on a night of wint’ry fog, the rune of death was stolen
Those are Marewill flowers!
Main cast are Goncharov himself, his wife Katya (née Michailov), and Andrey
One side character is named Mario Ambrosini. He is described as a “sad boi” and is involved in gambling.
Set in Naples and involving a drug ring/mafia. The plot seems to involve Russian organized crime attempting to get a foothold in Italy.
There is a Boat Scene. Katya survives via resourcefulness.
Andrey and Goncharov have a substantial amount of homoeroticism. Andrey also has an internet in Katya. This forms a true love triangle.
At some point, Katya threatens to shoot Goncharov. This is framed as a Girlboss Moment.
There is also a Beer Bottle Scene.
Katya fakes her death.
All the “Elon Musk is Bob Page” posts made me do this in like five minutes
(Based on this)
the most insane thing about moby dick is that i have never, ever felt more of a personal connection with a narrator - in the way that i feel like ishmael really is telling me the story. that i'm some stranger that happened to sit beside him, maybe ask his name, and suddenly he's taken my hand and telling me his story. except he suddenly disappears from his story, and it barely seems about him anymore. it's about the crew, it's about queequeg, it's about the young boy pip, it's about starbuck and the family he'll never see again, it's about ahab, it's about the ship, it's about the brutality of the whaling industry, it's about the beauty of these men who take it on, and the beauty of the creatures they hunt, and it's about god and how small and insignificant we are. and suddenly ishmael allows himself back into the story but it doesn't change anything. everything and everyone is dead and gone. 'and i only am escaped alone to tell thee.' the drama's done and the sea rolls on just as it did 5,000 years ago. the story is all ishmael has left of them. it's all he can give you. 'do you understand?' ishmael is asking you. 'can you bear the weight of their story? when remembering is all we can do to give any of this meaning? can you give any of this meaning?' and it's too late for you. you carry the story now, too. now you have to remember. grieve and remember and give it meaning.
Elden ring or God of war for game of the year?
Oh boy, it's a close close call. I’m gonna rant.
In some ways, Ragnorok is an infallible game, it’s so perfect that poking holes in it seems so nit-picky that you just come off looking like a little jackass creature. I loved every second I played of it and I can't think of a better written, better performed, more charismatic experience. I've seen morons complain that the game has too many cutscenes, as if they didn't know what type of game they were buying into. I would whine about the cutscenes more if they sucked or if the game lacked actual gameplay but it most certainly does not. This game is CHOCK FULL of things to see and do, and all the flavor-text and optional dialogue is insane, on top of that, the game feels amazing to play and the move-set is sexy. When everything is going crazy, there are few games as exciting as this one. At the end of the day I can't think of a more satisfying experience, with one of the most thematically satisfying endings ever in a game.
Elden Ring on the other hand has its problems. It has a difficulty-scaling issue, it's buggy on every platform, it most certainly looks worse than Ragnorok, it has less endearing characters, and what little dialogue it has is pretty mediocre. That being said, Elden Ring is my GOTY. This game is kinda like my dream-game made real, an open world souls-like made by Hidetaka Miyazaki the legend himself - a game with the mystique of Breath of the wild without the shortcomings of content and variety. This game, in my eyes, is the single best example as to why a game should be open-world. So often in games I feel like an open world is a crutch. -- In ghost of Tsushima the open world disconnected me from the pacing and character-growth of our MC, the objectives felt so systematic and ubisoft-esque that it 'gamified' itself as you played, removing the atmosphere and experiential qualities of the experience over time - this effect can also be seen in Horizon Forbidden West, and Dying light 2. Elden Ring uses the open-world to surprise you, you learn so much, you need to be aware of your surroundings, understand the lay of the land, and find things without guidance. It does what Dark Souls did to adventure games and it removes the handrails from the experience, in this case, Elden Ring unlocks the open-world experience. As a result, there aren't many games that evoke such a CANDID experience in me. I've never had so much fun exploring a world, and I've never been so surprised by a game's sheer amount of content. I could go on and on but ultimately it removes the burdensome systems that typically plague games of this scale. I think the game has the best reward-feedback-loop ever, where every item is invaluable, versus the generic inundation of materials in other games, etc etc etc... At the end of the day, Elden Ring just another valuable lesson for the gaming industry; I feel like Fromsoft pops up and teaches the whole industry a new lesson every once in a while - like they know what people want at a fundamental level.
On paper, Ragnorok could be seen as the better overall package but as a result of it being linear, it lacks the candid experience that Elden Ring delivers in spades and I think, despite Ragnorok being one of the best-ever narratives put into a game of this caliber, Elden Ring captures what it means to be a video game better.
GONCHAROV (1973) dir. Martin Scorsese
“It funny because for many years people thought Goncharov was the main antagonist of the film, after all, he’s the one everyone’s out to get, right? But it seems people are starting to understand that in actual fact, it is time that is the main adversary in this story. There’s never enough of it and that torments a lot of characters, especially Goncharov, because he’s fighting so desperately to find his place in a world that is so keen on keeping him ostracized.”
[template by @bitchronan]
They kickstarter is going midblowingly well and by now not only the no° 1 RPG kickstarter of all times but maaaaybe it'll even get to be the most successful board games kickstarter... 👀 (this fandom really never ceases to amaze!) 55 Hours still to go. The kickstarter ends on Thursday night (Or Friday morning if you are in Europe). So if you are interested you can still join (and add late pledges later 😉) There is also this lovely chat I had with Argent not too long ago, if you want to listen to us (well mostly me) enthusiastically rant about world building and making art for the Cosmere RPG for way too long. 😅 (But you can see some of the progress that went into some of these pieces here.)
Gif version of my Angela cat breakdancing video lol
Link to video
Rykard social media feed:
“Only by embracing the strength of the Great Serpent may we throw off the shackles of the gods. Click HERE to donate to the Church of Eiglay, or sign up to give yourself up as a sacrifice!”
“Introducing the ABDUCTOR VIRGIN: a new, never-before-seen, cutting-edge innovation in weapons of war, designed specifically for the Volcano Manor’s noble struggle against the armies of the Erdtree.” [most horrifying image you’ve ever seen]
[pic of the minor erdtree on fire]
[art commission of the erdtree burning]
“Through strength, unity, and taking by force, we shall claim our freedom from the gods’ tyranny once and for all. If we must descend into blasphemy and sin to end their reign of terror, then so be it.”
[thirst trap]
[quote retweet of Elden Lord Radagon Official’s post] you should kill yourself… NOW
[retweet of General Radahn celebrating Leonard’s birthday]