Working on the tutorial. Initially, i wanted to make an interactive tutorial but i realized it will be too difficult, so tutorial is just text with screenshots.
Hi all! In this blog I'll tell how I develop games.
From the beginning of this year 'til the end of July I was developing my game and by the end of July it was full-fledged and playable. But I became notice bugs I couldn't fix.
I wondered what the problem might be. I realized the problem was I wrote my game on Python, this language isn't intended for it.
Then I decided to learn a new programming language. It was originally supposed to be C#. But I couldn't run my code in the new language. I tried to do it for some days but eventually gave it up. Then I started searching the Internet for programming languages for games and came across on Lua. I learned it in just a month and started searching for an engine for it. In the Internet I knew about Defold. I'll rewrite my game exactly on it.
But I think I must introduce you to the original game first.
Entering the game we see the main menu:
When we press the play button we see this:
I'll label the interface elements so you understand:
In construction menu players select building they want to build. Its description will appear on the right. Players can build it on the game field. Buildings affect on players stats. After enemies' turn ends player gets different points. Players can also attack each other:
Players can capture enemy buildings:
Gameplay can be very intense:
To win, player must capture or bankrupt enemy:
So I can to start development.
To Understand the size of game field, I drew it in Paint:
Its size - 436x220 pixels. I created the project, set it up and set size like a field in Paint but with padding around the edges:
I added a simple main menu and made the game opens when the button was pressed:
It's time to make the interface. I spent a lot of time on it. Since the system font only supports English, I added my own Noto Sans based font. It's what I made:
But whet I opened it full screen, I saw this:
Yes, I didn't add anchors on purpose, to interface elements don't blur to different directions.
My first post ends. If you have any ideas for improving the content, write them in the comments, I'll read them.
Goodbye!
I started developing this game in early november. During these two months I managed to do:
Game interface
Build mechanics
Game localization system
For now, the game confirms the word "economy" in its name.
All gameplay at the moment:
My plans for the first half of next year:
Add attack mechanics and confirm the word "war"
Add pause menu
Start alpha game test
Add main menu and settings
Add sounds and ambient music
I'll try to spend as much time as possible developing the game and post to tumblr as often as possible.
Now you can drag and drop cursor in text fields
PS: while i was doing it i often regretted i using defold... because it doesn't has nodes ready... it's so scary...
Added attacks and their descriptions. But I still can't decide on the names of stats.
You can install it right now:
I'll write devlog about all additions and changes on itch.io today or tomorrow
I watched the @brickwall04's video about my game and found some text problems and bugs. So i decided to fix them but i couldn't make it in time, so i decide to reschedule the release
This a video about fixed problems and bugs:
And also i decide to block the end turn button for 2 second after pressing it to prevent players from skipping turns
Turn down the volume before watching! Sorry I didn't warn you last time
Added settings menu
I've finished the construction menu: changed it a little and fixed bugs. I've also added a new tool and the ability to select tools using keyboard.
I'm sorry, i'm very sorry but i have to reschedule update. Today i corrected some problems with inaccuracy of text but translator hasn't translated it yet. It isn't his fault, it's my fault.
I'll release it in 24 hours at the most
I feel so ashamed in front of you 😓
I've synchronized buildings animations and drawn the explosion (demolition) animation. Am I the only one who thinks the new animation looks like pulsating membrane?