nothing is wholeheartedly funnier than hugh laurie and rsl being sooo the other half of the dynamic in reality. hugh laurie is genuinely like “I literally love and am obsessed with house and will love this character to my dying days…I KNOW he is very very flawed I just can’t help it…” while robert sean leonard is like “wilson is THE saddest character in the world. is the show good? no but it’s the best it can be for this genre. it allows me to not work too much….I hate 2 work”
annabeth was written as a smart blonde to break the "dumb blonde" stereotype. annabeth being black is still breaking down stereotypes as black women and girls are often ignored and undermined in academic spaces
women in S.T.E.M (smuggling, treason, embezzlement, murder)
About to introduce The Dead Poets Society to my best friend, will update on his thoughts.
Okay, so:
Upon meeting Todd: is he, ya know,*hand gay gesture*
“I think neil is my favourite” *soft smile* (Oh noooo)
Laughs at todds improv poem, goes silent, “ahhhhhhhh”
“Half a roll?”
Saxophone in the cave scene: “Oh shit! Buddy can play it! I thought his only skill was making turkey noises”
“Oh this movie is making me feel things.”
About the unmanned flying desk set: *soft eyes* oh it was so good but so sad
Charlie talking to Gloria: *I made that up* “haha! No you didn’t!”
“Can they kick the girls out again?”
Neil, is doing nothing: I love neil!!
“I knew this man was a prune.” (To Nolan when he stood up before the phone call from God scene)
After the play: oh no. oh no, *looks me dead in the eyes* you fucker
When Charlie punches cameron: Suck it less valid red head!
*camera pans to Pitts, during the end scene* Yes!! You got this Pittsie!!
After, the movie: You fucker you fucker, you made me feel things
About to introduce The Dead Poets Society to my best friend, will update on his thoughts.
Re-watching The Dead Poets Society when you are no longer 14 and actually know who Walt Whitman hits different.
Gansey: i don’t want to tell anyone that blue and I are in a relationship cause it could change the dynamic of our group and possibly make things awkward since she and Adam used to date
Adam, kicking down the door: BITCH YOU WONT BELIEVE WHO I JUST MADE OUT WITH
Gansey: who?
Adam: RONAN!!!
Gansey, about to have a fucking stroke: what
just saw this fucking tik tok and my day is ruined oh my god i’m so sad
(cred to @/muchadoaboutsomething of tik tok)
dark academia is just when the lightbulbs in the library haven’t been replaced in nine years
Do you have any advice for someone about to dm for the first time? I'm less worried about running the session than how the hell do you plan one?
Btw Iove your art and it's inspired me to try out line work again
Thanks! And hey, that's a good question.
*Some restrictions apply
How I like to think of when I DM is that me and my players sit in the middle of a WHEEL of possibilities. It looks something like this:
Every session you start with, you have a set amount of possible go-to points. These are limited. Usually, your party won't go from sipping drinks at a tavern to walking out the door and fighting cult members in ONE session.
The possibilities are endless, so what you need to prepare is just the next few steps. In the above image, what I mean is that they first two darker shades are representative of what you need to have prepared immediately, and the lighter shades are plans you can have on the back burner, but don't need to flesh out.
As your party makes choices and travels outside of the Starting Spot, you can prepare the NEXT steps based on the ones they chose.
So, say your party is in your tavern, and they decide to go to the Adventuring Guild to look for a job. You don't HAVE to prepare the Heist Mission in the Wizard's tower for that - you can know it's a possibility, but once they've made their first choice, you have a direction.
You can then kind of visualize what their next steps are.
Of course, this wheel isn't one way! Your players could always just... hop over to an adjacent topic! If they're solving a mystery, that could link up to a Cult involvement. And from there, they can discover a Secret Hideout for the Cult, which you already know was a possibility if they were to go into the forest.
And once that sort of adventure has started, you can go ahead and think about what other things you had planned out might link up to or evolve from where they are.
At that point, it's like playing a giant board-game. Which involves laying down track in front of an oncoming train.
My recommendation is that you keep a few things on hand which can be used anywhere:
a few maps that somewhat relate to multiple things on your map (for example, a dungeon-looking map that could be a Secret Hideout OR the Wizard's tower)
Some named NPCs - at least one per location that you can throw up immediately when they arrive
a few puzzles/plotpoints which can act as a placeholder while you think of details (for example, a Mystery can be hard to think of on the spot. Give them some random clues, such as a missing person, a few discarded items, etc and then take your time before the next session to link those items together!)
The rest is.. well... just making it up as you go along!
Of course, that's just MY personal way of doing things. Some people prepare way less, and some prepare way more. It's just all up to how quickly your players move/how comfortable you are with details.
A full time student. Primary bread winner and loser of this family (of one). (She/They)
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