kitsune-fox-55 - Idk What Im Doing

kitsune-fox-55

Idk What Im Doing

Don’t ask

172 posts

Latest Posts by kitsune-fox-55

kitsune-fox-55
3 weeks ago

Hirotsu is one of the best and most effective dad figure in the series and it's not talked about enough.

Chuuya drunk dialing Dazai to bitch about how Mori wants him back in the mafia, Dazai, the clown that he is PICKS UP the damn phone. Hirotsu being skk's unofficial handler rips the phone from Chuuya's hand, reprimands Dazai for not discarding the phone, and then LIES to Kaji to protect skk from any allegations regarding fraternizing with the enemy.

kitsune-fox-55
3 weeks ago

my empire.

kitsune-fox-55
3 weeks ago

I think clone wars dark side anakin is my favorite dark side anakin. because yeah, in the movies, you can tell he's gonna fall. maybe not in the phantom menace, but in attack of the clones and revenge of the sith, it's so obvious! everything about him just oozes both light and dark, the dark steadily winning. but clone wars anakin? clone wars anakin? oh, he's a sun. he's blindingly bright and he's happy. we can go full episodes without a trace of the dark side showing up on his face or in his actions, which makes when he does go dark even more jarring. when he snaps and attacks and the imperial march plays faintly in the background, when not even ten minutes earlier in the episode he was joking around with ahsoka. that is peak dark side anakin to me, because that is what i imagine anakin truly was. happy and fun and then snapping, terrifying. it's why no one believed it when he fell. why obi-wan and padme and ahsoka didn't see it coming.

kitsune-fox-55
3 weeks ago

Clone Wars playing the imperial march every time Anakin is mildly inconvenienced will never not make me laugh.

kitsune-fox-55
1 month ago

What's a bitch gotta do to find floor plans for REAL historical palaces and mansions and not fake ones people made up for Minecraft or to sell to Americans

kitsune-fox-55
1 month ago
Inspired By Keep Your Cards Close (and Keep Me Closer) By NobodysPoet
Inspired By Keep Your Cards Close (and Keep Me Closer) By NobodysPoet

Inspired by Keep your cards close (and keep me closer) by NobodysPoet

kitsune-fox-55
1 month ago
“Yes I Can Give You A Reason To Live” Said The Man With The Most Dead Inside Stare In Human History

“Yes I can give you a reason to live” said the man with the most dead inside stare in human history

kitsune-fox-55
1 month ago

In Defense of Donnie's Gifts

In Defense Of Donnie's Gifts

I'm ngl I sorta think the shock collar was still just an odd writing decision but as far as PREMISE:

It CANNOT be a coincidence that this is the first time (and one of VERY few times) that Donnie's soft shell is referenced. Once, when Raph is hesitating to tell Donnie his gifts suck ass, and he uses the soft shell metaphor, and after that with Meat Sweats and his paprika, describing it as not just soft, but delicate. Weird, but he is a cannibal, so. (Side note, Meat Sweats never removed his battle shell? How does he know? Or did he take it off and replace it after the pound of butter? Is he using it to facilitate steaming and tenderness? Is it broken? I feel like it should have something in there that could break him out of the sausage links)

Then in that last little scene- "Forget it. You guys are great the way you are!" - we get the shot of Donnie from behind pre group hug, with his brothers facing the camera. (Idk if I'm making shit up, but I feel like this is a staple for Donnie episodes? It def happens in the Purple Game, maybe Smart Lair.) The framing draws attention to his battle shell. The battle shell even kinda matches the gifts, compared to the rest of their gear and even Donnie's tech, color coded and way more streamlined than stuff like the tech bo.

Donnie's soft shell is an innate, unchangeable part of him, a feature of his species, that he treats as a handicap. Probably MORE unchangeable than the character traits he sees as holding his brothers back, which they do sorta... not mature out of, but refine, rather, over the course of the show. Donnie's shell can't experience a character arc, but he sees it as holding him back. So he FIXES it.

The Mad Dogs don't really have a motivation for beating stuff up besides "Hero Time!!!" at this point. That's why it's so interesting how EARLY this happens, unlike with Mind Meld, he isn't trying to change his brothers to make them better at a task that he actually CARES about. Donnie in particular never gets a super intense moral compass besides stuff that threatens people he already cares about, and he doesn't have any grudges (no Purple Dragons) at this point in the series. Hero Goals are largely devices for him to hang out with his dum dum brothers. I'm not diagnosed or anything but my vibes are certainly... Spectrum-Adjacent, I definitely have trouble with literal thinking and reading people. One thing that happens sometimes is people will be using "task" as "reason to hang," and I will get a lot more fixated on completing said task than I really should, to the point of annoying people. I confuse "Successful Task Completion" with "Successful Social Interaction." It makes me come across as bossy and controlling without realizing it.

So, we got a Donnie who thinks Arbitrary Goals are essential to Hero Bonding, who has been treating his life like an mmorpg - armor upgrades, skill trees, grinding, sometimes fighting through random dungeons to hang out with his bros. He's probably even slightly better at Fighting Stuff than his brothers atp, he isn't dealing with a mystic learning curve and his special interest has been Weapons of Mild Destruction for years already. His brothers want to level up, take harder missions, he tries to get them there with his access to High Level Loot.

Of course, his brothers are all min-maxing, not trying to multiclass their purple ass out of squishy glass cannon town. So, it doesn't go well. Unfortunately, the lesson Donnie learns (besides brotherly affection) is that his brothers don't NEED fixing like he does. Mind Meld and Donnie vs. Witch Town sorta finish this arc out as best as the series can.

Where I would have liked to see this go:

A S2 Donnie's Gifts or Mind Meld style episode (Donnie tries to improve his brothers, to their dismay) where the motivator isn't goal completion, but protectiveness. We see a bit of the fear in Purple Game, a bit of the contingency planning with the escape pods in the movie. Maybe a more upfront "training montage" type scenario, a high tech robo dojo to develop their mad skills, or just a tense moment after a skin of their teeth Genius Built rescue.

The brothers confront Donnie eventually-- not just the passive conflict resolution of Donnie's Gifts. They get mad. Push Donnie to the point he's at in Turtle-Dega Nights. They get a rant about not wanting them to get hurt, of course, but also that he's already done so much to FIX himself, make sure he's not a LIABILITY, why can't they at least try to stay SAFE? The dangers are real now, and as far as Donnie knows he REALLY can't do anything about threats like the Shredder. His tech did nothing the first time. His brothers are the ones with the mystic mojo, and they don't even realize how SERIOUS things could get.

Anyway. Protective Donatello my Beloved. Let my boy go apeshit.

//I REALLY Like the 2003 episode where Leo is hurt and Donnie is fucking PISSED at Usagi. All Donnies should be allowed to enter a feral protective rage, as a treat.

//If anyone knows of any Purple Game Aftermath fics lmk. Like, going home, getting donnie out of the evil gamer chair, guilt, whatever. or just good Purple Dragons being Assholes content.

kitsune-fox-55
1 month ago
OUR COUSIN MADE IT TO THE NFL

OUR COUSIN MADE IT TO THE NFL

kitsune-fox-55
1 month ago

me holding a gun to a mushroom: tell me the name of god you fungal piece of shit

mushroom: can you feel your heart burning? can you feel the struggle within? the fear within me is beyond anything your soul can make. you cannot kill me in a way that matters

me cocking the gun, tears streaming down my face: I’M NOT FUCKING SCARED OF YOU

kitsune-fox-55
2 months ago

Shepard correcting Clerk Bosker to call Nirali’s body “her” parallels Miranda calling Shepard’s an it and no one correcting her

kitsune-fox-55
2 months ago
I Am Both.

I am both.

kitsune-fox-55
2 months ago
The Suffering Never Ends
The Suffering Never Ends
The Suffering Never Ends
The Suffering Never Ends
The Suffering Never Ends

the suffering never ends

kitsune-fox-55
2 months ago
So, Let Me Guess– You Just Started A New Book, Right? And You’re Stumped. You Have No Idea How Much
So, Let Me Guess– You Just Started A New Book, Right? And You’re Stumped. You Have No Idea How Much
So, Let Me Guess– You Just Started A New Book, Right? And You’re Stumped. You Have No Idea How Much

So, let me guess– you just started a new book, right? And you’re stumped. You have no idea how much an AK47 goes for nowadays. I get ya, cousin. Tough world we live in. A writer’s gotta know, but them NSA hounds are after ya 24/7. I know, cousin, I know. If there was only a way to find out all of this rather edgy information without getting yourself in trouble…

You’re in luck, cousin. I have just the thing for ya.

It’s called Havocscope. It’s got information and prices for all sorts of edgy information. Ever wondered how much cocaine costs by the gram, or how much a kidney sells for, or (worst of all) how much it costs to hire an assassin?

I got your back, cousin. Just head over to Havocscope.

((PS: In case you’re wondering, Havocscope is a database full of information regarding the criminal underworld. The information you will find there has been taken from newspapers and police reports. It’s perfectly legal, no need to worry about the NSA hounds, cousin ;p))

Want more writerly content? Follow maxkirin.tumblr.com!

kitsune-fox-55
2 months ago

There are a couple more Garrus-Vakarian-related hills I'm willing to die on.

Maybe this particular bit of fanon has faded over the years, but there used to be a lot of insistence that Garrus is young and somehow inexperienced when he meets Shepard. Canon doesn't really support this. Turians start their mandatory service at 15. Garrus has at least a decade of experience. Even if he's 2-4 of years younger than Shepard (according to Patrick Weekes), he's got at least as much field experience as she does by dint of the difference in turian and human "enlistment" ages.

Garrus is really damn good at his job at C-Sec. You don't give the Case of Investigating the Rogue Spectre to a greenhorn. You give it to your best, most tenacious agent. Pallin may not always approve of Garrus's actions, but that doesn't actually stop him from putting Garrus on the tough case. Also, we don't know much about how C-Sec works but we do know a bit about how the turian hierarchy works, and we know C-Sec was essentially a turian initiative. That means it's a meritocracy where failure reflects on the superior, not the one who failed. So, in roughly a decade (Shepard's 29 in ME1; I always think of Garrus as about 27), Garrus has not only done shipboard military service, but he's also risen to be one of C-Sec's top investigators; Pallin wouldn't risk having Garrus's "failure" reflect poorly on HIM otherwise. I'd say that actually makes Garrus as remarkable in civilian law enforcement terms as Shepard is considered to be within the ranks of the Alliance military.

Of course Garrus was scouted by the Spectre program. And honestly, if his dad hadn't stepped in, I think Garrus would have become a Spectre, no problem. Especially for a turian, he's cut from precisely the cloth the Spectres would be looking for: extremely skilled, extremely capable, and--most importantly--he's a turian not just able but willing to work outside the chains of command that turians are taught from birth to revere and be loyal to above all else. This is the reason Pallin is leery about Spectres: he's a good turian. Good turians follow straight lines; they don't carve out their own paths.

Garrus's dad's not dumb, and he's not cruel, and he, too, rose to the top of the C-Sec hierarchy. He took one look at his kid, I think, and said, "I love my child, but I'd say it's a 50-50 chance he ends up a shooting-first-asking-questions-later Spectre like Saren Arterius, and I don't want to see that happen." Yeah, he uses his parental influence to try and jam square-peg-Garrus into round-hole-C-Sec and Garrus resents him for it, but there's no way he did it just to stop his son from getting his way or because he doesn't like Spectres. I expect Vakarian Sr. had to clean up more post-Spectre-interference messes than we can possibly imagine. But we also know he and Alec Ryder were pals later.

So the importance of what Garrus learns from a Paragon Spectre Shepard is this: You can't just do what you want and claim the ends always justify the means. That's what Saren does. Over and over again. Garrus's code and his idealism and his sense of justice and his ability to work alone should make him a great Spectre, actually, but he needs Paragon Spectre Shepard's actions to show him the lesson he tells her he's learned during ME1: "If the people I'm sworn to protect can't trust me... well, then I don't deserve to be the one protecting them." (And the seed of Archangel was planted.) I think for the first time he realizes that even though he believes his sense of justice to be correct, it doesn't matter for shit if he can't show others why that's so. And that's where the trust comes in. (Also, ow, the extra level of importance this gives their exchange where she tells him she trusts him and he tells her she's about the only friend he has left is... a lot. Cool, cool. I'm totally fine. Nothing to see here.)

When Shepard asks him what happened on Omega, he replies, "My feelings got in the way of my better judgement." Something tells me that this never happens to "good" turians, which just makes the line so much more devastating. And although the lesson some might take away from this is "feelings bad; no feelings ever," the "grey" that Garrus has to learn to deal with is precisely the grey of recognizing feelings, validating them even, but not acting on them until they've been examined. (Which is why my Shepard stands between him and Sidonis; she doesn't give a shit about Sidonis. But Garrus has refused to process his own feelings of failure and self-loathing, so they have to take the therapy session to the Citadel and deal with it there.)

Ahh yes. The mountain range of character analysis.

kitsune-fox-55
2 months ago

The best part about coming back to the source material after a looooong time is you sorta get a fresh look at canon in comparison to whatever the dominant strains of fanon have become. Or, in fact, whatever your own dominant strains of headcanon have become.

I mean, yes, Garrus “I’m not a good turian” Vakarian gets infinitely cooler (and more competent!) by pretty much every metric as the storyline progresses. He does. But fresh out of ME1 and into ME2 through his recruitment, I find myself genuinely amused by how thin the veneer of badass is over a pretty dominant core of straight-up nerd sprinkled with idealism mixed with self-doubt.

When you have Garrus in the squad all the time (and thus get all his ambient dialogue and remarks), you really pick up on the number of times he calls out bad behavior, unethical actions, cruelty, and rule-breaking, especially in ME1.

He’s not actually a hothead who can’t abide rules of any kind. In fact, most of the time he’s pretty pro-law-and-order, and he gets amusingly hall-monitorish when people are breaking rules he considers important and worth following.

Fundamentally, Garrus chafes when his sense of what is just is at odds with what the authorities do about that injustice (or what they stop him from doing). And I would hazard a guess that the reason his actions seem so intense or harsh or "of course we should have shot down that ship in the middle of the Citadel" is indicative not of his impatience but of the degree to which he thinks the authorities have failed to uphold that justice. We know he can be patient. He's a sniper. His whole modus operandi on Omega is precision kills without civilian casualty. But when that long fuse finally burns down, he goes from zero to shooting down ships in the middle of the Citadel in what looks (from the outside) like a heartbeat.

And yes, injured pride hastens the burning of that fuse; he doesn’t like losing. Or admitting defeat. Or failing.

Having just replayed his recruitment mission, a few things really stood out to me this time.

The merc bands really hate him--and they also reluctantly admire him (he's described as smart, resourceful, dangerous, idealistic, brave, slippery; they all agree they only way they managed to get this far is by isolating him and employing dirty tactics). I mean, there's literally a station-wide announcement that Omega can return to "business as usual" once Archangel is out of the picture because he was disrupting things so completely.

The way Garrus blames himself for the deaths of his squad is so freaking turian. Failure reflects on the leader who places his people in danger they can't handle, not the individual who fails. Heavy is the head that wears the crown. Yes, Sidonis betrayed him, but the person Garrus blames the most? Is himself. For trusting Sidonis in the first place. For raising Sidonis to a position where he had the means and opportunity to harm others--and the weakness of character to turn coat, to save his own hide, instead of dying to protect the others.

Garrus mentions more than once that he was trying to emulate Shepard. And his tone always implies that he knows he failed because Shepard would never have let a Sidonis into the fold. Again, he's blaming himself. Like a good turian. Yes, he wanted to avoid the red tape and bureaucracy of C-Sec, but his code--Archangel's code--certainly aligns with Paragon Shepard's morality (with a Garrus Vakarian twist).

And since it wouldn't be meta without adding a Tara's Headcanon Twist ... I've always wondered why "Archangel" when it's such a ... human concept. But this time, when I noticed how he spoke about Shepard's influence, and how quickly he brushes aside the name when she asks him about it, I wondered if it wasn't actually his way of honoring the mythology of the dead woman whose example he was trying to follow. Not that Shepard is a God he's worshiping, but ... there is something about the way he talks about her. Garrus doesn't make himself over in the image of a God, though; he's the soldier, the right hand, the avenging angel responsible for carrying out divine punishments suited and proportional to the crimes committed, the rules broken, the selfishness or cruelty of the perpetrator.

kitsune-fox-55
2 months ago

Ok but like. What the fuck is there to do on the internet anymore?

Idk when I was younger, you could just go and go and find exciting new websites full of whatever cool things you wanted to explore. An overabundance of ways to occupy your time online.

Now, it's just... Social media. That's it. Social media and news sites. And I'm tired of social media and I'm tired of the news.

Am I just like completely inept at finding new things or has the internet just fallen apart that much with the problems of SEO and web 3.0 turning everything into a same-site prison?

kitsune-fox-55
2 months ago

“ummmmm ur bra strap is showing :/ ”

image
kitsune-fox-55
2 months ago

Pt. 2 of Mass Effect things that are so fucking funny, imagine you're a Krogan chillin on Tuchanka feelin' good about yourself when a sentient bag of water walks in with the Krogan equivalent of a living Barbie doll, high fives the president, bitch slaps a foreign dignitary, kills a demigod, and then leaves without any further explanation

kitsune-fox-55
2 months ago

Something that really stuck with me while I was playing Mass Effect 2, and that I feel was so important to understanding the relationship between Shepard and Garrus, whether you romance him or not, is that Garrus is your only companion from ME1 who never moved on.

You died. The crew watched you die. Assumedly they grieved you, there was a funeral service, there were tears and all five stages of grief. Things were rough, but eventually life took on a shade of normalcy again.

Kaiden/Ashley got reassigned and continued their work for the alliance. Liara fights tooth and nail to get your body to Cerberus, but then it’s out of her hands and she becomes an information broker. Tali goes back to the Floatilla, like she was always supposed to. Wrex becomes a clan leader. And yes, they’re all fundamentally changed by their time on the Normandy, but no one seems as stuck as Garrus Vakarian.

Because he doesn’t go back to the Citadel. He doesn’t join the Turian Hierarchy. He ships himself off to Omega, one of the most dangerous places he could be, and makes a life out of pissing off the most dangerous people there. It’s kind of a suicide mission, especially after what happened with Sidonis. He kind of figures he’s going to die doing this, but what else can he do?

There is no normalcy for Garrus in a world without Shepard, and I think that’s why he’s always immediately ready to come back to the Normandy. The Normandy, and Shepard, are home for Garrus and that’s why I think romancing him feels like the natural conclusion for so many femme Sheps, because Shepard feels that way too.

Of all the companions, no one needs Shepard to live more than Garrus, and no one needs Garrus more than Shepard. They’re perfectly matched, as lovers, as friends, as soldiers, as whatever they are in your universe and when you’re that perfectly matched with someone, you never quite feel whole without them.

No Shepard without Vakarian.

kitsune-fox-55
2 months ago

AI disturbance overlays for those who don't have Ibis paint premium. found them on tiktok

AI Disturbance Overlays For Those Who Don't Have Ibis Paint Premium. Found Them On Tiktok
AI Disturbance Overlays For Those Who Don't Have Ibis Paint Premium. Found Them On Tiktok
AI Disturbance Overlays For Those Who Don't Have Ibis Paint Premium. Found Them On Tiktok
AI Disturbance Overlays For Those Who Don't Have Ibis Paint Premium. Found Them On Tiktok
AI Disturbance Overlays For Those Who Don't Have Ibis Paint Premium. Found Them On Tiktok
AI Disturbance Overlays For Those Who Don't Have Ibis Paint Premium. Found Them On Tiktok
kitsune-fox-55
2 months ago

Defunct ME1 Website Codex Entries

In the interest of preserving rare documents related to Mass Effect, I'm transcribing here the Codex entries which were on the ME1 website when the game first came out. They are reproduced here as they form much of the basis by which we understand Mass Effect ; in some cases, they are phrased differently from the Codex in the actual game, with additional information, or contradictions (e.g. the given length of the Krogan Rebellions). Link here : https://web.archive.org/web/20130326112139/http://masseffect.bioware.com/me1/galacticcodex/index.html

Each Codex entry comes in two parts : the "lede" on the starting Codex page, and the entry itself. In an archiving interest, associated polls are included, though they do not represent anything more than the intended market's opinions prior to the game's release. Everything is quoted verbatim, though I have done some formatting modifications for ease of reading.

Note : since this was very much part of the promotion for ME1, the intended audience is clearly human, but it's difficult at times to see if it's an in-universe "we" or an IRL "we". The polls, however, are clearly out-of-universe.

------------------------------------------------------------------------------

SPECIES

The Advent of Humanity on the Galactic Stage

In the decades since our first encounter with the greater galactic community, humanity has risen quickly to prominence, establishing colonies throughout the stars. However, our population growth and military strength have led to resentful speculation that an invitation to join the ranks of the Council itself is imminent. [Read More]

The Advent of Humanity on the Galactic Stage

In the year 2148, humanity discovered Prothean ruins on Mars. The remnants of Prothean technology scattered amongst these ruins allowed them to develop mass effect fields and faster-than-light travel. This led them to discover and reactivate the mass relay at the edges of Earth's solar system, giving them access to the mass relay network spanning the rest of the galaxy and bringing them into contact with the greater galactic community.

2148 AD : Humanity discovers a small cache of highly advanced alien technology hidden deep beneath the surface of Mars. Building on the remnants of this long extinct race - known as the Protheans - humanity quickly masters the science of mass effect fields, leading to the development of faster than light travel.

2149 AD : Spreading out through their own solar system, humanity discovers that Charon, Pluto's moon, is actually a massive piece of dormant Prothean technology - a mass relay - encased in ice.

Once activated, humanity discovers that the mass relay allows instantaneous travel across thousands of light years to a synchronized mass relay in another part of the galaxy.

There they discover several more dormant relays. Over the next decade humanity expands rapidly, establishing colonies and activating dormant relays to open up more and more unexplored regions of space.

2155 AD : To defend its rapidly expanding empire, humanity assembles a massive fleet and constructs an enormous military space station at the nexus of several key mass relays…even though they have yet to encounter another intelligent space-faring species.

2157 AD : Humanity makes first contact with another space-faring culture: the turians. Unfortunately, the encounter is far from peaceful. Over the next several months a brief but tense conflict known on Earth as the First Contact war ensues.

This conflict draws the attention of the Citadel Council - a multi-species government body that maintains peace and stability throughout the known galaxy. The Council intervenes before hostilities escalate further, revealing the existence of the greater galactic community to humanity and brokering a peace between them and the turians.

2165 AD : Humanity continues to expand, founding more colonies and establishing trade alliances with many of the other species who recognize the authority of the Citadel Council. In 2165 the Council makes official recognition of humanity's growing power and influence in the galactic community. Humanity is granted an embassy on the Citadel, the political and economic heart of the galaxy.

2183 AD : Commander Shepard - a promising young officer in the Human Alliance military - is assigned to the crew of the Normandy, the most advanced prototype vessel ever designed.

------------------------------------------------------------------------------

Turians: Friend or Foe?

We fought these raptor-like aliens in the First Contact War, but have since settled into an uneasy co-existence with them. Despite their code of honour, discipline, and work ethic, the question remains whether these Council members are friends or foes. [Read codex entry]

Citadel Council Race: Turians

The turians were the last of the Citadel races to join the Council. Their features are avian, making them resemble humanoid birds or raptors. They have a reputation for skill and bravery in combat, but they are not known to be bloodthirsty. A rigid code of honor and strict discipline are the hallmarks of any turian officer. This includes humane treatment of prisoners and conquered enemies. A turian patrol unit will never willingly leave behind one of their own, no matter what the cost of saving them.

Turian society is highly regimented and very organized, and the species is known for its strict discipline and work ethic. Turians are willing to do what needs to be done, and they always follow through. They are not easily spurred to violence, but when conflict is inevitable, they only understand a concept of "total war." They do not believe in skirmishes or small scale battles; they use massive fleets and numbers to defeat an adversary so completely that they remove any threat of having to fight the same opponent more than once. They do not exterminate their enemy, but so completely devastate their military that the enemy has no choice but to become a colony of the turians.

Other species see them as "men of action," and they are generally regarded as the most progressive of the Citadel races. Since their culture is based on the structure of a military hierarchy, changes and advances accepted by the leadership are quickly adopted by the rest of society with minimal resistance.

WEB POLL : Turians are an honourable and disciplined race. Why do you think humanity warred with them immediately after first contact in the year 2157?

There was a misunderstanding that blew out of proportion - 64%

They feared our potential and saw us as competitors - 23%

They probably always attack first to probe for weaknesses - 11%

They wanted the planet Earth and our colonies for themselves - 3%

Other - read my comments - 2%

Total votes : 30656

[The website proceeds to try to set up a dilemma as to whether the turians can be trusted by connecting first to Nihlus's Codex entry - the "Friend" - then Saren's - the "Foe".]

------------------------------------------------------------------------------

Spotlight on the Krogan Race

Explore the reptilian race known as the Krogan. Part one reveals how their harsh and unforgiving homeworld has affected their evolution. Part two delves into their tragic history and waning foothold in the galaxy. The final part spotlights Urdnot Wrex, one of the last krogan Battle Masters. [Read more]

Krogan Series Part 1 - Krogan Biology

The krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. Unfortunately, as krogan society became more technologically advanced so did their weaponry.

Four thousand years ago, at the dawn of the krogan nuclear age, battles to claim the small pockets of territory capable of sustaining life escalated into full scale global war. Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive wasteland.

Due to the brutality of their surroundings, natural selection has played a significant role in the evolution of the species. Krogan reproduce and mature at an astonishing rate. Their large shoulder humps store fluids and nutrients, enabling them to survive extended periods without food or water. Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are highly resistant to toxins, radiation, and extreme heat and cold.

Biotic individuals are rare, though those who do possess the talent typically have strong abilities. Their most amazing physiological features are the multiple instances of major organs; these secondary systems are capable of serving as back-ups in the event of damage to the primary biological structures. This redundancy makes them difficult to kill or incapacitate in normal combat scenarios.

WEB POLL : What do you think is the most interesting part of krogan biology?

Redundant organs - 50%

Rapid reproduction and growth rate - 21%

Thick hides impervious to many dangers - 16%

Large shoulder humps that store fluids and nutrients - 14%

Other - read my comments - 2%

Total votes : 11673

Krogan Series Part 2 - Rise and Fall of the Krogan

Roughly 2000 years ago the krogan were a primitive tribal species trapped on a world suffering through a nuclear winter of their own making. They were liberated by the salarians, who "culturally uplifted" the krogan by giving them advanced technology and relocating them to a planet not cursed with lethal levels of radiation, toxins, or deadly predators.

But the salarian intervention was not without an ulterior motive. At the time, the Citadel was engaged in a prolonged galactic war with the rachni, a race of intelligent space-faring insects. The salarians hoped the krogan would join the Citadel forces as soldiers to stand against an otherwise unstoppable foe. The plan worked to perfection: within two generations the rapidly breeding krogan had the numbers to not only drive the advancing rachni back, but pursue them to their home worlds and eradicate the entire species.

Saviors of the Galaxy

For a brief period the krogan were hailed as the saviors of the galaxy. However, without the harsh conditions of Tuchanka to keep their numbers in check, their population exploded. Overcrowded and running out of resources on their new home planet, the krogan spread out to forcibly claim other worlds...worlds already inhabited by races loyal to the Citadel.

The so-called Krogan Rebellions continued for nearly three centuries. The krogan sustained massive casualties, but their incredible birth-rate kept their population steadily increasing. Victory seemed inevitable. In desperation, the Council turned to the recently discovered Turian Empire for aid. The turians unleashed the genophage on the krogan home worlds: a terrifying bio-weapon engineered by the salarians. The genophage caused near total infant mortality in the krogan species, with only 1 birth in every 1000 producing live offspring.

The Genophage

No longer able to replenish their numbers, the krogan were forced to accept the turian terms of surrender. For their role in quelling the Krogan Rebellions the turians were rewarded with a seat on the Citadel Council. The krogan, on the other hand, still suffer from the incurable effects of the genophage. Over the last millennium krogan numbers have steadily declined, leaving them a scattered and dying people. Faced with the certainty of their extinction as a species, most krogan have become individualistic and completely self-interested. They typically serve as mercenaries for hire to the highest bidder, though many still resent and despise the Citadel races who condemned them to their tragic fate.

WEB POLL : Was use of the genophage on the krogan justified?

Yes, it was necessary to stop the krogan from taking over the galaxy - 53%

No, it was cruel and should not have been used - 42%

Other - read my comments - 6%

Total votes : 8160

[Wrex's entry has been moved to "Characters"]

------------------------------------------------------------------------------

The Quarians - Galactic Nomads

Some believe quarians are a cybernetic blend that can survive for a time in the cold vacuum of space. Others believe they are so used to living on their makeshift ships they never remove their survival suits. Most condemn them for unleashing a dangerous, synthetic life form on the galaxy. [Read more]

The Quarians - Galactic Nomads

A nomadic race of humanoid aliens, the quarians are generally shorter and of slighter build than humans. They dress in a scavenged assortment of materials, hiding their faces behind visors, goggles, or breathing masks. Some believe the quarians are cybernetic, a blend of machine and biology that can survive for a time in the cold vacuum of space. Others believe the quarians are simply so used to living on their substandard, makeshift ships that they never remove their survival suits.

Three hundred years ago the quarians created the geth, a species of rudimentary AIs, to serve as an efficient source of manual labor. But the geth rebelled against their quarian masters and drove them into exile. Now the quarians wander the galaxy in a flotilla of salvaged ships, secondhand vessels, and recycled technology. Other species tend to look down on the quarians, seeing them as scavengers and condemning them for unleashing a dangerous synthetic life form on the rest of the galaxy.

WEB POLL : Should the quarians be held accountable for unleashing the geth?

No, it's all in the past and what's done is done - 63%

Hmmm, I'm not sure yet - 21%

Yes, punishment should be fast and swift - 16%

Other - read my comments - 2%

Total votes : 21535

------------------------------------------------------------------------------

Geth: Universally Violent Creatures

Residing in the Terminus Systems, the geth are a humanoid race of networked AIs who overthrew their masters 300 years ago in a brutal war. They have evolved since then into numerous sub-forms, and everyone in the galaxy approaches them with extreme caution. [Read more]

Hostile Entity: the Geth

The geth are a bi-pedal, humanoid race of networked AIs that resides in the Terminus Systems. The geth were created nearly 300 years ago by the quarians as laborers and tools of war. When the geth began to question their masters, the quarians attempted to exterminate them. The geth won the resulting war. The example of the geth has led to legal, systematic repression of artificial intelligences in galactic society.

The geth can learn and grow intellectually, but they progress far more slowly than an organic being. Still, the story of the geth's creation and evolution serves as a warning to the rest of the galaxy of the potential dangers of Artificial Intelligence.

The closer geth physically are to each other, the more intelligent each one becomes. Effectively, they "share" brain power. An individual geth has only a basic intelligence on par with animal instincts, but in groups they can reason, analyze situations, and use tactics as well as any of the organic races.

Over time the geth have evolved into numerous sub-forms - from the diminutive but highly agile hoppers, to the gigantic, lumbering geth armatures. It should be stressed, however, that in all forms the geth are to be approached with extreme caution as they are universally violent creatures.

WEB POLL : The geth are out of control and feared throughout the galaxy. What will you do the first time you encounter a geth?

Frag it - 57%

Talk to it - 22%

Outmaneuver or trick it - 15%

Avoid it - 7%

Other - read my comments - 1%

Total votes : 25359

------------------------------------------------------------------------------

The Batarians, From Bring Down the Sky

Debuting in the Bring Down the Sky downloable content pack, the batarians are a disreputable species infesting the Terminus Systems and menacing human colonies. [Read more]

The Batarians - A New Race in Bring Down the Sky

A race of four-eyed bipeds, the batarians are a disreputable species that chose to isolate itself from the rest of the galaxy. The Terminus Systems are infested with batarian pirate gangs and slaving rings, fueling the stereotype of the batarian thug. It should be noted that these criminals do not represent average citizens, who are forbidden to leave batarian space by their omnipresent and paranoid government.

In 2171, humans began to colonize the Skyllian Verge, a region the batarians were already actively settling. The batarians asked the Citadel Council to intervene and declare the Verge an area of "batarian interest." When the Council refused, the batarians severed diplomatic and economic relations, becoming an inward-looking rogue state. Money and weapons funneled from the batarian government to criminal organizations led to many brutal raids on human colonies in the Verge, culminating in the Skyllian Blitz of 2176.

The rest of the galaxy views the batarians as an ignorable problem. The government is still hostile to the Systems Alliance, but beneath the notice of the powerful Council races. It is not known what the average batarian thinks about their enforced isolation, as the Department of Information Control ensures that only government-approved news enters or leaves batarian space.

------------------------------------------------------------------------------------------------------------------------------------------------------------

CHARACTERS

Gunnery Chief Ashley Williams

Williams is a reliable and dedicated officer, but her aggressive instincts and blunt speech might lead to complications should she be required to interact with civilians. [Read more]

Systems Alliance Profile: Gunnery Chief Ashley Williams

Personnel File

Name: Ashley Madeline Williams Rank: Gunnery Chief Military Vocational Code: B4 Current Posting: 2nd Frontier Division, Eden Prime

Date of Birth: April 14, 2158 Place of Birth: Vercingetorix Outpost, Planet Sirona, 61 Ursae Majoris System Blood Type: B-positive

Genetic Enhancements:

In-utero vision correction (maternal predisposition for nearsightedness)

Class-B Alliance Infantry Upgrade Package

Dossier

Following family tradition, Chief Williams enlisted in the Alliance Marines directly out of high school and was assigned to the Recruit Training Depot in Macapá, Brazil.

During training, she certified proficient with the standard-issue M7 Lancer assault rifle and light and standard weight combat hardsuits. She completed certification in zero-gee combat aboard the Rakesh Sharma Orbital Platform in Earth geosynchronous orbit. For Hostile Environment Assault Training, she was assigned to Fort Charles Upham on Saturn's moon, Titan. She was awarded a commendation for her bold assault technique in a field exercise simulating an attack on turian point defense emplacements.

Drill Instructor Gunnery Chief Ellison noted her steadfast endurance and aggressive instincts, and promoted her to the role of squad leader. After observing her effective tutelage of the less skilled members of her training unit, he promoted her to platoon guide. She maintains a friendly correspondence with DI Ellison.

Chief Williams has served in a number of ground force garrisons on Alliance colony worlds and industrial outposts. She has repeatedly requested transfer to a shipboard posting, but each request has been denied without comment by her superiors.

Every year since enlistment, she has used her mandatory week of leave to visit her family on Amaterasu. In 2181, she made an exceptional request for a week-long leave of absence from her posting at the Czarnobóg Fleet Depot, citing family issues.

Personal Observations

Chief Williams' platoon has logged unanimous positive feedback on her leadership in the recent fitness review cycle. Private Nirali Bahtia praised her focus on team-building exercises and "tough but fair" discipline.

Williams is a reliable and dedicated noncommissioned officer, but her service in rear-area garrisons has prevented her from gaining actual combat experience. Her aggressive instincts and tendency to speak bluntly are suitable for a field unit, but might lead to complications if her duties require her to interact with civilians. Additionally, her political opinions may be problematic, given the focus on improving relations with the Citadel.

WEB POLL : Ashley is part of your party as you carry out Spectre missions. Do you think her inexperience, bluntness, and aggressive tendencies will pose a problem?

No, I'll think she'll be a great addition to my team. - 39%

I'm holding off judgement and will give her a chance. - 32%

No. As Commander I'll keep my troops in line. - 25%

Yes, I'm quite worried about it. - 5%

Other - here's what I think - 1%

Total votes : 18746

Systems Alliance Profile: Gunnery Chief Ashley Williams - Profile Updated

From: Ashley Williams (ashley.m.williams@edenprime.mil.sa) Sent: June 17, 2183 22:03 UT To: Sarah Williams (randori-girl@ward37.amaterasu.civ.pub) Subject: Re: Hey sis

James left today. He's been reassigned to one of the new Rapid Response Bases out in the Kepler Verge. Lucky bastard. It's like the ancient west out there – pirates and slavers coming out of the Terminus Systems all the time. He gets to play the cavalry, riding out in frigates any time someone's house gets burned down.

I made some speech about how he was a valuable asset to the squad and he better make us look good out there, blah blah. I suck at speeches. I was cribbing from something I read back in history class. I don't think anyone noticed.

I'm going to miss him. Don't tell anyone.

So you think James is cute, eh? Yeah, well, when you said I should "go for him" – not gonna happen, kiddo. See, we have rules about "fraternization." You don't do The Deed with your fellow troops, especially if they're under you in rank. There's all sorts of problems that can happen when two people in the same unit get together.

Let's say your unit is in a tight spot. Some bug-eyed aliens are going to overrun the galaxy. They eat babies, smell bad, and don't have elbows. Nasty. You're told to guard the rear. To let everyone else escape, someone is ordered "hold this spot until we're gone." Someone has to be left behind. You think it's going to be someone you're sleeping with?

I've served with these guys for eight months now. Yeah, some of them make me feel tingly (and yeah, James was kinda scruffy-cute). I hope I never have to decide who lives and who dies. But if I have to, my decision can't be muddled up by magic-sparkly-hearts-and-stars feelings.

Anyways, I'm gonna knock off here. I've got dog watch in a few hours. Want to get a shower and a meal before then. Talk at you tomorrow.

- Ash

This message originated from an Alliance military network. It has been censored at transmission source for security purposes. Any reply may be read by military authorities.

------------------------------------------------------------------------------

Agent Profile: Nihlus Kryik

Nihlus Kryik is one of the Citadel Council's most decorated Spectre agents. Cool under pressure, he has an uncanny ability to find an enemy's weakness and exploit it. [Continue]

Spectre Agent Nihlus Kryik

Nihlus Kryik is one of the Citadel Council's most decorated Spectre agents. Born in a small mercenary outpost outside Hierarchy space, he learned the hard way to fight for what he wanted. His father died when he was 16, and his mother forced him to join the turian military. His outsider status made life difficult; though he was always at the top of his class, his superiors and peers never truly accepted him.

As a soldier, Nihlus' skills were unquestionable. His attitude, however, often got him in trouble. On several occasions, he disobeyed direct orders to do what he thought was best. Although his instincts were usually proven right, his notoriety grew. Even when he single-handedly routed an enemy patrol, and saved his squad from ambush, his commanding officers berated him for his recklessness. His military career seemed to stall before it even began.

After being reassigned to a new squad for the third time, Nihlus was introduced to Saren Arterius, a fellow turian and a Spectre. Saren was impressed with the young soldier. He befriended Nihlus and offered to mentor him. Within a year of meeting Saren, Nihlus was asked to join the Spectres.

Free from the restrictions of military procedure, Nihlus excelled in his new role. He quickly stepped from his mentor's shadow and established himself as one of the Council's top agents. Since then, Nihlus has completed countless missions as a Spectre, each one more difficult and dangerous than the last.

Cool under pressure, Nihlus has an uncanny ability to find an enemy's weakness and exploit it. Though his methods aren't as brutal as Saren's, he will not hesitate to efficiently and thoroughly eradicate anything or anyone that stands in his way.

------------------------------------------------------------------------------

Agent Profile: Saren Arterius

Saren Arterius is the longest serving turian member of the Spectres. Recently, he has become an outspoken opponent of human expansion in the galaxy, and many fear he may soon decide to take matters into his own hands.

Agent Profile - Saren Arterius

Saren Arterius is the longest serving turian member of the Spectres - the elite military operatives answering directly to the Citadel Council. For 24 years he has been an agent of the Council's will, a zealous defender of galactic stability in the unsettled border region of the Skyllian Verge.

Official records of Spectres are sealed, but it is known that Saren followed turian tradition and entered the military at the age of 15. In 2155 he was promoted to active service after only a year of training, though it is unclear whether his unit was involved in any of the battles against human forces during the First Contact War of 2157.

In 2159 he became the youngest turian ever accepted into the Spectres. Intelligent, cunning and capable, Saren quickly developed a reputation for ruthless efficiency. Although there were a number of unsettling rumors about the brutality of his methods, there was no denying his results.

In recent years Saren has become an outspoken opponent of human expansion. Like many other non-humans, he believes the Alliance has become overly aggressive in its efforts to establish the people of Earth as a dominant species in Citadel space. As a Spectre it is generally believed he will continue to follow the will of the Council in this matter, but there are some - particularly among the Alliance - who fear Saren may soon decide to take matters into his own hands.

WEB POLL : Do you think Saren is correct - are humans expanding too rapidly in the galaxy?

No - 51%

Yes - 33%

I'm not sure - 16%

Other - read my comments - 1%

Total votes : 14555

------------------------------------------------------------------------------

Wrex, Krogan Battle Master

Urdnot Wrex is one of the last krogan Battle Masters: rare individuals who combine powerful biotic abilities with the devastating firepower of advanced weaponry... [Continue]

Krogan Series Part 3: Wrex, Krogan Battle Master

Urdnot Wrex is one of the last krogan Battle Masters: rare individuals who combine powerful biotic abilities with the devastating firepower of advanced weaponry. Born into clan Urdnot, he quickly gained fame for his prowess in battle. He became a leader of one of the smaller Urdnot tribes while still a youth - the youngest krogan to be granted the honor in 1000 years…until he was betrayed by his own people.

The betrayal opened Wrex's eyes to the truth about the krogan: most would rather die in battle than try to rebuild their society through peaceful means. Realizing the warrior culture that once valued courage, strength, and honor had been reduced to glorifying pointless violence, Wrex turned his back on the rest of the krogan.

Over the past three centuries he has served no master but himself, working as a bodyguard, mercenary, soldier of fortune, and bounty hunter; there is little in the galaxy that can still surprise him. He doesn't speak often, but when he does his words are direct and often shockingly blunt - and people tend to listen.

Despite his brutish appearance, Wrex rarely loses his temper. The mere threat of his anger is usually enough to get what he wants. When his fury is unleashed, however, it is a truly terrifying sight.

WEB POLL : Would you have Urdnot Wrex in your party?

Yes, I can use all the firepower I can get - 88%

No, he seems too mercenary-minded - 10%

Other - read my comments - 3%

Total votes : 16674

------------------------------------------------------------------------------------------------------------------------------------------------------------

TECHNOLOGY

M35 Mako

The Mako is a light infantry fighting vehicle you'll get to use when exploring planetary environments. Equipped with laser-guided ordnance, micro- thrusters, and laser detection arrays, it's an essential tool to have in your arsenal. [Read more]

Technology : M35 Mako

For 20 years, the standard "battle taxi" of the Systems Alliance Marines was the M29 "Grizzly" Infantry Fighting Vehicle (IFV). While excellent in long-term planetary campaigns, the Grizzly's bulk and weight made it unsuitable for rapid deployment across the Alliance's expanding sphere of influence. To fill this increasingly important role, the M35 "Mako" IFV was designed to fit in the small cargo bays of Alliance scouting frigates. The M35's small size and low weight allow it to be easily deployed to virtually any world.

Since Alliance marines may be required to fight in a variety of planetary environments, the Mako is environmentally sealed and powered by a hydrogen-oxygen fuel cell. For deployment on low-gravity planetoids, it is equipped with micro-thrusters and a small element zero core, which can be used to increase mass and provide greater traction.

The "eezo" core can also be used to reduce mass, allowing the Mako to be safely air-dropped. This allows frigates to deploy their shore parties while limiting the ship's exposure to defensive anti-aircraft artillery. When used in conjunction with thrusters, mass reduction allows the Mako to extricate itself from difficult terrain.

The Mako's hull is covered with laser detection arrays, which forewarn the crew of enemy laser-guided ordnance. Ground-penetrating radar allows detection of anti-vehicle mines and other subsurface anomalies. These will be brought to the attention of the crew by the vehicle's micro-frame computer system.

Several combat support vehicles using the Mako's basic chassis are manufactured for Alliance surface garrisons. These include a recon drone controller, a mobile air defense platform, and the M38 military ambulance nicknamed "Moby" because it is painted white during peacekeeping operations. Shipboard Marines exclusively use the tactically flexible and heavily armed base model.

------------------------------------------------------------------------------

Normandy

Optimized for solo reconnaissance missions deep within unstable regions, and using state-of-the-art stealth technology, the Normandy is a prototype deep scout frigate. [Read more]

Technology : Normandy

Frigates are swift, flexible warships. Unlike larger vessels, they are able to land on planets. Although lightly armed, Alliance frigates usually carry a squad of marines for security and groundside duty.

The most important role filled by frigates is scouting and reconnaissance. Thanks to mass effect technology, ships and communications can travel faster than the speed of light. Sensors, however, are limited to the speed of light. If an enemy ship is a light year away, a stationary observer will only be able to see it when its light arrives in a year.

An attacker will always gain surprise against a defender; attacking ships moving faster than light will arrive long before their light speed-limited sensor data does. For defense, fleets are surrounded by spheres of scouting frigates. These vessels detect enemy ships passing by them, and transmit warnings to the main body. The Normandy is a prototype "deep scout" frigate, developed by the Systems Alliance with the assistance of the Citadel Council. It is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology.

For centuries, it was assumed that starship stealth was impossible. The heat generated by routine shipboard operations is easily detectable against the absolute-zero background temperature of space. The Normandy, however, is able to temporarily "store" this heat in lithium heat sinks deep within the hull. Combined with refrigeration of the exterior hull, the ship can travel undetected for hours, or drift passively for days of covert observation. This is not without risk. The stored heat must eventually be radiated, or it will build up to levels capable of cooking the crew alive.

Another component of the stealth system is the Normandy’s revolutionary Tantalus drive, a mass effect core twice the standard size. The Tantalus drive generates mass concentrations that the Normandy "falls into", allowing it to move without the use of heat-emitting thrusters. The heat sink and Tantalus drive systems allow the Normandy to loiter undetected in an enemy system to monitor traffic, or drop infiltration teams on enemy worlds. Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating "lessons learned" will be produced.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

kitsune-fox-55
2 months ago
When I Tell You I Had An Aneurysm

when i tell you i had an aneurysm

kitsune-fox-55
2 months ago

mass effect 2's cold opening of having to float your way through the destroyed normandy after being attacked by a giant hyperintelligence squid with the coldness of outer space, minimal lighting, and your breathing as the only sounds. i think the kids call that popping off

kitsune-fox-55
2 months ago

sometimes you need dialogue tags and don't want to use the same four

A colour wheel divided into sections with dialogue tags fitting the categories 'complains', 'agrees', 'cries', 'whines', 'shouts', and 'cheers'
A colour wheel divided into sections with dialogue tags fitting the categories 'asks', 'responds', 'states', 'whispers', 'argues', and 'thinks'
kitsune-fox-55
2 months ago

I understand the value of artistic liberties but what exactly is Yugio's haircut supposed to be. I've wondered this since childhood

kitsune-fox-55
2 months ago

Ominous howled rendition of "Silent Night" recorded in the woods at 1AM this morning.

kitsune-fox-55
2 months ago

I understand the value of artistic liberties but what exactly is Yugio's haircut supposed to be. I've wondered this since childhood

kitsune-fox-55
2 months ago
In Absolute Tears About The Pride Module At My Work

in absolute tears about the pride module at my work

kitsune-fox-55
3 months ago

Tumblr Code.

Explore Tumblr Blog
Search Through Tumblr Tags