Cecil tutorial that literally nobody asked for
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back at it again with Enot, enjoying a yummy pina colada for the warmer seasonsđ
How did you acquire you beautiful son freak, the centipede?
I made it
Yeek plushie kid. I lost the pattern and did this one from scratch, and it looks shit
Sad. Im doing other projects now. Hopefully will start my own etsy with these little guys
@keykirin359 is at fault
here I made it turn the crop immediately into a pulp for the sake of a cleaner loop, but I do think it most likely was turned into nectar/had the nectar extracted on site
Still, the possibility of the crops being transported as is somewhere else is still there
Reference screenshots under the cut
As you can see, almost all of these machines were aligned with a crop "notch" on the arrays
Here is an informal log of an informal experiment I did a while ago.
I'm unsure what mods I had enabled at the time, unfortunately other than Visible IDs, Pups+, and Debug Visualizer.
Anyways, this was a study MAINLY to determine the cause of a phenomenon I called "The Insanity", which is where in scenarios where there are many untamed slugpups in an arena seemed to sometimes become afflicted with "The Insanity", and would begin pacing back and forth, occasionally throwing spears and killing other slugpups, or even repeatedly stabbing dead slugpups.
Spoilers, but it was determined that the cause was that I had been adding and then deleting food like batflies or eggbugs, or threats like lizards and centipedes, which slugpups were inclined to attack. I would delete them, but the slugpups wouldn't realize they were deleted; their AI still detected them as existing, stationary in the spot they were deleted in, so they would repeatedly throw rocks and spears in a futile attempt to hunt the food or dispatch the threat, accidentally killing other slugpups in the process.
Anyways,
Beyond that, this is a straight contextless copy/paste. I can elaborate on anything if you ask :3
Please let me talk to you about slugpups PLEASE
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2 pups, empty chamber, no weapons or food, neither detect a threat or prey.
Added a green lizard, they detect it as a threat.
Green lizard is immediately removed. They continue to track that there is a threat tracked (one creature) and the red ThreatTracker metre doesnât lower. Despite it no longer existing, the green lizardâs tracker doesnât disappear, and persists, frozen in time, for the remainder of the experiment.
They proceed to both stay perfectly still for quite a while, occasionally mewing or looking at one another. I thought for a moment the game had froze.â
One of them was lying down, but stood up when I used the mouse to make it.
Moving a pup to another spot of the chamber made it immediately run back to their original spot, very briefly pacing back and forth before arriving.
The pup which was lying own before eventually lied down again. It has a low Energy stat, unlike the other pup.
High energy (standing) pup is moved from itâs preferred spot and placed elsewhere in the chamber, it immediately walks back to itâs preferred spot much like itâs sibling did.
A blue fruit is placed in between them, equal distance. They donât react and neither does their trackers. The energetic pup is a tundrapup, and thus wonât eat meat.â
Blue fruit is placed directly next to tundrapup. No reaction.
Blue fruit is used to shove tundrapup around. It briefly paces back and forth before settling back in itâs preferred spot.
Ditto with the regularpup, still no abnormal reaction or desire to eat it.
For unclear reasons, the regular pup seems to twitch once. The blue fruit is next to it and it pushes it slightly, likely not intentionally.
Second attempt is made to give the blue fruit to regularpup, but still no desire to eat it is shown.
This whole time they are continuing to stand in place, occasionally mewing in unison (likely because they were spawned at the same time) Sometimes the low-energy regularpup will lie down or stand up, but never naps. They have not stopped detecting the presence of a threat (the green lizard), and their red metres have not change since itâs deletion. They seem to be unaware of the non-existent lizardâs location, which might explain their relative stillness.
The blue fruit is deleted. No reaction.
A spear is given to the regularpup. The second it lands next to them they throw it to the left (where the lizard used to be). It lands where the lizard was before itâs deletion, and the regularpup runs towards it. The tundrapup doesnât react.
The regularpup (which has 0.00 agg) then proceeds to play fetch with itself, throwing the spear over and over again at the direction the green lizard originally was, and constantly chasing itâs own spear where it lands so it can repeat the process.â
The tundrapup continues to not react, standing in itâs preferred place as itâs sibling throws the spear back and forth. They are both still constantly tracking each other as Pack.
There is no sign of regularpup stopping itâs rampage against the ghost of the green lizard, so the spear is deleted.
The regularpup paces back and forth where the spear had landed as if it still detects itâs presence, presumably a similar bug to the green lizard.
While the regularpup paces frantically, looking for itâs spear, the tundrapup is given an edible neuron. It doesnât react or pick it up, and it lies on the floor in front of the pup as it mews for food.
A bomb is placed near to where the spear itâs looking for had landed.
Without major delay, the regularpup throws the grenade at the green lizardâs ghost. It explodes and scares the tundrapup, though it is well out of the bombâs radius.
The regularpup continues to pace back and forth, presumably still looking for itâs spear, while the tundrapup now paces back and forth around itâs preferred spot in panic.â
Their trackers seem almost unaffected. Iâm unsure if this is a new development or just something I didnât notice before, but their red metres are now fluctuating, just slightly, by a few millimetres maybe.
The pupâs metres seem to slightly increase when nearer to the green lizardâs ghost and decrease farther from it. They are both on either side of the testing chamber and cannot get farther from the lizardâs ghost without help.
Using the mouse, the regularpup is lifted into the air, away from the lizardâs ghost. Itâs threat metre decreases significantly, and then increases back to what it was before when placed on the ground. The pup continues itâs frantic pacing.
The redundant neuron fly is removed from the chamber. No reaction.
A second green lizard is added, and then immediately removed from the chamber.
As expected, it adds another âghost trackerâ and convinces the pups thereâs another threat.
A batfly is placed on the regularpup, which is immediately grabbed.
The batfly is now tracked as prey (Eats 0.5) by both slugpups, but instead of eating it, the regularpup continues to pace back and forth like it was before, but now holding the batfly.
The regularpup is dragged to the top corner of the screen, away from the green lizard ghosts, and itâs ThreatTrackerâs metre slowly decreases. Itâs assumed it decreases slowly due to itâs high nervousness stat.
The slugpup wiggles around in the air, holding the batfly, but never eats it, even once itâs threat metre is down to presumably 0.
In order to read itâs stats more clearly, the slugpup is shaken so it drops the batfly. The slugpup drops the batfly and is placed back on the ground where it continues pacing.
2 attempts are made to give the batfly to the slugpup again, but it doesnât pick it up, even though itâs still being tracked as prey and as Eat 1.0.â
The dead batfly is given to the tundrapup, but it doesnât seem to react besides itâs PreyTracker metre now fluctuating as it notices and stops noticing the batfly.
Chamber is restarted, removing all things from it. It seems all creatures are still being tracked, however.
A new slugpup is added to the chamber. It doesnât seem to track the green lizardâs or other slugpups ghosts, so itâs possible itâs a graphical error.
The game has to be restarted to make the trackers disappear.
Experiment concluded.
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To research:
âThey proceed to both stay perfectly still for quite a while, occasionally mewing or looking at one another. I thought for a moment the game had froze.â Why did the frightened slugpups stand still?
âA blue fruit is placed in between them, equal distance. They donât react and neither does their trackers. The energetic pup is a tundrapup, and thus wonât eat meat.â Why did the frightened slugpups refuse food?
âThe regularpup (which has 0.00 agg) then proceeds to play fetch with itself, throwing the spear over and over again at the direction the green lizard originally was, and constantly chasing itâs own spear where it lands so it can repeat the process.â Why was such a low-agg slugpup so ready to attack? Why did it make chasing the spear such a priority?
âThe regularpup continues to pace back and forth, presumably still looking for itâs spear, while the tundrapup now paces back and forth around itâs preferred spot in panic.â Why was the tundrapup so frightened by the explosion, and why for so long? Could it be related to the pressure from the presence of the lizard ghost, or is it unrelated?
â2 attempts are made to give the batfly to the slugpup again, but it doesnât pick it up, even though itâs still being tracked as prey and as Eat 1.0.âWhy did the slugpup pick up the batfly the first time, but then never again? Is it because itâs dead?
Me when the ball is red and a ball