Pokemon HGSS: Kris

Pokemon HGSS: Kris

Main Posts: Headcanons Character/Legendary Matchups

Mentions: Johto4 body language ref notes

Art: Doodles (pt. 1, pt. 2) Timeskip design

More Posts from Bearimba and Others

1 year ago

Lyra (HGSS) Character Headcanons

HGSS character headcanons that no one asked for? Hell yeah let's go!

Starting off strong with Lyra:

Lyra is the "main" protag mostly because she's who I played as a kid. She's the one who collects the badges, fights with Silver, becomes Champion, confronts the legendaries, etc etc.

She ends up choosing Totodile at the beginning of the game, and her final team ends up as Feraligatr, Togekiss, Ampharos, Umbreon, and Skarmory (who's her sixth pokemon? no idea :] but I'm open to suggestions)

She and Ethan are childhood friends, and Kris is kind of like a cool older friend/sibling figure to them both (though this dynamic equalizes as they get older)

I like to think she's around 15-16 years old by the time she goes on her journey?? old enough to be a mostly independent person but young enough to find herself in wacky scenarios and get away with it. It is a bit older than the average age kids on Johto will start their journey though (about 13)

She's not naturally the most outgoing person but is very friendly and even a little overeager sometimes---she tends to leave a very strong impression on the people she meets. She can also be very talkative/loud, especially when she gets excited. She keeps it to a minimum a majority of the time but sometimes she just can't help herself.

Her stubborness and optimism is absolutely relentless. No matter how many times she's knocked down, she'll get up again and wipe the blood from her face with a smile even if she's lowkey dying inside.

She can be a bit of a pushover, but in the sense that she'll put up with way more bull than she really needs to. Not because she's too afraid to stand up for herself or anything, she just has a hard time recognizing when enough is enough sometimes.

She absolutely adores pokemon, and she probably would've become a researcher under Elm or worked for Ethan's grandparents at the daycare (she's basically their adopted granddaughter). When she was younger, she was out of the house a lot, so whatever time wasn't spent with Ethan usually involved her hanging around the lab (even if she wasn't allowed to actually do much).

Combine her love of pokemon with an impulsive nature, general lack of fear, and absolutely no self-preservation, and you get someone who has casually approached actively dangerous pokemon just to check them out and say hi on multiple occasions (this is basically what happened at the Lake of Rage. She just happened to see the red Gyrados and sprinted at it full speed).

Growing up in a small rural town away from any gyms, she didn't get to meet many trainers until she started her journey. As a result, she doesn't understand the concept of actually training her team until she befriends Silver at the Dragon's Den. She's just like "training? oh you mean like when I run around and play with my pokemon and give them treats n stuff?" and Silver responds with "how the hell have you made it this far"

That's not to say she's bad at battling! Quite far from it actually, considering the fact she literally beats the E4/Lance, some of the strongest trainers in Johto and Kanto. It helps that she takes the time to really talk to and understand her team, so their communication skills (both spoken and nonverbal) in battle are almost unmatched. Paired with quick reactions and adaptability, she's a trainer who can still give more experienced opponents a challenge.

Once she becomes Champion she spreads herself all over the place. She can't stand to stay still for too long, so once she's done with one project she'll leap right into the next one. This would be fine if she could actually tell when she's starting to overwork herself, so she often has to be dragged away from her work if she's burning out too bad.

One of her many projects includes the restoration of the Brass Tower (the Burned Tower in HGSS). The idea had originally been an offhand comment from Morty, but she ended up hopping fully on board and it became a joint effort. Once reconstruction is complete, she opens the first floors of both towers to the public---it took a lot to convince the sages of the Tin Tower to allow people in but Morty has a lot of influence as both a gym leader and avid preserver of local culture---and it serves as a way for Johtonians to learn about and connect to their history.

As Champion, her reputation is basically "will crush your entire pokemon team with a smile on her face." She's nowhere near cruel or harsh---if anything, she's actively supportive of her challengers---but she also refuses to go easy on anyone.

She'll keep her team in their balls while traveling or in busy areas, but she loves to let them out at every possible opportunity. Once she gets her own home

She grew up in a lake town (I imagine the river on Route 45 opens up into a small lake east of New Bark Town before continuing down Route 27 to the ocean), so she knows how to swim and loves the water.

On the other hand, she despises flying. She can fly on her pokemon in an emergency, she'll just have her eyes squeezed shut and hold on for dear life the entire time. It's one of the very few things she's genuinely afraid of even if she'd never admit it.

She also hates cold weather, being naturally cold-blooded herself. It wasn't too bad in New Bark Town since the weather there is fairly pleasant, but once she travelled north it became more of a problem. She very rarely complains out loud, but when she does, it's usually about the cold.

She loves warm savory foods, especially anything with rice. Curry is one of her favorites (if she ever visits Galar she'd have the time of her life).

Her knee gets a little messed up from all the dangerous fun stuff she gets herself into (though both knees are already scarred up from her childhood adventures). As it turns out, constantly hurting the same joint isn't very good for you! She gets a knee brace sometime in her twenties but often forgets to wear it until her knee starts to Hurt or her friends nag her about it.

School was Not A Good Time for Lyra. Even if she couldn't tell she was audhd, the people around her definitely could. Combine constant nagging from teachers with alienation from her peers, and by the time primary school rolled to a close, Lyra was almost glad her mom couldn't be bothered to pay for secondary school.


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1 year ago

Johto Culture/Worldbuilding Headcanons

Since the New Bark Town kids are out of the way, I figured I'd do some basic worldbuilding stuff before we start covering more characters. There's more I'll cover later on, but to start off with, let's go over the general culture of Johto!

As a whole, the people of Johto lean towards more "traditional" values such as putting family first, a sense of obligation towards their communities (national pride/patriotism is very strong in older populations), an emphasis on respect towards elders, etc.

That being said, Johtonians are also very private---typically, what happens behind closed doors stays behind there for better or for worse. That doesn't mean people aren't extremely nosy, just that they wouldn't actively disrupt the public peace with their gossip.

Joint families are the most common form of family unit, though nuclear families have become more prevalent in cities such as Goldenrod due to limited living space. Houses tend to consist of one main living space (usually living room/kitchen/dining room combined) with bedrooms and bathrooms accessed through either a side hallway or a second floor. Sometimes (usually in downtown areas), a family business may be on the first floor while living/private spaces will be located on the second floor.

Similarly to Sinnoh, Johto's history is considered very important and conservation efforts are taken very seriously across the region. However, those efforts are mostly aimed towards preserving current knowledge instead of actively discovering the past, meaning there is still information that gets forgotten and lost to time.

Due to this (and also because of the burning of Brass Tower), Ho-Oh receives much more reverence than Lugia. Before, they were considered the twin guardians of the region and protected the balance between people and pokemon, but now, Ho-Oh has been deified while Lugia is sidelined and nearly forgotten.

Johtonians have a very distinct accent, mostly since they're a bit more secluded compared to other regions. Goldenrod and Saffron City residents have a stronger mix of Johtonian and Kantonian accents mostly due to tourists and commuting workers on the Magnet Train.

Johto exports a large amount of artisanal and handmade goods, especially woodcrafts such as cabinets or other large furniture (it's much more heavily wooded compared to other regions), but the region also has a very successful maritime industry that could almost rival Hoenn's.

Johtonians receive their ID card on their 13th birthday. At that point, they may opt in to take the gym challenge. If they do, they will receive a trainer card that contains information pertinent to the gym challenge on the back, which is then updated with every gym the trainer beats. They will keep the same ID their entire life regardless of whether they complete the challenge.

On a similar note, the age of majority is 20, which is a bit older than most other regions (Sinnoh/Kanto are 18, Hoenn is 17, etc etc.)

Children typically get their first pokemon (also referred to as their starter pokemon) at a very early age. This is to help teach them responsibility and respect for pokemon, and it provides them protection when they're unsupervised.

Public schooling is free up to 13 years age, at which point they can choose to pay to go to secondary school, take a break to go on a pokémon journey and take on the gym challenge, or quit altogether.

Far more often than not, children will take about a year to go on their journey and then go back to school. Upon their return, they generally have the option to skip certain classes (both the ones they missed and future classes) if they're able to put together a decent report detailing their experiences and what they learned on their journey. If not, they may have to catch up and even be forced to graduate a year later than their peers.

Nontraditional scenarios include students returning from their journey earlier or later than a year, students going on their journey and not returning to school, or going on their journey/dropping out of school at older than 13 years (there is technically no upper age limit at which the gym challenge can be started).

Crime rates are pretty low (especially major crimes such as assault, burglary, kidnapping etc.), which is part of the reason why children are allowed to roam the region unsupervised. This is mostly due to heavy restrictions on which/how many pokemon are legal to own, with and without certain permits. Additionally, the maximum number of occupied pokeballs a person is allowed to carry at once is six, although the average person will own at most three pokemon. Such laws are common in other regions, but Johto is more strict about their regulations.

Additionally, since taking care of children is often a community undertaking ("it takes a village to raise a child"), many adults will keep a close eye on nearby kids and keep them out of trouble regardless of whether they're related.

Honorfics are pretty much mandatory, the more so the younger you are. In a casual context, everyone older than the speaker is refered to as Aunt/Uncle no matter their actual age or relation. However, this can be seen as rude if said to someone of a similar age to the speaker. When speaking to strangers and/or people of an unknown age, it's safe to just refer to them as Ma'am/Sir. Grandma/Grandpa is a highly respected honorfic and is reserved for family-use only unless the speaker is invited (the same goes for Mom/Dad, just to a less strict degree). There are other honorfics in common use, but they're usually used in workplace/formal contexts (such as refering to coworkers, public employees, and even hosts if you're staying at someone's home).

Since traveling trainers can’t hold down a steady job, a common way to earn money is just to pop into local businesses and ask if they need help. It’s not guaranteed to work, but most businesses will either find something small for them to do or recommend a different business to ask.

Hospitality is a huge source of pride for most households, especially out in rural areas. It doesn't matter if the visitor is family or a complete stranger, they're to taken care of to the absolute best of a household's abilities. In return, guests treat their hosts with the upmost respect and will often leave tokens of their gratitude. (it's not uncommon for trainers to randomly show up at your door looking to spend the night if you live out in the middle of nowhere)

Live performance tends to be the most popular form of entertainment across the region, including traditional/ceremonial productions, theater, and music. Historical enactments are also very popular during festivals. This is in part because oral storytelling used to be the region's main form of chronicling its history. (There are a few exceptions, such as the Dragon's Den containing extensive records of the Dragon Tamers and the local area, but unfortunately, access to those records is generally very limited.)

Slowpoke tails are somewhat of a local delicacy, but because Slowpoke farms are few and far between (there's strict laws on humane treatment such as how many Slowpoke can be kept on one farm, the space and amenities required to keep them, harvesting methods, etc.), they tend to be quite expensive and typically have to be sourced from the farms themselves. Trying to export them in large enough quantities is even more expensive, especially before the shipping methods are modernized, so for a long time the tails remain purely a Johtonian cuisine.


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10 months ago

Pokemon characters anyone 👀?

If you wanna ask about a character, please do so through my ask box! and I'll answer with a new bingo card for each ask :)

Already covered:

Pokemon Characters Anyone 👀?

(if I feel like it I might also write a lil rant depending on the character :0 if that's something that interests anyone)

((I SHOULD ALSO SPECIFY game characters only please!!! I have very very limited knowledge about pokespe stuff and know even less about the anime (besides like. the mainstream stuff)! so! thank you very much for your consideration!))


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8 months ago

Pokemon HGSS: Clair

Main Posts: Headcanons

Mentions: Mini Headcanons Silver/Lance/Clair Dragon Clan aragoto

Art: Doodles (pt. 1)


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1 year ago

Not a headcanon, just pointing it out: I feel like soulsilvershipping tends to be "I can fix him" while huntershipping is "I can make him worse."

Just... just imagine all three of them in a relationship, Lyra and Ethan pulling Silver in opposite directions in an endless battle of tug-of-war.


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8 months ago

Pokemon Mini Headcanons

Realized it's been a solid minute since I've shared anything. so! here's some pokemon headcanon tidbits that have kinda been floating around in my head but I don't have anywhere to put them yet:

Barry is extremely tall. Like, at least six feet. Since he's very visibly the goofy type, it's not super intimidating until suddenly he's barreling down the street and nearly knocking people over in his wake. He's also incredibly clumsy, so it's kind of a bull(tauros?)-in-a-china-shop situation.

Leaf is part of the team that revolutionized and maintains the PSS (not part of the original team though, she's too young for that), which is of course led by Bill. Where Bill came up with the, made the team, and did a bunch of hardware stuff, Leaf is in charge of software stuff and does coding for the different programs. As for the rest of the team. well. I don't know who they are bc I haven't gotten that far.

Also, Red's sign name for Leaf is Green, as in, literally the sign for the color (the same goes for Blue). Blue's often calls her Greenie as a result.

As Hoenn's Champion, Brendan is considered a very down-to-earth and blunt person, which is great and all until you remember he's from the ✨️bearimba pokeverse✨️'s equivalent of Florida and is basically Reigning Florida Man Supreme. He's definitely done some crazy stuff but it kinda gets shoved on the back burner (that definitely isn't partially because the media pushes his more serious side in order to fight the "all Hoennians are unhinged" allegations).

Lucas is legally deaf (deaf but not Deaf, he lost his hearing as a kid) and uses hearing aids. He can kinda sorta understand people without them, but it's less like he understands the words and more like he understands the sounds that are supposed to be word, so it's way more convenient to keep them in. Whenever he doesn't want to deal with Dawn's and Barry's shenanigans, he just turns them off, closes his eyes, and relishes in the relative peace and quiet.

He's also the one who gets transported back to Hisui during the final battle with Dialga/Palkia/Giratina. Long story short (bearimba DPPt/PLA rewrite when?), his hearing aids get destroyed in the process of getting transported and he's forced to go through the events of PLA at a huge disadvantage, mostly relying on his quick wit and vast knowledge of pokemon to survive the game.

Lorelei, Karen, and Clair are all besties, and they meet up regularly to have brunch and share the latest gossip (aka pooling together their resources to gather info on their enemies, discuss the most recent affairs in Kanto/Johto, and more, all under the guise of "girls' time").

Silver and Janine first meet when Silver gets accidentally caught up in a prank meant for the E4, for which Janine very vehemently apologizes (under threat from Koga) and Silver reluctantly forgives her (under threat from Lance). They get along surprisingly well after that, especially after they both get involved in the Kanto League as gym leaders, and they eventually become pretty good friends.

Team Rocket was kinda just a shady family business until Giovanni took over in his twenties. In the 30ish years he presided over the it, he managed to develop it into a massive, multi-level and multi-department organization with their fingers in just about every aspects of the Kanto economy before their collapse. (all things considered, it's kinda funny/pathetic how things ended---he had all this power, then just threw all that and his kid out the window because some teenager happened to beat him in a pokemon battle)

Indigo Plateau (the actual plateau itself, not the League building) is pretty unique in that it's literally a plateau in the middle of a bunch of mountains. which. isn't really how geography works. Story goes, it was originally a mountain that served as the battleground for a pair of ridiculously overpowered trainers, and it got leveled in the middle of all the fighting. In honor of the plateau's legend, there was a regularly held tournament for pokemon trainers to decide who was the best of the best in the region. Eventually, some guy decided to make it an "official" event, and that's how the Pokemon League got its start before it spread and became an international organization!


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5 months ago

Ok wait I have vague GIG(G)S ideas:

Impulse: an Experienced Ghost Hunter(TM)!

He worked for whoever the in-game company is (they don't have a canon name as far as I'm aware?) for a while before going independent.

Accidentally made a pact** with a demon during his early days and is now racing to reverse it before he dies and his soul gets eaten

Something about the pact gives him plot armor so he's lowkey immune to dying (yes this is counterproductive. no I don't know why/how this works yet. probably something happened to make the contract go awry)

Surprise surprise, making deals with a demon goes against company policy, but breaking the pact like they want would also probably kill him. He makes a get-away by stealing their van, and since he's got the equipment and skills for it, he continues ghost-hunting to make a living while on the run.

He also offers services as an electrician on the side just for extra cash, which is great because faulty electronics is often a sign of EMF stuff.

He gets little demon horns? Maybe? It's for the vibe (and maybe a tail too, to hold his lighter with)

The cheat sheet is just a journal (or maybe a collection of journals?) full of notes he's taken over the years

Skizz: a literal and metaphorical angel*!

For backstory and world-building reasons I haven't figured out yet, he forms a sin-eating pact** with Impulse, and that's why they stick together (besides the fact they enjoy each other's company, of course).

He's a tradesman on the side just like Impulse, but he does more home-repair and carpentry stuff.

All his clothes are torn-up because he keeps dying in stupid ways, but he hasn't replaced them yet because he insists it makes him look cool.

He's in charge of taking pictures because his ✨angelic presence✨ counteracts the EMF stuff that messes up the camera. They used to have a much nicer one that wasn't affected by EMF back when Impulse first started, but they managed to break it and haven't been able to afford one like it since.

Honestly I don't have enough headcanons for him yet and it makes me sad :(

Gem: a totally normal… individual!

You heard of not-deer? Yeah, it's kinda like that >:]c Has she been replaced? Was she once Gem but has been transformed into something else? Has she always been this way and no one noticed until now? Who knows!

She and Grian met in middle school while causing trouble in the same arts class and have been buddies ever since.

She liked to spend a lot of time in the woods near her home partially due to a casual interest in botany and partially because she and Grian could get up to shenanigans without getting caught. Even when they moved to a different country for college (it was the only university they could find that offered decent programs for both architecture and medical science, not to mention his cousin offered to let them stay at his place rent-free), she enjoyed driving out to the nearby national park to hang out. That park was also her last-reported location before she went missing.

If you look too close, there's subtle details that hint that something's not quite right---eyes that reflect light, limbs that are a little longer than they used to be, very sparse blinking, and a smile that's a little too wide...

Grian was going to be her first victim. He was an easy target, after all---unlikely be missed under the right circumstances, and scatterbrained enough to fall for her tricks---but there was never a good time to strike without blowing her cover. Eventually, the cravings for human died down completely, and she (mostly) forgot he was supposed to be her meal instead of her best friend.

She likes to study other people and mimic their behavior, and she's gotten a lot better at it than she used to be when she first reappeared.

Imp and Skizz both realize there's something off about her, but she's not exactly aggressive or anything, so they just let her be. It doesn't help that whenever they try to question Grian about it, he insists there's nothing wrong.

She usually stays in the van because for some strange reason, the ghosts don't like to appear when she's around.

Although she didn't get to study anything in-depth, she does have more medical knowledge than the rest of the crew, and getting her to help is cheaper than going to a doctor.

Grian: a blind clairvoyant!

Despite Gem's disappearance, Grian managed to pull himself together enough to continue college in the fall. But about halfway through his degree, Jimmy pulled him along to study in a supposedly haunted part of the library because no one else would bother them there, during which the whole building experienced a blackout. The staff fixed it quickly enough, but when the lights came back on, Jimmy was confronted with a knocked-out Grian. For the rest of the semester, he'd be plagued by headaches, insomnia, sleepwalking outside and sleeptalking about the moon and eyes, paranoia, periods of amnesia, and other symptoms that almost made him drop out of college.

Ever since, he's had has this uncanny intuition for when something's about to go wrong and often suddenly knows things without any explanation as to how. Skizz swears it's like he's got eyes in the back of his head or something.

When Gem popped up right after he graduated and suggested to him that they leave on a long roadtrip, he wasn't really in a state of mind to question it. He just thought it would be a good chance to get his head on straight, and strangely enough, just being near Gem helps him to think much more clearly. He just assumes it's because they're such good friends.

He gets possessed at Point Hope, and although the crew manages to exorcise him, he still occasionally gets the urge to set sail and never come back. He's also noticed a lot more mollusks in strange places since then, though surely that must be unrelated...

Scar: a lovable salesman!

He's also considered an angel*, and he definitely likes to play the part to sell his wares.

The GIGS crew buys their supplies from him since certified sources are rare and trustworthy vendors are even rarer. Scar is still a pretty shifty guy, but he hasn't let them down yet---killing off his customers beloved friends would be bad business, after all!

He lives on the road just like GIGS for his own reasons, so they have to arrange to meet with him way both they run out of supplies.

His previous life is a well-kept secret, but he had an interest in the occult even before he became an angel. He claims it was to contact his old pets from beyond the grave, but unsurprisingly, no one quite believes him.

He loves to make outdated references, but no one knows if it's because he's that old or he's just a nerd.

Sometimes he'll join the crew on an investigation for fun, but he dies more often than not, and recovery is so inconvenient that he doesn't like to be on-site very often.

The crew:

They mostly deal in ghost identification, but they do offer extermination for an extra fee. It's more expensive than companies that specialize in extermination, but that's just the price for convenient/speedy service.

Each person has an unofficial role with Impulse as the ringleader, Skizz as the photographer, Gem as the man in the chair, and Grian as the odd-jobber. Of course, everyone has a little experience with everything, but they're most comfortable like this.

They all live in the van, and will usually stay in a town for anywhere from a few days to a couple months depending on how much work is available.

They tend to stay nights at motels and the like, but when money's short or there's nowhere to stay nearby, Imp and Skizz usually sleep in the cab of the truck while Grain and Gem get to camp in the back with sleeping bags.

Pay is split five ways: each member gets a set stipend for personal stuff, and the rest goes towards "work expenses" such as food, motel fees, gas, and the occasional treat for a job well done.

Other appearances:

Pearl, a mysterious woman with a wolfish grin and strange knack for attracting the supernatural.

Jimmy, Grian's well-meaning cousin who accidentally gets Grian possessed, freaks out when he goes no-contact on a sudden "road trip" with someone who's been presumed dead, and then nearly dies himself after an investigation gone wrong.

Lizzie (Jimmy's cousin on the other side) and her husband Joel, who contact GIGS for help and are surprised to find two old acquaintances among them (which is how Jimmy finds Grian again).

Ze and his new colleague Sneeg, two employees of Imp's old company that they run into at a haunting that got double-booked.

BDubs ("is that even a name?" "shut up. like you can judge, Mr. 'my-name-is-Grian-not-Grain.'" "yeah--- well--- at least I'm not named after some stupid stars!"), a very concerned patron who insists on supervising the investigation and gets roped into helping.

Ghostie-ghoulie stuff:

The supernatural is common enough to be recognized but isn't typically considered a part of everyday life.

"Ghost" refers to any supernatural creature that forms from human souls, which mean their appearences and attributes can vary just as much as human personalities. However, their traits can be greatly affected by the circumstances in which they were created (aka how a person died), so there's enough commonality to classify them.

Just like any other being, ghosts need energy to function. They absorb this energy in the form of heat and expel it and electromagnetic radiation. If they output enough of this radiation, they can create EMFs that can be detected by readers. This is also why haunted areas tend to be cold and events/hunts can be tracked by spikes in EMF levels.

If ghosts aren't formed enough enough energy to subsist right off the bat, they can wither away without intervention.

Most ghosts the GIGS that exist are fairly new, so they aren't strong enough to kill anyone. It usually takes at least a year of residence for enough EMF to gather for them to mess with the environment, and even longer to cause events. However, the older a ghost is, the more its sentience slips away.

The reason ghosts kill can vary wildly and may even depend on the type of ghost. Some ghosts are simply territorial, some hold grudges towards the living (though they aren't always aware enough to realize what/why), and some even want to possess the living.

Possessions are incredibly rare because it takes an immense amount of energy to possess someone, but most ghosts are no longer sentient to want such a thing by the time they've amassed enough power. Possession of a living body is even harder for the exact same reason.

*Angels and demons don't actually have anything to do with Christian mythology. Unlike other ghosts, neither are fully dead. The link between their soul and body is just messed up, though due to the rarity of both entities, how exactly this occurs is severely under-researched. For demons, their soul has been banished from their body (the still-functioning body is called a zombie and can be killed to destroy the demon), and their creation typically happens within an abundance of "bad energy" (ex: violent murder). On the other hand, angels are permanently bonded to their bodies and are created in the presence of "good energy" (ex: heroic sacrifice). They can also be killed by destroying their bodies, but unlike demons, the fact that their soul remains inside the body means they're able to regenerate even though the scars always remain. Both entities can rot (not age) to death within the average human lifespan but can prolong the wait by consuming energy, and both tend to have very clumsy/uncoordinated bodies due to the messed up soul link.

**Also, although it costs demons a lot of energy to form a pact with humans (and again, the manner in which a pact is formed/maintained is unknown), the fulfillment of a contract will grant them much more power than they out into it---it's bascially an investment. Angels can do a similar things called "sin-eating" but it works in reverse: it takes a little energy to make the pact, but the fullfilment will drain them greatly (no I don't exactly know how this works yet either. but it sounds cool so I'm keeping it >:]c )


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3 months ago
Casually Remembered I Have Free Will And Can Actually Bring My Awful Ideas To Life

casually remembered I have free will and can actually bring my awful ideas to life

Hatsune Miku -> HatSilver Miku.

That is all.


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  • dustyx6l
    dustyx6l liked this · 8 months ago
  • bearimba
    bearimba reblogged this · 8 months ago
bearimba - it's canon in my heart
it's canon in my heart

my brain is filled with characters and they live there rent-freepersonal blog @hestiadoesstuffreblogs @bearimba-reblogs

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