More MTG stuff, Fish tribal isn't a thing yet, and some of the 'lesser' subtypes need a lord to help them out. It's meant to help with Fish & Zombie cards that have IslandWalk/IslandHome & Swamp walk. Convoke on a ability isn't something I have seen before, so have it represent a feeding frenzied is flavorful.
Some fanart of TheLoadingCrew's character "Kabby/Kabriela"'s True Form from there "Pathfinder: Rise of the Runelords" campaign.
A new year for ramblings, new year for BS ideas. This time being Magic the Gathering, Magic is a complex game and only getting more with power creep in order to sell products, with this need to make money they have to plat it safe and won't experiment in how mechanics work. This is where we step in and create possibilities that they are too much of a cowered to do/revisit, this time ramping equipment.
Inspired by Future Sight's "Second Wind" & "Flowstone Embrace" Future Sight being the 'Stuff we may do in the future' set was made up of one-off mechanics in order to invoke a "Welcome to the World of Tomorrow" feeling. Some were successful and we have scene some cards after the set, but others they have admitted they they can never do again, 'Second Wind' being one of them for how confused players were with it. It is a Aura Enchantment that taps to tap or untap the Enchanted creature, no the Enchanted creature does not tap to do this effect the Aura itself does. When you put it like that it makes sense, but with the literal rest of the cards having static effects or the 'Enchanted creature has "Tap to -"' in the mist of a game is confusing. So I want to add to that more, this being Equipment that are also Mana Rocks.
What do I mean by this, I mean what I mean, that being Equipment like your various "Bone Saws" & "Swords of Fire and Ice" combined with ramping artifacts that tap for Mana such as "Marble Diamond" or "Drake-Skull Cameo".
Some of the advantages of this: would being able to have smaller sets with a good amount of ramp & complexity needed to make a satisfying experience, as well as to give equipment more slots in a set without making the play experience less desirable/bogged-down by not being able to use/equip it to creatures and take up valuable space in a deck (For Draft & Limited formats)
Down sides will be: Having to make it's Casting Cost being a minimum of 3 mana without the equip cost, or 4 mana or higher depending on the Effect of the Equipment being higher powered. People not understanding that you could tap the equipment while equipped to add mana. I don't think a dule colored rock can exist needing to be a base 4 with a equip cost of at least 3 in order to not overshadow/power creep the the 'Clue stone' cycle.
(Tangent; Dammit WotC you print the mana rocks in every commander product you make, reprint the Cluestones to update them to have the 'Clue' subtype. I want my 'Graf Mole' synergy!)
So while I do think they can work, they wont be made anytime soon due to the abundance of other already existing Mana Stones.
As a follow up to my last ramblings, why don't we have the rest of the Magic: the Gathering Dreamcast Game's Cards? We probably will with Velukan Dragon's printing in Mystery Booster 2, and Arden Angel in a Secret Lair Drop they will probably be chase cards in seclusive and elusive ways, only time will tell. They were turned into using D6's instead of D4's, but still.
I don't know how the Random Basic land selection of Camato Scout and Lydari Druid would work, may have to make them Acorn/Silver Boarder in a similar vain to Erza's Head, but the rest?
Tornellan Protector would need to be bumped up to a D4, even then it's underpowered?
Saji's Torrent needs to be bumped down to a D4, Imagen tapping at Instant speed up to 6 creatures for two mana.
Hapato's Might need to be a D6, No one would play a card where you pay 3 mana for a chance at getting +4/+0
Murgish Cemetery is already over costed, so D6 +1 to get it descent.
Ashuza's Breath should be a coin flip in order to do at least 1 damage to every creature, including your own.
I don't know how you would even do Lydari Elephant with it's choose effect, 2D6 +1 where the roll cannot be under 3?
Any one remember the 9th Digimon Movie, the one Argomon debut in. No? the Savers/Data Squad one. Well anyway have a evo for the Movie exclusive Digimon Rhythm. (I know it's implied in the credits that it is a In-universe movie but still.)
Group 3 I need to ad Umlauts so that the Names get across, also should build out there character sheets. Ideas for a later date....
I would like to thank everyone who liked and retweeted my Mermaid artwork over the past few days, Hop you stick around to see what else I have coming down the road.
And the Background if anyone wants it.
Just a thought about the magic item "The Coin of Jisan the Bountiful", what if the holder was already working for the khalif & used there wealth to improve the roads & postal system. (Also probably would make Monk with a Wind Elemental Blessing to get that Movement speed up)
I try to have a coherence in my posts so two Wizards of the Coast properties, first is a MTG OC I drew years ago during Shadows Over Innistrad, some sort of spirit. Probability green and black, maybe some white. No idea what there role would be, probably a garden of the wilds. Second is an idea for a maguffin for a D&D Spelljamer campaign I drew a few years ago, essentially a treasure-map that would be the focus of the campaign. And now I'm reminded of doing a outline of a Disney's Treasure Planet campaign.
PokeGirls in the Morning - First Swim & PokeGirls Workout - Show
(1) You'd be surprised at how little she gets to swim, after-all someone need to act as a life guard.
(2) Even though I'm using the Game version I can still see Misty doing a mermaid show for charity.