I'm actually building this right now. Slowly...
Yeah… I want this more than I ever wanted Star Wars LEGOs.
Hey everyone, here’s my latest Video Game Story Time!
Scott Cawthon’s story really spoke to me. There’s a lot in here about how to turn negative criticism into something constructive, and how to find the joy of creating.
As always, I just want to thank all those who share these videos across social media and on other websites. I’m really having a great time making these, so it’s good to know I have your support!
That said, I’m hoping to have some new, fresh comics for you soon. Watch this space!
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Hey look! A new video! Please drop whatever you’re doing (unless you’re breastfeeding) and watch this new slice of gaming history!
Our latest video, a retelling of The Legend of Zelda’s story in the style of the Wind Waker intro. This one was fun to make!
The Story of Cuphead!
Here’s hoping you guys like this video, it feels like way too long since I last did one of these.
Does anyone actually go to the video from Tumblr? Shoot me a message to let me know if I should keep posting these here. Thanks, you’re the best!
Hey, it’s a new video! It’s about an indie game! And DEATH! What more could you want from your Friday night?
https://soundcloud.com/callmemymi/moondust0
Hey look, it’s a new Video Game Story Time! This time we’re telling the story of Undertale’s creator Toby Fox, and talking a bit about the power of love.
Hope you like it!
This one was fun! It’s the new Video Game Story Time, and it’s about a game that you probably haven’t heard of that is just too cute for words.
It’s the story of a games developer, Rebecca Cordingley, who one day discovered Stardew Valley, realised that it had been made by just a single developer, and went on a quest to do the same thing. Spoiler alert: Ooblets is going to be published by Double Fine next year, so I’d say Rebecca achieved her goals!
Hey, have you played Owlboy? Have you heard of the game but wondered what all the fuss was about?
Well, this ain’t a review, but it will tell you some intriguing things about the game’s development, which was, as indie games go, pretty darn nuts!