save rooms. To hear this leitmotif turned sinister is a perfect display of the realization that we were never alone, and NOT in a good way. The track then transitions into Samus’s theme, then Raven Beak’s leitmotif in a monologic fashion, perfect for Raven Beak’s declarations and ordering of Samus to capitulate. The almost vocoded vocal element really excels here as a low hum in a moment of intermission. You can imagine Raven Beak pacing about his thrown room explaining the necessity of his schemes, and his justifications.

Then as the actual battle portion of the song begins, we see that the pace is slower than the original, allowing the Raven Beak leitmotif to really shine and draw itself out. The save room leitmotif is carried over, as well, adding some variety and vigilantly reminding us of how well our enemy knows us. The full vocal rendition of his theme just fits so damn well with his overwhelming power and technology. We actually get a bit of the heroic part of Samus’s theme as well, perhaps to mark a significant set of blows. Then a brief interlude of the darker first half of her theme, no doubt signifying Raven Beak losing one wing and tearing off the other himself. The final act of the song shows a distinct level of desperation on the part of both combatants. We can imagine that they are both running out of resources, and the looming threat of planetary destruction. The finale showcases Samus’s theme and closes very upbeat. However, we all know that victory doesn’t quite happen as Samus anticipated.

It’s My Blog, And I Get To Nerd Out About Metroid Fan Covers If I Want.

Though it does come in the end

This track has given me several ideas for my own rewrite of the Metroid saga. I constantly had the idea of the throne room being heavily damaged throughout the fight, cuz, I mean

It’s My Blog, And I Get To Nerd Out About Metroid Fan Covers If I Want.

Look at that massive beam. There is no way he isn’t at least singing the banners. However, “Power” makes me think more into it as symbolism for Raven Beak dismantling Chozo society and morals in order to fit his own insane agenda and ideals. I could even see the towering Chozo statues tumbling down onto him during the final phase of the fight, as if their likenesses are throwing themselves upon him, begging him to cease this madness, to stop attempting to kill his own daughter. I also imagine both of them losing weaponry and tools throughout the fight as well, further amounting to their desperation as they run out of power bombs, super missiles, miniature suns, and other critical ammunition. I also like to think of Raven Beak using a spear like other Chozo warriors, but being disarmed of it throughout the fight, showing that he is no rightful heir to their legacy. There are so many ideas floating through my head on the matter.

In any case, Sam Dillard did excellent work here. And you should ABSOLUTELY check out the album! The link for it is in the video description.


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3 years ago

“Are you ok?”

“Yargh, 𝓝𝓸.”


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5 months ago

Dim tar Ili Metroid

This is just a short fic I made to flex my voice acting and narrating muscles again. I am transgender, and have been voice training for a good couple of months now. I have bigger plans, but I’d like to do something small before jumping into the really good stuff that I wanna really get right.

To those who do not know, this story utilizes the actual Chozo language! Sparingly, at least. The title, Dim tar Ili Metroid, translates to DNA of the Metroid. Tanumar, is the Chozo word for leader, one which I have taken to using as an official designation of rank. Hasana, as well, is the Chozo word for tribe, which I have used as the actual term of their societal groupings. Has means yes, and ulu means no. Raven Beak’s voice is a doozy to get right, largely due to the large amount of voice modulation. I have dumbed it down to be more in line with some of the effort/chuckling sounds in his boss fight, both for ease of editing and ease of understanding. Lastly, as for the voices themselves, I tried going for an accent based on how Raven Beak and Quiet Robe speak within Metroid Dread, with the rolled R sound, for example.

Hope you all enjoy! Sol ata (thank you)!


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