I mean ‘us’…. Why won’t you let us…. Do this.. For you..
Red existing is not always an easy thing for the diamonds uou
Blue Diamond: Able to remember the fusion that was formed by a Ruby and a Sapphire during an otherwise uneventful court meeting over five thousand years ago
Yellow Diamond: Can’t be bothered to remember a Gem who facetimed her and insulted her to her face like at most a couple months ago
Shes a pet for your tummy
Shes left her family behind.
WREN & MEAND’R ARE BFF OK *_*;
The only time the boys even consider not fusing w/ each other anymore is when Turquoise beats their high scores on EVERYTHING, and they can’t even stop him. XD
Top 5 ships
robrae
robrae
robrae
robrae
robrae
And here we got Brother Blood as Howlite.
I know Bloodstone would probably suit his actual villain name more, but I’ve already made Robin a Bloodstone & then I’d be giving the two an unnecessary connection, however small. His beef was with Cyborg & I’d like to keep it that way in this AU too. :)
Suggested by osmostrix, Howlite is a Kindergarten worker (I can’t call him a ‘Kindergartener’ like Peridot is without thinking it’s hilarious, I’m sorry. XD), overseeing newly made gems. Of course, he’ll have been using some sort of secret method of his own to make some of the gems more obedient to him than others.
He plans to eventually overthrow the Diamonds with this method (still workin’ on the details atm), & take over Homeworld. But for the time being, he functions under Yellow Diamond’s command.
THEM: You can’t ship that! It’s not canon!
ME: YoU cAnt sHip tHaaaAAaAT!!!! iTs NoT CanooOOooOn!!!!
Hey folks! This one was the recent winner of this WOF poll, so here’s my concept art that headcannons trading in Pyrrhia.
Read below cut for close-ups of the individual booths + the thought process / headcannons behind the design choices: 👇
Skywings: The Sky Kingdom’s mountain ranges provide plenty of pasture for raising sheep. As such, Skywing shepherds benefit from traveling to sell their wool, dyes, fabric, and woven tapestries. Many of these merchant tables also include herbs grown exclusively in the mountains, or ibex drinking horns that can be strapped on a dragon’s shoulder & carried in flight.
Along with goods, Skywing merchants may offer sewing services to fix tears, burn marks, or other fabric damage. They are sought out for their quality clothing, and most fabric across Pyrria originated from a Skywing’s talons.
Mudwings: Mudwings’ abundant food & cooking skills are envied almost anywhere in Pyrrhia. Their swamps have fertile soil, responsible for hosting diverse crops which can be purchased as produce at merchant stalls. For those lucky enough to find a traveling Mudwing merchant, the promise of a delicious dish can be whipped up and served at the stall in no time. Along with produce goods, Mudwings sell weaved baskets, spices, and cooking ware.
Sandwings: Sandwing booths offer luxuries of the desert: It’s most common to find accessories such as gold carved jewelry or musical instruments such as drums, lyres, & mandolins for sale. Though, even more sought out across Pyrrhia is Sandwing tattoos/piercings, which are done within the merchant areas. Ink etchings on papyrus paper are stationed outside their tents to showcase designs. All which can be selected, and poked into the skin with a tapping stick and plant dye ink by a trained talon.
Seawings: SeaWings sell a variety of ocean related goods; taking a share in the fish market with Icewings. Outside of food, there are den decorations like driftwood carvings, accessories such as seashell & pearl jewelry, and rope nets weaved by expert Seawing sailors. Some Seawings even sell fishing equipment, canoes, or offer sailor knot tying instructions to curious dragon buyers.
Nightwings: During the war, it was near impossible to find a Nightwing merchant. Most refused to participate in merchant territory, mostly as a way to keep up with their tribe’s mysterious nature.
Though in the more shady, unground parts of the market you can buy from a huge selection of obsidian weaponry, the sharpest in Pyrrhia. No one knew initially how Nightwings smithed so many weapons, or why, until their secret volcano kingdom and the intention to invade the rainforest was discovered. Then forging armor & weapons became clear. Along with a vast armory, for the right price, some Nightwing merchants offer Prophecies & Nightwing Literature (not always guaranteed to always be reliable) and assassin services as well (very reliable).
Rainwings: Though Rainwings haven’t been part of Pyrrhia trading for years, they have a vast hold on dragon medicine. An apothecary of herbs, salves, and remedies are all offered for various ailments due to the rainforest’s abundant resources. Along with medicinal goods, many Rainwings are fruit vendors, promising to any hesitant meat-eating dragons that such an array of flavors isn’t to be missed. Though, their fruit selling pitches often fall flat to most other predominantly meat-eating tribes.
Icewings: Icewings have everything a dragon could need to brace the cold, with a selection of goods only found in the most frigid regions of Pyrrhia. Furs, bone jewelry, and fresh fish (thanks to frost breath) are served on ice. Though Icewings themselves don’t require fur to withstand the cold, it’s considered fashionable and common in upper ranks to wear fur as a status symbol. Since metal is hard to smith without fire & in cold temperatures, fur and bone are more accessible to Icewings for clothing statements.