Xisuma : You see the other day all of our turtles in the the turtle moshpit mysteriously disappeared somehow
Xisuma : It is very tragic but I have found a new home for armadilos over here
*Proceeds to display the armodilos in the turtle moshpit
Xisuma I thought turtles was your brethern why did you have to slaughter them.
(Taken from Xisuma's Hermitcraft X 1178 18:22 - 1835)
I like to think that it was really hard for Telemachus to consider Odysseus as his father despite all of the years he's been titling him as one. It's easier to trust that someone gone will come back, than to actually believe and envelope the fact that they're here.
Joel’s dilemma
annnddd some of my fav traditional doodles for twitter holiday hermit requests :3
+ breakdown
+ breakdown
my thought process attempting to come up with a new etho design: "what if he covered his messed up eye with his headband? wait, I've just reinvented kakashi. okay... what if he covered up both eyes? ... ... damn it!"
So after the events of Evolution SMP, the Watchers as an organisation were and are still perceived as an evil presence that hurt and kidnapped the players of the Life Series. Starting with the indoctrination of Grian into the Watchers at the end of his POV for Evo SMP.
But my theory is that the Watchers aren't inherently evil but just an ethereal presence that interfered too much with the lives of the players. Their actions such as punishing Grian and the other members for thier mischevious deeds during the earlier events of Evo and, indoctrinating Grian into becoming a member of the Watchers could be percieved as evil(and is commonly percieved as evil). But what if their actions were just to help them expand their presence and keep the players they were meant to "watch" in check.
And so because of their actions, they interfered too much resulting in a domino effect of the players discovering and exploring their presence developing in the Watchers being antagonised.
But this also dominoes to effect the Listeners seperate godly beings who deciede to exploit the situation and act as the "good" force by rescuing Martyn from the Watchers' interference and promoting him to be the like a frontman for the Listeners to display their good deeds. Further promoting the idea that the Watchers are evil and the Listeners are the good forces in the world of Evo and further.
Hiding the fact that these etheral beings are neither good or evil or, can be defined by words of mortals because of their actions taken during their lifetime. Their actions that can be loosely described as good or evil depends on the players or others viewing them and with their almost infinite life-span time streches rendering definte adjectives useless.
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pain this took 5hrs writers block be tought D:
/ orv epilogue + sp identity spoilers , cw blood
!! Please do NOT reupload my comics / works anywhere !!
(Read right to left)
love wins(???)
So new week, new theory about Doc's new poker game and the hermits decided to be used as the monarchs and joker for each type of deck. Innovated from the French-suited playing cards, Doc's poker deck has four suits, diamonds, hearts, clubs and spades, and each suiting having three court cards, King, Queen and Jack. This results in only twelve available spaces considering one hermit takes one court card each and leaves fifteen hermits unable to be represented by the cards. Nethertheless even with the limited representation of the hermits, each cards has its depth and lore.
Starting with the suit of diamond, has Doc representing its King, Gem representing its Queen and Scar representing its Jack. As diamonds is represented as a valuable material considering its bartering and trading value in Hermitcraft, being the main currency for shops, it's reasonable that Doc would be the face of Kings of Diamonds. Gem's reasoning is also obvious due to her talent considering both PVP and her building skills. Finally Scar, being the Jack of Diamonds is poetic due to his bartering (scamming) skills built from his charisma to trade for "diamond" tiered items with common items.
The court of Hearts is a different story considering its representatives are Rendog for the King, Falsesymmetry for the Queen and Bdubs as its Jack. With the symbol of Hearts often depicted as red and hearts in general epitomising the living flesh of a person, Ren as the King is perfect. As RentheKing in Hermitcraft Season Nine and the Red King back in Third Life, Ren deserves the position of King of Hearts. Second to the King of Hearts, is Falsesymmetry, the winner of Season's 10 demise. With hearts also depicting the life and soul of a person, it's also fitting for the winner to recieve the mantle of Queen of Hearts. The final court of Jacks is Bdubs, who in Season Nine of Hermitcraft was the assistant or right-hand man to RentheKing. Resulting in his title of the rank below the King, Jacks of Hearts.
With the court of Spades, majority of its court was already explained by Doc in his previous Hermitcraft 10 episode, (29) with the Jack of Spades being Mumbo, a spoon, Etho being definitively cool and the suit of Spades being objectively cool (in Doc's perspective), and Pearl fitting the role of Queen of Spades. But the reasonings run deeper than this besides Mumbo's spoon reasoning. Take Pearl, the Queen of Spades. Back in Season Nine, she was the Cleaning Lady, taking on jobs of cleaning chestmonsters and other messes with a price. Spades is often linked with the concept of cleaning so it was natural to pick Pearl. The final court card, Kings of Spades, is given to Etho and rightfully so because of his connections to Shade-E-E. Originally Shade-E-E was a "subscription service" and later evolved to a "gardening service" which entailed him using dirt and other blocks to create pixel artworks for the other hermits in saeson seven. And what else is connected to dirt, spades, hence the King of Spades being Ethoslab.
The final suit, Clubs, consist of King of Clubs being Xisumavoid, Queen of Clubs being ZombieCleo and Jack of Clubs being Grian. Although the listed hermits' connections to the suit of Clubs may be vague, there is a connection hidden between the layers of history the deck of cards retains. With majority depictions of a deck of cards using French-suited playing cards, other versions of the standard 52-card deck is found throughout multiple continents with German depications of the Club being an acorn. Acorns also being a symbol of strength and resilience, a trait Xisuma has constantly demonstrated throughout the decade Hermitcraft has been running. Cleo's connections of the suit of Clubs includes her role as an enforcing monarchy, the Queen, with a royal baton otherwise known as a sceptre being a symbol of royalty. Finally, Grian's relation to the Club are the multiple depictions of the suit of Clubs being of a plant. Plants and weeds like the clover and acorns are all edible to a range of bird species, both domestic and wild and with the fandom's collective decision to represent Grian has a human with avian features, it's his connections to birds that create his relationship with the Jack of Clubs.
These twelve court cards all with their representative hermits all have depth and lore leading their portrayal as the monarchs and Jacks of each suit.
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So this theory is finally here and I hope it made up for the multiple weeks without theories. Still have to cope with exams but soon I will be free from these shackles.
nom nom nom writingBanner taken from b2stud (yt) (theme made from yeoli-thm)
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