One of my favorite things about Sly Cooper is how much personality is in the environments! The level design is full of so much character and storytelling.
A Sucker Punch artist said in an interview that they almost always came up with the boss’s personality first. Then, they would design the level to reflect the personality of the character who owned it.
“The bosses and all that stuff is usually done really early on, like before anyone even starts. … because that establishes how each level is going to feel from a directional standpoint.”
Check out this concept art for Sly 1 by Karin Madan, showing how the characters’ basic designs/personalities were basically nailed down by the time they began doing explorations of what their levels would look like.
And that shows in the final games!
It really shows that the characters were created first, and then the levels were designed afterwards, to reflect the characters’ unique personalities and backstories.
It shows in how… in how none of the levels feel generic. Every level feels extremely specific to the character who owns them.
Like– there is no way you could create a level like Dmitiri’s level without Dmitiri. That level is his! You can feel Dmitri’s personality in every part of the design, from the music to the tiny details on the signs.
Dmitri is a nightclub owner, so the entire map revolves around his nightclub. He is dramatic and Extra™— so his nightclub is the BIGGEST and FLASHIEST building on the map. The blue and violet aesthetic reflects Dmitri’s own color scheme. The artsy, ritzy Paris setting reflects Dmitri’s past as an artist and nightclub owner.
The giant peacock sign at the front of the nightclub- and the peacock imagery throughout the entire level, like in Dmitri’s lounges and on his boat– reflects how gaudy and vain Dmitri is.
His flashlight guard is designed to look like a bouncer, Because Nightclub Owner. The little guards are designed to look like a mime (because France) and and a French frog (also because France.)
Dmitri cares a LOT about the Aesthetic™ of things.Getting “that kinetic aesthetic” is EXTREMELY important to Dmitri.
So his level is full of heavily curated and landscaped scenery like gardens, statues, ponds, courtyards, and water fountains. Violet flowers are growing everywhere, and placed in flowerpots all around.
There are posters on all the walls advertising a big Show that’s going to happen at Dmtiri’s club. The level is full of art and paintings (that we know from Dmitri’s intro are all counterfeit.) There are Sophisticated Golden Chandeliers, and stone statues, which help emphasize Dmitri’s Artsy™ and Aesthetic-Obsessed personality.
Signs on the buildings advertise tourist-y things like hotels and cafes, which helps convey the idea that we’re in a very wealthy and fun area of Paris.
Dmitri’s symbol, his tail in a spiral shape, shows up everywherE throughout his nightclub– the most obvious places being his coins and the center of the disco dance floor.
And the disco music reflects Dmitri’s wild, over the top personality.
Like???? There are wine bottles all around the level, because Paris, because artsy, and because Nightclub. But look closely at those wine bottles! Even the tiny details on the bottles are very specific to Dmitri and reflect his personality:
They’re bright comedy/tragedy masks with confetti on them, a smaller version of the posters you see around the level advertising the shows at Dmitri’s club. This isn’t just a wine bottle, it’s a DMITRI-BRAND WINE BOTTLE.
And we could go on and on and ON, and talk about every single teeny-tiny detail in the level, and how it’s related to Dmitri’s personality. Because Dmitri’s level iS his personality! Everything about his map is designed to reflect who he is as a character! You really can’t separate the level design from the character who inspired it.
A level as unique as Dmitri’s Paris can only happen when it’s being built with a specific character/story in mind.
And that’s true for every level in the trilogy. Whenever you explore them, you can feel the personality of the character who owns them dripping from even the tiniest details. This makes each level feel special– not like a generic Video Game Level™, but like a specific place owned by a specific character with a specific personality.
This gives the villains a sense of total Presence in the story even when they’re not actually onscreen for very long. And it makes you feel like you really are a thief, trespassing in a place that’s clearly owned by someone else.
“I’m honestly heartbroken by Penelope’s betrayal, I was hoping for Bentley to pull a big heroic rescue. Why must this game murder ships? ;-; “
Confessed by: miron-the-doggo-goat
let’s discuss the implications and the importance of Penelope’s introduction through the Black Baron and what it meant for her character development moving on, but without any formalities like post structure, intro, etc. because i have to read 6 Shakespeare plays by the beginning of term.
Flight of Fancy’s premise is that Bentley is looking for an RC specialist to help with the Cooper Vault heist and while searching for one, stumbles upon the supposed love of his life. the title itself literally embodies everything that happens in this episode: unrealistic ideas that couldn’t possibly work, but kudos for the great imagination !?!?? i mean if we strip the episode’s main points of any narration, it sounds like a fever dream. Muggshot returns and gets into an insult competition with Bentley, the big heist involves catapulting spinning windmills onto blimps, Sly survives too many aerial dogfights as an amateur. in the middle of all this, Bentley’s desire to get with Penelope, and Penelope thinking her Black Baron charade wouldn’t end are also two major unrealistic notions.
i’m seriously beating myself up trying to think if there’s an obscure element of homoeroticism at play here or if i’m being annoying (or both. i mean, probably). because absolutely no one suspected Penelope of being the Black Baron, which meant she played the part to a T, if it was even truly just a role (my opinion is that, as much as i hate TiT, Penelope most definitely has inner demons and villain potential, and the way all this is just swept under the rug at the end of the episode is so bizarre). so if Penelope’s masculinity - and masculinity is putting it lightly; sis really channeled her best Tom of Finland, butch queen, ultra-hetero taxidermy porn or some shit idk i don’t understand straighties - came out during the episode and Bentley was still persistent on wanting to bone after the big reveal, then ???? quite honestly, if this game came out today i’d just settle for gender is a social construct, but it didn’t so i’m genuinely curious as to finding out if Bentley is in touch with his femininity and if that was brought on by being a nerd and not an incel. we know SP wanted to make Murray bisexual originally, although we have to idea on what the taste level was gonna be on that (especially in 2002). i’m ending this point by saying that, when it comes to Bentley’s character development in regards to Penelope’s disguise, it defo lead to possibilities and ideas regarding his sexuality, his perception of gender and how in touch with his femininity he is. also, Penelope has a great British accent, we love to see it xx
i keep a cerebral log of my best moments from this hellsite, so let me quote myself: i think i put it best when i described Penelope as ‘a meek woman hiding behind a man’s disguise’ and what that meant. i always talk about how the sLy-VeRsE emulates life, from vices to corruption, from pollution to the treatment of feral animals. part of that includes gender politics and how women are mistreated. Carmelita, despite bringing in countless baddies (literally even a fucking evil mask), always gets shit from Barkley, for example. Penelope is no exception. for her to put her plans into motion she couldn’t do so as a woman, she had to dawn the disguise of the Black Baron. as a man, she is feared by everyone, even Dimitri, and has created an empire, living in a fucking castle lair. can we say girlboss ? i’d like to think that Sly beating her bossfight isn’t the only reason behind her dropping her guise. she is simply forced to overcome a horrible coping mechanism used to appease society. she got way too comfortable doing something which wasn’t right but it was ok. despite what i said about her having inner demons (who doesn’t?), she was never a villain. she was actually a victim of how the world works, so… yeah. that’s basically it.
although A Cold Alliance spotlighted Penelope’s chemistry with the rest of the gang in such a charming way, it wasn’t until Dead Men Tell No Tales that we really got to see her character post Black Baron. and i think for the most part, this was truly a mixed bag. we reach the climax of Penelope being pigeonholed into an unhealthy love triangle between Sly and Bentley (which i’m pretty sure Sly was 100% unaware about). as a baby playing this episode, girl i was living for the drama (Bentley shading Sly about ASCII *audible gasp, hand on chest*). in retrospect though, i couldn’t care less. i think Penelope wouldn’t care for either of them, whatever her sexual orientation is. however, i think it’s only natural she would pick Sly over Bentley. lil mama brawled with Sly on a fucking plane wing mid-flight. anyway, her being kidnapped by LeFwee didn’t quite make sense in my opinion. i mean, i’ve never been taken hostage on a desolate island inhabited by a clan of pirates and prehistoric lizards, but i’m pretty sure she could kick LeFwee’s sexist ass? let’s say the gang truly didn’t have a choice and this was worst case scenario, why did Penelope have to be the hostage again? wasn’t she just taken hostage by Tsao’s dragon? why couldn’t Bentley be kidnapped? LeFwee had beef with him over their competition of intellect, so why not take him instead? SP made progress with Penelope overcoming the Black Baron persona, why not switch the stereotypical gender roles here and have Penelope rescue Bentley, which would result in the same outcome of them getting together? i can’t be that mad at this because in the end she’s the one who fights LeFwee, bringing about the gender role swap i’ve just mentioned. and that’s fascinating. like, it makes sense for her to be able to handle a sword because she lived in a fucking castle for fuck’s sake. and the bossfight ends in one of the most brutal ways in the series, Penelope throwing LeFwee’s chauvinist ass to the sharks. i truly like this ending to the love triangle because it depicted a relationship based on a foundation of equality, equal forces. no one is being disrespected (by each other, not the SP writers unfortunately). and it’s interesting to consider that Penelope went from being a “villain” to accompanying Bentley in creating a new beginning for the Cooper legacy and lineage.
so yeah, to skip the formalities, Penelope is fucking awesome.
important Pride content
Got a request from @mx-kit for this pinup of penelope from Bentley's Hackpack. As always, I take any requests for future acquisitions
yea
For those of you who picked Sly to still fight Le Paradox, don't worry. I already have a solution. Sly still gets to participate.
Let's first set the stage for Episode 6. Penelope has been keeping her secret of betrayal all game. She also underwent a change of heart. At the end of last episode, Le Paradox outed her. This happened right when Sly, Bentley, and Murray's trust in her was at an all time high.
Thankfully, by the time this reveal happens, Penelope has already finished her march towards heroism and refuses the skunk's offer to rejoin him.
The boys are furious with Penelope. But she has a chance to redeem herself... if she behaves during the blimp raid. She doesn't think she'll be allowed to stay if she simply does as she's told, so she does them one better... and volunteers herself as mission leader.
Who better to lead our heroes to victory than the blimp's chief designer herself? It does take a bit of convincing, but Bentley, Murray, and Sly in that order do end up agreeing.
You all remember what else happened at the end of Episode 5: Carmelita's kidnapping.
Near the end of the rescue mission, Penelope feels a need to pursue the villain of this story. In her mind, she can definitely finish atoning for everything she did if she defeats him... all by herself. If she doesn't (or can't) do it alone, her attempt won't count. She gives chase. Bentley in particular tries to convince her not to, but his pleas fall on deaf ears. She gives him one last kiss before running off in tears.
Cue the final boss fight. Penelope vs. Le Paradox. Over the course of their duel, the skunk says a few things to make her lose her focus...
"Those friends of yours will never forgive you, even if you can take me down!"
"Why do you bother trying to redeem yourself? It's hopeless!"
"You'd be much better off if you rejoined me. Just in case your precious friends don't take you back. I'll be your friend."
Of course, our heroine tells him to stuff it. She'd rather die a hero than live long enough to betray her friends again.
And then... Penelope gets disarmed. Knocked down. The villain nearly gets his chance to finish her off... only for Sly Cooper to jump in and save her. Turns out he heard most of that conversation.
This wasn't what she wanted... Now her attempt won't count! But Sly says that's not how redemption works. She is allowed to ask for help.
Like the heroes they are, Sly and Penelope double team the villain, and are soon joined by Bentley, Murray, Carmelita, and the ancestors.
With her morale restored, Penelope takes it upon herself to finish the skunk off. Complete with a speech on what she learned about friendship.
The game ends with Sly not getting lost in time, and Penelope staying with her friends.
Just a meme I made for my Thieves In Time rewrite. It's on DeviantArt.
It's not cringe anymore (it SHOULDN'T be cringe anymore), just do it. You're doing something you enjoy, who cares what anybody else says! So spread the words my fellow internet brethren.
Spread the Word :)