Imagine being adopted into the family of the only person to ever see worth in you in your 20 years of life, only to outlive him and his family and descendants several times over. Like... the Noor family is still alive and going, but it’s been some roughly twenty or so generations since Veric’s adoptive parents died. And while such long lives are commonplace for mages and scientists, the Noors were not scientists despite dabbling in arcane science. They lived normal lifespans. They died when they died and that was that.
Since I’m thinking about it—a little more on Veric’s prostheses.
Normally, when he’s back home in his atelier or, recently, tutoring only his most recent apprentice, he’ll use his wheelchair instead of his prosthetics, which is... just a practical thing, really, because the workshop is already equipped with a lift operated by arcana machina, so he just needs something really basic but sturdy that will get him around the place when he’s low-energy and doesn’t have to expend a bunch of effort to maintain it. There are maybe a handful of people who’ve even seen the wheelchair or know that he uses it, and that list includes his current apprentice Iseult, his old Army Mage™ friends Vallareo and Isonandra, and his field-of-study peer/rival Elian.
Outside of that, though, even though they’re pretty much always concealed by his clothes when he wears them, his prosthetics are well known and even something of a legend because of the circumstances surrounding them. A lot of the mages that fought in the war have stories that were spread around in the aftermath, and Veric’s in particular is about the rough-hewn legs of diamond he made for himself in a desperate attempt to fight beside his friends, which... is more accurate than he’ll acknowledge, admittedly. Before then, arcana machina that served as prosthetics only tended to work as short-term replacements for smaller limbs like fingers and such, just because it was difficult to find reliable and sturdy materials that possessed types of arcane power that easily mesh with the natural power of a human body, meaning that the cost of even cheaper materials meant it usually wasn’t worth bothering at all if they couldn’t reliably work long-term. What Veric did was nothing short of a miracle, but after the war he had plenty of time to actually refine the prosthetics into something more resembling actual limbs in both shape and operation, outside of the colors and runes and the like, and though it’s still not a widespread use of machina, the incident did contribute to legitimizing machina prosthetics as a concept. Appearance-wise, they actually have a quite elegant form, lined with shallow veins and runes inlaid with aquamarine and hemimorphite, white and light blue stonework that glows faintly in darker atmospheres.
He usually tends to wear or at least carry shoes with him so that he doesn’t damage “finer” floors like tile and whatnot, but if he’s traveling out in the wilds? He will quite literally go barefoot. Black diamond is a powerful and now somewhat rare resource in arcane science and here he is literally trampling prosthetics made of the stuff through the dirt and mud because it’s convenient and he can do what he want.
I’ll be reblogging this periodically, like a number of the calls I post, but please like this if you’d like me to come harass you @ you in IMs for plotting! Where I can go over the verses I have (both already on the blog and unofficial/unlisted ones) and we can figure out how best to interact for some full-fledged threads 😌
@misfortuneds : "why should i trust you?" / from yen :-) | x
𝐈𝐓 𝐓𝐎𝐎𝐊 𝐄𝐕𝐄𝐑𝐘 𝐎𝐔𝐍𝐂𝐄 𝐎𝐅 𝐒𝐓𝐑𝐄𝐍𝐆𝐓𝐇 𝐇𝐄 𝐏𝐎𝐒𝐒𝐄𝐒𝐒𝐄𝐃 to stop the sigh before it slipped from his lips. Veric was a stranger in a land foreign to him, and knew better than to let slip such useless hostility over nothing. It wasn’t the first time his trustworthiness or motivations were questioned and wouldn’t be the last, but what was more...
“You have little reason to, regardless of what I say.” What was this person’s connection to this place? It figured his rotten luck would have him stumbling upon a stranger without having even found his footing in this odd corner of the world. “All I can say is that I’m merely a traveler passing through, and whether you choose to believe me or not, well...” Dark hands smoothed down the front of his robes, oddly spared of grime or disarray for a supposed wanderer, but if it was his intent to look out of place, he more than managed it. But he couldn’t allow himself to be chased away, if there may have been a reason this newfound vessel of his had been placed here, of all places.
Veric straightened. “Regardless, I have no intention of staying here. Just as soon as I... discover where it is that I’m going.”
this is an 𝐈𝐍𝐃𝐄𝐏𝐄𝐍𝐃𝐄𝐍𝐓, 𝐏𝐑𝐈𝐕𝐀𝐓𝐄, 𝐒𝐄𝐋𝐄𝐂𝐓𝐈𝐕𝐄, & 𝐋𝐎𝐖-𝐀𝐂𝐓𝐈𝐕𝐈𝐓𝐘 𝐎𝐑𝐈𝐆𝐈𝐍𝐀𝐋 𝐂𝐇𝐀𝐑𝐀𝐂𝐓𝐄𝐑, created by ori. fandomless, iconless, and based on original lore. please read 𝐑𝐔𝐋𝐄𝐒 before following:
𝐈. I’m selective in following and soft or hard block liberally to curate my space. If you unfollow me, I ask that you soft block me in return, to prevent confusion.
𝐈𝐈. I can plot threads or wing them, but I don’t often do full-para starter calls. The memes I reblog and my inbox calls are often the fastest way to interact with me. There are more relevant details to this in the actual rules page that I recommend you read.
𝐈𝐈𝐈. I read everyone’s rules, but don’t send in passwords. Please understand that I’m human, and rules that are uncommon or out of the ordinary may slip my mind sometimes.
𝐈𝐕. Veric can be a difficult muse to establish an actual emotional relationship with, so please don’t approach this blog with the express intention of shipping with him. Deeper or more meaningful relationships with him are not guaranteed. He’s almost a thousand years old, and he’s kind of an ornery asshole.
𝐕. There’ll be little or no explicit NSFW on this blog, but I still won’t follow muns below the age of 18. Please respect this rule. It’s an instant block if I catch you lying about your age.
𝐔𝐍𝐈𝐕𝐄𝐑𝐒𝐄 𝐈𝐍𝐅𝐎 & 𝐋𝐎𝐑𝐄 𝐏𝐎𝐒𝐓𝐒 𝐕𝐄𝐑𝐒𝐄𝐒
I like to tell myself that, because of the increasing presence of arcana machina in Veric’s world, it probably wouldn’t take him long to adjust to most kinds of modern technology (various modes of transportation, phones/tablets to some degree, elevators/escalators, etc) but the concept of modern television would legitimately stump him. Giant devices you can project information onto and you use it to... watch three hours of a fictional story that tells you nothing of importance??
A short, but bound to expand, list of some important places and concepts derived from Veric’s lore.
⦿ The Great Continent — informal/colloquial name for the landmass housing many locations and structures central to the arcane sciences; regionally, the continent is formally referred to by a number of various names, most commonly Atoi in southern regions, Rembron in the furthest northern settlements, and Atar in some of the larger cities on the far western coast, along with a number of names given from other civilizations across the wider world. In the Mirror Basin, whose residents are a mixture of travelers and immigrants from around and without the continent, the name Great Continent is most often used so as to avoid confusion. ⦿ The Mirror Basin — a large impact basin home to a number of cities and smaller settlements, resting near the east coast of the Great Continent. The largest of its boroughs, Magai, is a common destination for travelers the world over in search of education in or practitioners of the arcane sciences, a “floating” city held aloft over the basin’s drainage by the last remnants of a large, hollowed boart deposit first uncovered some thousand years ago. Dotted around Magai, which lies near-center in the basin, can be found the smaller cities Lovo, Arca, and Ambis.The easternmost edge of the basin sees conflict from time to time, the result of outside aggressors seeking to claim the last of Mirror Basin’s greatest and most valuable boart deposit. ⦿ Arv-En Institute of Arcane Science — most often shortened to “the Arv-En Institute”, or simply “Arv-En”, and considered the foremost academy of arcane sciences on the Continent, and possibly in the world. A school that teaches every major discipline of arcane science: from more practical and widespread studies such as alchemy, arcane runology, arcane biology, and common enchantment; to more esoteric or specialized departments comprised of the likes of divination, attunement and artifice, and the more theoretical spiritual arcaea. Students of all ages are accepted for various courses of study that differ in length and intensity dependent on the subject matter. Those who graduate from the school with honors are often granted annual research stipends if any or all of their work is contributed back into the institute for educational purposes, and a great portion of professors and instructors of the institute receive both a regular salary for teaching work in combination with smaller bonuses for independent, outside studies, though there are also some few graduates who delve instead into confidential research without funding or other interference from the institute. Located within Magai, in the Mirror Basin. ⦿ Artuz School of Morphology — once considered a school of heretical teachings, after a faction of former instructors from Arv-En left the institute to embrace and teach practices more akin to grounded, modern sciences, the Artuz School is now considered a sister school that provides an alternate path of education for those less gifted or otherwise entirely unable to perform arcane science, though the wider world outside of the institute still appears skeptical of the practices of biology, medicine, and other important areas of study without the application of arcane sciences or other foreign systems of magic.
⦿ Arcane power — the innate power found in all things, generated autonomously by living bodies and bound into the inanimate upon an object’s creation. Arcane power can be manipulated in a number of ways, and those that do so are practitioners of arcane science, though due to the potentially dangerous and volatile nature of manipulating the base makeup of a living being or inanimate object, the practice is bound by a number of rules and regulations that all practitioners must follow at penalty of confinement and, for the worst offenses, the binding of their own arcane power—a restriction that forbids a scientist from establishing contact with and manipulating the arcane powers of people or things outside of their own bodies. ⦿ Arcane science — overarching designation of any practice that utilizes western methods or systems of magic, particularly those that originated from or were adapted within the Great Continent. While there are a number of forms that exist without label, those that are common or dangerous enough to be labeled are often heavily regulated outside of times of war. Arcane science, notably, is not the only designation of magic practice, and even within the Continent there exist mages who utilize other systems that do not fall under this designation. Those who study or operate within the bounds of known arcane science are referred to specifically as scientists or arcane scholars, never as ‘mages’ or ‘wizards’ in polite society. The main vehicles of arcane science are as follows:
— alchemy, the purification and transmutation of materials by altering the patterns formed by the material’s arcane energies; — arcane runology, imbuing written words and symbols with arcane power for specific purposes, usually by means of an arcanely-charged medium (for instance, special ink created to store arcane power); — arcane biology, the practice of modifying the living bodies of humans and animals by altering patterns within their natural arcane energies, permitted only for the sake of healing illness and injury; — common enchantment, an unspecific umbrella term meant to catch any forms of scientific methods or practices that combine elements from any two or three of the above vehicles
While these designations serve nearly 87% of the population of known arcane scientists, there are some lesser-known or more specific practices and areas of arcane study considered esoteric or otherwise underutilized by the wider community of scientists, including:
— divination, the observation and recording of celestial arcane energies, often used for predictions such as weather conditions and atmospheric changes, though also used colloquially (and somewhat controversially) as a supposed method for predictions of future events; — attunement and artifice, in theory two separate arts that greatly overlap in practice. Attunement is similar to arcane runology in that arcane power is being channeled by written instructions to serve a particular purpose; however, arcane attunement utilizes the specific powers found within the base material itself, rather than requiring a vehicle such as enchanted ink to imbue power into the rune, and requires highly-specific knowledge of the base material and the patterns of its arcane power in order to be utilized successfully, hence its general disuse by the wider community of scientists. Artifice is an evolution of attunement, in which the base material is shaped or physically modified in order to better suit an intended purpose, i.e the creation of a pencil or pen that is then enchanted to write, rather than simply marking a chunk of lead or charcoal with a rune that is already enchanted. — spiritual arcaea. a number of practices related to observing and interacting with a theoretical ‘spiritual world’, such as observing or communing with spirits of the deceased, or other entities that exist on a different or separate plane. Largely theoretical, with its only known proven science to be the now-forbidden art of necromancy. ⦿ Arcane Tenets — a list of commandments supposedly bestowed upon mankind by the Enlightened when arcane science was first discovered three thousand years ago. There are many, and they serve as the basis even of some common laws in cities and regions where arcane science is prominent, though the primary tenets speak to the uses of arcane science as a benevolent force meant for the protection of the planet and the overall betterment of mankind. Many schools of arcane sciences, including Arv-En, require their applicants to name some or even all of the tenets in order to be admitted for instruction—which, in its completeness, numbers just under a hundred specific rules and guidelines for practitioners of the sciences.
also if you date him I hope you like spices because cooking is his love language and in this house we ain’t unseasoned
Me: don’t come here expecting romance with Veric, he doesn’t often fall in love very easily
Me sitting here at almost 4 am already thinking about romantic or borderline-romantic shipping:
Tbh... Veric needs........ spite friends
Friends who will talk shit about him to his face and trade barbs while sitting and enjoying tea together and finding ways to check on each other while also refusing to acknowledge they like each other
by min seub Jung
a thing of beauty is a joy forever : its loveliness increases ; it will never pass into nothingness. independent, private, selective, & low-activity OC of original lore brought into creation by ori please read rules and about before interacting
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