Cecil Tutorial That Literally Nobody Asked For

Cecil Tutorial That Literally Nobody Asked For

Cecil tutorial that literally nobody asked for

More Posts from Cattyfacepunny and Others

1 month ago
Banner UpdateđŸŒș

Banner updateđŸŒș

back at it again with Enot, enjoying a yummy pina colada for the warmer seasons🍍

2 months ago

How did you acquire you beautiful son freak, the centipede?

I made it

4 months ago

Yeek plushie kid. I lost the pattern and did this one from scratch, and it looks shit

Sad. Im doing other projects now. Hopefully will start my own etsy with these little guys

Yeek Plushie Kid. I Lost The Pattern And Did This One From Scratch, And It Looks Shit
Yeek Plushie Kid. I Lost The Pattern And Did This One From Scratch, And It Looks Shit
Yeek Plushie Kid. I Lost The Pattern And Did This One From Scratch, And It Looks Shit

7 months ago

@keykirin359 is at fault

@keykirin359 Is At Fault
6 months ago

after some observation, this is how the farm arrays machinery must've worked

After Some Observation, This Is How The Farm Arrays Machinery Must've Worked

here I made it turn the crop immediately into a pulp for the sake of a cleaner loop, but I do think it most likely was turned into nectar/had the nectar extracted on site

Still, the possibility of the crops being transported as is somewhere else is still there

Reference screenshots under the cut

After Some Observation, This Is How The Farm Arrays Machinery Must've Worked
After Some Observation, This Is How The Farm Arrays Machinery Must've Worked
After Some Observation, This Is How The Farm Arrays Machinery Must've Worked
After Some Observation, This Is How The Farm Arrays Machinery Must've Worked

As you can see, almost all of these machines were aligned with a crop "notch" on the arrays

1 month ago

enphoso spotted

Enphoso Spotted

Tags
1 month ago

Experiment on Slugpups

Here is an informal log of an informal experiment I did a while ago.

I'm unsure what mods I had enabled at the time, unfortunately other than Visible IDs, Pups+, and Debug Visualizer.

Anyways, this was a study MAINLY to determine the cause of a phenomenon I called "The Insanity", which is where in scenarios where there are many untamed slugpups in an arena seemed to sometimes become afflicted with "The Insanity", and would begin pacing back and forth, occasionally throwing spears and killing other slugpups, or even repeatedly stabbing dead slugpups.

Spoilers, but it was determined that the cause was that I had been adding and then deleting food like batflies or eggbugs, or threats like lizards and centipedes, which slugpups were inclined to attack. I would delete them, but the slugpups wouldn't realize they were deleted; their AI still detected them as existing, stationary in the spot they were deleted in, so they would repeatedly throw rocks and spears in a futile attempt to hunt the food or dispatch the threat, accidentally killing other slugpups in the process.

Anyways,

Beyond that, this is a straight contextless copy/paste. I can elaborate on anything if you ask :3

Please let me talk to you about slugpups PLEASE

-

2 pups, empty chamber, no weapons or food, neither detect a threat or prey.

Added a green lizard, they detect it as a threat.

Green lizard is immediately removed. They continue to track that there is a threat tracked (one creature) and the red ThreatTracker metre doesn’t lower. Despite it no longer existing, the green lizard’s tracker doesn’t disappear, and persists, frozen in time, for the remainder of the experiment.

They proceed to both stay perfectly still for quite a while, occasionally mewing or looking at one another. I thought for a moment the game had froze.⭐

One of them was lying down, but stood up when I used the mouse to make it.

Moving a pup to another spot of the chamber made it immediately run back to their original spot, very briefly pacing back and forth before arriving.

The pup which was lying own before eventually lied down again. It has a low Energy stat, unlike the other pup.

High energy (standing) pup is moved from it’s preferred spot and placed elsewhere in the chamber, it immediately walks back to it’s preferred spot much like it’s sibling did.

A blue fruit is placed in between them, equal distance. They don’t react and neither does their trackers. The energetic pup is a tundrapup, and thus won’t eat meat.⭐

Blue fruit is placed directly next to tundrapup. No reaction.

Blue fruit is used to shove tundrapup around. It briefly paces back and forth before settling back in it’s preferred spot.

Ditto with the regularpup, still no abnormal reaction or desire to eat it.

For unclear reasons, the regular pup seems to twitch once. The blue fruit is next to it and it pushes it slightly, likely not intentionally.

Second attempt is made to give the blue fruit to regularpup, but still no desire to eat it is shown.

This whole time they are continuing to stand in place, occasionally mewing in unison (likely because they were spawned at the same time) Sometimes the low-energy regularpup will lie down or stand up, but never naps. They have not stopped detecting the presence of a threat (the green lizard), and their red metres have not change since it’s deletion. They seem to be unaware of the non-existent lizard’s location, which might explain their relative stillness.

The blue fruit is deleted. No reaction.

A spear is given to the regularpup. The second it lands next to them they throw it to the left (where the lizard used to be). It lands where the lizard was before it’s deletion, and the regularpup runs towards it. The tundrapup doesn’t react.

The regularpup (which has 0.00 agg) then proceeds to play fetch with itself, throwing the spear over and over again at the direction the green lizard originally was, and constantly chasing it’s own spear where it lands so it can repeat the process.⭐

The tundrapup continues to not react, standing in it’s preferred place as it’s sibling throws the spear back and forth. They are both still constantly tracking each other as Pack.

There is no sign of regularpup stopping it’s rampage against the ghost of the green lizard, so the spear is deleted.

The regularpup paces back and forth where the spear had landed as if it still detects it’s presence, presumably a similar bug to the green lizard.

While the regularpup paces frantically, looking for it’s spear, the tundrapup is given an edible neuron. It doesn’t react or pick it up, and it lies on the floor in front of the pup as it mews for food.

A bomb is placed near to where the spear it’s looking for had landed.

Without major delay, the regularpup throws the grenade at the green lizard’s ghost. It explodes and scares the tundrapup, though it is well out of the bomb’s radius.

The regularpup continues to pace back and forth, presumably still looking for it’s spear, while the tundrapup now paces back and forth around it’s preferred spot in panic.⭐

Their trackers seem almost unaffected. I’m unsure if this is a new development or just something I didn’t notice before, but their red metres are now fluctuating, just slightly, by a few millimetres maybe.

The pup’s metres seem to slightly increase when nearer to the green lizard’s ghost and decrease farther from it. They are both on either side of the testing chamber and cannot get farther from the lizard’s ghost without help.

Using the mouse, the regularpup is lifted into the air, away from the lizard’s ghost. It’s threat metre decreases significantly, and then increases back to what it was before when placed on the ground. The pup continues it’s frantic pacing.

The redundant neuron fly is removed from the chamber. No reaction.

A second green lizard is added, and then immediately removed from the chamber.

As expected, it adds another “ghost tracker” and convinces the pups there’s another threat.

A batfly is placed on the regularpup, which is immediately grabbed.

The batfly is now tracked as prey (Eats 0.5) by both slugpups, but instead of eating it, the regularpup continues to pace back and forth like it was before, but now holding the batfly.

The regularpup is dragged to the top corner of the screen, away from the green lizard ghosts, and it’s ThreatTracker’s metre slowly decreases. It’s assumed it decreases slowly due to it’s high nervousness stat.

The slugpup wiggles around in the air, holding the batfly, but never eats it, even once it’s threat metre is down to presumably 0.

In order to read it’s stats more clearly, the slugpup is shaken so it drops the batfly. The slugpup drops the batfly and is placed back on the ground where it continues pacing.

2 attempts are made to give the batfly to the slugpup again, but it doesn’t pick it up, even though it’s still being tracked as prey and as Eat 1.0.⭐

The dead batfly is given to the tundrapup, but it doesn’t seem to react besides it’s PreyTracker metre now fluctuating as it notices and stops noticing the batfly.

Chamber is restarted, removing all things from it. It seems all creatures are still being tracked, however.

A new slugpup is added to the chamber. It doesn’t seem to track the green lizard’s or other slugpups ghosts, so it’s possible it’s a graphical error.

The game has to be restarted to make the trackers disappear.

Experiment concluded.

-

To research:

“They proceed to both stay perfectly still for quite a while, occasionally mewing or looking at one another. I thought for a moment the game had froze.” Why did the frightened slugpups stand still?

“A blue fruit is placed in between them, equal distance. They don’t react and neither does their trackers. The energetic pup is a tundrapup, and thus won’t eat meat.” Why did the frightened slugpups refuse food?

“The regularpup (which has 0.00 agg) then proceeds to play fetch with itself, throwing the spear over and over again at the direction the green lizard originally was, and constantly chasing it’s own spear where it lands so it can repeat the process.” Why was such a low-agg slugpup so ready to attack? Why did it make chasing the spear such a priority?

“The regularpup continues to pace back and forth, presumably still looking for it’s spear, while the tundrapup now paces back and forth around it’s preferred spot in panic.” Why was the tundrapup so frightened by the explosion, and why for so long? Could it be related to the pressure from the presence of the lizard ghost, or is it unrelated?

“2 attempts are made to give the batfly to the slugpup again, but it doesn’t pick it up, even though it’s still being tracked as prey and as Eat 1.0.”Why did the slugpup pick up the batfly the first time, but then never again? Is it because it’s dead?

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cattyfacepunny - Cattyfacepunny
Cattyfacepunny

I love regretevator and rainworld! I draw and make plushies

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