@keykirin359 is at fault
Small guy. Made in two days
Old drawing of big yeek plush I was planning
I might make a pdf file for people who want to make these little cuties. And also sell them somewhere in the future
Here is an informal log of an informal experiment I did a while ago.
I'm unsure what mods I had enabled at the time, unfortunately other than Visible IDs, Pups+, and Debug Visualizer.
Anyways, this was a study MAINLY to determine the cause of a phenomenon I called "The Insanity", which is where in scenarios where there are many untamed slugpups in an arena seemed to sometimes become afflicted with "The Insanity", and would begin pacing back and forth, occasionally throwing spears and killing other slugpups, or even repeatedly stabbing dead slugpups.
Spoilers, but it was determined that the cause was that I had been adding and then deleting food like batflies or eggbugs, or threats like lizards and centipedes, which slugpups were inclined to attack. I would delete them, but the slugpups wouldn't realize they were deleted; their AI still detected them as existing, stationary in the spot they were deleted in, so they would repeatedly throw rocks and spears in a futile attempt to hunt the food or dispatch the threat, accidentally killing other slugpups in the process.
Anyways,
Beyond that, this is a straight contextless copy/paste. I can elaborate on anything if you ask :3
Please let me talk to you about slugpups PLEASE
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2 pups, empty chamber, no weapons or food, neither detect a threat or prey.
Added a green lizard, they detect it as a threat.
Green lizard is immediately removed. They continue to track that there is a threat tracked (one creature) and the red ThreatTracker metre doesn’t lower. Despite it no longer existing, the green lizard’s tracker doesn’t disappear, and persists, frozen in time, for the remainder of the experiment.
They proceed to both stay perfectly still for quite a while, occasionally mewing or looking at one another. I thought for a moment the game had froze.⭐
One of them was lying down, but stood up when I used the mouse to make it.
Moving a pup to another spot of the chamber made it immediately run back to their original spot, very briefly pacing back and forth before arriving.
The pup which was lying own before eventually lied down again. It has a low Energy stat, unlike the other pup.
High energy (standing) pup is moved from it’s preferred spot and placed elsewhere in the chamber, it immediately walks back to it’s preferred spot much like it’s sibling did.
A blue fruit is placed in between them, equal distance. They don’t react and neither does their trackers. The energetic pup is a tundrapup, and thus won’t eat meat.⭐
Blue fruit is placed directly next to tundrapup. No reaction.
Blue fruit is used to shove tundrapup around. It briefly paces back and forth before settling back in it’s preferred spot.
Ditto with the regularpup, still no abnormal reaction or desire to eat it.
For unclear reasons, the regular pup seems to twitch once. The blue fruit is next to it and it pushes it slightly, likely not intentionally.
Second attempt is made to give the blue fruit to regularpup, but still no desire to eat it is shown.
This whole time they are continuing to stand in place, occasionally mewing in unison (likely because they were spawned at the same time) Sometimes the low-energy regularpup will lie down or stand up, but never naps. They have not stopped detecting the presence of a threat (the green lizard), and their red metres have not change since it’s deletion. They seem to be unaware of the non-existent lizard’s location, which might explain their relative stillness.
The blue fruit is deleted. No reaction.
A spear is given to the regularpup. The second it lands next to them they throw it to the left (where the lizard used to be). It lands where the lizard was before it’s deletion, and the regularpup runs towards it. The tundrapup doesn’t react.
The regularpup (which has 0.00 agg) then proceeds to play fetch with itself, throwing the spear over and over again at the direction the green lizard originally was, and constantly chasing it’s own spear where it lands so it can repeat the process.⭐
The tundrapup continues to not react, standing in it’s preferred place as it’s sibling throws the spear back and forth. They are both still constantly tracking each other as Pack.
There is no sign of regularpup stopping it’s rampage against the ghost of the green lizard, so the spear is deleted.
The regularpup paces back and forth where the spear had landed as if it still detects it’s presence, presumably a similar bug to the green lizard.
While the regularpup paces frantically, looking for it’s spear, the tundrapup is given an edible neuron. It doesn’t react or pick it up, and it lies on the floor in front of the pup as it mews for food.
A bomb is placed near to where the spear it’s looking for had landed.
Without major delay, the regularpup throws the grenade at the green lizard’s ghost. It explodes and scares the tundrapup, though it is well out of the bomb’s radius.
The regularpup continues to pace back and forth, presumably still looking for it’s spear, while the tundrapup now paces back and forth around it’s preferred spot in panic.⭐
Their trackers seem almost unaffected. I’m unsure if this is a new development or just something I didn’t notice before, but their red metres are now fluctuating, just slightly, by a few millimetres maybe.
The pup’s metres seem to slightly increase when nearer to the green lizard’s ghost and decrease farther from it. They are both on either side of the testing chamber and cannot get farther from the lizard’s ghost without help.
Using the mouse, the regularpup is lifted into the air, away from the lizard’s ghost. It’s threat metre decreases significantly, and then increases back to what it was before when placed on the ground. The pup continues it’s frantic pacing.
The redundant neuron fly is removed from the chamber. No reaction.
A second green lizard is added, and then immediately removed from the chamber.
As expected, it adds another “ghost tracker” and convinces the pups there’s another threat.
A batfly is placed on the regularpup, which is immediately grabbed.
The batfly is now tracked as prey (Eats 0.5) by both slugpups, but instead of eating it, the regularpup continues to pace back and forth like it was before, but now holding the batfly.
The regularpup is dragged to the top corner of the screen, away from the green lizard ghosts, and it’s ThreatTracker’s metre slowly decreases. It’s assumed it decreases slowly due to it’s high nervousness stat.
The slugpup wiggles around in the air, holding the batfly, but never eats it, even once it’s threat metre is down to presumably 0.
In order to read it’s stats more clearly, the slugpup is shaken so it drops the batfly. The slugpup drops the batfly and is placed back on the ground where it continues pacing.
2 attempts are made to give the batfly to the slugpup again, but it doesn’t pick it up, even though it’s still being tracked as prey and as Eat 1.0.⭐
The dead batfly is given to the tundrapup, but it doesn’t seem to react besides it’s PreyTracker metre now fluctuating as it notices and stops noticing the batfly.
Chamber is restarted, removing all things from it. It seems all creatures are still being tracked, however.
A new slugpup is added to the chamber. It doesn’t seem to track the green lizard’s or other slugpups ghosts, so it’s possible it’s a graphical error.
The game has to be restarted to make the trackers disappear.
Experiment concluded.
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To research:
“They proceed to both stay perfectly still for quite a while, occasionally mewing or looking at one another. I thought for a moment the game had froze.” Why did the frightened slugpups stand still?
“A blue fruit is placed in between them, equal distance. They don’t react and neither does their trackers. The energetic pup is a tundrapup, and thus won’t eat meat.” Why did the frightened slugpups refuse food?
“The regularpup (which has 0.00 agg) then proceeds to play fetch with itself, throwing the spear over and over again at the direction the green lizard originally was, and constantly chasing it’s own spear where it lands so it can repeat the process.” Why was such a low-agg slugpup so ready to attack? Why did it make chasing the spear such a priority?
“The regularpup continues to pace back and forth, presumably still looking for it’s spear, while the tundrapup now paces back and forth around it’s preferred spot in panic.” Why was the tundrapup so frightened by the explosion, and why for so long? Could it be related to the pressure from the presence of the lizard ghost, or is it unrelated?
“2 attempts are made to give the batfly to the slugpup again, but it doesn’t pick it up, even though it’s still being tracked as prey and as Eat 1.0.”Why did the slugpup pick up the batfly the first time, but then never again? Is it because it’s dead?
*gives you infinite pearls*
Can we get a tutorial or a few tips on how to draw scavengers the way you draw them? You have a really charming artstyle 👉👈
I don't know if this is for other people, but that's how I draw it.
It is usually important to determine their shape.!If that's hard, maybe you could stare at a photo of a scavenger and analyze their body and structure...? :0
Why do i see a red eye in all my dreams
Hello Rain World community, if you get notifications from the official discord, you may have been given a bit more context for the release of the watcher.
Me, and many other console players have been hurt by the decision to release the consoles version at the furthest planed update to the game. No where was it ever previously clearly mentioned that this release was only for the PC.
Now I make this post to hopefully bring attention to this revelation, and try to do something about it.
I have left a message on the publishers of Rain World's website, detailing my feelings and distraughtness over one part of the community receiving the update while the other is left in the dust. Please take the time to put your own message in too.
Hopefully, we can do something together. Reblog to spread the word, please.
I think artificer probably forgot about her pups by the end of her campaign
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Iterator yapping?
Okay I personally enjoy on-the-string iterators because I like the things ppl come up with to get around the isolation being an immobile building brings, not to mention I deadass don’t think their puppets have enough strength in their bodies to actually lift themselves if they aren’t in anti-grav. Them legs are NOT made for walkin. HOWEVER I do think off-the-string shit is still interesting. Like Moon canonically is off-the-string, but she’s still bound to her structure via the mechanical arm, which I feel like still gives her at least some awareness of the rest of her body. But losing all that? Compressing an entire iterator into the tiny, tiny doll at the heart of its structure? I can only imagine what kinda shit that does to them.
Tbh if iterators did figure out how to de-string themselves, it would be a massive sacrifice. I could honestly see some reacting to the idea the same way as they’d react to Sig and Pebbles’ whole plan in the rot au, like “wtf do you mean get out of your can, you ARE your can!” You’re basically chopping off your arm and asking it to continue moving. You’re losing a huge part of yourself, is it even you anymore? (Ironically, Rot Au Sig is very content being on-the-string, simply wanting freedom in the form of free will rather than mobility). Like, the toss up between touching grass vs keeping your memories, yeesh.
The other thing too: Moon’s structure continues to… “live” even once her puppet is ascended. The gravity fluctuations happen still, hell, pieces of Pebbles’ structure still produce heat and appear to be working (term used VERY loosely) despite the fact his puppet and consciousness are on the brink of death. So does that mean if you de-stringed an iterator, would their structure be a separate entity? Does the puppet just carry the personality and mannerisms, or does the processing strata have some say in it? Does an abandoned structure still iterate and ponder despite its communication organ being removed, leaving it silenced? I might just be completely shooting in the dark here, but it always left a bad feeling in my stomach when Pebbles and Moon were ascended and yet their structures still continued to act as they always had.
God iterators are fucked. Anyways! Off the string aus are based and cool but I wish people would lean into the whole “bro you basically lobotomized yourself” angle of it, at least a little. ALSO i feel like every so often they’d would freak the fuck out because OPEN AIR THIS IS NOT WHERE WE ARE MEANT TO BE— before the like, 7 neurons they carry around manage to process “oh, right, we’re fine.”
(also i’m using tupperbot here i do NOT fuck w stupid ai character shit) but bonus sig opinions on things:
my god is the dude bad at wording things, LMAO)