What is the key to surviving the ever shifting edges of the Blade Room?
A hidden panel, a memory locked away or just dumb luck?
"Choose Your Fate" in Lydia's Labyrinth the game book - coming soon.
I'm currently rearranging the art from landscape graphics from the visual novel game to portrait book style. I'm also recolouring for print and ebook :D
The game experience will be similar to the "choose your own adventure" novels. The the writing is done and now, the writer and I are working on the formatting and editing. Things are moving forward fast and I'm really excited about it all. Just got to stay focused and get the work done!
Once upon a time...
I wrote a story about a powerful spirit trapped in a tree and the bard that helps to break the curse.
It was written for a very special little bard who was just learning to read. Some years have passed and the bard has grown and now we're adapting the story into a visual novel using Ren'Py.
We're working on bringing the fairytale to life for the Once Upon a Time VN Jam, including the magical song.
I'm working on it using a kalimba as it's a great portable little instrument... Perfect for a travelling bard.
Hopefully I can make a song worthy of such a special quest.
It's been a year since I released my first board game - Secret Order! I worked on this game with Valhallions and am delighted to say that we will be working together in future to make more wonderful games!
It's been a fantastic year and we can't wait to share our next game with you!
If you've missed it, you can find it on The Game Crafter here; https://www.thegamecrafter.com/games/secret-order
And if you're developing a game I would highly recommend using The Game Crafter for manufacturing. Their website made it really simple!
The season of scare's dark tendrils are ebbing away to make room for winter's symphony but if you have time for one more supernatural story, give Spirit Driver a go.
This wonderfully cozy Halloween story took the first place winner in the Spooktober Visual Novel game jam and I wished I played it sooner!
The game features a cast of humans and supernatural beings and a cab driver who seems to walk in both worlds. There's heart warming dialogue, subtle and witty jokes and lovely pixel graphic art.
If you're thinking about giving it a go, please do!
Lydia really hates this statue. Why does she have a statue that she hates in her labyrinth?
https://valhallions.itch.io/lydiaslabyrinth
Tornacense and Kirby want to wish you a devilishly good Halloween!
Also we've started work on the sequel to our free, interactive fiction game Travel Devil and I'll have some updates soon!
Have a great and safe Halloween!
No filters and hot off the drawing table! These are some work in progress sketches for an upcoming project...
Lydia's Labyrinth has received some wonderful feedback during the Spooktober Visual Novel Jam. We aimed to make a choose your own adventure story with a healthy dose of mystery and a cute and deadly host and thanks to some helpful comments and suggestions from amazing players, we're going to bring out a game book of the story 😁
It's going to be the first book in our "Choose Your Fate" series and we hope to bring many of our ideas and stories to the table under this project. The sketches above are for dividing sections of the story and feature props and elements from Lydia's game.
Thanks to everyone who has played our game! It's the most downloaded one we've ever made and it really means a lot to me and Robert.
If you want to see the original jam version of the game you can check it out here...
Thanks for stopping by and take care!
Here's a quick screenshot from The Hate Show - an interlude to the Travel Devil story. Development hit a couple of roadblocks but things are back on track and I'm feeling fiendishly hopeful!
The next devlog will follow soon.
Take care of yourselves... and each other.
Introducing Lydia...
We're getting ready for Spooktober season with our upcoming escape visual novel - Lydia's Labyrinth!
Can you escape from her evil clutches and solve the mystery of your shared past?
For the third year we're taking part in Spooktober visual novel jam. Can't wait to see what everyone creates!
It's day 2 of the Spooktober VN jam! Here's a quick image drop to show off the look we're going for in Lydia's Labyrinth!
As always, royalty free photos from pixabay are doing the heavy lifting for backgrounds and graphic design. I add a lot of colouring and effects to make it look more vampy.
I've also started the coding in Renpy and Robert is working on the writing, maze design and sound effects. So it's all go and I hope we can get this dangerous labyrinth finished!
Hope your all having a great Spooktober and keep healthy during the jam!
Hello and welcome everyone,
It's great to have started playing the entries in the Annual Spooktober Visual Novel Jam. This year I'm hoping to play as many as possible to get into the Hallow'een spirirt!
So far I've given two spooky gems a go and I want to show them off so here goes!
Tunnel Vision
The first one I've tried this year is Tunnel Vision and wow is this game something! Tunnel Visions was made in Unity and is a horror visual novel with five different endings. It opens up with some gorgeous artwork and user interface details. From the get-go this visual novel shows it's technical prowess. The story follow a charcter who wakes up in an unsetling predicament with no memory of how they got there. The story twists around, subverting expectations and changing your perception of the character that you are playing with some genuinely stomach dropping moments. I played this just before bed and felt incredibly creeped out as a result but also intrigued to know more so that's a big win for this team!
I want to take some time and touch on the sound design too. It was very immersive and great quality. I really enjoyed the music and sound effects too. Definitely complimented the story nicely.
This was a fantastic game to start my terror-riffic journey with!
How to Summon a Demon
After playing Tunnel Vision, I wanted to try something completely different and this visual novel was the perfect treat.
How to Summon a Demon is a visual novel devleoped in Ren'py about a demon summoning video tutorial and you had me at demons! I have a soft spot for putting them in my games and stories (as you may have guessed if you've seen my lastest game Travel Devil) so this game was a must play! Plus I was delighted that I could play it in my browser!
The game is downright adorable with wonderful character and scene design. The purpose of the game is to build a demon by making choices throughout the video. You choices can lead to summoning 20 different demons on different playthroughs and they look fantastic! The interface really elevated this game with gorgeous artwork, especially during the choices. On their itch page they mention that development is continuing beyond this jam so it looks like we'll see big things for this novel.
I'm looking forward to trying so many more games this Spooktober and have had a blast with the first two.
You can check out all the entries here:
Thanks for stopping by!
DoubleFree
Hey there! I'm an indie narrative game developer.I love to make story games steeped in myth and fable using characters like vampires, demons and wraiths.
43 posts