After 3 Years Of Being A 3D Artist Kinda Guy I’m Finally Learning To Draw Properly And I’ve Gotta

After 3 Years Of Being A 3D Artist Kinda Guy I’m Finally Learning To Draw Properly And I’ve Gotta

After 3 years of being a 3D artist kinda guy I’m finally learning to draw properly and I’ve gotta say it’s like      fun :> Bit easier to learn proportions than I expected (tho that might be because I made characters in 3D already which also required proportions) One thing I’m still really struggling with is perspective,    ironically enough. I’ve been working with sculpting so much that any deformation of the original form (which is kinda required when drawing) just feels so wrong lol Oh well!!! Hoping I can get that resolved some time and in the meantime, if anyone has any like drawing for dummies books they’d like to recommend please send those recommendations my way :> I could really use some theory I think

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1 year ago

I was designing a little magic system for a game project I'm planning once I finish Brawlmentum and I had some trouble with telekinesis: how do I make it not overpowered? It's one of those powers where even as a kid watching superhero movies or reading comics I always had in the back of my mind things like "why don't they just telekinetically grab the guy's heart and rip it out of his chest" and whatnot. So to that my solution is "it's just not that precise and you kind of have to intuit a general area of what you want to grab; but then the other problem: how to limit the weight of what can be picked up in a way that doesn't seem entirely arbitrary? So I deliberated on that for a bit and came up with what I think is an easy solution and even kind of doesn't break physics as hard as usual telekinesis does: whatever force you apply to the object gets applied in reverse to you, spread over your whole body or parts of it so you can lift up a small rock no problem, it's just gonna feel a bit heavy on your arm - but if you try to lift up a boulder, it's either not gonna work at all or you'll collapse into a puddle. Which in turn also means that I have a good excuse to have incredibly jacked up wizards - the stronger you are physically, the more you can lift with magic, too


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11 months ago
Cyclingpilled Thighmaxxer

Cyclingpilled Thighmaxxer


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1 year ago
Recent System Update Borked Up Blender For Me So For The First Time In A Few Years I Drew With Pencils!!

Recent system update borked up blender for me so for the first time in a few years I drew with pencils!! Refreshing


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2 years ago
YEAH Yeah :)

YEAH yeah :)

6 months ago
Before And After Pics Of A Week's Progress On A Project Lol Skydome Resort! Almost Finished Now, It's
Before And After Pics Of A Week's Progress On A Project Lol Skydome Resort! Almost Finished Now, It's

Before and after pics of a week's progress on a project lol Skydome resort! Almost finished now, it's gonna be in Delta V's in-game promos and station services (you can have your homesick crew rest there (this is located on a space station (the dome is just a bunch of screens displaying pictures of the sky)))


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2 years ago

a little motion blur effect i made for vrchat assets. it's open source so you can download it here:

GitHub - normalizedcrow/DirectionalBlur: A shader for unity that renders directional blur effects
GitHub
A shader for unity that renders directional blur effects - GitHub - normalizedcrow/DirectionalBlur: A shader for unity that renders directio
3 months ago
Popsicle

popsicle


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11 months ago
1 year ago
Saw This Going Around On Twitter, And Thought I'd Try My Hand At It! A Made A Strange Thermal Vent Plated

Saw this going around on twitter, and thought I'd try my hand at it! A made a strange thermal vent plated head friend from a CO490. Such a cool lookin locomotive. Super fun design challenge and I very much recommend finding a cool train and making it into a cool dragon

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  • aeroux
    aeroux liked this · 2 years ago
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liqvo - Liqvo's art stuff
Liqvo's art stuff

2D/3D artist, musician, voice actor, game developer

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